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- This is Version 1.6 of KC Munchkin. This game is loosely based on an
- old Odyssey 2 game which was loosely based on Pac-Man, except the dots
- move. I programmed this game whilst I was in first year University
- (around 1989), and thus, the game is *not* Sega Saturn-like quality.
- Please be kind and reduce the flames to a small Zippo lighter :).
-
- Included with the game is the Turing source code.
-
- Please note that this game is *not* exactly complete (the objects
- move kinda jerky-like, and I want more screens), but it seems that I
- will need to program the game in C in order to do these modifications,
- and I don't have time at present. Further upgrades will be available
- at http://pandora.senecac.on.ca/~zoltan/q.html sometime in the
- remote future.
-
- Requirements:
- -------------
- IBM 8086/80286/386/486/Pentium with a VGA graphics adapter.
-
-
- Instructions:
- -------------
- Use the Arrow Keys to move K.C. around. He must eat the dots
- that are floating around the maze. There are some monsters that
- pursue K.C. ... avoid them.
-
- Ocassionally, a ying-yang symbol floats around the maze. When
- K.C. eats it, bonus points will be earned and either:
-
- 1) The monsters turn blue and K.C. will be able to
- devour them
-
- 2) The ghosts will freeze for a small length of time
-
- 3) The dots will freeze for a small length of time
-
- 4) You will receive a bonus Munchkin.
-
-
-
- There are four screens to K.C. Munchkin:
-
- SCREEN 1: a random maze
- SCREEN 2: a maze where walls pop up and disappear at random
- SCREEN 3: no maze at all
- SCREEN 4: an invisible maze (very difficult)
- SCREEN 5: a bonus screen. No monsters appear on this screen,
- but you must eat all the dots before the time is
- up in order to get mucho bonus points
-
-
- After you complete the fifth screen, one of the monsters (the red one)
- becomes a *lot* smarter and will pursue you a bit more agressively.
- There is a pattern to his strategy ... watch for it. Later the other
- monsters will become more intelligent.
-
- Any comments on this game (as well as bug reports) can be made to
-
- zoltan@pandora.seneca.on.ca
-
-
- Note that this README file has *not* been spell checked, so please
- do not crtisze my spllng.
-
-
- Zoltan
-
-