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- [IX# ;Indirect table of tables - could skip this.
-
- 1,{X+T0, CoAgSDMeReStQuPrInEmAp
- 1, Constitution (Co): \
- Your general health and well-being; \
- resistance to diseases, poisons and physical \
- damage. This stat affects your ability to \
- resist disease, poison and bodily damage.
- 1, Agility (Ag): \
- Manual dexterity and physical litheness. This \
- stat affects your capabilities in missile \
- combat, movement and other maneuvers.
- 1, Self-Discipline (SD): \
- Control of your body and mind - the ability \
- to push yourself, drawing upon inner reserves \
- of strength.
- 1, Memory (Me): \
- The ability to retain what you have learned; \
- the basis of "common knowledge".
- 1, Reasoning (Re): \
- The ability to comprehend and categorize data \
- for further use, and to draw logical \
- conclusions from it.
- 1, Strength (St): \
- Not brute musculature, but the ability to use \
- your existing muscles to their greatest \
- advantage. This stat affects your \
- capabilities in melee combat, carrying loads, \
- and other activities.
- 1, Quickness (Qu): \
- A measure of reflexes and conscious reaction \
- speed; this stat affects your defensive \
- capabilities as well as driving skill and \
- other activities.
- 1, Presence (Pr): \
- Control of mind, self-image, bearing, \
- charisma, and the ability to use these \
- traits to affect and control others.
- 1, Intuition (In): \
- A combination of wisdom, luck, insight, and \
- "the favor of the gods" (whoever they are). \
- This stat affects your ability to perceive \
- things, and might allow you a "hunch".
- 1, Empathy (Em): \
- Your relationship to the all-pervading force \
- known as The Essence, which resides in all \
- things natural. This stat affects your \
- personality and communicative skills.
- 1, Appearance (Ap): \
- This stat gives a general idea of your \
- comeliness. It is a very subjective rating.
- }
-
- 2,{X+T0, Professions
- 1, Sleaze: \
- You rely primarily on social skills to \
- perform your job. You often gain information \
- through interaction or manipulating others \
- with your sharp conversational abilities. \
- Although you excel in the development of \
- these skills, you have a rather difficult \
- time learning many others. Examples of Sleaze \
- include corporate and governmental \
- administrators, salespeople, teachers, \
- entertainers, and theologians. Other names \
- for the profession may include: Society Dude \
- or Babe, Slime, Reagan, Socializer, Politico, \
- Suit, Media Bum, or Schmoozer.
- 1, Sneak: \
- You focus on the "hands-on" aspects of crime \
- and security, and may be either a cop or a \
- criminal. You are generally concerned with \
- crimes of a physical nature rather than the \
- high-tech computerized exploits of the Net \
- Junkies. Your skill development opportunities \
- are quite broad, although they center on \
- subterfuge skills. Other names for this \
- profession include: Security Man, Prowler, \
- Eye, or Hood.
- 1, Killer: \
- This profession covers all manner of \
- fighters, from Sprawl thugs to corporate \
- assassins. Regardless of group affiliation or \
- social class, if your training is primarily \
- concerned with weaponry, combat, military \
- tactics and/or warfare, you are a Killer. \
- Your primary areas of skill development are \
- weapon and maneuvering skills. It is \
- relatively difficult for you to learn social \
- or scientific skills, as you have little use \
- for such pursuits. Other names for this \
- profession include TriggerBoy/Girl, Scrapper, \
- Punk, Jason, BrawlBoy, Thug, Fighter, \
- Strongarm.
- 1, Net Junkie: \
- You are one of the feared and renowned Neural \
- Interface specialists, utilizing your \
- specialised machines (called CyberDecks) to \
- move through the abstract dimensions of the \
- Global Telecommunications Network (i.e., \
- Cyberspace) and infiltrate security systems. \
- You are quite good with cyberspace skills and \
- fairly good with technical skills, but have a \
- hard time with the more physical pursuits \
- (since you spend a lot of time in another \
- world). Other names for this profession \
- include Net Jockey, Nethead, Brain, Bryce, \
- Deck Jockey, Decker, or Hacker.
- 1, Jockey: \
- You are an individual whose specialised \
- professional skills have to do with the \
- operation of equipment; including your \
- personal equipment. You specialize in \
- maneuvring skills and general skills. You \
- are one of the citizens who make sure \
- civilization keeps "running": drivers, \
- pilots, communications personnel, paramedics, \
- etc. You also have knowledge of basic \
- computer operation (conceptually very \
- different from the intuitive world of \
- Cyberspace) and you use your understanding of \
- computer/user interface to perform the more \
- mundane operations in the Net (accessing \
- satellite links, etc.). You do not necessarily \
- know how your equipment works, you just know \
- how to use it. Other names for this profession \
- include Fly-Boy, Controller, Fingers, Console \
- Jock, or Operator Keyboard Cowboy.
- 1, Tech Rat: \
- This profession covers a wide variety of \
- character types, ranging from R&D scientists \
- to simple mechanics, including maintenance \
- workers, free-lance special device-riggers, \
- engineers, physicians, scientists, \
- cyber-designers, weapon makers, etc. They are \
- often employed by one of the world-powerful \
- mega-corps; many are attached to CorpMerc \
- teams or political military forces. You might \
- even be a "Wormtech" practitioner, creating \
- unauthorised works of genius for sale on the \
- black market. You fare well with technical \
- skills, but generally shun the more physical \
- pursuits. You will usually have your own \
- particular field of expertise (one of the \
- technical skills). Other names for this \
- profession may include: Mr. Science, \
- Handyman, Fixer, Toolie, Techie, Plumber, \
- Repairman, or Grease Monkey.
-
- }
-
- 3,{X+T0, UCorpMCorpLCorpUSprlLsprlRRWrkArcolWildsUHmlsGypsySClny
- 1, Corporate Upper Class: \
- Your "family" is made up of high-ranking \
- Corporate Officers. You will have easy access \
- to company resources and vehicles.
- 1, Corporate Middle Class: \
- Your "family" is made up of mid-level \
- Corporate Executives and Directors. You have \
- limited access to company resources.
- 1, Corporate Lower Class: \
- Your "family" is made up of low-level \
- Corporate Administrators, Clerks, \
- Researchers, etc. You have contacts in \
- service levels of the corporate structure.
- 1, Sprawl/Inner City Upper Class: \
- Your "family" is a well-known Merchant or \
- Tradesperson. You know many sprawl dwellers \
- as clientele.
- 1, Sprawl/Inner City Lower Class: \
- Your "family" is urban poor. You know many \
- sprawl dwellers as friends or associates.
- 1, Resource & Refining Zones Worker: \
- Your "family" consists of laborers and \
- drivers, possibly itinerant. You have a \
- small circle of loyal friends or co-workers.
- 1, Arcology: \
- Your "family" is an enclosed community. \
- You will always be welcome back (unless you \
- are outcast for some reason).
- 1, Wilderness or Wastelands: \
- Your "family" is outcast or reclusive, \
- subsistence very poor. You are familiar \
- with the topography and inhabitants of the \
- wilderness area you hail from.
- 1, Urban Homeless: \
- Your "family" is made up of beggars and \
- criminals. You are familiar with other \
- street people from the same general area, \
- may have knowledge of the sewers, etc.
- 1, Nomadic Homeless: \
- Your "family" is a Gypsy clan. You have a \
- clan of comrades who will welcome you back \
- at any time and do favors for you if asked.
- 1, Space Colony: \
- Your "family" is made up of Explorers, \
- Astronauts, and Colonists. You are often \
- able to obtain interest or favors by \
- speaking of your origins.
- }
-
- -1,{X+T0, Maneuvre Skills
- 1, No Armor: (Ag) no penalty.
- 1, Light Body A.: (St) -30 penalty.
- 1, A. Body Suit: (St) -45 penalty.
- 1, A. Exoskeleton: (St) -60 penalty.
- }
- 3,{X+T0, Weapon Skills
- 1, Fire: (Ag) adds to Offensive Bonus.
- 1, Melee: (St) adds to Offensive Bonus. \
- This covers the use of all weapons in hand-to-hand combat. \
- including archaic
- 1, Missile: (Ag) adds to Offensive Bonus.
- 1, Mounted: (Ag) adds to Offensive Bonus.
- }
- 7,{X+T0, General Skills
- 1, Drive: (Ag)
- 1, Pilot: (Qu)
- 1, Environs: (SD)
- 1, Equipment: (Me)
- }
- 11,{X+T0, Subterfuge Skills
- 1, Elect. Bypass: (In)
- 1, Mech. Bypass: (In)
- 1, Ambush: (--)
- 1, Stalk & Hide: (SD)
- }
- 15,{X+T0, Social Skills
- 1, Culture: (Em)
- 1, Streetwise: (Em)
- 1, Administration: (Pr)
- 1, Exploit: (Pr)
- }
- 19,{X+T0, Cyberspace Skills
- 1, CyberDeck Op.: (SD)
- 1, Combat: (Me)
- 1, Intrusion: (In)
- 1, Utility: (Re)
- }
- 23,{X+T0, Technical Skills
- 1, Biological T.: (Em)
- 1, Mechanical T.: (Me)
- 1, Electronics T.: (Re)
- 1, Software T.: (Re)
- 1, Cybernetics T.: (Re)
- }
- 28,{X+T0, Special Skills
- 1, Perception: (In)
- 1, Cyber Attune.: (SD)
- 1, Body Dev.:
- }
- 31,{X+T0, Secondary Skills
- 1, Acrobatics: (Ag)
- 1, Advanced Math: (Re)
- 1, Appraisal: (Re)
- 1, Astrogation: (Me)
- 1, Astronomy: (Re)
- 1, Biology: (Re)
- 1, Chemistry: (Re)
- 1, Contortions: (SD)
- 1, Cybernetics: (Re)
- 1, Drug Tolerance: (Co)
- 1, Falsification: (Re)
- 1, Rural Foraging: (In)
- 1, Urban Foraging: (In)
- 1, Frenzy: (SD)
- 1, Gambling: (In)
- 1, History: (Re)
- 1, Media: (Re)
- 1, Medicine: (Em)
- 1, Music: (Em)
- 1, Physics: (Re)
- 1, Planetology: (Re)
- 1, Quick-Draw: (Qu)
- 1, Sport: (Ag)
- 1, Subduing: (Qu)
- 1, Trickery: (Qu)
- }
- 63,{X+T0, Languages
- 1, English
- 1, Japanese
- 1, Cantonese
- 1, Mandarin
- 1, French
- 1, German
- 1, Spanish
- 1, Russian
- }
-
- ]
-