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- MenuMaster V1.0 (C) Dave Matthewson Sept. 1990
- ==============================================
- DISCLAIMER
- ==========
- Every care has been taken to produce a useful and reliable program which
- has been tested as far as possible with no bugs that I know of.
- However I cannot guarantee the suitability of this program or be held
- legally responsible for any loss or damage incurred by its use.
-
- THE PROGRAM
- ===========
- MenuMaster is intended to be a friendly front end to a collection of programs
- assembled on a single disk. It allows the user to select and start a program
- (or programs if multitasking) without needing to access the CLI at all.
- Any program or command that can be started from the CLI can be included in
- the menu, which has a total of 32 selection options.
- There are several freeware/public domain programs similar to MenuMaster,
- but this one is, as far as I know unique, in that it has its own built-in
- editor.
- I was prompted to write this program because after making program additions
- or similar alterations to my own utility disks, I then had to use a separate
- menumaker program or text editor to generate the new menu. Now, with the
- built-in editor provided by MenuMaster, changes are quick and simple.
-
- INSTALLATION
- ============
- To use MenuMaster on your own disks you must copy the file 'MenuMaster' and
- 'MenuMaster.Doc' into the root directory of your boot disk and edit the file
- s/startup-sequence so that the first command is 'MenuMaster'.
- Also check that the 'Run' command is in the 'c' directory. If not, then copy
- it there from your Workbench disk.
-
- When you first boot from the disk, MenuMaster will look for a file in the
- root directory called 'MenuMaster.data'. If it's not there an alert will
- appear informing you that it can't read the data file. After clearing this
- alert you will be presented with a menu screen which, except for gadgets, is
- completely blank. Using the edit facility will then automatically create this
- data file for you.
- Note.
- The file 'MenuMaster.data' can also be copied to your disk, in which case
- the 'Can't read' alert will not appear. However, the data it contains applies
- to the disk it came from and will have to be edited to suit.
- Use whichever method you find best.
-
-
- USE OF MENU GADGETS
- ===================
-
- BACK/FRONT
- ==========
- Normal depth arranging gadgets are in the top right corner.
-
- MODE
- ====
- The gadget in the top left corner determines which of the three methods of
- execution will be employed on your selected program.
- The default is always 'Execute'.
-
- 1)Execute
- ---------
- In this mode the menu window will close and your selected program will be
- started. On exiting your program the menu window will re-open ready for the
- next selection to be made.
-
- 2)Run (MultiTasking)
- -------------------
- In this mode the menu window will close and your selected program will be
- started. The menu window will then immediately re-open allowing further
- selections to be made.
-
- 3)Launch
- --------
- In this mode the menu window will close and your selected program will be
- started. MenuMaster will then close down completely, leaving only your
- selected program running.Any other commands in the startup-sequence will
- be executed now also.
-
- SELECTION
- =========
- These are the 32 program selection gadgets. Dependent on the type of program
- or command being started, an optional input requester for command arguments
- or parameter passing can be made to appear. (Max. 127 characters)
-
- MENU-BAR
- ========
- Holding down the right mouse button brings up the Options menu which gives
- three choices.
-
- 1)Shrink. This causes Menumaster to close down to a small title bar at the
- top right of the screen. This bar contains Drag,Depth and Close gadgets.
- Clicking the right mouse button when this bar is active causes MenuMaster
- to re-open its main window again.
-
- 2)Edit. Enter edit mode.
-
- 3)Quit. Exits MenuMaster. Any further commands in the startup-sequence will
- now be executed.
-
-
- USE OF EDIT MODE GADGETS
- ========================
-
- UP/DOWN GADGETS
- ==============
- Scrolls through the 32 selection options plus the menu title.
-
- TITLE/ITEM TEXT GADGET
- =======================
- Enter title or menu item text here.(Max. 35 characters)
-
- COMMAND TEXT GADGET
- ===================
- Enter command or program name just as you would at the CLI. It is best to
- specify the path if possible. Arguments or parameters to be passed to the
- command can also be included here if they are always going to be constant.
- (Max. 127 characters).If not see below for active input option.
-
- COMMAND ARGUMENTS GADGET
- ========================
- This gadget selects whether or not a requester for input will appear after
- selecting an item from the menu.
-
- PROMPT TEXT GADGET
- ==================
- This will always be 'ghosted' unless the user toggles the command arguments
- gadget to 'Y'es. A prompt can now be entered which will appear with the
- input requester mentioned above.(Max. 71 characters)
-
- SAVE GADGET
- ===========
- Saves your menu data to the root directory as 'MenuMaster.data' then displays
- the new items, centre justified, on the menu screen.
-
- CANCEL GADGET
- =============
- All current edits are discarded and last saved items are re-displayed.
-
-
- That's about it then, I hope this program is useful to you, send any bug
- reports, suggestions, FreeWare, money etc. to,
-
- Dave Matthewson.
- 5, Sea View Villas,
- Mayfield Grange,
- Cramlington,
- Northumberland,
- ENGLAND
- NE239AD
-
-