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-
-
- AF1 - Alien Formula One
- (DEMO)
- V 0.9a
- The Alien quest for a good F1 game on the Amiga
-
- IMPORTANT: THE MATERIAL INCLUDED IN THIS DEMO, THAT IS CODE & ARTWORK, IS MY OWN CREATION. AS
- IT`S ONLY A DEMO, NO RIGHTS ARE RESERVED, SO IT`S FREELY REDISTRIBUTABLE AS LONG AS
- THIS README FILE IS INCLUDED WITH IT. I EXPECIALLY GIVE MY PERMISSION TO AMIGA MAGAZINES
- TO INCLUDE IT IN ANY COVERDISK/COVERCD AND/OR MAKE ANY REVIEW/PREVIEW OF IT.
- THE DEMO ITSELF IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
- OR IMPLIED; USE IT AT YOUR OWN RISK !!! IN NO EVENT I WILL BE LIABLE FOR DIRECT,
- INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM THIS DEMO !!!
-
- INTRODUCTION
-
- Have you ever wanted to try the feeling of 300 kmh speed ? Have you ever wanted to race head-to-
- head with the best F1 drivers in the world ? Have you been waiting for years for a good F1 simulation
- game for your beloved Amiga, seeing instead only stupid d**m clones ? Well, your wait is finished.
- The Alien is proud to present you its FAST, REALISTIC, BREATH-TAKING GFX Formula One Car Racing
- Simulator DEMO !!! It`ll features:
-
- - Full TEXTURE-MAPPING/LIGHT-SOURCING/GOURAUD-SHADING 3D GFX ENGINE in 1x1 FULL-SCREEN directly
- coded onto the planar architecture of the AGA chipset (NO STUPID CHUNKY ROUTINES, NO STUPID
- CHUNKY-TO-PLANAR CONVERSION REQUIRED) for the maximum of the speed, capable of very very
- smooth animation even on slow 25MHz 020/030 Amigas (if you own a 060, it`ll even better,
- of course)
-
- - First-person perspective improved by the VirtuaCockpit(tm) feature, your car`s cockpit is
- not pre-painted, it`s REAL TIME RENDERED in full 3d, allowing for driver`s head motion
- simulation
-
- - Realistic Car Simulation, obtained by real-time integration of the differential equation
- system of the mathematical model of a REAL F1 CAR (NO EURISTIC ALGORITHMS USED, YOU`LL NOT
- SEE AN OUT-RUN CLONE), allowing for realistic car set-up sessions with lots of controls to
- play with (tires, tires pressure, tires camber, shocks, spoilers, engine ROM mapping, etc.)
-
- - 40 sec. of Instant Replay to see crashes, tail-heads etc. with Fast Forward and Still Motion
- features
-
- - Pseudo-Intelligent Opponents to make the game even more realistic - race tire-against-tire
- with the best F1 Drivers !!!
-
- SYSTEM REQUIREMENTS
-
- An AGA Amiga, of course. As stated before, the game will be very good even on a 25Mhz 020/030
- Amiga; if you simply own a bog-standard A1200 (I hope it`s not the case), probably the game won`t
- go at all (I have not tested this, but I`m not sure the game can run in 2Meg memory), and if it
- goes, it`ll be slow (remember the game is anytime full-screen in 1x1 resolution). Try disabling the
- VirtuaCockpit(tm) feature to get a bit more speed (see "GAME CONTROLS" below), and begin to consider
- to buy a cheap accelerator board (nowadays they are very cheap).
- To gain the maximum speed available, the game is not that OS friendly, as it pokes directly into
- the AGA chipset for some functions, though it`s capable of correct multi-tasking as long as audio
- channels are not used by other programs (multi-tasking is disabled for default, but you can re-enable
- and re-disable it whenever you want pressing some keys on the keyboard - see below)
- You cannot, of course, run Alien Formula One on a graphic board for the simple fact
- that the graphic routines are made for the planar architecture of the AGA chipset: the way to make
- texture-mapping on the Amiga simply copying the algorithms created for chunky-based computers (and then
- wondering how to convert the graphics so rendered) is a stupid way, in my opinion; a REAL coder must
- be able to CREATE algorithms for his computer, remember those days of the Spectrum or the C=64, when
- people were able to make MAGIC with such simple piece of hardware !!! If you own a powerful, planar-
- based SuperAmiga kick those stupid PC coders who say you cannot do this and that in the a** and show
- them what can be done with a bit of intelligence and coding skill !!!
-
- INSTALLING THE GAME
-
- To run AF1, simply copy all the files of the archive on a floppy disk, or in some
- directory/partition of your hard disk. Then, add the following logical assign-ment to your
- user-startup (or you can do it on-the-fly from a normal Shell when you want to play):
-
- assign AF1_DATA: Wherever-I-Have-Copied-The-Files-To
-
- Then, simply run the AFormulaOne program either by double-clicking its icon or by running it via the
- Shell (N.B.: if you run the game from the Shell, you can activate some advanced options - see below)
-
- GAME CONTROLS
-
- You control your car with the mouse (in the future I`ll add the proportional joystick control,
- but this type of device seems not to be very used on the Amiga): left and right to steer... ehr,
- left and right (sure ?), right mouse button to accelerate, left mouse button to brake. To control the
- gearbox you must use the up-down cursor keys on the keyboard or, alternatively, the joystick in port1.
- Other keyboard controls are:
-
- F1 This will disable the VirtuaCockpit(tm) features; if you own a slow slow sloooow Amiga,
- probably that will speed up a bit the game. In the future, when you press this key, a pre-
- painted cockpit will appear; in this demo, the cockpit will simply disappear !
-
- F2 Blocks the driver`s head (ie, blocks the cockpit)
-
- F3 Frees the cockpit allowing for driver`s head movement
-
- F4 Activates the Outside View mode
-
- F5 Only present in this demo and only for test reasons, will sometime cause an opponent crash
-
- F6-F7 In the Outside View mode, selects the car to follow
-
- F8 Displays some info (Laps, Lap-Times, Position, etc.)
-
- F9 Displays some more info
-
- F10 Cancel info
-
- ESC Enter Car SetUp: from here (using the joystick in port 1) you can alter the setting of your
- car. In this demo you can alter only a subset of the settings: Tires, Shocks, Spoilers and
- GearBox; in the final version, there will be everything you can change on a real F1 car. You
- can, of course, Save and Load your settings as well
-
- HELP Enter Instant Replay mode: the screen will flash slowly in yellow to remember you are seeing
- the last 40sec. of race (you can, of course, change view, enable/disable the VirtuaCockpit,
- etc.); pressing the RIGHT cursor key while in Instant Replay mode will fast forward the replay,
- while pressing the LEFT cursor key will freeze the current frame as long as you keep the key
- pressed
-
- DEL Exit Instant Replay mode
-
- R Restore the car: if you find yourself spinning on the grass, press this
-
- Q Quit the game
-
- UP-DOWN Arrows Keys Select Gear
-
- M Enable multi-tasking: multi-tasking is disabled for default, to gain speed; if you want to
- re-enable it, press this key, next you can drag the AF1 screen around the world and re-calc
- your 5000-cells favourite spreadsheet
-
- N Re-disable multi-tasking
-
- Don`t be surprised if, the first time you play, you find yourself spinning on the grass in a total
- loose of control. It`s NOT easy to drive a F1 car, and you must learn how (if it was so easy, why
- F1 drivers earn a lot of money ?). Don`t step too much on the gas pedal (ooops, on the right mouse
- button) when you are in a slow turn, don`t make too fast left-right steering when your speed is high,
- remember that when you brake you can have only a little directionality, and so on. I suggest you to
- read a fast-driving manual if you want to know how to make a good lap-time.
-
- ADVANCED OPTIONS
-
- If you run the game from the shell, you can specify some options on the command-line:
-
- 1> AFormulaOne [opt1] [opt2]
-
- There are currently only two options available:
-
- d This option will force AF1 to open a DBLPAL screen instead of the standard PAL one. If you
- own a multisync monitor that is unable to show 15kHz screens, use this option. Note that the
- option is "d" and not "-d" (i.e., type "AFormulaOne d")
-
- r This option must be the first on the command line, and tells AF1 to start Race Mode. In this
- mode you can run a 20 laps race against your opponents. You will find yourself on the grid in
- 2nd position, while the red flashing of the screen will simulate the semaphore; as soon as it
- disappear (~5 sec.) step on the gas and try to win !!! I`m sorry there is currently no
- end-game sequence, if you win the only thing you`ll see is your "1" position number
-
- MISSING FEATURES OF THE DEMO (ie, BUGS)
-
- I know it`s not so kind of me to release something unfinished, but I have not so much time, and
- the demo will miss some features that will be present in the final version of the game.
-
- - You cannot go in the wrong direction on the track; I had no time to insert the backward
- algorithm for the control-points, so if you go in the wrong direction, the game will
- continue to think you are on the last piece of track reached (I`m sorry you cannot make your
- favourite frontal crash with M.Schumacher...)
-
- - Control-points are not perfectly matched to the track (I had NO time to spend designing them),
- so sometime if you go on the very edge of the track, the game will think you are on the
- grass...(walls behave the same)
-
- - Cars are undamageable, so you can jump the chicane at 300 kmh and, after that,
- win the race. Opponents cars will as well return on the track and restart, after a crash
-
- - Cars are not time-dependent; you`ll have infinite fuel, infinite tire grip, etc.
-
- - Car SetUp is limited to Tires, Shocks, Spoilers and GearBox settings; the full SetUp will
- be available in the final version of AF1
-
- - There are only nine (9) cars on the track. It`s not a problem to add cars (to reach the
- typical 20-22 figure), the problem is 1) I had no time to design them and 2) the track is
- too short, too many cars will congestionate the traffic !!!
-
- - Cars textures were not painted, so you`ll see the Marlnoro Ad (the name is mistaken for
- copyright reason) where it shouldn`t be, and somewhere you`ll see garbage textures (the game
- has no way to load what doesn`t exist !!!)
-
- - Teams are those of 1996; final version will have 1997 teams
-
- - The instrument panel doesn`t work; you must use your ears to know when it`s time to change gear
-
- - Audio doesn`t work correctly in Instant Replay mode, and car rolling-pitching is disabled as
- well
-
- - There`s a well-known bug in the texture-mapping routines that sometimes makes the textured
- polygons to "explode" when you go too close to them; it`s caused by the approximation used
- in my fixed point math, and I`m already working on it
-
- - Don`t expect any presentation screen/tune, nor any end-game sequence - there aren`t !
-
- - The aircraft you sometime see is exactly what it seems (!)... if I have time (and permission
- from LucasGames) there will be no problem for my powerful 3d engine to cope with some Amiga
- version of LucasFilm-based games like those you see on PCs (too bad LucasGames itself doesn`t
- make any Amiga version of them...)
-
- - There`s only ONE track...(* sigh! *)
-
- CONCLUSION
-
- I hope you`ll enjoy the demo. I`ll make all I can do to complete it and trasform it in a final
- F1 car game simulation, but I`m running out of time, because I`m a neo-graduated Electronic Engineer
- searching for a job. If you think it`s a shame not to finish a game like this, please seriously
- consider the possibility to support its developing, either by sending a bit of cash to me, or by
- giving me a hand in the design of 3d tracks and shapes (you must have access to real circuits plans,
- if you want to do so), and I`ll insert your name in the Credits section of the final game and share
- with you the money I could earn.
- IF YOU ARE AN AMIGA MAGAZINE: feel free to insert this demo in your coverdisk/covercd, and to
- make any preview/review of it; I need help to finish the game, so (please!) state it somewhere.
- IF YOU ARE AN AMIGA HARDWARE/SOFTWARE HOUSE: if you think you need a coder in your staff, i`m
- currently searching for a job, and I`ll be very glad to finish this game for a real software house;
- the Amiga market is not dead, and I`m sure good games yet can make good sellings.
- IF YOU ARE IN ANY WAY INVOLVED IN THE AMIGA MARKET: if you need a young (25 years old) Electronic
- Engineer (graduated at the Politecnico of Milan in Italy with very good scores), please contact me;
- my dream is to work for/on the computer I used for ten years, it doesn`t matter how (or where).
-
- P.S.: if you have access to the `net, please try to upload this demo to Aminet; I`m trying myself
- to do it, but I must rely on my friends` will (too bad I have no internet access).
-
-
- "...Fiat Amiga et ruant PCs..."
-
- The Alien
- (Engineer Paolo Cattani)
- V.le Piermarini, 4/L
- LODI
- (ITALY)
- TEL/FAX +39-371-30719
-
-