home *** CD-ROM | disk | FTP | other *** search
- --------------------------------------------------------------------------------
- Changes from DETH 2.666 --> DETH 2.67 (Compiled 22th October '95)
- ----------------------------------------------------------------
-
- Bugs Fixed
- ----------
- Preference menu
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.65 --> DETH 2.666 (Compiled 7th October '95)
- ----------------------------------------------------------------
-
- Bugs Fixed
- ----------
- Small menu cosmetic error
-
- Spawn Cube Target Sprite corrected
-
-
- Additions
- ---------
- Super fast Grid drawing, good for people that like the grid set to 1 or 2
-
- If you press F7 while in LineDef mode then the display will change to show you
- how the level will look as if you are looking at the auto-map.
- This can be set to default with altmapstyle in deth.ini
-
- If altmapstyle is activated and altdoorstyle is set in deth.ini then the doors
- and keys are shown in the correct colour, expect that yellow doors and keys
- are shown in orange - sorry :(
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.64 --> DETH 2.65 (Compiled 15th September '95)
- ------------------------------------------------------------------
-
- Bugs Fixed
- ----------
- Internal Node Builder doesn't crash so often now
-
- Thing descriptions and Sprite definitions corrected
-
-
- Additions
- ---------
- Stairs, Crates, Teleports, Structures added (the code was borrowed from
- DEU 5.3 and in certain places fixed/changed)
-
- Polygon objects can now have upto 64 sides (previously 32)
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.63 --> DETH 2.64 (Compiled 13th July '95)
- -------------------------------------------------------------
-
- Bugs Fixed
- ----------
- None
-
-
- Additions
- ---------
- Checking of Sector and LineDef Tags added
-
- New Hot Key CTRL+L to change Light Level (Sector Mode)
-
- New Hot Key CTRL+S to show Secret Sectors (Sector Mode)
-
- New MinGrid and MaxGrid options in deth.ini, values go between 1 and 1024
-
- Better placement of Vertexes when inserting them
-
- Preference/Option 'CloseToLine' now excepts a value of 0 for very fine editing
-
- Better highlighting/selection of vertexes, the highlight box now scales
- depending on the zoom factor
-
- When using CTRL+G to set Tags a Tag information box is shown
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.62 --> DETH 2.63 (Compiled 10th July '95)
- -------------------------------------------------------------
-
- Bugs Fixed
- ----------
- CTRL+C 'bug' removed
-
- Sector Menu was a little messed up (not critical)
-
-
- Additions
- ---------
- New Hot Key CTRL+C to change Ceiling Height (Sector Mode)
-
- New Hot Key CTRL+F to change Floor Height (Sector Mode)
-
- Improved Changed Floor/ceiling and Sector height option
-
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.61 --> DETH 2.62 (Compiled 9th July '95)
- ------------------------------------------------------------
-
- Bugs Fixed
- ----------
- After dragging Vertices the selection didn't actually clear (due to hot-keys)
-
- If you Drag stuff with the 'D' key rather than the mouse then undo didn't work
-
- When Saving pwads Deth would open 3 internal files but only close 2 therefore
- Deth would crash after a several consecutive saves
-
-
- Additions
- ---------
- New Hot Key CTRL+G will ask for the Tag number (Sector and Line Modes)
-
- New Hot Key CTRL+R toggles Sector type between Secret and Normal (Sector Mode)
-
- Global Hot Key CTRL+T changed from `Show Next Free Tag' to `Change Object Type' (Thing, Sector and Line Modes)
-
- Alternative Information bar shows the next `Undo-able' operation - set with
- altinfo in deth.ini
-
- SideDef Heights now shown
-
- Added `Make Sector a height' in Sector menu
-
- As requested: A `check all' function in the F10 menu
-
- Sector Mode: "," & "." increment floor heights by multiples of 8, change the
- amount in Preference Menu - F5 or set default in deth.ini
-
- Sector Mode: "<" & ">" as above but for ceiling heights
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.6 --> DETH 2.61 (Compiled 31st July '95)
- ------------------------------------------------------------
-
- Bugs Fixed
- ----------
- Distribute Light levels wasn't working
-
- SaveAs Bug removed
-
- Additions
- ---------
- Quick List for Hot-Keys added - F6
-
- Can now see the highlighted Things sprite when choosing from lists
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.5 --> DETH 2.6 (Compiled 27th July '95)
- -----------------------------------------------------------
-
- Bugs Fixed
- ----------
- Delete objects wouldn't always delete all selected objects. (old DEU bug)
-
- Additions
- ---------
- Undo feature added, will undo any previous operation, drag, insert, delete etc.
-
- Level browser just type (e)dit or (c)reate instead of e 1, e 4 1 etc.
- use Up,Down,PgUp,PgDn,Home & End to view levels,
- zoom in with + or -,
- switch between viewing mode with T,V,L,S and Q for quick draw,
- hit enter to start editing.
-
- Objects graphical representation can be shown by setting dispsprite in deth.ini
- to TRUE or you can toggle it on/off with Shift+I
-
- Hot keys - You can just highlight objects to use the hot keys now,
- as long as the hot key operation dosen't require two or more objects
- to be selected. (except Delete LineDef & Join Sectors(will fix!))
-
- Hot-key `CTRL+N - Set Sector or LineDef type to (N)ormal'
- now also sets the Tag value to 0.
-
- Display now has less flicker as the info boxes not drawn while dragging objects.
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.4 --> DETH 2.5 (Compiled 18th July '95)
- -----------------------------------------------------------
-
- Bugs Fixed
- ----------
- Search (F4) would crash when item not found.
- (E)dit level could only handle 32 levels not 38 as in Ultimate Doom
-
- Additions
- ---------
- Change Sectors Floor/Ceiling or Light level by any amount - very useful
-
- Hot Keys:-
- Objects must be clicked (selected) for the hot keys to work, not just
- highlighted with the mouse.
-
- Hot Keys All Modes
- ~~~~~~~~~~~~~~~~~~
- CTRL+T - Next Free (T)ag
-
- Hot Keys Line Mode
- ~~~~~~~~~~~~~~~~~~
- CTRL+2 - Toggle (2) sided flag
- CTRL+A - Split LineDefs and (A)dd a Sector
- CTRL+B - Toggle (B)locks sound flag
- CTRL+D - (D)elete LineDefs and Join Sectors (same as CTRL+J)
- CTRL+F - (F)lip LineDef
- CTRL+H - Toggle (H)idden on map flag
- CTRL+J - Delete LineDefs and (J)oin Sectors (same as CTRL+D)
- CTRL+L - Toggle (L)ower texture unpegged flag
- CTRL+M - Toggle i(M)passible flag
- CTRL+N - Set LineDef type to (N)ormal
- CTRL+O - Toggle already (O)n map flag
- CTRL+P - Toggle monsters can't (P)ass flag
- CTRL+R - Toggle sec(R)et flag
- CTRL+S - (S)wap SideDef
- CTRL+U - Toggle (U)pper texture unpegged flag
- CTRL+V - Split LineDef and Add a (V)ertex
- CTRL+X - Align Textures on (X) without Texture Checking
- X - Align Textures on (X) with Texture Checking
- CTRL+Y - Align Textures on (Y) without Texture Checking
- Y - Align Textures on (Y) witht Texture Checking
-
- Hot Keys Vertex Mode
- ~~~~~~~~~~~~~~~~~~~~
- CTRL+A - Add LineDef and (A)dd a Sector
- CTRL+D - (D)elete Vertex and Join LineDefs (same as CTRL+J)
- CTRL+J - Delete Vertex and (J)oin LineDefs (same as CTRL+D)
- CTRL+M - (M)erge Several Vertices and Join LineDefs
-
- Hot Keys Things Mode
- ~~~~~~~~~~~~~~~~~~~~
- CTRL+D - Toggle (D)eaf flag
- CTRL+M - Toggle (M)ultiplayer flag
-
- Hot Keys Sector Mode
- ~~~~~~~~~~~~~~~~~~~~
- CTRL+N - Set Sector type to (N)ormal
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.3 --> DETH 2.4 (Compiled 6th July '95)
- ----------------------------------------------------------
-
- Bugs Fixed
- ----------
- None
-
- Additions
- ---------
- (F4) Search facility now improved, Search or Search & Select any Thing type.
-
- (F)ilter, used to show/hide things by difficulty class and Deathmatch flag.
-
- Drawing of grid is now slightly faster.
-
- Menus now stay when clicked with mouse.
-
- How close you have to be to a LineDef to split it when Inserting Vertices
- is now definable. see the deth.ini file and F5 - Preferences.
-
- Doom.cfg updated to handle Ultimate Doom.
-
- Heretic.cfg updated to handle hidden E4M1.
-
- LineDefs and Sectors colors are now configurable in .cfg files
-
- Auto insert of next free tag number
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.2 --> DETH 2.3 (Compiled 3rd May '95)
- ---------------------------------------------------------
-
- Bugs Fixed
- ----------
- You can now (C)reate levels again!
-
- Additions
- ---------
- VertConf option added to deth.ini, this will ask for confirmation of merging
- vertices when in expert mode.
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.1 --> DETH 2.2
- ----------------------------------
-
- Bugs Fixed
- ----------
- Major MAP01 Load/save bug now fixed.
-
- Texture hangup fixed.
-
- Additions
- ---------
- Find (F4) added for finding Things, use in conjunction with A(gain) and M(ark).
-
- Can now disable the internal node builder from the ini file.
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 2.0 --> DETH 2.1
- ----------------------------------
-
- Bugs Fixed
- ----------
- Upon loading or checking a WAD, DETH would delete the last vertex.
-
- Last menu in LineDefs wouldn't work.
-
- Couldn't escape properly from LineDef sub-menus.
-
- Additions
- ---------
- LineDef descriptions now resemble descriptions in lndfs2.zip (Lib 18, ACTION, CIS)
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.2b --> DETH 2.0 (only released for 24 hours as a beta)
- --------------------------------------------------------------------------
-
- Bugs Fixed
- ----------
- None
-
- Additions
- ---------
- Edits Heretic, read readme.1st
-
- All data is now in user editable files (things, linedefs, sectors and more....)
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.2a --> DETH 1.2b
- ------------------------------------
-
- Bugs Fixed
- ----------
- none
-
- Additions
- ---------
- You can now Zoom in another 2 factors
-
- Vertices now don't merge until they are very close, useful for fiddly bits
- this will be a definable factor in a later release.
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.2 --> DETH 1.2a
- -----------------------------------
-
- Bugs Fixed
- ----------
- The Info bar wouldn't disappear properly when you pressed I
-
- X alignment on the 2nd SideDef would get the very first value wrong
-
- X alignment would cause a violation if you selected only 1 SideDef
-
- Additions
- ---------
- Secret lines now shown in magenta
-
- Invisible lines now shown in lightish brown, best used in Thing mode
-
- Info on number of patches or transparent textures shown in texture screen
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.1c --> DETH 1.2
- -----------------------------------
-
- Bugs Fixed
- ----------
- Texture selection now shows additional SKY patches
-
- Some more Texture errors !
-
- Additions
- ---------
- Optional showing of Thing angle, see deth.ini
-
- Textures and sprite routines sped up - again !
-
- Y Alignment now as X alignment, see texture.txt
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.1b --> DETH 1.1c
- ------------------------------------
-
- Bugs Fixed
- ----------
- Sector type menu was incorrect
-
- Texture selection was unstable
-
- Additions
- ---------
- Arrow heads smaller
-
- Help screen (F1) now upto date
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.1a --> DETH 1.1b
- ------------------------------------
-
- Bugs Fixed
- ----------
- Texture Selection box would stretch across the screen and mess up text
-
- Grid would not go from 256 -> 512 upon Shift G
-
- Sector types Menu fixed
-
- Additions
- ---------
- The Q key is now definable as either Quit or SaveAs
-
- The K key Kills the grid, i.e it sets it to 0
-
- Highlight lines thiner and arrow drawing more stable
-
- X Texture Alignment now much improved, no need to select 1st or 2nd SideDef
- See texture.txt for more info
-
- Scrolling now even smoother and less flickery
-
- Re-written the texture routines for faster processing.
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.1 --> DETH 1.1a
- -----------------------------------
-
- Bugs Fixed
- ----------
- Fixed Bug which stopped DETH editing DOOM 1
-
- Bug fixed in the preferences menu
-
- Additions
- ---------
- Map comes up quicker i.e when you type: e 1 or e 1 1
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DETH 1.0 --> DETH 1.1
- ----------------------------------
-
- Bugs Fixed
- ----------
- None
-
- Additions
- ---------
- Grid scale now 4 -> 512, was 4 -> 256
-
- Grid and Menus Darker
-
- Blocks sounds lines shown in dark red
-
- Monsters can't pass lines shown in dark green
-
- Distribute Sector Light levels
-
- User definable large scroll factor
-
- Default Door Texture and Door Track definable in the .ini file
-
-
-
-
- --------------------------------------------------------------------------------
- Changes from DEU 5.2 (GO32 version) --> DETH 1.0
- ------------------------------------------------
-
- Bugs Fixed
- ----------
- None
-
- Additions
- ---------
- Edits and saves Doom 2 files
-
- All new Linedefs, Things and Textures from Doom2 now included
-
- Grid scale now 4 -> 256, was 8 -> 256
-
- Thing number shown
-
- LineDefs flag screen stays until esc pressed
-
- Things colors now make sense
-
- Thing angle can be changed with . and , keys
-
- Longer Thing descriptions now displayed
-
- Rulers can be shown as squares instead of circles with -sq
-
- Vertices now shown as small squares, instead of a large cross
-
- Mouse not so sensitive near edge of screen
-
- Arrow heads smaller
-
- Scrolling of map now faster and smoother as info boxes and objects not shown
-
- Sector Height shown
-
- Texture selection faster
-
- More sector types included
-