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- WELCOME TO ELAN PERFORMER
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- Manual Supplement
- Version 1.0
- March 1989
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- This document will assist you with some more detailed information and some
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- changes to the program that are not covered in the Elan Performer user's
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- manual. The changes are listed by chapter so its a good idea to refer to
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- this as you are reading the manual.
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- First of all, be sure to send in the Owner Registration card! This is the
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- only way we can keep you informed about new updates as well as new products.
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- We would also like to hear from you when you've had a chance to work with
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- the program . . . and let us know what you'd like to see in future programs.
- CHAPTER 2
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- Page 21
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- Editor Buttons:
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- The last item on that page states that you can click on the mouse within
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- a button and type the number. In actuality, the numbers will only change
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- if you click, hold and drag the left mouse button. One hint on using
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- this feature is that while you select the button you can move the mouse to
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- the left or right a bit to see the numbers change more easily.
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- Page 26
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- Environment Nesting:
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- The following are some hints on making the most of the Environment
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- Nesting feature:
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- 1) If you assign the current environment file to a key on its own keyboard,
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- you can get back to your original display settings simply by pressing
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- the environment key and re-loading it.
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- 2) It is possible to create a set of several environments each of which
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- calls the other, so that you can have quick access to many different
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- projects simultaneously.
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- 3) By creating images with text in them that give the user choices as
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- to which keys to press, interactive and educational presentations can be
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- easily constructed. Putting different environments on the keys would jump
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- the user to a new set of imagery, and a whole new set of possible options.
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- Page 28
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- LOAD: WAIT/FIRST
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- Load: WAIT has been replaced by Load: FIRST.
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- This is useful because an environment is saved with the currently
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- selected key as the first imagery that will start loading. This lets you
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- pre-select the first image.
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- Page 30-31 SAVING FILES
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- The program screen image on page 31 shows two ANIM formats. Version 1.0 of
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- ELAN PERFORMER supports the standard ANIM 3 format, because ANIM 5 was not a
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- firm standard during the development of the program. The ANIM 5 format will
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- be a part of future updates to ELAN PERFORMER.
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- The distinctions between RIFF and ANIM:
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- RIFFs can be saved out regardless of the color maps, number of colors, or the
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- size of each of the images. ANIMs must be made up of frames that have exactly
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- the same color maps and are exactly the same size.
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- The tradeoff is that RIFFs usually take up more memory space, except in the
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- cases where there are a lot of changes between each frame.
- SAVING FILES (cont'd)
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- When you open the SAVE window, PERFORMER calculates the size of the current
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- key when saved out in the different possible formats. For large animations,
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- this can take a few seconds. It is a good idea to keep the SAVE window
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- closed except when you're actually going to save something. To close the
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- window, click on the SAVE button again.
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- Note that when you would like to save something, for example an animation
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- or a single image, the imagery you wish to save must be loaded in memory.
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- This loading is accomplished by entering the Display Mode and calling up
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- the imagery by pre-loading or pressing a key.
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- To save an ANIM (for example to convert it to a RIFF) use the Reverse: ON
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- setting to load it into Elan Performer uncompressed.
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- Also remember that when you save an environment you are not saving
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- all the imagery that is assigned to keys but only their Disk, Directory and
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- File names. It is important that you don't change the name of or move any
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- of the imagery that will be called up from a particular environment. It is
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- a good idea to keep an environment on the same disk as its imagery, and
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- label your project disks consistently.
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- CHAPTER 3
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- Page 42
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- Real-Time Editing:
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- When you return to the Control Screen from the Display Mode having
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- created one or more "Append" keys, the editor window will not show
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- speed or loop settings until you save the imagery to disk and re-
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- load it.
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- EXTRA STUFF
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- On your disk, in the IMAGES drawer, there are two screens for use with
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- your environments. They are both simply a solid black screen for use as
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- a pause between images, or at the beginning or end of a presentation. The
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- one called CLEAR is actually transparent (color 0) for use with a genlock
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- when you want the background video image to show through.
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- Also on the disk is a blank environment file, so you can easily load a blank
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- environment into memory as a starting point for a new project. You can also
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- set your preferences for environment startup on that file, so you don't have
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- to set them each time you start a new project.
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- In the envelope with the disk, you will find a sheet with a diagram of the
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- keyboard. You can Xerox this sheet, and use the copies to help you remember
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- where your imagery is assigned.
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- Have Fun!
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- - Elan Design
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