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-
- *****************************************
- *** The Gravity-Force 2 Documentation ***
- *****************************************
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-
- --------------------------------------------------------------------------
-
- GF2 v1.02 - Copyright (c) BiTS 1992-1994. All rights reserved.
- *Original GF level included with permission from Kingsoft
-
- GF2 is FreeWare, and may be copied freely as long as you don't change
- or sell it. The programmers take no responsibility for eventual errors that
- the program may create in any way. We have tested everything for many hours
- to assure that it functions correctly, but if you find any bugs, please
- don't tell your friends, :) tell us!
-
- GF2 may not be sold by any PD companies unless we are contacted first.
-
- --------------------------------------------------------------------------
-
- What is GF2?
- ------------
- GF2 is BiTS version of the original Gravity-Force from Kingsoft.
- Some improvements to a fantastic game! (We think so.)
- The *original* idea is old, and many games like this exist, f.ex.
- "Thrust", "Mayhem", "TurboRaketti", "The Executioner", "Zarathrusta" aso.
- But we wanted our own, special version which should have what the other
- games hadn't. We concentrated on the 2 Player Dogfight Mode, with some
- special weapons and many other settings. The Race Mode was something we
- added later to make it possible to play on your own.
-
- What do I need?
- ---------------
- An Amiga with at least 1Mb memory. GF2 should work fine on all Amiga
- models (including those with AGA chipset).
-
- How to start GF2?
- -----------------
- a) From WorkBench: Click on the 'Start_GF2' icon.
- b) From CLI: Type 'cd xxx/GF2' and then 'execute Start_GF2'.
-
- GF2 uses DOS filesystem and should work fine together with programs
- like EPU or PP_DataPatch. GF2 takes over your computer, but in a system
- friendly way, and returns your system intact.
-
- I have a 210 Mb HD. What to do?
- -------------------------------
- Lucky you. Click on the 'Install_GF2' icon or execute the Install_GF2
- script and follow the instructions. And check out 'Menu Environment' in
- the game. Or just unpack the archive to HD. :)
-
- What is the LogMerge Program?
- -----------------------------
- It is a small util (run from CLI) which we coded because we wanted
- to "spread" our Race Records. The LogMerge program extracts the best
- record for each level, and saves it back to the both LogFiles, without
- touching the statistics. More info: 'LogMerge ?'
-
- How to play? or "How to get the most out of GF2"
- ------------------------------------------------
- We have discovered that GF2 is funny even without the Cannon. :)
- For example "Knocking" - the Sport where you never shoot your enemy,
- you crash into him! Experiment with the Special Weapons, each level
- has its ultimate settings, f.ex. "The Tower" and Non-guided missile.
- Even some Race levels can be interesting as Dogfight levels. If you
- play a Tournament on a Race level it will "become" a dogfight level.
- "Twisted" is a good example, it's fun with Non-guided missile. (Too...)
-
- We recommend that you use the Tournament mode as often as possible.
- You'll get some statistics about how good/bad dogfighter you are.
-
- GF2 contains some hidden menus, keys and modes. We don't guarantee
- that the hidden functions will WORK, but Hey! Why are they hidden?
-
- Known Bugs
- ----------
- It seems as if you hit Escape several times and are running the game
- on an A1200, the sprites freak out. This bug will not be fixed until any
- of us buys an A1200, so just be cool and press Escape *once*. :)
-
- v1.01: Improvements since v1.00
- -------------------------------
- We have, on request, added 'Save Prefs' and 'Default Prefs'.
- They can be found in (surprise) the 'Preferences' Menu. If your disk is
- Write-Protected, 'Save Prefs' will just freeze. If this happens, remove
- the disk, Write-Enable it, re-insert it and everything should be OK.
-
- An 'Intro Picture' has been added to have something to look at while
- the computer searches for levels. Thanx to Kenny Stenmark for the Pic.
-
- We have changed the archive from DMS to LhA because AmiNet don't
- want DMS files. To start the game from CLI you have to have GF2 as the
- current directory and then 'execute Start_GF2'. The 'LogMerge' program
- is now placed in 'GF2/' instead of 'C/'.
-
- > The following files are new or altered:
- > GF.EXE, GF2_SPEC.DAT, GF2_M.DAT, GetPath, Start_GF2, Install_GF2,
- > GFX/GF2_IJX.DAT, GF2.DOC, LEVELS/ARIcy Cave.GFB
-
- v1.02: Improvements since v1.01
- -------------------------------
- Two minor bugs fixed, the Start_GF2 script was incorrect and GF2
- turned off the mouse pointer. Version 1.01 doesn't really exist but was
- accidentally released. Sorry! :]
-
- > The following files are new or altered:
- > GF.EXE, Start_GF2, GF2.DOC
-
- --------------------------------------------------------------------------
-
- Addresses
- ---------
- If you like this game and are interested in coming versions (?)
- - write to us. The same with bug reports and gifts. :)
- If someone is interested, we might add a 0-modem mode and a 1 Player
- Race Mode. "One Player - One screen" would be a cool thing...
-
- If you want to code a Level Editor we will happily supply you with
- information about structures aso. If you want to design levels or draw
- more GFX, write to us and we'll think about it. All mail is welcome,
- especially together with a small donation. :-]
-
- Jens Andersson Jan Kronqvist
- Plogvägen 2 Volontärbacken 7c
- 372 33 Ronneby 372 32 Ronneby
- SWEDEN SWEDEN
-
- Credits & more documentation can be found in the game.
-
- --------------------------------------------------------------------------
-
- This package must contain the following files:
-
- GF2 (dir)
- GFX (dir) * Some GFX files.
- Levels (dir) * About 70 levels.
- Types (dir) * Some data files.
- GetPath GF.EXE
- GF2.DOC GF2_D2M.DAT
- GF2_M.DAT GF2_SPEC.DAT
- Install_GF2 Install_GF2.info
- Logfile.Dat LogMerge
- Start_GF2 Start_GF2.info
-
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-