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-
- MEGASQUAD
- -----------
-
- Release Date: 6-May-1993
-
- The Game:
- ---------
- Megasquad is a two-player combat-style game with two different modes
- of gameplay: Tag and Duel. Both game modes are played on boards consisting
- of walls and gates, and there are many boards to choose from. You may either
- choose a board each time you play, or you can have the computer pick a random
- board.
-
- Control: The control is based on rotation and thrust. Each player controls
- a ship, and the ship is rotated left and right with the joystick. Thrust can
- be applied by pressing up on the joystick. In duel mode, the fire button
- fires a shot. Player 1 uses joystick #1 (the free joystick port) and player
- 2 uses joystick #0 (the mouse port).
-
- Tag: The object of tag is to accumulate a certain amount of points before
- your opponent does. The player who is not 'IT' accumulates two points per
- second. The player who is 'IT' must try to tag the opponent. When the player
- who is 'IT' tags the opponent, the opponent becomes 'IT'. There is a three-
- second getaway time, and during this time no points are accumulated.
- At the beginning of a Tag game there is a scramble to determine which
- player starts out as 'IT'. Both players are placed at an equal distance from
- a red line, and the last player to cross the line starts out the tag match as
- 'IT'. There are six different scramble boards, and you can select which one
- is used, or you can have the computer select a random one each game. This is
- done from the option screen.
-
- Duel: The object of the duel game is to shoot your opponent and avoid
- getting shot. You accumulate one point each time you kill your opponent, and
- your opponent accumulates a point when he kills you. The first player to get
- a certain number of points wins the game. There is a three-second
- invincibility which takes effect at the beginning of the game and whenever
- a player dies and reappears.
-
-
- Game Options:
- -------------
- 1. Tag Game Length: You can adjust the score that the tag game goes up
- to. The possibilities are 100, 200, 300, and 400.
- the default is 200.
-
- 2. Tag Scramble Board: The number of the scramble board you wish to use for
- tag games can be adjusted with this option. There
- are six boards, and you can choose to use any one
- of them, or you can choose the question mark (?) to
- have the computer pick a random one for each game.
- The default is Random (?).
-
- 3. Duel Game Length: This option specifies the score that the duel game
- goes up to. The possibilities are 2, 4, 6, and 8.
- The default is 4.
-
- To adjust the options in the option screen, simply press the number
- of the option you wish to change. (1, 2, or 3)
-
- This game also includes an audio test. To use it, enter the option
- screen and use keys 4 and 5 to select the desired sound effect or music.
- Press the enter key to test the selection.
-
-
- Other Details:
- --------------
- - The ESC key gets you back to the main menu from wherever you are.
-
- - This game does not multitask. The reason for this is that direct
- hardware programming is used for maximum speed and smoothness,
- however, it restores all system resources and exits nicely,
- allowing any other tasks to continue running. Tasks are simply
- placed on 'hold' when the game is started.
-
- - The game is written in 100% 68000 ML.
-
- - The music is not in the form of modules. All of the instruments
- and sound effects (other than the snare and bass drums) are
- synthesized on the fly and are not stored as samples in memory.
- I am using a new type of music format that I have developed myself
- for future projects. This game contains a test version of this
- format.
-
- - The game has not been tested on AGA machines or the Amiga 3000. If
- it doesn't seem to work, try turning CPU Cache and Burst off.
- Also, if it fails to run on an AGA machine, try putting the
- screen mode into NTSC (or PAL) before running it. It will most
- likely fail to run in any other custom AGA screen modes.
-
-
-
-
- This game is in the public domain. You may copy it for others and
- upload it to bulletin board systems for the public to download. However, you
- must include this doc file with the archive when you upload it to BBS
- systems.
- You are not required to send in a registration payment. However, if
- you really enjoy the game and would like to be able to edit your own boards,
- you can send $10.00 Canadian to the address below. You will receive a copy
- of the Megasquad board editor complete with full documentation. You will
- also receive a new copy of Megasquad which will allow you to play your
- boards that you make. The version included with this archive does not allow
- you to play external board files. You must also send a blank disk with your
- payment.
-
- To receive a copy of the Megasquad board editor package, send a
- blank disk and a cheque or money order for $10.00 Canadian to:
-
- Clay Hellman
- 3140-107 Ave. S.W.
- Calgary, Alberta, Canada
- T2W 2X5
-
- Questions and comments can be sent to the address above. I can also
- be contacted via E-Mail on the Byte Bucket BBS in Calgary.
- Ph#: (403)/247-3900 line1
- (403)/286-3692 line2
-
-
-
- This game was made in Calgary, Alberta, Canada
- ALL DESIGN, GRAPHICS, CODING, MUSIC, AND SOUND BY CLAY HELLMAN
-
- QPD - Quality Public Domain
-
- ---------------------------------------------------------------------------
-
- Other QPD titles:
- -----------------
- Tetroid - A strategy game involving falling blocks.
- 64Door - A Commmodore 64 terminal emulator for calling C64 BBS systems
- with your Amiga.
-
-