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- ======================================================================
- AMIGA POWER Issue #47 coverdisk (.ADF/PAL) March 1995
- ======================================================================
-
- Forming a symbiotic relationship with this issue of AMIGA POWER are
- two disks. They take advantage of their host magazine to impart
- information regarding their contents, while the magazine benefits from
- the increased sales they generate.
-
- Introducing disk 47...
-
-
- GUARDIAN (A1200 only)
-
- Let the trumpets sound! Let the eternal flame be lit! Let the
- dancing troupes perform! The Game of Champions has arrived on AMIGA
- POWER's coverdisks! Hear the crowd roar appreciatively as you take
- to the podium to attempt our special level, which brings together
- many of the baddies from later levels into one frenzied burst of
- gaming ecstasy.
-
-
- BUBBLE AND SQUEAK
-
- One of the sweetest, most inventive, and simply best platform games
- on the Amiga 1200 is now obtainable on the 500, and it's even better
- than before, for some reason. Play our demo and see that it is good.
-
-
- DERRING-DO
-
- Mr Do returns again, this time looking his best yet in this
- fantastic Blitz Basic-programmed version from Yorkshire. Eat fruit
- and be merry.
-
-
- PUCMAN
-
- It's Pacman -- but on the Amiga -- but on our coverdisk, in compact
- demo form. Devour dots in claustrophobic mazes, all the while
- pursued by crazed ghosts.
-
-
- ======================================================================
- GUARDIAN
- Authors: Acid
- A1200
-
- Guardian (the Game of Champions) used to be available only on the
- CD32. Guardian (the Game of Champions) was awarded a richly-deserved
- 90% in AP43. Guardian (the Game of Champions) was played incessantly
- by all members of AMIGA POWER for three whole weeks, resulting in the
- magazine missing its allocated print slot and being fined in excess of
- almost 15 thousand pounds. In New Zealand, where Guardian (the Game
- of Champions) emanates from, it has become the centre of a growing
- religious cult that has shocked the law enforcement community as well
- as civic leaders. It's that good.
- Being the technophobes we are, we thought that the tilting skyline
- in Guardian (the Game of Champions) probably used some "special" chips
- in the CD32 and that it was therefore unlikely that we'd ever see an
- A1200 version. But no, it turns out that in the field of micro-
- electronics, we know nothing, as this demo clearly proves. The game's
- a 3D version of Defender, with landers, pods, swarmers and all those
- old favourites, only in 3D. The specially-made level in our demo
- contains many of the baddies from later levels, and rather than
- protecting humanoids, you've got to try and keep all the ground
- installations standing. If you can finish the level with 100% of the
- buildings intact, then you're pretty dashed good.
- The controls are a bit odd, with the options being either a CD32
- controller or the mouse. The mouse buttons accelerate or decelerate
- you, but use them sparingly, or it all gets horribly fast. To change
- the view, press ESC to get to the options menu. The keyboard commands
- go a little like this:
-
- RETURN - Fire
- SPACE BAR - Nuke (handy for the start of the level)
- Left ALT Key - Reverse direction (Great for taking out suckers on your
- tail)
- Tab - Guided missiles (if you've got them, natch)
-
- The funny spiked balls that appear when you shoot certain things are
- power-ups, and the trick to picking them up is to swoop low and grab
- them before they crash onto the ground and disappear. Play the demo,
- read the review on page 47 and then just go and buy the game any way.
- You owe it to yourself.
-
- ======================================================================
- DERRING-DO
- Author: Nick Slaven
-
- It's a superior version of Mr Do, a video game older than the most
- elderly giant tortoise that lives in the far off Galapagos Islands.
- As old as the mountain streams that carve through the Caledonian
- mountains, as old as the kilometre thick iceflows that press down on
- the bedrock of Iceland with unimaginable pressure. Older in fact,
- than many of the seven or so jokes we use, month after month, in AMIGA
- POWER.
- You know the score: Run around, pick up fruit, drop apples on
- baddies, fire your bouncy ball and flit through the levels. Just play
- it.
-
- ======================================================================
- PUCMAN
- Author: Augenblick
-
- Almost (but not quite) succeeding as a clone, Pucman nevertheless
- remains a spectacularly close conversion of the most popular coin-op
- of all time and the first to attract women in numbers to video games.
- Yes, not only are you bound to recognise the maze and the simple
- graphics, but the faithfully-reproduced sound is guaranteed to bring
- to mind treacly visions of unpleasantly cavernous halls and sickle-
- cell anaemia. Where Pucman diverges from the one true path is in the
- movement of its monsters. The mighty beings of AMIGA POWER, having
- invested severally in How to Win at Pacman books, can state with
- authority that the ghosts of Pucman do not follow the correct
- patterns. Damn their omnipursuant eyes.
- Tediously uncovered solutions aside, this version offers even more
- options than the original, including a fiendishly fun simultaneous
- two-player mode, where you (the player) must decide whether to help or
- hinder him/her (the other player) in his/her quest for maximum
- pointage. Pucman offers hours of frivolity of a flee/chase nature
- and, as a financially taunting bonus, the full version (available from
- the address displayed proudly in the demo itself) won't start going
- dark in the increasingly more obvious and distracting way that this
- one does. Enjoy.
-
- ======================================================================
- BUBBLE & SQUEAK
- Authors: Audiogenic
-
- Boy were you lot annoyed when we orignally had a Bubble and Squeak
- disk demo back in AP42. It was an A1200 demo, you see (one of our
- first), and everyone (well, everyone who didn't have an A1200) seemed
- to think this was most unfair. However, with this demo, the only
- people who can complain are those who fail to appreciate the tricky
- yet pleasing nature of this finer than fine puzzly game. And they're
- stupid, so they don't count.
- The bald kid and Blue Thing are back in four levels completely
- different from the A1200 demo, which is surely a Good Thing. The plan
- is to control the bald kid and coax Blue Thing to the exit, which is
- accomplished using the following "special" skills:
-
- * To fire stars, press FIRE. Obviously.
-
- * To pick up or drop pots, springs, etc, press DOWN and FIRE.
-
- These are all very well and good, but if you get to Blue Thing (which,
- on the first level, is accomplished by putting one of the springs on
- top of the other) then you can try out a fascinating array of new
- moves, many of which involve obvious cruelty to the azure mammal.
-
- * To make it follow the bald kid, press DOWN and FIRE. Do the same
- when you're fed up of it trailing around.
-
- * To kick it, stand right next to it and press FIRE. Sometimes
- you've got to.
-
- * To get it to throw the bald kid into the air, stand in front of it
- and press UP and FIRE. Doing this while standing under an overhang
- means the bald kid cracks his head most amusingly.
-
- * To get Blue Thing to flap its flippers, get coins by shooting
- nasties and then feed them into the bubble gum machine.
-
- * And do all of these quickly, or both Blue Thing and the small bald
- child will drown. Horribly.
-
- ======================================================================
- THE MORAL OF THE STORY IS: Always keep your weapon at your side.
-
- Amiga Power is printed in the UK. Copyright Future Publishing 1995
-
- Note: All games were verified to load under one emulator or another.
-
- Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
- Please send clarification to: knucklesd@hotmail.com
-