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- ======================================================================
- AMIGA POWER Issue #43 coverdisk (.ADF/PAL) November 1994
- ======================================================================
-
- Regular readers will have recognised the pair of blue plastic squares
- attached to the front of AMIGA POWER as our coverdisks. Others may
- have mistaken them for components of a sinister device designed to
- destroy the world. We can reassure them that this is not the case.
-
- Introducing disk 43...
-
-
- PINBALL ILLUSIONS
-
- Pinball Illusions is best played with the lights off, allowing its
- pulsating lights to dance on the walls, and its thumping tunes to
- fill the room with sub-ambient vibration. You'll discover this for
- yourself if you try our five minute demo of Law and Justice, the
- table that's destined to become the Partyland of Illusions, we
- reckon.
-
-
- SENSIBLE WORLD OF SOCCER
-
- Kilmarnock (Nngh. -- Ed) make a special guest return to AMIGA POWER
- in our EXCLUSIVELY SCOTTISH demo of this top footy game.
-
-
- SUICIDE MACHINE
-
- They might look cute. And in fact they *are* cute. Nevertheless,
- they must be cut down by the thousand, their soft fur matted and
- stained with blood.
-
-
- ======================================================================
- PINBALL ILLUSIONS
- Author: 21st Century
- A1200 Only
-
- Each and every day brings forth a well of knowledge, a fountain of
- facts, a cascading waterfall of new and shiny concepts that bathe us
- in their iridescent glow of all-encompassing enlightenment. This
- month for example, we all (bar the pinballishly-omniscient Steve)
- found that pinball tables tend to have stories behind their ludicrous
- flippery antics. Stories like the one behind the 'table' in our demo.
- But before we get to that story, we'd like to reassure you, our
- readers, that we're not biased against A500 and A600 owners. It's not
- our fault that 21st Century aren't planning to release Pinball
- Illusions on your machines. And, A1200 owners -- it's not our fault
- the game loads, sits there for ages and then loads again. It's the
- data decompressing, or something. Why don't these people put, 'Please
- Wait. Decompressing' on the screen. Eh? But anyway. Once it has
- started, you've got infinite balls and five minutes to 'rack up' a
- 'high score' before the game ends. Press F1 for one player or F2 for
- two (and so on up to eight) to -- a-ha haha -- 'get the ball rolling'.
-
- THE STORY
- The story's all about future cops and future villains and takes place
- in the future. You beat the villains by going on missions, and you go
- on missions by first 'shooting the ramp' of the mission you want (the
- ramp light flashes) and then hitting the 'start mission' ramp. Easy.
- The missions themselves require you to hit certain 'targets', which
- 'light up' so you know what to do. Don't know what we're going on
- about? Examples, then.
-
- DRUG BUST -- The Drug Bust mission (like most of them, actually) is
- played against the clock. 'Shoot' the lit ramp (the right one) to
- break down the drug dealer's door (or something) and then 'shoot' the
- lit 'targets' to clear each floor of the building. If you get to the
- roof, you can shoot the prison target to put Tricky Blighter Johnny
- Crack behind bars. Splendid.
-
- PRISON BREAK -- Capture up to 50 prisoners in squad cars by hitting
- 'targets' and 'bumpers'. Stick five of them into the City Jail every
- time you hit it and gain a stonking 50 million 'bonus' (That's enough
- 'quotes'. -- Ed) if you jail them all within the time limit.
-
- RIOTS -- Riots break out all over town as the multiball feature locks
- in. You've got to hit all the lit ramps to stop the riots. Each ramp
- stops the riot in a sector and stopping the riots lights the Super
- Jackpot, worth 50 million if you hit the City Jail within 15 seconds.
- Which you won't.
-
- The other missions follow a similar vein. Follow the advice of the
- animated board at the top of the table, and you can't go wrong. Don't
- forget that pressing H puts you in hi-res mode (so you can see more of
- the table -- invaluable with multiball), while bashing L switches back
- to Low-res big-o-vision. And one last thing -- the multiplier. Loop
- the ball around the top ramp to multiply points. You then get a
- sinister animation showing a lawman shooting fleeing suspects. And if
- you get more bonuses, the violence level escalates. (It ends up with
- him firing a bazooka at them, or something.)
- So that's stories in pinball games in a nutshell. We've recently
- heard rumours of Pinball Classics, but 21st Century refuse to be
- drawn. From what we can gather, Wuth'Rin Heights features a 10x
- multipler if you (as Heathcliff) take over the house; and you can
- score an astonishing 20 million bonus if you bust Oliver Twist out of
- the workhouse in the Gruel 'n' Fools table. We can only hope that the
- rumours are true. Remember, we bring you the news first.
-
- ======================================================================
- SENSIBLE WORLD OF SOCCER
- Author: Renegade
-
- If we run through this very quickly, we might just about get all the
- relevant bits in, so here goes. In this EXCLUSIVELY SCOTTISH demo of
- SWOS, you're shown all the options from the finished version but
- you'll notice that most of them are grey. This means you can't use
- them. If you choose a 'friendly', then you can play a normal game of
- Sensi Soccer against either another player or the computer. But of
- course, SWOS isn't about just playing football. It's also about
- managing teams.
- If you select 'demo league', you can opt to be either the manager
- or player-manager of Aberdeen. (If you're a player-manager, you also
- have to play the games. Natch. The management side's a bit cut down
- in the demo, actually, so you're better off going for this option.)
- In the pre-match build up you can view the tactics (but can't alter
- them) and have a browse at other teams around the world.
-
- MONEY
- For each match in your league, you can opt to watch it or just be
- given the result. After a few rounds' examination of the 'stats'
- screen, you should be able to work out which of your players are no
- good and which players on other teams you'd like. Players can be
- bought or put up for sale on the 'transfer' screen and you can see how
- well you're doing financially on the 'club business' screen.
- Depending on how useless you are, you'll either make it to the end
- of the year or be sacked, but either way you're told to go out and buy
- Sensible World of Soccer. This, of course, is cruel and dangerous
- advice, as it's not yet finished and consequently unavailable in the
- shops. So take heed, keen and excited Sensible Soccer fan, wait until
- you read the review in AMIGA POWER before running to the shops and
- breathlessly asking for your copy. Do not attempt pre-emptive
- purchasing, for that way madness lies.
-
- ======================================================================
- SUICIDE MACHINE
- Author: Martijn Stam
-
- What with the whopping SWOS demo on the same disk as Suicide Machine,
- we've had to do all manner of disquieting 'computery' things to this
- demo to get it to fit. It has been (in the so-called technical
- so-called jargon of Amigaspeak) 'archived' and must therefore be
- 'unarchived' before it will work. To weave this unusually 20th
- Century magic, you need a blank formatted disk. If you select Suicide
- Machine on the menu option and then follow the on-screen prompts, the
- machine will amazingly tell you everything it requires of you. Almost
- AS IF IT WERE ALIVE. Almost AS IF IT KNOWS SOMETHING YOU DON'T. It's
- all very simple but still far too technical for us, so we whimpered a
- bit until someone from Amiga Format came and did it for us.
- The game itself is a bit of harmless fun that encourages you to
- blow away cute and smiling (but gun-toting) animals. We've long since
- believed that Walt Disney intended to take over the world with his
- mighty yet twee empire, and it comes as a great relief for us to be
- able to fight back with rockets and machine guns.
- Author Martijn Stam hopes that any software companies out there
- will immediately employ him and that anyone smitten with vengeful hate
- against cute animals will send him £5 to receive both the full game
- plus a copy of his next venture. The address is at the top [removed
- for privacy] and you know who you are. Those are the facts, and Walt
- Disney is dead.
-
- ======================================================================
- IT TURNS OUT THAT Pumpkin and Honey Bunny don't leave empty-handed.
-
- Amiga Power is printed in the UK. Copyright Future Publishing 1994
-
- Note: All games were verified to load under one emulator or another.
-
- Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
- Please send clarification to: knucklesd@hotmail.com
-