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- This text was written by Jeff Minter (Good old YAK)
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- SHAREWARE: WHAT, HOW, WHY....
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- All commercial games are designed for a theoretical entity known as Darren.
- Darren is a spotty 14-year-old male who doesn't get on that well with
- people, so he spends all his time in his bedroom playing games on his
- computer. Darren is easily impressed by graphics and music, and he
- doesn't really want to learn anything really tricky - as long as it
- has Ninja Hampsters in and works with a Kempston, that's OK. Somehow
- he can persuade his Dad to fork out 25 quid once every few weeks for
- the latest version of R-Type with different graphics on his Amiga,
- don't ask me how. Either that or he waits and hits up his mate Wayne for
- a pirate version in a couple of weeks' time.
-
- Consequently, it has become much harder for programmers to retain
- their creative integrity and earn a living too. It is virtually impossible
- for a small independent developer to get games out to the people
- without first hooking in to one of the larger companies for distribution
- and advertising, and those larger companies tend to want stuff that's
- very normal, spaceship-and-alien stuff, no llamas please and not too
- weird.
-
- However, with popular disk-based machines, the idea of Public Domain
- programs has really come into its own. PD libraries give access to
- a large amount of free software. PD is usually sub-commercial stuff,
- often good utilities but without the 'polish' of commercial
- versions.
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- It would be nice to use the existing PD libraries to distribute software
- to anyone who is interested, and make a bit of money too - and that
- is where Shareware comes in.
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- The principle of Shareware is simple. The game is distributed by the
- PD libraries, by uploading onto BBSES and giving copies away. Users can
- get a complete version of the game just for the price of the media,
- and then take it home and play it. If the user likes the game, he
- sends the author a Shareware fee. Usually, the author will send
- back a few goodies (as an incentive to register) and, if enough people
- send in the dosh to make it worthwhile, he may do more Shareware stuff.
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- Naturally you don't have to pay anything if you don't like the game.
- Of course a lot of people might like the game and decide not to pay,
- but if too many people do that then nobody will ever bother doing any
- decent Shareware at all, and it's back to Darren's 25 quid games.
- So, it's down to the users - if they're honest, then programmers will
- be more inclined to work hard on Shareware releases.
-
- The idea of Shareware is very idealistic, perhaps impracticably so,
- but the advantages over the conventional videogame market are so
- enormous that I thought it had to be tried, at least once. The response
- from this experiment will determine whether or not I will release
- any more shareware.
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- Advantages of Shareware:
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- 1- It is a totally honest way of selling. All users can try the game
- and only those who get hooked are morally obliged to pay the fee.
- Nobody is disappointed or feels ripped-off.
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- 2- There are no constraints on creativity. No-one says 'we cannot
- publish this because it ain't mainstream'. Programmers do what the
- hell they like and the users vote with their Shareware fees.
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- 3- Anyone can play. The mechanism of distribution is already in
- place in the form of PD libraries. All the originator has to provide
- is a disk to each of the PD libraries with game and documentation.
- So if you have good stuff it doesn't matter if you aren't signed to
- a major label - if it's good, it'll get passed around the PD scene;
- if it's bad nobody will bother with it. The author could be working
- for a company or coding in his bedroom; the potential for distribution
- is the same. Forget spending thousands on adverts trying to convince
- people to spend lots of money on a game they haven't even played
- yet...
-
- 4- The concept of piracy becomes null. All that business of hacking
- and cracking doesn't apply to software which is both free and
- unprotected. Shareware authors WANT their software to be spread
- and copied. If it gets onto a BB in America and spreads all over
- the US, well and groovy! Good Shareware exports itself!
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- 5- Prices can be way low. Since the authors have no overheads in
- terms of production and advertising, they don't need to ask as
- much in payment. And the users pay the programmers directly -
- nobody else takes a cut. 100% of five pounds is better than 5% of
- twenty pounds.
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- The advantages of Shareware as a democratic, honest way of
- publishing software are pretty obvious, but it does have to go
- both ways. If a programmer puts a lot of time and effort into his
- code and releases it as Shareware, he's trusting you, the users, to
- be honest and pay him if you like his program. If you all just
- skive off and take the stuff for free, he won't bother to do any
- more stuff. If you support the author, he'll be inclined to do
- much better next time - and you'll be the ones to benefit!
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- I hope old YAK won't mind the use of this text, but the text was so good
- that I just had to use it.
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