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-
- FRONT LINES
- ---------------
- v1.02
-
- Copyright (c) 1995, Impressions
-
- DEMO
-
- =============
- Release Notes
- =============
-
-
- ABOUT THIS READ.ME
-
- This READ.ME will provide you with instructions on how to install
- the FRONT LINES demo, how to configure the sound, and how to load the
- game.
-
- This FRONT LINES demo will occupy about 5 megabytes of space
- when fully installed. If you do not have sufficient hard drive space available,
- the installation program will alert you; free up more disk space and restart the
- installation.
-
- After downloading the demo go to the DOS prompt. The prompt
- should look like this: C:\>. Exit completely out of any other programs you may
- have running, such as Windows or Dosshell. The downloaded file is a self-
- extracting archive. At the prompt type in the file name and hit the enter key.
- The demo will create a directory called FLDEMO, and will extract all of the
- necessary files to the FLDEMO directory. Once all the files are extracted,
- change directories into the FLDEMO directory (type CD\FLDEMO).
-
- Before starting the FRONT LINES demo, run the SETUP.EXE
- that is provided. After you have begun the Setup program, you will
- notice that in the lower right corner of this screen is a box with options which
- will allow you to assign sound card settings.
-
- You can move between the boxes on the Sound Card Setup
- screen with the Tab key, the Arrow keys, or by clicking on your
- selection with the mouse pointer. Set the sound card type, port,
- IRQ, and DMA to the correct values, then press Enter or click on the
- button labeled Accept to return to the Current Settings screen. If you
- do not have a sound card, set the first box to No Sound and press
- Enter. If you don't wish to change the current settings, press
- Escape or click on the button labeled Abort to return to the Current
- Settings screen.
-
- From the Current Settings screen, press Enter to complete the
- installation.
-
- If you want to change the sound card settings at any time, you can do
- so by exiting out to the DOS prompt, changing to the FRONT
- LINES demo directory, and typing SETUP. The Current Settings
- screen will appear. Press S or click on the option itself to bring up
- the Sound Card Setup screen, and set the values as described above.
-
-
- LOADING FRONT LINES
-
- To play the FRONT LINES demo, start with the computer turned on and the
- DOS prompt showing. Exit completely out of any other programs you
- may have running, such as Windows or Dosshell. Don't try to play the
- game by just shelling out to the DOS prompt _ get all the way out.
-
- A) Change to the drive where you installed FRONT LINES by
- typing the drive letter followed by a colon. If you installed the game
- to your "C" drive, type C: and press <ENTER>.
-
- B) Change to the game directory by typing CD FLDEMO at the DOS
- prompt.
-
- C) To run the game, type FLINES and press <Enter>.
-
-
- MULTIPLE PLAYER GAMES
-
- There are two ways to enter Modem, or Null Modem play. The first
- method is to select the Modem Play box, at the end of the introduction
- sequence. After you have selected this box, you will be able to enter
- your name. This name will not appear again, untill you have linked up,
- selected your scenario, and begun play.
-
- The second way to set up a two-player game over a modem link is to
- click on the Modem button on the Load Scenario sceen. This method will
- not allow you to add your name.
-
- Both of these methods take you to the Modem Play screen.
-
- Two Players: Dial Modem Play
-
- To set up a two-player game over a modem link, begin by clicking the
- Modem button on the Load Scenario screen. The modem link screen will
- appear.
-
- * Select the communications port using the right and left arrows.
- * Select Dial Modem.
- * Select a speed using the right and left arrows.
- * Type in the number to be dialed.
- * The player who will be on the receiving end of the link should click
- the button marked Wait For Connection - Slave.
- * The player who will initiate the call should then click Make
- Connection - Master. The number will be dialed and the modem
- game set up.
-
-
- Two Players: Null Modem Play
-
- Use this type of connection if the game is to be played on two computers
- connected directly by a null modem cable. Select the Modem button
- from the Load Scenario screen. the modem link screen will appear.
-
- * Set the communications port using the right and left arrows.
- * Select Null Modem.
- * The player who will be on the receiving end of the link should click
- the button marked Wait For Connection - Slave.
- * The player who will initiate the call should then click Make
- Connection - Master. The connection will be made and the modem
- game set up.
-
- Chat Mode for Modem Play
-
- During a modem game, you can chat with your human opponent by pressing
- the F10 key. This will display a chat panel on both machines; players
- can then type messages to each other in real time.
-
- NOTE : The machine that initiates chat mode is also the only
- machine that is allowed to terminate it.
-
-
- GETTING STARTED
-
- When you start FRONT LINES, a series of title screens and animations
- will appear. Click any mouse button or hit any key on your keyboard to
- get through these screens quickly. At the prompts, choose Saved Game
- or New Game by clicking on the appropriate choice with your mouse.
- Select One Player or Two Player. At the next prompt type your name in
- the box and hit <Enter>. The Load Scenario screen will appear.
-
- This screen allows you to do all your game file management from one
- place.
-
- To start a new game, click on the button labeled Scenario. This will bring up a
- list of the available scenarios in the file list box on the left. The demo only
- contains one scenario. Click on the scenario name and then click on the Load
- Scenario button.
-
-
- GAME FILE MANAGEMENT
-
- Game file management may be done through the options available on the
- File Menu, located at the left end of the Menu Bar on the Tactical Map
- Screen, and in the Load Scenario screen. You can save games, load old
- games, or exit FRONT LINES entirely. This menu gives you three
- options:
-
- Exit: Select this option to exit back out to DOS without saving your
- game.
-
- New Game: Select this option to load a previously saved game for play
- or to start a new scenario. The Load Game screen will appear. To load a
- new game, select the scenario you want from the file list and click on
- Load Game. To load a new scenario, click on the Scenario button,
- select the scenario you want from the file list, and click on Load
- Scenario.
-
- Save Game: This option is not available in the Demo Version.
-
-
- Frontlines Situation Report
- Dec, 7th, 2044.
-
- The dawn of the 21st Century spurred the governments of the world to a
- new spirit of democratic change, and the media proclaimed the 21st
- Century to be the "Century of the Global Economy." After fifteen
- years, the EEC (European Economic Community) finally pulled together
- and began competing in the world market with a vengeance.
-
- Other governments began to panic. Fearing they would be left out of
- vital trade, many banded together, and the world found itself with seven
- major governments which divided it into seven major economic powers.
- After ten years, the conglomerate governments finally formed economic
- partnerships, while at the same time developing their own identities as
- large nations. In the "Golden Dozen" years, from 2028 to 2040, the
- people felt united in a quest for world peace through economic
- enrichment. People across the globe realized that bad weather in one
- part of the world may cause them to go hungry. Or that an unstable
- government in Asia, could cause a major price fluctuation of durable
- goods in the United States. Throughout history, global unity had never
- been so strong.
-
- For the first time, man felt that there was a long term chance for
- peace. Then a growing group emerged, composed of individuals who had
- amassed untold wealth and power in the world market. These men and women
- were convinced that they could run things more efficiently that the
- governments that had provided the environment for their wealth. After
- four years of drought and bickering over world grain prices, the huge
- government machines had lost track of the everyday needs of the many
- nations that they oversaw. And the powerful and wealthy renegades
- formed into Cartels, each with its own private mercenary army, and each
- with sights trained on world-scale revolution.
-
- Comparing themselves to Napolean, Alexander the Great, and other
- "benevolent dictators" of the past, the Cartels mobilized on the 100th
- anniversary of Pearl Harbor, unleashing their huge private armies on the
- sleeping forces of
- the world.
-
-
- QUICK START TUTORIAL
-
- Before You Begin
-
- First, make sure that your game is properly installed and running. If you
- have problems, refer to the Technical Tips section of this readme. If you
- can't find the answers there, call the Impressions Technical Support line
- (see the Technical Support section of this readme) and get help.
-
- If you wish to leave the game, select File from the menu bar at the top
- of your tactical map screen, and click Exit. Make sure to save your
- game before exiting if you would like to continue it later.
-
- A mouse is required to play Front Lines.
-
- Whenever this tutorial asks you to click your mouse, assume that you
- should click the left mouse button unless the tutorial specifically says
- otherwise.
-
- Tutorial
-
- This tutorial will take you through the basics of game play in Front
- Lines: how to move your units, attack the enemy, and monitor your
- progress to accomplish the objectives of the battle.
-
- Set Up Your Game
- You should begin this tutorial with the game loaded and running, after
- the title screens have passed. When the first selection panel (Select Game
- Type) appears, select New Game by moving the mouse pointer over the
- box containing the words New Game, and clicking.
-
- The Load Scenario panel will now appear and you are ready to start the
- game.
-
-
- Begin the Battle
-
- Front Lines is a turn-based hex wargame, with each turn consisting
- of a movement phase and a combat phase for each player.
-
- From the load scenario screen, select the only scenario under the listed
- scenarios. If this option is not displayed, click the Scenario button to
- display the scenario. Make sure Player 1 is switched to Human and
- Player 2 is on Computer. Then click the Load Scenario button to begin.
- A summary screen will appear, giving you an briefing about the scenario
- you chose. The summary screen will tell you the objectives of the battle
- and show you what the battle field looks like. Click on the Map/Text
- button (the left-most button) to switch between a map of the battlefield
- and the text describing your objectives. See below for an explanation of
- the objectives in this scenario. To continue, click the Accept button.
- Your Tactical Map screen will appear.
-
- Under Options in the menu bar at the top of the screen, set the
- following options accordingly: Automatic Unit Selection - On, Indirect
- Fire - Off, Simultaneous Resolution - Off, Opportunity Fire - Off,
- One Hit Resolution - Off, Disruption - Off, Limited Visibility - Off,
- and Quality - Off. Note that the on\off setting that appears is the one
- that is currently set. For example, if you see Opportunity Fire - Off,
- that means that opportunity fire is currently off, and if you click on it,
- you will turn it on.
-
- On the control box at the lower left of your screen, you will see two
- buttons marked Accept and Redeploy. Click Accept to choose the
- default deployment of your units.
-
- The largest section of this screen is the tactical map, which displays part
- of the battlefield. A smaller overview map is in the top right corner, and
- an action box and control box are beneath the overview map (for a
- picture, see page 6 of your Front Lines Game Reference). On the
- right side of the menu bar at the top of the screen are four screen icons,
- that control which items will be displayed. For this tutorial, click on the
- far right screen icon. This will display the vertical choice bar between
- the tactical map and the overview map.
-
- On the top left and bottom right corners of the overview map is a
- scattering of red and blue dots. These are the units of both forces
- deployed for battle. In this scenario, your units are the blue ones. The
- white square on the overview map shows the section of the battlefield
- shown in the larger tactical map. Drag your mouse pointer to the very
- edge of the screen to scroll around the tactical map.
-
- In each battle, you will have a number of specific objectives you must
- try to fulfill for victory. To review your objectives and those of your
- opponent, click on the Objectives button on your choice bar, or click
- Reports on the menu bar, and from the drop-down list, choose
- Objectives.
-
- The Total column tells you the goal for each category, and the
- Remaining column tells you the objectives you still need to meet. You
- can review your opponent's objectives by clicking Player Two.
-
- Look at the Turn panel on the menu bar. Each turn consists of a
- movement phase and a combat phase for each player.
-
- Consider the battlefield terrain and the military hardware of both
- combatants when you devise a strategy. To check your unit roster, select
- Unit Sum under Reports on the menu bar. You will see what types of
- units you have at your disposal. Click on Unit Sum again to switch it
- off.
-
- After you have accepted the default deployment, you will enter the
- movement phase for Player One (you). On the overview screen, you
- will see that one unit is blinking. This is the selected unit. Find the unit
- on the tactical map. Its hex has a white outline. The control box displays
- information about the unit: its type (Infantry), and its class (also
- Infantry). This is a unit of plain and simple fighters. To move a unit,
- just left-click on the hex you would like to move it to.
-
- Move all you units in this manner. If you should wihs to end the phase
- before you have moved all of your units, hit Done on your control box
- and it will end your movement phase.
-
- The computer will then move its forces.
-
- When the computer player is finished moving, your combat phase will
- begin. When the combat phase begins, one of your units will be
- automatically selected. Any area that is not dark is the selected unit's
- range of fire. If an enemy is within that range, you may attack it (as
- long as the unit can see its target). During the first turn, you and your
- enemy may not be within range to fire at each other. You may have to
- wait for the next turn. When an enemy unit is within your selected unit's
- range and line of sight, left-click on the enemy unit you want to attack.
- Watch the control box for a report on whether your shot hit or missed its
- mark. If you hit your target, the report will give you a general
- description of how much damage the enemy sustained (for example,
- "Armor Pierced," or "Destroyed"), and how much the enemy's
- efficiency rating dropped after the hit.
-
- If an enemy is within firing range but out of a selected unit's line of
- sight, you will not be able to fire at it, except in the case of Indirect
- Fire. After you have cycled through all of your units, hit End Combat
- Phase on your action bar. The computer player will take its combat
- phase, and the turn will end.
-
- Check your objectives report periodically for updates on your victory
- status. Note: you do not have to achieve all of your objectives to win the
- battle, you just have to outperform your opponent.
-
- Most of your combat will take place in the combat phase of the game.
- But, for more realism, go back to Options on the menu bar and switch
- Opportunity Fire on. With this option activated, you will not have to
- wait for the combat phase to attack. Instead you will have the option to
- strike as soon as your enemy moves into firing range. (Likewise, your
- enemy can attack you as soon as you move into range.) When you see
- the Opportunity Fire indicator blinking on your control box during
- your opponent's Movement Phase.
-
- Opportunity Fire is available when the text on the Opportunity Fire panel
- is flashing in red letters. On faster machines, you may wish to press a key
- several times to activate the Opportunity Fire.
- Once Opportunity Fire has been chosen you must right click to select
- which of your units you wish to fire. To fire, left click on your
- selected unit.
-
- Note: a unit that shoots during opportunity fire will
- not be able to fire during the next combat phase.
-
- You now have the basic skills needed for combat in Front Lines.
-
- The Enemy Awaits!
-
-
- TECHNICAL TIPS
-
- Question: "In modem play I've noticed it every once in a while the game will
- pause when a new unit is selected?"
-
- Answer: This can happen from one of two ways. First, if you have a bad
- connection line the game may pause while resending data. Second, for
- some machines having sound effects and music on may be the cause of the
- problem. Try reconnecting without music or sound effects.
-
-
- We have found that many of the common problems our customers
- experience with their machines have simple answers. If you are
- experiencing one of the problems listed below, please try the solution(s)
- provided before searching elsewhere for answers.
-
- 1. WHY DOES IT SAY "NOT ENOUGH MEMORY FOR WORK
- AREA" WHEN I TYPE THE GAME COMMAND?
- This game is a protected mode program which may be incompatible with
- some of the other programs that load into your machine when it boots
- up, including memory managers.
-
- There are three ways to deal with this:
- a. Press down and hold the <F5> key as soon as you see the words
- "Starting MS-DOS" when starting or restarting your machine. This will
- bypass your configuration files, so that you won't be loading in the
- things that you don't need. If you use this approach, you will need to
- manually load your mouse driver and, if necessary, your VESA driver
- (see below); manual loading is usually a simple matter of finding the
- device driver(s) and typing their name(s).
- b. Make a game/boot disk according to the instructions in the "How do I
- make a game/boot disk" section below.
- c. If you are comfortable with editing your configuration files, edit your
- config.sys file to create a boot configuration that disables references to
- all memory managers, such as HIMEM.SYS, EMM386.EXE, QEMM,
- 386Max, etc. as well as disk cacheing programs such as
- SMARTDRV.EXE or Opticache and anything else you don't explicitly
- need to run the game. Edit your AUTOEXEC.BAT to create a
- configuration path that removes references to disk caches and all other
- TSRs beside your mouse driver and, if necessary, your VESA driver.
-
- 2. WHAT IS A VESA DRIVER?
- To access the extended VGA mode used by the game, you may need to
- load a VESA graphics driver to enhance the functionality of your video
- card. Consult the manual of your video card to find out whether or not
- you need to run such a driver, what the name of the driver is and the
- location of it on your hard disk or on a floppy.
-
- 3. WHY DOESN'T MY MOUSE WORK?
- If your mouse does not work at all:
- -Is the mouse installed for DOS? Windows uses its own drivers, and
- therefore works without a properly installed DOS mouse driver; For
- this reason, you cannot assume that because a mouse works with a
- Windows system that a mouse driver for DOS programs is currently
- installed.
-
- To find out whether or not such a driver is installed: -enter a DOS
- application that supports a mouse, such as the EDIT utility (DOS 5.0 or
- later) or a DOS word processor (or anything else, besides Windows, that
- loads from the DOS prompt and uses a mouse). If the mouse does not
- respond at all in such a program, then the DOS driver is not properly
- loaded. Check the disk or manual that came with your mouse for
- instructions on how to install it.
-
- If the mouse works sporadically (jumping around, not clicking properly,
- etc.):
- -You may not have a 100% Microsoft compatible mouse driver (this has
- nothing to do with hardware, only software). Check your hard disk for
- a file called MOUSE.COM, as some upgrade versions of DOS include
- this Microsoft mouse driver (type "dir mouse.com /s<enter>" at the
- C:\ root directory
- prompt). If not already on your system, such a driver can be obtained
- from either the vendor or manufacturer of your computer or mouse.
-
- 4. HOW DO I MAKE A GAME/BOOT DISK?
-
- - Place a blank formatted floppy disk into drive A: and type:
- C:<enter>
-
- - SYS A:<enter>
- (If the disk you have has not already been formatted, place a blank disk
- into A: and type:
-
- - FORMAT A: <enter>
- (follow the onscreen instructions; if an error message is encountered,
- make sure the disk is the correct density for the drive and then consult
- your DOS manual).
-
- You must copy your DOS mouse driver and, if necessary, your VESA
- graphics driver to the boot disk (in drive A:); these drivers might be
- found either on your hard drive or on floppy disks that came with your
- system for the mouse and video card respectively. The mouse driver
- may be called MOUSE.COM, MOUSE.EXE or MOUSE.SYS or
- something similar, and the VESA driver, may be called VESA.COM or
- VESA.EXE or something similar. If you do not know how to copy
- files, consult your DOS manual.
-
- After copying the above files, create the configuration files on your A:
- drive. If your mouse driver has an extension of *.SYS, create a
- CONFIG.SYS file by typing:
- COPY CON A:CONFIG.SYS<enter> (It is normal that the prompt no
- longer appears when you type <enter>)
- now type:
- DEVICE=A:\MOUSE.SYS<enter>
- (change this line depending on the name of your file)
- then to close the first file:
- <ctrl>-Z<enter> (hold down the <ctrl> key and type "z", then
- press the <enter> key)
-
- The boot disk must contain an AUTOEXEC.BAT file, which is created
- by typing:
- COPY CON A:AUTOEXEC.BAT<enter>
- PROMPT $P$G<enter>
- PATH C:\DOS<enter>
- if you need to load a VESA driver, enter it here:
- VESA.COM<enter> (alter this line depending on the name of your
- VESA driver)
- if your mouse driver is a *.COM or an *.EXE file, enter it here:
- MOUSE.COM<enter> (alter this line depending on the name of your
- mouse driver)
- C:<enter>
- <ctrl>-Z<enter> (hold down the <ctrl> key and type "z", then
- press the <enter> key)
-
- If the hard drive is configured with auto-compression software, such as
- Stacker or DoubleSpace, refer to that package's manual for instructions
- on loading the driver.
-
- To boot from this floppy disk, leave it in drive A: and restart the
- computer. Change to the directory that holds the game, then type in the
- command appropriate to run the program (then have fun).
-
- 5. HOW DO I SET UP MY SOUND CARD?
- Setting sound card parameters:
- To use a sound card with an Impressions program, it is sometimes
- necessary to set a number of parameters using the setup utility located in
- the game directory.
-
- The significant values are the I/O Address, the Interrupt Request
- Channel (IRQ) and the Direct Memory Access (DMA) values of the
- relevant sound card. Boot from your hard drive (ie. without a special
- boot disk) and type "SET<enter>" and look for a line that begins with
- "BLASTER=" followed by a sequence of letter/number combinations
- including: Annn, In, Dn (where n represents a numerical digit); Annn is
- the address, In is the IRQ and Dn is the DMA value.
-
- The setup program allows for specification of the type of sound card as
- well as the Address, IRQ and DMA values of the installed card; If any
- of these are incorrectly set, sound will not work with the program.
-
- If no BLASTER variable is found from SET, consult either the sound
- card manual or the technician who installed the device to obtain the
- Address, IRQ and DMA values.
-
- Sound card emulation:
- If you are using a card that is not listed as an option in the setup
- program, it probably emulates something else. It is usually a good idea
- to use the oldest version of whatever card your system is emulating (ie.
- choose SoundBlaster over SoundBlaster pro), as the older cards are
- usually better documented so that emulation of those works better.
-
- 6. MEMORY MANAGERS
- Don't use them because they may cause conflicts with the protected
- mode runtime program. Memory managers include programs such as
- HIMEM.SYS, EMM386.EXE, QEMM, 386Max, etc.
-
- Enjoy the demo!
-
- IMPRESSIONS SOFTWARE
-