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-
- Hello fortunate, honoured person. Just a few points about
- what extra things you'll find in the finalised version of
- UNIVERSE:
-
- * Auto-routing of the main character, Boris:
- This feature is not actually in yet on this demo version.
- But what it will mean on the finished game is that Boris will
- automatically find his own way around obstacles and a follow
- a path to any position on the ground where you, the honoured
- player, have clicked on. This means that on this cover disk
- version Boris might occasionally have a bit of trouble getting
- around. All you have to do is click on the ground to guide
- Bozza's feet around any corners etc.
-
- * Also not yet in this demo version, Boris will be making his own
- remarks during the game. For example when he arrives, wondering
- how he got there, he'll tell you exactly what he thinks, in no
- uncertain terms. This will of course further enhance the effect
- of you, the honoured player, feeling that you are actually inside
- a real parallel UNIVERSE! - honest.
-
-
- p.s.
- A few credits, for those of you out there who might not be quite
- sure how our names are ACTUALLY spelt:
- Programmer: Gary Antcliffe (not Hanclough)
- Backgrounds and game design: Rolf Mohr (not Ralph Moor or even Muir!)
- Graphics: Stuart Atkinson
- Graphics and co-design: Gary (Jim) Bottomley-Mason
-
- p.p.s.
- Soz about the ego-trip, but some of those spelling mistakes can be
- really annoying.
-
- Happy New Year
- from CORE DESIGN and the UNIVERSE team.
-
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-