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- on rollo1 var, var1
- repeat with dummy = 1 to var1
- puppetSprite(31, 0)
- puppetSprite(32, 1)
- puppetSprite(33, 1)
- puppetSprite(34, 1)
- if rollOver(31 + dummy) then
- set the castNum of sprite (31 + dummy) to var + 4 + dummy
- if the mouseDown then
- set the castNum of sprite (31 + dummy) to var + 8 + dummy
- puppetSound("Sound 52")
- updateStage()
- if dummy = 3 then
- quit()
- end if
- if dummy = 2 then
- quit()
- end if
- if dummy = 1 then
- go(marker(1))
- end if
- if dummy = 0 then
- go(marker(-3))
- end if
- repeat while the mouseDown
- end repeat
- end if
- end if
- if rollOver(31 + dummy) = 0 then
- set the castNum of sprite (31 + dummy) to var + dummy
- end if
- end repeat
- updateStage()
- end
-
- on rollo2 var, var1
- global ende
- repeat with dummy = 0 to var1 - 1
- puppetSprite(31, 1)
- puppetSprite(32, 1)
- puppetSprite(33, 1)
- puppetSprite(34, 1)
- if rollOver(31 + dummy) then
- set the castNum of sprite (31 + dummy) to var + 4 + dummy
- if the mouseDown then
- set the castNum of sprite (31 + dummy) to var + 8 + dummy
- puppetSound("Sound 52")
- updateStage()
- if dummy = 3 then
- quit()
- end if
- if dummy = 2 then
- quit()
- end if
- if dummy = 1 then
- go(marker(1))
- end if
- if dummy = 0 then
- if ende = 0 then
- go(marker(-3))
- end if
- if ende = 1 then
- quit()
- end if
- end if
- repeat while the mouseDown
- end repeat
- end if
- end if
- if rollOver(31 + dummy) = 0 then
- set the castNum of sprite (31 + dummy) to var + dummy
- end if
- end repeat
- updateStage()
- end
-
- on rollo3 var, var1
- repeat with dummy = 0 to var1 - 1
- puppetSprite(31, 1)
- puppetSprite(32, 0)
- puppetSprite(33, 1)
- puppetSprite(34, 1)
- if rollOver(31 + dummy) then
- set the castNum of sprite (31 + dummy) to var + 4 + dummy
- if dummy = 1 then
- exit
- end if
- if the mouseDown then
- set the castNum of sprite (31 + dummy) to var + 8 + dummy
- puppetSound("Sound 52")
- updateStage()
- if dummy = 3 then
- quit()
- end if
- if dummy = 2 then
- quit()
- end if
- if dummy = 1 then
- go(marker(1))
- end if
- if dummy = 0 then
- go(marker(-3))
- end if
- repeat while the mouseDown
- end repeat
- end if
- end if
- if rollOver(31 + dummy) = 0 then
- set the castNum of sprite (31 + dummy) to var + dummy
- end if
- end repeat
- updateStage()
- end
-