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- GALAXIANS DOC file.
- ====================
-
-
- Version: v1.3
- Author: Kev Gallagher
- Compiled: 16/5/98
- Code: AMOS
-
-
-
- DISCLAIMER
- ==========
-
- I cannot be responsible for any damage to you, your computing
- equipment, your programs or any data as a result of the use
- of this game, either directly, or consequently as a result of
- its use. By playing this game you agree to these terms and
- agree not to hold me liable for any damage arising from the
- use of this program. The use of this game is entirely at
- your own risk.
-
-
-
- DISTRIBUTION
- ============
-
- This game is SHAREWARE. That means that this program may be
- copied and passed around, sold through PD Libraries etc. All
- I ask in return is that you register your copy of Galaxians
- by sending a cheque or a Postal Order for five pounds made
- payable to K. Gallagher and sending it to the address below.
- If you register I will send you another game I have written
- plus some other goodies!
-
-
-
- REGISTER
- ========
-
- Please send a cheque/PO FOR five pounds made payable to
- K. Gallagher and send it to:-
-
- K. Gallagher
- 24 Bramhall Street
- Cleethorpes
- N.E. Lincs
- DN35 7QU
-
-
-
- PREVIOUS VERSIONS
- =================
-
- V1.0 - Written in AMOS 1.3 - 12/6/95 (Many bugs & very slow)
-
- V1.1 - Written in AMOS PRO - 2/10/95 (Most bugs removed)
-
- V1.2 - Written in AMOS 1.3 - 4/3/96 (faster but some bugs)
-
-
-
- THIS VERSION
- ============
-
- V1.3 - Written in AMOS 1.3 - 27/5/98 (Totally re-written)
-
- So whats new in the latest version of this arcade classic?
-
- This game is getting a bit long in the tooth now but I still
- wasn't happy with it. The problem was mainly with the speed.
- The previous versions were playable on a bog standard A1200
- but when it came to an A500 it looked pretty pathetic. This
- version was written and compiled on an A500 so I could
- seriously optimize the code so that it would run at a decent
- frame rate. The result is that it now runs at a very
- impressive speed indeed. Because of the optimisation I've
- also been able to include more galaxians in the game. Other
- improvements include faster collision detection, improved
- joystick detection, better sound FX and a better screen
- display.
-
-
-
- HOW TO PLAY
- ===========
-
- doh!
-
-
-
- CONTROLS
- ========
-
- Joystick Left to move Left
- Joystick Right to move Right
- Joystick Fire to er, Fire
-
- In game keys are simply Esc to quit back to Workbench/DOS
-
-
-
- TECHY STUFF
- ===========
-
- to all you 68k programmers out there who think AMOS is just
- to slow then get a load of this:-
-
- 47 Blitter Objects, 7 Hardware Sprites, 2 Computed Sprites,
- Dual Playfield Display (4&4) and 10 Interrupts used.
-
-
-
- A500 OWNERS
- ===========
-
- Sorry to all you A500 owners who only have 512k CHIP RAM.
- This game requires 250k CHIP RAM just for the sound samples
- alone. If you have a 512k upgrade though, all will be fine
- as long you run the game from DOS or use a memory clear
- utility to claim back fragmented CHIP RAM. You should also
- turn all external devices off as well, floppies & CD's etc.
-
- Tested on A500 (1 Meg)
- A500+
- A600
- A1200
- A1200 + 030
- A1200 + 040
- A1200 + 060
-
- 060 owners must de-grade their cpu to worst option using
- something like Oxyron Patcher otherwise the screen display
- gets corrupted. I don't know why this happens.
-
-
-
- FUTURE UPDATES
- ==============
-
- In all honesty I think its time to bury it. I've spent too
- long on this game as it is and it won't get any faster. The
- only thing I might consider is a deluxe version for faster
- Amigas with better graphics etc.
-
-
-
- FINAL NOTE
- ==========
-
- I hope you enjoy this game as much as I do. You can forget
- your Tekkens, Quakes and Ridge Racers, this game has that all
- important ingredient that those games lack... Playability.
-
- Enjoy,
-
- Kev.
-
-