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-
- Printer24 - A Quick Tour
- ------------------------
-
- 1. Introduction
- ---------------
-
- Printer 24 is a sophisticated program to print 24-bit pictures.
- By using powerful dithering mechanisms, it supports WYSIWYG on
- all Amigas running OS 2.0 and above. All Workbench printer drivers are
- supported, eliminating the need for special printer software (such as
- TurboPrint). Apart from the standard Amiga graphics formats (IFF ILBM and IFF
- DEPP ILBM) the program can load several picture formats from the PC
- (GIF, PCX, BMP, TIFF, etc.) if version 3.0 or above of the Amiga operating
- system is used. These formats are supported via the appropriate datatypes.
- To overcome the limited quality of the normal Amiga printer driver system,
- Printer 24 provides a versatile colour correction system, resulting in perfect
- colour output on all supported printer models.
-
- 1.1 Hardware Requirements
- -------------------------
-
- Printer 24 will run on any Amiga equipped with 2 megabytes of RAM and Amiga OS
- 2.04 or higher. Although a hard disk is not required to run the program, it is
- strongly recommended for speed reasons. To use the PC graphics formats, OS 3.0 or
- higher is required.
-
- 1.2. Installing on a Hard Disk
- ------------------------------
-
- Insert the program disk in a disk drive. After the 'Printer 24'- disk icon
- has appeared, open its main window by double clicking on it with the left mouse
- button. Now open the desired directory on your hard disk, and drag the
- 'Printer 24'-drawer into the hard disk window. This will cause
- the program to be copied onto the hard disk. Now start the tool
- 'Install Datatypes' by double-clicking on its icon to copy the
- DataTypes for the PC-graphics formats onto the hard drive.
-
-
-
- 2. How to use Printer 24
- ------------------------
-
- 2.1. General Instructions for Use
- ---------------------------------
-
- After starting the program by double-clicking on its icon, the main
- window appears. Printer 24 is an object-oriented program and currently
- supports two types of objects:
-
- Every object is surrounded by a box frame and can therefore be freely
- positioned on the page. The 8 handles allow for easy changing of
- the box size. Before creating an object, it is required to generate an
- empty box by choosing the menu option "Objects/New Object". Please
- note: Vector objects alternatively may also be placed on the page
- directly.
-
- The white space within the window marks the printable area, the
- dithered space shows the non-printable border.
-
- There are 2 tools which allow for easy positioning of elements:
-
- 1) The Grid: This is an evenly spaced grid which can be toggled
- on/off by chosing the "Project/Output Window/Grid" menu option.
-
- 2) Subsidiary lines: These can be freely positioned on the page. A
- new line can be created by placing the mouse pointer over the window
- border area and pressing the left mouse button. Holding the mouse
- button down, the line can be positionied on the page. It is possible
- to create both horizontal and vertical lines, as required.
-
-
- 3. The Input Menus
- ------------------
-
- 3.1. The 'Project' Menu
- -----------------------
-
- New
- Deletes all objects on the current page.
-
- Load as ...
- Loads a saved page. The ASL file requester is used for all load
- and save operations.
-
- Save
- Saves the current page to disk using the file name displayed in the
- title bar.
-
- Save as ...
- Opens a file requester to save the current page under a different name.
-
- Preferences/Display
- Opens a requester to select the desired Screen Mode (see: 'The Screen
- Mode requester'). This makes it possible to use any third-party
- graphics adapter supporting Amiga-compatible screen modes.
-
- "-"/Printer
- Opens a requester to select a variety of print parameters. See
- 'The Print Requester' for more information.
-
- "-"/Screen
- This requester enables the user to select from a variety of
- dithering patterns for screen output. See 'The Screen Display
- Requester' for more information.
-
- "-"/Output Window
- This requester contains several functions related to PSP's main
- window.
-
- "-"/Help Files
- The 'DOCS' drawer contains the two on-line help files: One in
- AmigaGuide-format (displayable with either 'AmigaGuide' or
- 'MultiView'), and the other one in plain ASCII-format, which can
- be loaded into any program supporting this format (e.g. 'More' or
- 'WatchIt'.
- This option allows you to select the help system of your choice.
- Simply enter the name of the tool to be used into the gadget, and
- insert the variable \F at the position you want the file name to
- be appended.
-
- The 'File Type' gadget lets you toggle between the AmigaGuide- and
- the ReadMe-file.
-
- "-"/Toolbar
- The toolbar contains the most frequently used functions and may be
- toggled On/Off with the 'Project/Output Window/Toolbar' option. Note,
- however, that it requires a vertical resolution of at least 400 pixels
- for a correct display, as supported by screen modes like DoublePAL,
- DoubleNTSC, MultiScan Productivity or similar modes supported by
- third-party graphics cards.
-
- The other 5 menu options contain the names of the 5 most current
- page. Select one of these to load the respective file without opening
- a file requester first.
-
- Output Window
- This requester contains some options related to the appearance of
- the main window.
-
- "-"/Ruler
- Toggles the ruler on/off.
-
- "-"/Mouse Coord.
- Toggles the display of the mouse coordinates on/off.
-
- "-"/Mouse Click
- If this option is active, objects may be 'stamped down' by clicking
- the left mouse button instead of dragging them with the button
- pressed.
-
- "-"/Grid
- Toggles the grid display On/Off.
-
- "-"/Save BMP
- With the default settings active, only the file names of the
- pictures on the current page are saved (i.e. not the page itself),
- saving valuable disk space. On the other hand, PSP must be able to
- access all pictures when the page is loaded, which may cause
- problems if the graphics are located on different volumes (such as
- floppy disks). To avoid these problems, you may activate this
- option to save the bitmaps within the page file.
-
- "-"/Show Memory
- Toggles the memory display in the title bar On/Off.
-
- "-"/Save Settings
- All settings related to the output window are saved to a
- preferences file which is automatically loaded at startup time.
-
-
- Leave out Bitmaps
- Because certain types of pictures (especially those with millions of
- colours) may require more RAM than available in your system, PSP
- allows you to temporarily store them on the hard disk, loading them
- automatically when it comes to printing. This function has three
- different options:
-
- a) Always leave out bitmaps
- b) Never leave out bitmaps
- c) Leave out bitmaps by size.
- This option allows you to enter a certain limit. Bitmaps with a
- size exceeding this limit will automatically left out.
-
- Page Size %
- Determines the maginification for the display.
-
- Full Page
- Magnification is set to a value which allows exactly one full
- page to be displayed.
-
- Normal
- Switches to a magnification of 100 %.
-
- Format
- Opens the 'Enter Label Size'-requester, where you can define the
- size of the labels used (see also: The 'Enter Label Size'-Requester).
-
- Print
- See: The 'Print'-Requester.
-
- Quit
- Shuts down Printer 24.
-
-
- 3.2 The 'Object'-Menu
- ---------------------
-
- This menu contains all functions which are related to either single
- objects or object groups.
-
- Create (Single/Multiple)
- Use this function to create one or more 'empty' objects.
-
- After selecting this menu option, the mouse pointer turns into a
- crosshair. To create an object box, move the cursor to the position
- where you want the rectangle to start. Then click and hold down the
- left mouse button and drag the crosshair away from the starting point.
- Release the mouse button when your rectangle is the size and shape you
- require. You may now place either a picture or a text in the box. If
- you selected the 'multiple'-option, you can now draw as many boxes
- as you require, until you press the right mouse button.
-
- Bring to front
- The current object is placed in front of all other objects. Please
- note that the 'current object' is always the one currently
- activated with the mouse. All of the following functions are always
- related to this object.
-
- Send to Back
- Places the object behind all other objects.
-
- Rotate
- Rotates the object 90° clockwise.
-
- Flip Horizontal
- Chose this option to flip the object in the horizontal direction.
-
- Flip Vertical
- Chose this option to flip the object in the vertical direction.
-
- Center Horizontal
- Chose this option to center the object along the horizontal axis.
-
- Center Vertical
- Centers the object along the vertical axis.
-
- Delete
- Removes the object from the page. The user may select one of two
- available options: 'Delete Contents' will only remove the box'
- contents, whereas 'Delete All' also deletes the box frame.
-
- Sort
- In some cases smaller objects may be 'blocked' by larger ones,
- making it impossible for the user to activate them with the mouse.
- This function will sort all objects by size from back (larger
- objects) to front (small objects).
-
- Insert Picture
- Opens a file requester, where the user can select a picture to load
- into the currently active box frame. If it already contains a
- picture, it will be replaced by the new one.
-
- Define Section
- After selecting this function, the mouse pointer turns into a crosshair. To define the desired
- section, first mark its upper left corner by pressing the left mouse
- button. Then, hold down the left mouse button and drag the crosshair
- away from the starting point. Release the button when your rectangle
- surrounds the desired shape.
-
- Text Attributes
- Opens a requester with a variety of functions related to the input
- and design of text. Simply enter the required text string into the
- text gadget at the top of the window, and select the desired options.
- For more information, see 'The 'Insert Text'-Requester'.
-
- Text Palette
- This function can only be activated in connection with
- ColorTextFonts. It opens a window which contains a number of gadgets
- to modify the colour palette of the current ColorFont.
-
-
- 2.4 The Catalog Menu
- --------------------
-
- This menu contains a number of functions which allow the user to
- work on various objects at the same time.
-
- Scan Directory
- Will search the selected directory for picture files. Please also
- refer to the section with information about the 'Chose a file'
- requester.
-
- Import Picture
- Opens an ASL file requester which allows you to select a picture. By
- holding the SHIFT-key pressed, several pictures can be selected
- without closing the requester. It has to be ensured, however, that
- enough empty objects have already been created on the page for the
- pictures to import.
-
- Distribute Object
- The currently selected empty object can be distributed according to
- a certain pattern previously defined. Please refer to the section on
- the 'Distribution Matrix Requester'.
-
- Delete Mode
- Switches the program to Delete Mode. Depending on the option
- selected (either 'Delete Contents' or 'Delete All'), either the
- contents of the selected objects or the objects themselves are
- deleted. You may leave this mode at any time by pressing the right
- mouse button.
-
- Default Font
- This function is only related to text objects. The font selected
- here is used for all newly created text objects.
-
- Get from PicKat
- This is a special interface to the 'PicKat' program. Several
- pictures which have been selected and copied in PicKat, can be pasted
- directly onto the current page, provided there is a sufficient number
- of emtpy objects. Note: The use of this function is limited to
- pictures, meaning that it will not work with other object types. A
- corresponding PicKat-file in the RAM-Disk is also required to make this
- function work correctly.
-
-
-
- 4. The Input Windows
- --------------------
-
- 4.1. General Information
- ------------------------
-
- Printer 24 has a number of functions which will automatically
- open a requester, i.e. a window to enter some information. These
- requesters contain many of the gadgets which are well-known from
- other Amiga software packages, like scroll gadgets, buttons, text
- gadgets, etc.
-
- The size of the input windows is automatically determined depending
- on the selected screen size. How to change the window size manually,
- is explained in a separate chapter.
-
-
- 4.2. Select Screen Mode
- -----------------------
-
- Purpose: Screen Mode selection
- Menu: "Project/Preferences/Display".
-
- Use this requester to select the screen mode you want to use for
- your work with Printer 24. The available modes strongly depend on
- your hardware. 'The DoubleScan'-Modes are especially recommended, but
- unfortunately these require the AA-graphics chip set currently only
- available in Amiga 1200s and 4000s. Please note that these modes also
- require a special 'MultiSync'-type monitor.
-
- Third-party graphics cards which support Amiga-compatible screen
- structures (such as the Picasso or the CyberVision 64) are also
- supported.
-
- Since Printer 24 uses special dithering techniques to display
- pictures, a screen mode supporting at least 16 colours is required to
- run the program. Although a 256-colour display will generate the best
- results, 128 colours will normally be preferred as the best compromise
- between display quality and speed.
-
- Note that the Amiga's 'HAM' mode might be superiour to a 16 colour
- display in many cases. Furthermore, it may also be much quicker than
- the normal 128 colour screen, because it only requires 6 bit (=64
- colours). Unfortunately, this speed increase leads to a loss of
- display clarity, as only every third pixel can be assigned the correct
- colour in HAM mode.
-
- The 'Y-Aspect' function opens a test window which helps you to
- maintain the correct aspect on-screen, avoiding the distorted display of circles, etc.
-
-
- 4.3. Output Preferences
- -----------------------
-
- Purpose: Selection of printer preferences
- Menu: "Project/Preferences/Printer"
-
- This requester allows you to select a number of values which
- influence the printout of your labels (NOT the picture on your
- monitor). First of all, you have to select a pre-programmed dithering
- pattern.
-
- Dithering: An Explanation
-
- Since most of the colour printers available today only have three
- built-in base colours (cyan, magenta and yellow) plus black, the other
- colours inbetween have to be generated by distributing the dots of ink in
- 'patterns' of different densities. This trick is also called
- 'dithering'. It creates the impression of mixed colours by combining
- dots made up of base colours in certain patterns. Since the human eye
- cannot separate the dots if the density value exceeds about 180 dots
- per inch (dpi), we get the impression of 'mixed' colours. The number
- of colours, on principal, is almost unlimited, i.e. it is possible to
- produce more than 16.8 million colours at a colour depth of 24 bit.
- There are several methods to create those colours; the simplest is the
- so-called 'matrix'-method, which creates the desired colour through an
- ordered dithering pattern. It is possible to use several patterns,
- which, depending on the print resolution, generate certain printout
- structures. Printer 24 supports the following patterns:
-
- a) Bayer4 and Bayer16. These two high-contrast matrixes generate a
- very fine pattern, making them a good choice for low-resolution printouts
- with up to 180 dots per inch (dpi) and for on-screen display. They
- require great printing precision usually only to be achieved with laser
- printers. This type of printing is not suitable for dot-matrix or ink
- jet printers.
-
- b) For higher resolutions the so-called 'Halftone'-method, which is
- based on a special pattern, is recommended. This will produce best
- results on dot-matrix- and ink jet printers, Use 'Halbton6' for
- resolutions up to 180 dpi and 'Halbton8' for higher resolutions.
-
- c) Another dithering mechanism supported by Printer 24 is named
- after its inventors, Floyd and Steinberg. It works with error
- distribution and spreads the inevitable colour variations over 4
- surrounding dots, leading to a substantial improvement in the display
- (especially of colour spreads).
-
- The 'Test' gadget allows you to preview the results of your selection
- directly on screen. You can enter the name of the picture to view in
- the accompanying text gadget.
-
- The Gamma Function
-
- The Gamma slider allows you to adjust the brightness of the display so
- that it matches that on the printout. Normally, there is no
- relationship between the monitor- and the printout brightness values,
- being represented as a straight line in this requester (GF=1). As the
- monitor usually cannot display the brightness values in a linear way
- (meaning that colours look much brighter than on paper), you can use
- this slider to correct the on-screen appearance. Note: The higher the
- Gamma factor (GF), the brighter your printout will appear. This,
- however, will not result in a loss of contrast, as both the very dark and
- the very light colours are not as strongly modified as the
- intermediate ones. Disabling the +/- switch will reverse this effect,
- resulting in a darker printout. As a rule of thumb, remember the
- following: Higher resolutions require higher Gamma factors.
-
- The 'Brightness' slider works exactly like the one on your TV-set.
- Since this function will modify both the lightest and the darkest
- colours, the contrast will be reduced.
-
- Colour Correction
-
- The Colour Correction sliders allow you to compensate for impurities which
- are very often produced by ink jet or dot-matrix printers. The 'Blue
- Correction' slider determines the amount of magenta in shades of blue;
- printers produce blue as a mixture of magenta and cyan.
- Unfortunately, on dot-matrix printers, the cyan-section of the ribbon
- is very often mixed with magenta, resulting in a rather violet-ish shade in
- the printout. As you drag the slider to the left, the magenta portion
- is more and more reduced. 100% reduction means that no magenta is
- printed at all.
-
- The 'Yello - Red' slider is responsible for the correction of
- orange-coloured shades. Since some printers tend to print too much yellow or red, we
- have implemented this function as a means to correct this.
-
- The third slider is used to control the colour saturation. The higher
- the percent value here, the more colour is used for printing. A higher
- value is especially recommended when using dot-matrix printers with an
- older ribbon or if you have an ink jet printer which produces rather
- 'flat' looking colours with the normal saturation values. You should
- then increase the saturation values in steps of 10 until you receive
- a satisfying printout.
-
- Gamma correction is required when your printout does not output the
- three base colours correctly. The following rule applies:
-
- Too much red -> 'Yellow' slider to the left
- Too much blue -> 'Magenta' slider to the left
- Too much green -> 'Cyan' slider to the left
-
- ...and vice versa. If one of the base colours is not printed
- distinctly enough, move the corresponding slider to the right.
-
- The 'Load As...' and 'Save As...' gadgets let you load and save
- different preferences files to achieve best results on a variety of
- printers and in many different situations (colour, b/w, greyscale,
- etc.).
-
- 4.4. Screen Output Preferences
- ------------------------------
-
- Purpose: Selection of Screen Preferences
- Menu: "Project/Preferences/Screen".
-
- This requester contains some preferences related to the screen
- display. You can chose among several dithering patterns.
-
- The following section contains the pros and cons of the available
- options.
-
- Fixed Colours
- Pros : low processing power requirements
- Cons : high memory requirements, slow screen update.
- Purpose: Uses a fixed palette to convert pictures for screen display.
-
- HAM
- Pros : low processing power requirements, fast screen update, low
- memory requirements.
- Cons : pictures lack clarity, HAM-screen required.
- Purpose: Requires Amiga with AA-chipset, because older chipsets do
- not support HAM in all resolutions.
-
- Matrix 2Bit
- Pros : low processing power requirements, fast screen update, low
- memory requirements.
- Cons : black/white only.
-
-
- Matrix 4Bit
- Pros : low processing power requirements, fast screen update, low
- memory requirements.
- Cons : low quality colour display
- Purpose: This is mode of choice for Amigas which can only open
- screens with up to 16 colours (A500, A2000, A3000).
-
- Matrix 6 Bit
- Pros : higher quality colour display.
- Cons : higher memory requirements, slower screen updates
- Purpose: This mode is the best compromise between display quality
- and speed. 128-colour screen required.
-
- Matrix 8 Bit
- Pros : best colour display.
- Cons : high memory requirements, slow screen update.
- Purpose: Use this mode for the best colour display. Requires a
- screen with 256 colours and an Amiga with at least an
- 68030-processor.
-
- Floyd 2 Bit
- Pros : see Matrix 2Bit
- Cons: see Matrix 4Bit
- Purpose: By using error distribution, the FS-dithering usually
- produces a better colour display compared to the corresponding
- 'Matrix' method.
-
- Floyd 4 Bit
- Pros : see Matrix 4 Bit
- Cons: see Matrix 4 Bit
-
-
- Floyd 6 Bit
- Pros : see Matrix 6 Bit
- Cons: see Matrix 6 Bit
-
-
- Floyd 8 Bit
- Pros : see Matrix 8 Bit
- Cons: see Matrix 8 Bit
-
-
- Grey Scale n
- Pros : fast screen update, low memory requirements.
- Cons : no colour display.
- Purpose: In this mode all colours are converted into grey scales.
-
- For on-screen display, only the two 'Bayer'-matrixes are suitable
- for matrix dithering.
-
- The section in the lower part of the window contains three buttons to
- determine the buffer type for the bitmap graphics:
-
- No Buffer
- The bitmaps are recalculated every time the screen is updated.
- Although this requires additional time, precious CHIP-Ram is saved.
-
- Buffer HD
- Bitmaps are temporarily stored on your hard disk and can be loaded
- on demand, resulting in faster screen updates.
-
- Buffer RAM
- Bitmaps are temporarily stored in memory, allowing for fast access.
- This is the choice for users with lots of memory, but no hard disk.
-
- Click on 'Test' to check the result of your selections, or click on
- the gadget to the left to open a file requester where you can select
- a picture of your choice.
-
- 4.5. Output Window Preferences
- ------------------------------
-
- Purpose: Selection of preferences for the output window.
- Menu: "Project/Preferences/Output Window".
-
- Use the preferences in this window to modify the appearance of the
- main (output) window.
-
- Colours:
- Background - The colour of the printable area (the workspace).
- Border - The border outside the printable area. You may
- select an individual pattern and colours of your
- choice for this area.
-
- You can also select separate colours for the ruler, the grid
- and the subsidiary lines. Apart from that, a line pattern and
- a dimension for the grid can be specified.
-
- For an explanation of the flags in this window, please refer
- to the description of the 'Project/Output Window' menu.
-
- In the 'Window'-section you can select the position of the main
- window after startup:
-
-
- Full Size: The window is opened with its maximum size.
- Centered: The window is opened in the middle of the screen.
- Coordinates: The window is opened according to the coordinates
- specified.
-
- On quitting the program, position and size of the main window are
- saved. The next time the program is started, all settings will
- automatically be reloaded.
-
- Note the two slider gadgets in the lower part of the window: These
- allow you to adjust the size of the handles (sizing gadgets) which
- are required to modify the size of frames for texts and pictures.
- All values here are entered in pixels.
-
-
-
- 4.6. Output Page Size
- ---------------------
-
- Purpose: Select a size for the output page
- Menu: "Project/Output Page Size".
-
- This requester allows you to freely chose the size of the output
- page. You can either select one of the predefined DIN-formats, or
- define a size of your choice, completely independend from your
- printer's capabilities. If a page is larger than your printer
- supports, it is printed as several tiles which can be assembled to a
- large poster after printout. Note: Most printers cannot print a full
- DIN A4 page and therefore leave some unprintable borders of about 5-8
- mm in size. The 'Printing Border' slider lets you enter the required
- values. To print in 'Landscape' format, simply click on the 'Swap'
- gadget to swap the 'Width' and 'Height' values.
-
-
- 4.7. Select Print Parameters
- ----------------------------
-
- Purpose: Selection of print parameters.
- Menu: "Project/Print".
-
- This requester is automatically opened as soon as the user activates the
- printing function. One of the most important elements is the selection
- window for the print density values which are loaded from a special
- printer-specific data file with the name 'DensTab' in the
- 'win'-directory. If a 'can't read printer density' message appears on
- selecting the print function, please make sure to include your printer
- driver in the 'DensTab' file. To do this, simply double-click on the
- file 'win/DensTab' with the mouse, to load it into the editor c:ed,
- where you can edit it appropriately. To achieve a perfect printout
- with printer tools like e.g. TurboPrint, please follow these steps:
-
- 1) Select the 'Generic' printer driver in the Workbench Printer
- Preferences.
- 2) In the 'DensTab'-file, enter the print density values your
- printer tool supports for your printer under 'Generic'.
- 3) Adjust your printer tool so that it will use the Workbench
- Preferences.
-
- The 'Tractor Width' gadget allows you to define the maximum print
- width of your printer which is usually either 210 mm (DIN A4) or 297
- mm (DIN A3).
-
- With the radio buttons on the left of the 'Tractor Width' function you
- may chose between using the current Workbench printer driver or
- copying the data directly to the port (currently only supported for
- Epson-compatible 24pin dot-matrix printers), which may in some cases
- result in a faster output.
-
- 4.8. Enter or Modify Text
- -------------------------
-
- Purpose: Edit text object
- Menu: "Object/Text Attributes".
-
- This is the requester where you edit your text objects. You may
- enter up to 100 characters in the text gadget in the upper part of the
- window.
-
- Under the text gadget the colour sliders (RGB and HSV model) occupy
- the main part of the window. Depending on the selection in the 'Set
- Colour'-section, either the text colour or the background colour can be
- modified.
-
- Clicking on 'Font' will bring up the ASL font requester where you can
- select a font for your text. Please note: Apart from the normal Amiga
- fonts, Printer 24 also supports 'ColorFonts' which can be
- obtained from various 'Public Domain' collections. Especially
- recommended is the 'Kara Collection' by Kara Blohm/Cloanto, which
- contain a number of remarkable ColorFonts and AnimFonts. Agfa's
- 'Compugraphic' font format ist also supported. The width of the
- 'Space'-character can be defined with the SPC-slider. Different font
- styles are available which can be selected by clicking on the
- appropriate radio buttons. Note that, apart from the usual styles
- underlined, bold, italic), a special 'outline mode' is also available.
- Alle styles may be used in combination to create a variety of
- different appearances.
-
- 4.9 ColorFont Palette
- ----------------------
-
- Purpose: Selection of a suitable ColorFont Palette
- Menu: "Extras/Select Object Colour".
-
- Beginning with Version 2.0 of the Amiga's operating system,
- so-called 'ColorFonts' are also supported. ColorFonts are
- multi-coloured fonts, which can be obtained from various Public Domain
- or commercial sources. Especially recommended is the 'The Kara
- Collection' by Kara Blohm/Cloanto Italia, containing lots of
- ColorFonts and AnimFonts of the highest quality possible.
-
- This requester allows the user to freely select a colour palette for
- the current text object. Please note, however, that the adjustments
- made here have no effect on other text objects.
-
-
- 4.10. Distribute Object
- -----------------------
-
- Purpose: Distributes empty objects on the page.
- Menu: "Catalog/Distribute Object".
-
- Distribute Object
- The currently selected empty object can be distributed depending on
- a certain pattern previously defined. This is especially useful to
- create a quick overview. Simply click on the corresponding fields in
- the distribution matrix to start the distribution process according to
- your preferences.
-
-
- 4.11. Scan Directory for Files
- ------------------------------
-
- Purpose: Scans a directory for picture files
- Menu: "Catalog/Scan Directory".
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- After selecting the 'Catalog/Scan Directory' menu option, this
- requester automatically opens, displaying the pictures found in the
- currently opened directory. By clicking onto a picture file with the
- mouse, it is automatically copied into the list of pictures to place
- on the current page. You may delete an entry at any time by
- double-clicking on it with the mouse. Please make sure, however, that
- the current page contains enough empty objects to store the pictures
- added to the list. If this is not the case, an error message will be
- displayed in the title bar.
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