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PrintStudioPro - A Quick Tour ----------------------------- 1. Introduction --------------- Print Studio Pro allows you to create and print a wide variety of labels. It contains several sophisticated functions to place and edit text and graphic objects. The program supports a colour depth up to 24 bit, i.e. more than 16.8 million colours. Since Print Studio Pro uses powerful dithering mechanisms, it supports WYSIWYG on all Amigas running OS 2.0 and above. All Workbench printer drivers are supported, eliminating the need for special printer software (such as e.g.TurboPrint). Apart from the standard Amiga graphics formats (IFF ILBM and IFF DEPP ILBM) the program can load several PC-type picture formats (requires version 3.0 or newer of the Amiga operating system). These formats are supported via the appropriate datatypes. To overcome the limited quality of the normal Amiga printer driver system, Print Studio Pro provides a versatile colour correction system, resulting in perfect colour output on all supported printer models. 1.1 Hardware Requirements ------------------------- Print Studio will run on any Amiga equipped with 2 megabytes of RAM and Amiga OS 2.04 or higher. Although a hard disk is not required to run the program, it is strongly recommended for speed reasons. To use the PC graphics formats, OS 3.0 or higher is required. 1.2. Installing on a Hard Disk ------------------------------ Insert the program disk in a disk drive. After the 'Print Studio Pro'- disk icon has appeared, open its main window by double clicking on it with the left mouse button. Now open the desired directory on your hard disk, and drag the 'Print Studio Pro'-drawer into the hard disk window. This will cause the program to be copied onto the hard disk. Now start the tool 'Install Datatypes' by double-clicking on its icon to copy the DataTypes for the PC-graphics formats onto the hard drive. 2. Using the Program -------------------- 2.1. General Instructions for Use --------------------------------- After the program has started, the working window of Print Studio Pro appears. The following object types are supported: 1) Bitmap graphics 2) Simple text objects 3) Variable text objects 4) Different types of vector objects (circles, rectangles, etc.) 5) Structured drawings in IFF-DR2D format. Every object is surrounded by a box frame and can therefore be freely positioned on the page. The 8 handles allow for easy changing of the box size. Before creating an object, it is required to generate an empty box by choosing the menu option 'Objects/Create New'. Please note that vector objects may also be placed on the page directly (i.e. without a box frame). The white space within the window marks the printable area, the dithered space around it defines the non-printable border. There are 2 tools which allow for easy positioning of elements: 1) The Grid: This is an evenly spaced grid which can be toggled on/off by chosing the "Project/Output Window/Grid" menu option. 2) Subsidiary lines: These can be freely positioned on the page. A new line can be created by placing the mouse pointer over the window border area and pressing the left mouse button. Holding the mouse button depressed, the line can be positionied on the page. It is possible to create both horizontal and vertical lines, as required. 3. The Input Menus ------------------ 3.1. The 'Project' Menu ----------------------- New Deletes all objects on the current page. Load as ... Loads a saved page. The ASL file requester is used for all load and save operations. Save Saves the current page to disk using the file name displayed in the title bar. Save as ... Opens a file requester to save the current page under a different name. Preferences/Display Opens a requester to select the desired Screen Mode (see: 'The Screen Mode requester'). This makes it possible to use any third-party graphics adapter supporting Amiga-compatible screen modes. "-"/Printer Opens a requester to select a variety of print parameters. See 'The Print Requester' for more information. "-"/Screen This requester enables the user to select from a variety of dithering patterns for screen output. See 'The Screen Display Requester' for more information. "-"/Output Window This requester contains several functions related to PSP's main window. "-"/Text Editor Here you may select an (ASCII-) editor of your choice, e.g. 'Ed' or 'CED'. Please note that most editors open their window on the Workbench screen. By activating the 'WBench to front'-option, PSP will automatically send its own display to the background to allow for easy access to the editor. If required, certain parameters may be added to the editor startup. For the file name parameter, simply include an '\f' at the appropriate position. "-"/Font Directory This requester allows you to select the path where the system software will look for the Amiga-fonts. "-"/Help Files The 'DOCS' drawer contains the two on-line help files: One in AmigaGuide-format (displayable with either 'AmigaGuide' or 'MultiView'), and the other one in plain ASCII-format, which can be loaded into any program supporting this format (e.g. 'More' or 'WatchIt'. This option allows you to select the help system of your choice. Simply enter the name of the tool to be used into the gadget, and insert the variable \F at the position you want the file name to be appended. The 'File Type' gadget lets you toggle between the AmigaGuide- and the ReadMe-file. Output Window This requester contains some options related to the appearance of the main window. "-"/Ruler Toggles the ruler on/off. "-"/Mouse Coord. Toggles the display of the mouse coordinates on/off. "-"/Mouse Click If this option is active, objects may be 'stamped down' by clicking the left mouse button instead of dragging them with the button pressed. "-"/Grid Toggles the grid display On/Off. "-"/Save BMP With the default settings active, only the file names of the pictures on the current page are saved (i.e. not the page itself), saving valuable disk space. On the other hand, PSP must be able to access all pictures when the page is loaded, which may cause problems if the graphics are located on different volumes (such as floppy disks). To avoid these problems, you may activate this option to save the bitmaps within the page file. "-"/Show Memory Toggles the memory display in the title bar On/Off. "-"/Save Settings All settings related to the output window are saved to a preferences file which is automatically loaded at startup time. Leave out Bitmaps Because certain types of pictures (especially those with millions of colours) may require more RAM than available in your system, PSP allows you to temporarily store them on the hard disk, loading them automatically when it comes to printing. This function has three different options: a) Always leave out bitmaps b) Never leave out bitmaps c) Leave out bitmaps by size. This option allows you to enter a certain limit. Bitmaps with a size exceeding this limit will automatically left out. Page Size % Determines the maginification for the display. Full Page Magnification is set to a value which allows exactly one full page to be displayed. Normal Switches to a magnification of 100 %. Format Opens the 'Enter Label Size'-requester, where you can define the size of the labels used (see also: The 'Enter Label Size'-Requester). Print See: The 'Print'-Requester. Quit Shuts down PrintStudio Pro. 3.2 The 'Object'-Menu --------------------- This menu contains all functions which are related to either single objects or object groups. Create (Single/Multiple) Use this function to create one or more 'empty' objects. After selecting this menu option, the mouse pointer turns into a crosshair. To create an object box, move the cursor to the position where you want the rectangle to start. Then click and hold down the left mouse button and drag the crosshair away from the starting point. Release the mouse button when your rectangle is the size and shape you require. You may now place either a picture or a text in the box. If you selected the 'multiple'-option, you can now draw as many boxes as you require, until you press the right mouse button. Bring to front The current object is placed in front of all other objects. Please note that the 'current object' is always the one currently activated with the mouse. All of the following functions are always related to this object. Send to Back Places the object behind all other objects. Rotate Rotates the object 90° clockwise. Flip Horizontal Chose this option to flip the object in the horizontal direction. Flip Vertical Chose this option to flip the object in the vertical direction. Center Horizontal Chose this option to center the object along the horizontal axis. Center Vertical Centers the object along the vertical axis. Delete Removes the object from the page. The user may select one of two available options: 'Delete Contents' will only remove the box' contents, whereas 'Delete All' also deletes the box frame. Sort In some cases smaller objects may be 'blocked' by larger ones, making it impossible for the user to activate them with the mouse. This function will sort all objects by size from back (larger objects) to front (small objects). Insert Picture Opens a file requester, where the user can select a picture to load into the currently active box frame. If it already contains a picture, it will be replaced by the new one. Define Section After selecting this function, the mouse pointer turns into a crosshair. To define the desired section, first mark its upper left corner by pressing the left mouse button. Then, hold down the left mouse button and drag the crosshair away from the starting point. Release the button when your rectangle surrounds the desired shape. Text Attributes Opens a requester with a variety of functions related to the input and design of text. Simply enter the required text string into the text gadget at the top of the window, and select the desired options. For more information, see 'The 'Insert Text'-Requester'. Text Attributes/Font Chose this option to open an ASL file requester to select a font for your text object. As PSP offers the ability to scale text objects, you should always chose the largest size available for the desired font. When using Compugraphic Fonts, a size of 100-150 pixel should produce good printout results in most cases. When selected from the 'Objects' menu, the 'Fonts' functions will open the following three sub-menus: a) Current Text : The function is only assigned to the currently active text object. b) All Related Text : The function is only assigned to all text objects using the same font as the current one. c) All Texts : The function is assigned to all text objects. Optimise Font Since the Amiga saves all texts in PrintStudioPro as bitmap graphics, they might need some scaling to exactly print as displayed on your computer monitor. As this scaling more often than not produces relatively poor results (especially if magnification of bitmaps is required), you can use this function to highly optimise the output of your text boxes. As with fonts (see above), this function has three different options to determine which text boxes are to be optimised. Grade of Optimisation Determines, for how many dots per inch (dpi) the contents of the text boxes are going to be optimised. The higher this value, the better (and smaller) the printout is going to be. Please note, however, that a value of 180 dpi should produce satisfying results in most cases, and that you should always use multiples of the current print resolution, e.g. 90,180,360 for 24-pin dot matrix printers and Epson ink jet printers, or 75, 150, 300 dpi for HP and other ink jet printers and laser printers. Edit Text Opens an editor of your choice to edit all texts currently displayed on the screen. The default editor is 'c:ed'. You may now use all functions of the editor to work on your texts. Fill Empty Objects Loads a default text into all objects which are currently empty. Variable Text PrintStudioPro distinguishes between two different kinds of text: - Normal Text - This is the text you enter into the text boxes on the screen. This is not required to change during printout. - Variable Text - When printing, PSP will fetch variable text from an ASCII-file, making it possible to print lables with different information in one pass. For more information, please see the section on the 'Enter Variable Text' requester. 3.3 The 'Extras'-Menu --------------------- Graphical Elements To create some simple graphical objects on your label, select one of the sub menu options available. Shape Attributes See Input Window 'Shape Attributes'. Edit Polygon To edit a polygon created either with the 'Freehand' or 'Polygon'-function, select this menu option to open the polygon editor with the current structured drawing. The available editing modes are displayed in the editor's title bar and can be activated by pressing F1 to F6. In 'Normal' mode you can simply drag around the polygon points with the mouse until the object has the desired shape. Special Editing Modes F1 = Delete-Mode. Clicking on a point will delete it. F2 = Rotate-Mode. Moving the mouse horizontally rotates the polygon. F3 = Add-Mode. Clicking on a point will add a new one just behind it. F4 = Toggles grid on/off. F5 = Enlarges polygon size. F6 = Reduces polygon size. Click on the close gadget or press ESC to quit the editor and go back to your main page. Object Colour Opens a requester in which the user can change the colour of an object. If a group of objects is currently selected, the colours of alle objects in the group are modified. Get Fonts (fast) This requester contains a list of fonts already present in memory, which can therefore be loaded 'on the fly'. Note: In this mode the colour selection is not available. Copy Copies the current object to a clipboard. Paste Pastes an object from the clipboard onto the page. Cut Deletes the current object and stores a copy of it in the clipboard. Clone Creates an identical copy of the current object. Save Object Opens a requester to save the current object to disk. Load Object Loads an object which has been saved to disk. Group This function lets you group several objects so that they will act as one. Just select the objects you want to group by dragging one box around all of them. You will then be able to move or resize all objects, or to modify certain characteristics (font, colour, etc.). Delete Mode Switches the program to Delete Mode. Depending on the option selected (either 'Delete Contents' or 'Delete All'), either the contents of the selected objects or the objects themselves are deleted. You may leave this mode at any time by pressing the right mouse button. 4. The Input Windows -------------------- 4.1. General Information ------------------------ PrintStudioPro has a number of functions which will automatically open a requester, i.e. a window to enter some information. These requesters contain many of the gadgets which are well-known from other Amiga software packages, like scroll gadgets, buttons, text gadgets, etc. The size of the input windows is automatically determined depending on the selected screen size. How to change the window size manually, is explained in a separate chapter. 4.2. Select Screen Mode ----------------------- Purpose: Screen Mode selection Menu: "Project/Preferences/Display". Use this requester to select the screen mode you want to use for your work with PrintStudioPro. The available modes strongly depend on your hardware. 'The DoubleScan'-Modes are especially recommended, but unfortunately these require the AA-graphics chip set currently only available in Amiga 1200s and 4000s. Please note that these modes also require a special 'MultiSync'-type monitor. Third-party graphics cards which support Amiga-compatible screen structures (such as the Picasso or the CyberVision 64) are also supported. Since PrintStudioPro uses special dithering techniques to display pictures, a screen mode supporting at least 16 colours is required to run the program. Although a 256-colour display will generate the best results, 128 colours will normally be preferred as the best compromise between display quality and speed. Note that the Amiga's 'HAM' mode might be superiour to a 16 colour display in many cases. Furthermore, it may also be much quicker than the normal 128 colour screen, because it only requires 6 bit (=64 colours). Unfortunately, this speed increase leads to a loss of display clarity, as only every third pixel can be assigned the correct colour in HAM mode. The 'Y-Aspect' function opens a test window which helps you to maintain the correct aspect on-screen, avoiding the distorted display of circles, etc. 4.3. Output Preferences ------------------------------- Purpose: Selection of printer preferences Menu: "Project/Preferences/Printer" This requester allows you to select a number of values which influence the printout of your labels (NOT the picture on your monitor). First of all, you have to select a pre-programmed dithering pattern. Dithering: An Explanation Since most of the colour printers available today only have three built-in base colours (cyan, magenta and yellow) plus black, the other colours inbetween have to be generated by distributing the dots of ink in 'patterns' of different densities. This trick is also called 'dithering'. It creates the impression of mixed colours by combining dots made up of base colours in certain patterns. Since the human eye cannot separate the dots if the density value exceeds about 180 dots per inch (dpi), we get the impression of 'mixed' colours. The number of colours, on principal, is almost unlimited, i.e. it is possible to produce more than 16.8 million colours at a colour depth of 24 bit. There are several methods to create those colours; the simplest is the so-called 'matrix'-method, which creates the desired colour through an ordered dithering pattern. It is possible to use several patterns, which, depending on the print resolution, generate certain printout structures. PrintStudioPro supports the following patterns: a) Bayer4 and Bayer16. These two high-contrast matrixes generate a very fine pattern, making them a good choice for low-resolution printouts with up to 180 dots per inch (dpi) and for on-screen display. They require great printing precision usually only to be achieved with laser printers. This type of printing is not suitable for dot-matrix or ink jet printers. b) For higher resolutions the so-called 'Halftone'-method, which is based on a special pattern, is recommended. This will produce best results on dot-matrix- and ink jet printers, Use 'Halbton6' for resolutions up to 180 dpi and 'Halbton8' for higher resolutions. c) Another dithering mechanism supported by PrintStudioPro is named after its inventors, Floyd and Steinberg. It works with error distribution and spreads the inevitable colour variations over 4 surrounding dots, leading to a substantial improvement in the display (especially of colour spreads). The 'Test' gadget allows you to preview the results of your selection directly on screen. You can enter the name of the picture to view in the accompanying text gadget. The Gamma Function The Gamma slider allows you to adjust the brightness of the display so that it matches that on the printout. Normally, there is no relationship between the monitor- and the printout brightness values, being represented as a straight line in this requester (GF=1). As the monitor usually cannot display the brightness values in a linear way (meaning that colours look much brighter than on paper), you can use this slider to correct the on-screen appearance. Note: The higher the Gamma factor (GF), the brighter your printout will appear. This, however, will not result in a loss of contrast, as both the very dark and the very light colours are not as strongly modified as the intermediate ones. Disabling the +/- switch will reverse this effect, resulting in a darker printout. As a rule of thumb, remember the following: Higher resolutions require higher Gamma factors. The 'Brightness' slider works exactly like the one on your TV-set. Since this function will modify both the lightest and the darkest colours, the contrast will be reduced. Colour Correction The Colour Correction sliders allow you to compensate for impurities which are very often produced by ink jet or dot-matrix printers. The 'Blue Correction' slider determines the amount of magenta in shades of blue; printers produce blue as a mixture of magenta and cyan. Unfortunately, on dot-matrix printers, the cyan-section of the ribbon is very often mixed with magenta, resulting in a rather violet-ish shade in the printout. As you drag the slider to the left, the magenta portion is more and more reduced. 100% reduction means that no magenta is printed at all. The 'Yello - Red' slider is responsible for the correction of orange-coloured shades. Since some printers tend to print too much yellow or red, we have implemented this function as a means to correct this. The third slider is used to control the colour saturation. The higher the percent value here, the more colour is used for printing. A higher value is especially recommended when using dot-matrix printers with an older ribbon or if you have an ink jet printer which produces rather 'flat' looking colours with the normal saturation values. You should then increase the saturation values in steps of 10 until you receive a satisfying printout. Gamma correction is required when your printout does not output the three base colours correctly. The following rule applies: Too much red -> 'Yellow' slider to the left Too much blue -> 'Magenta' slider to the left Too much green -> 'Cyan' slider to the left ...and vice versa. If one of the base colours is not printed distinctly enough, move the corresponding slider to the right. The 'Load As...' and 'Save As...' gadgets let you load and save different preferences files to achieve best results on a variety of printers and in many different situations (colour, b/w, greyscale, etc.). 4.4. Screen Output Preferences ------------------------------ Purpose: Selection of Screen Preferences Menu: "Project/Preferences/Screen". This requester contains some preferences related to the screen display. You can chose among several dithering patterns. The following section contains the pros and cons of the available options. Fixed Colours Pros : low processing power requirements Cons : high memory requirements, slow screen update. Purpose: Uses a fixed palette to convert pictures for screen display. HAM Pros : low processing power requirements, fast screen update, low memory requirements. Cons : pictures lack clarity, HAM-screen required. Purpose: Requires Amiga with AA-chipset, because older chipsets do not support HAM in all resolutions. Matrix 2Bit Pros : low processing power requirements, fast screen update, low memory requirements. Cons : black/white only. Matrix 4Bit Pros : low processing power requirements, fast screen update, low memory requirements. Cons : low quality colour display Purpose: This is mode of choice for Amigas which can only open screens with up to 16 colours (A500, A2000, A3000). Matrix 6 Bit Pros : higher quality colour display. Cons : higher memory requirements, slower screen updates Purpose: This mode is the best compromise between display quality and speed. 128-colour screen required. Matrix 8 Bit Pros : best colour display. Cons : high memory requirements, slow screen update. Purpose: Use this mode for the best colour display. Requires a screen with 256 colours and an Amiga with at least an 68030-processor. Floyd 2 Bit Pros : see Matrix 2Bit Cons: see Matrix 4Bit Purpose: By using error distribution, the FS-dithering usually produces a better colour display compared to the corresponding 'Matrix' method. Floyd 4 Bit Pros : see Matrix 4 Bit Cons: see Matrix 4 Bit Floyd 6 Bit Pros : see Matrix 6 Bit Cons: see Matrix 6 Bit Floyd 8 Bit Pros : see Matrix 8 Bit Cons: see Matrix 8 Bit Grey Scale n Pros : fast screen update, low memory requirements. Cons : no colour display. Purpose: In this mode all colours are converted into grey scales. For on-screen display, only the two 'Bayer'-matrixes are suitable for matrix dithering. The section in the lower part of the window contains three buttons to determine the buffer type for the bitmap graphics: No Buffer The bitmaps are recalculated every time the screen is updated. Although this requires additional time, precious CHIP-Ram is saved. Buffer HD Bitmaps are temporarily stored on your hard disk and can be loaded on demand, resulting in faster screen updates. Buffer RAM Bitmaps are temporarily stored in memory, allowing for fast access. This is the choice for users with lots of memory, but no hard disk. Click on 'Test' to check the result of your selections, or click on the gadget to the left to open a file requester where you can select a picture of your choice. 4.5. Output Window Preferences ------------------------------ Purpose: Selection of preferences for the output window. Menu: "Project/Preferences/Output Window". Use the preferences in this window to modify the appearance of the main (output) window. Colours: Background - The colour of the printable area (the workspace). Border - The border outside the printable area. You may select an individual pattern and colours of your choice for this area. You can also select separate colours for the ruler, the grid and the subsidiary lines. Apart from that, a line pattern and a dimension for the grid can be specified. For an explanation of the flags in this window, please refer to the description of the 'Project/Output Window' menu. In the 'Window'-section you can select the position of the main window after startup: Full Size: The window is opened with its maximum size. Centered: The window is opened in the middle of the screen. Coordinates: The window is opened according to the coordinates specified. On quitting the program, position and size of the main window are saved. The next time the program is started, all settings will automatically be reloaded. Note the two slider gadgets in the lower part of the window: These allow you to adjust the size of the handles (sizing gadgets) which are required to modify the size of frames for texts and pictures. All values here are entered in pixels. 4.6. Enter or Modify Text ------------------------- Purpose: Edit text object Menu: "Object/Text Attributes". This is the requester where you edit your text objects. You may enter up to 100 characters in the text gadget in the upper part of the window. Under the text gadget the colour sliders (RGB and HSV model) occupy the main part of the window. Depending on the selection in the 'Set Colour'-section, either the text colour or the background colour can be modified. Clicking on 'Font' will bring up the ASL font requester where you can select a font for your text. Please note: Apart from the normal Amiga fonts, PrintStudioPro also supports 'ColorFonts' which can be obtained from various 'Public Domain' collections. Especially recommended is the 'Kara Collection' by Kara Blohm/Cloanto, which contain a number of remarkable ColorFonts and AnimFonts. Agfa's 'Compugraphic' font format ist also supported. The width of the 'Space'-character can be defined with the SPC-slider. Different font styles are available which can be selected by clicking on the appropriate radio buttons. Note that, apart from the usual styles underlined, bold, italic), a special 'outline mode' is also available. Alle styles may be used in combination to create a variety of different appearances. 4.7. Label Format ----------------- Purpose: Select or define a label format. Menu: "Project/Format". Use this requester to define the label formats you require. After assigning a name to the new label, its size values must be entered into the appropriate text gadgets. Width : The width of the label in mm. Height : The height of the label. If several labels are to be printed one beneath the other, this is the distance between the beginning of the first and the beginning of the second label. It is very important to enter the correct value here, as otherwise the printer output may not be correctly positioned on the label. Border : This value is required if you want to print sheets of labels. Since most of the printers available today cannot print a whole page in DIN A4 size format (leaving some unprintable areas), you must tell PrintStudioPro about the unprintable borders at the upper and lower end of the page. Most printers require values from 5-7 mm. Border : The left print border. Left Columns : The number of labels in one row on the sheet. Rows : The number of labels in one column on the sheet. The 'Paper Size' option allows you to use either single sheets or continuous paper. Use the two sliders 'Width between' and 'Height between' to select the space between two labels (in mm). After seleting the required values, you must enter a name for the currently defined format in the text gadget in the lower part of the requester. The format can then be saved to disk unter this name and reloaded as required. All formats currently defined are shown in the 'Label' list on the left. Clicking on any name in this list will automatically cause the corresponding values to be loaded. 4.8. Select Print Parameters ---------------------------- Purpose: Selection of the print parameters. Menu: "Project/Print". This requester is automatically opened as soon as the user activates the printing function. One of the most important elements is the selection window for the print density values, which are loaded from a special printer-specific data file with the name 'DensTab' in the 'win'-directory. If a 'can't read printer density' message appears after the print function has been activated, please make sure to include your printer driver in the 'DensTab' file. To do this, simply double-click on the file 'win/DensTab' with the mouse to load it into the editor c:ed, where you can edit it appropriately. To achieve a perfect printout with printer tools like e.g. TurboPrint, please follow these steps: 1) Select the 'Generic' printer driver in the Workbench Printer Preferences. 2) In the 'DensTab'-file, enter the print density values your printer tool supports for your printer under 'Generic'. 3) Instruct your printer tool to use the Workbench Printer Preferences. Adjust Borders This option is especially important for printing sheets of labels. By clicking on the appropriate radio button, the user may select how the first and last line of a label is printed. Since most of the available printers cannot print a full page in A4 format (see above), this may be an important factor. a) Compress : The size of both the first and the last label on the sheet is adjusted depending on the border value entered in the page format window. All objects on the label are compressed by a certain factor based on this value. b) Cut : The area of the label reaching into the unprintable border is simply cut off. By clicking on 'Label Matrix', a new requester is opened where you can select which labels are to be printed. The 'Copies'-gadget determines the number of labels to be printed. Click on 'Smoothing' to activate the smoothing function of the printer driver. The effect is the same is if you clicked on the appropriate gadget in the 'PrinterGFX' window of the Workbench Preferences. Note: For speed reasons this function should not be activated when using optimised text. 4.9 Entering Text containing Variables -------------------------------------- Purpose: Enter variable Text. Menu: "Objects/Variable Text/EditCreate". This requester allows you to enter or edit text containing certain variables. This object type is especially suitable for printing a number of labels with different contents in one go, as it allows different texts to be loaded automatically depending on the current label number. The current text is loaded from one out of up to three text files A, B or C, which can easily be created and/or edited with any ASCII editor or word processor supporting this format. You can enter the text and the required variables into the text gadget. The following variables are supported: a) \I:nr Outputs the current label number, starting with 'nr'. b) \ZA:nr Loads line number 'nr' from file A and inserts it at the current text position. Instead of 'A', either 'B' or 'C' may also be used, causing the text to be copied from one of the other text files. c) \NA:nr,vo This is the most powerful function of the three, being able to multiply the line number of the current file with the serial number, instead of simply reading the line number. 'nr' indicates the line number within the data set, 'vo' indicates the begin of a new set of data. Example: You may want to print a series of address labels with various names and addresses in one path. To do this, you must first create a text file (using a text editor) containing the required data: Sir-Tech 410 Maple Ave 11590 Westbury, New York Titus Software 20432 Corisco Street 91311 Chatsworth AWorld Expo 465 Columbus Ave 10595 Valhalla, New York Save this file to the 'Texts' directory using any valid name. Now use PrintStudioPro to create a label containing 5 empty objects, and modify these using the 'Objects/Variale Text/EditCreate' function. Enter the following texts: Label No.: \I:1 Name: \NA:1,6 Street: \NA:2,6 ZIP: \NA:3,6 Town: \NA:4,6 Before entering the last text (Town), please select the address file you have just created as file 'A'. After selecting the 'Print' function and entering '3' Copies, three labels with different address data will be printed. Real Text on Screen The on-screen text display matches the printer output. Optimise Font Before printing, the appearance of the text is optimised (see above). You may enter an editor of your choice in the 'Editor' gadget. WBench to Front If the selected editor will only open its screen on the Workbench, it is automatically brought to the front. 4.10 Graphics Attributes ----------------------- Purpose: Modification of graphic elements Menu: "Extras/Graphics Attributes". The functions in this requester allow the user to modify certain values related to the appearance of graphic elements (rectangle, ellipse, etc.). Color Sliders You may chose any of over 16 million colours for your object. Mode Select whether the object should be displayed filled or as an outline. Pen Size Determines the width of the pen in 1/10 mm. Radius Use this slider to select a radius value for rectangles with rounded edges (in pixels). If '0' is selected, the radius will automatically be adjusted depending on the rectangle's size. 4.11 ColorFont Palette ---------------------- Purpose: Selection of a suitable ColorFont Palette Menu: "Extras/Select Object Colour". Beginning with Version 2.0 of the Amiga's operating system, so-called 'ColorFonts' are also supported. ColorFonts are multi-coloured fonts, which can be obtained from various Public Domain or commercial sources. Especially recommended is the 'The Kara Collection' by Kara Blohm/Cloanto Italia, containing lots of ColorFonts and AnimFonts of the highest quality possible. This requester allows the user to freely select a colour palette for the current text object. Please note, however, that the adjustments made here have no effect on other text objects.