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- /*******************************************************************
-
- ModuleEntry.c
-
- It must contain at least all what is here.
-
- I would suggest to you not to write much more than the needed
- calls to your functions here. So you may forget later a little
- bit, that you are writing a library...
-
- *********************************************************************/
-
- // we are doing all other include stuff there
- #include "includes/Project.h"
-
- // I use heavily defines, so this must not so much reworked each time,
- // I change only the Project.h...
-
- ModuleInfo module_info =
- {
- MODULE_VER_NUMBER,
- MODULE_NAME,
- MODULE_CATALOG,
- MODULE_FLAGS,
- MODULE_FUNC_COUNT,
-
- { FUNC0_ID, COMMAND_0, FUNC0_DESCRIPTION, FUNC0_FLAGS, FUNC0_TEMPLATE }
- };
-
- // now you must modify some lines, if your module should have more than
- // one command buildin...
- // For example we make here at all 3 commands. The 3. command itself is a
- // hidden command (is not shown in the commandlist...)
-
- #if MODULE_FUNC_COUNT-1
-
- ModuleFunction module_func[MODULE_FUNC_COUNT-1] =
- {
- { FUNC1_ID, COMMAND_1, FUNC1_DESCRIPTION, FUNC1_FLAGS, FUNC1_TEMPLATE },
- { FUNC2_ID, COMMAND_2, FUNC2_DESCRIPTION, FUNC2_FLAGS, FUNC2_TEMPLATE }
- };
-
- #endif
-
-
- // If you are a really nice programmer, you should provide the version
- // string with some extra \0 's...
-
- static char version[] = "\0$VER: " VERSION_STRING " " __AMIGADATE__ "\0";
-
- /********************************************************************/
- // Now we are ready to enter our program code...
-
- int __asm __saveds L_Module_Entry( register __a0 char *args,
- register __a1 struct Screen *screen,
- register __a2 IPCData *ipc,
- register __a3 IPCData *main_ipc,
- register __d0 ULONG mod_id,
- register __d1 EXT_FUNC(func_callback) )
- {
- // your function...
-
- return 1;
- }
-
-
-