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-
- L E V E L D E S I G N E R
-
-
- Designing new blocks
- --------------------
-
- You can design new blocks for the editor by using a sprite editor to edit the
- "!AtomLevel.Sprites.Default" file. The blocks must be numbered from 20
- onwards (the limit is 120). These blocks are converted and saved with the
- levels by the level designer. Ensure that the sprites don't have a palette
- for faster redraws in the editor.
-
-
- Designing levels
- ----------------
-
- Blocks to place in the play field are selected from a scrollable window,
- placed using the left mouse button and removed using the right button. The
- pit atom Comma Separated Value list defines the atoms which fall into the
- pit. Once all of these have fallen, the atoms fall 'randomly'. The atoms
- are entered by the number of free electrons.
-
- ie 1 - 1 free electron (blue atom)
- 2 - 2 free electrons (red atom)
- 3 - 3 free electrons (green atom)
- 4 - 4 free electrons (yellow atom)
- J - 0 free electrons (joker atom)
-
- An example list would be: '3,2,1,4,4,2,2,1,J,J,J'. Note that 'J' or 'j' is
- accepted as is the ommission of commas.
-
-
- Level objectives
- ----------------
-
- There are six level objectives, which are defined as follows:
-
- 1 - "COMPLETE THE GIVEN PATTERN"
-
- Place patterned blocks to create an enclosure in which the molecule is
- to be created. Define the list of atoms which fit the enclosure in the
- pit list - if the player unsuccessfully fits these atoms in the enclosure
- it is likely that the random atoms which follow will be impossible to
- fit. Set the number of molecules to be created to 1 and the number of
- atoms required to the number of atoms to be fitted in the enclosure.
- Fixed atoms may be placed.
-
- 2 - "MAKE THE GIVEN ATOMS DISAPPEAR"
-
- Place fixed atoms in the play field. Don't place patterned blocks.
- Set the number of atoms required to 1 (the number of molecules is ignored
- as the 'Left' indicator in the status field indicates the number of atoms
- left to remove rather than the number of molecules to create).
-
- 3 - "CREATE ONE MOLECULE"
-
- Set the number of molecules to be created to 1 and the number of atoms
- required to 1. Don't place any fixed atoms or patterned blocks.
-
- 4 - "CREATE ONE MOLECULE WITH AT LEAST y ATOMS"
-
- Set the number of molecules to be created to 1 and the number of atoms
- required to y. Don't place any fixed atoms or patterned blocks.
-
- 5 - "CREATE x MOLECULES"
-
- Set the number of molecules to be created to x and the number of atoms
- required to 1. Don't place any fixed atoms or patterned blocks.
-
- 6 - "CREATE x MOLECULES WITH AT LEAST y ATOMS"
-
- Set the number of molecules to be created to x and the number of atoms
- required to y. Don't place any fixed atoms or patterned blocks.
-
- You may vary the level definitions as you choose, so long as they are
- playable - the conditions listed above will still define the objective to be
- achieved.
-
-
- Additional options
- ------------------
-
- Further options allow the materialization of random patterned blocks in the
- play field, defining the pit delay time between atoms falling in the pit,
- the password for levels and the number of atoms which must be removed in
- order to have the option of playing the extra round.
-