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- *** Z-MAX README FILE FOR VERSION 1996.7.27.SHW ***
-
- Note: Z-Max is shareware. It is not free. If you decide
- to keep it for more than 21 days, please register by sending
- a check or money order for (US) $9.95 payable to "William
- Hood" to:
- William Hood
- 126 Wadsworth Avenue
- Avon, NY 14414
- (USA)
-
- Please mark the outside of the envelope "RE: Z-MAX" and be
- sure to include your name and address. Z-Max is being
- distributed by Quality Desktop Publishing dba W. Edmund
- Hood Writing Services. William Hood and W. Edmund Hood
- Writing services are NOT responsible for lost or misdirected
- mail. All files, images, and C++ source code associated
- with "Z-Max" (C) 1996 William-Arthur Hood.
- _______________________________________________________________
-
- EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT Z-MAX BUT WERE
- AFRAID TO ASK:
-
- What is Z-Max?
-
- Z-Max is a belated Father's-Day present for my dad.
- The old copy of his favorite game "Galaxians" ran like
- the mouth of a politician with too much caffeine on Dad's
- 486, and he was searching everywhere for a decent Windows
- version without any luck. Since he had just shelled out
- enough to get me a new mother-board, I decided to put my
- computer-scientist skills to work and repay him.
- Z-Max should satisfy anyone who is looking for a
- decent "Galaxian" style game, a decent windows game, or
- both!
-
-
- How do I play?
-
- Z-Max does not use the mouse at all. After starting
- the program, you may set the options by pressing [Enter], view
- the controls by pressing [F1], or play the game by pressing
- the [SPACE] bar. Move your ship left and right with the
- arrow keys. Press [ESC] to end the game and exit the program.
-
-
- How do I shoot?
-
- I was generous. Gone is the dinky little "ping-thing"
- that you are used to having as a weapon. Z-Max has a total
- of ten (yes ten) fire buttons. You have four weapons, three
- of which can shoot diagonally! [1][2] and [3] are the "normal"
- shots. [1] and [3] shoot diagonally, [2] shoots straight up.
- [Q][W] and [E] shoot a Fireball into the air. Fireballs are
- affected by gravity and will not reach the top two rows of the
- squadron above. [A][S] and [D] shoot Wisps. Wisps are
- electrical in nature and have no impact. When a Wisp hits an
- enemy, the enemy is blown to smithereens and the wisp keeps
- right on going. The [UP ARROW] key launches a Comet-Missile.
- While these can't go diagonal, they explode into five Fireballs
- on impact! Some will even impact TWICE before being destroyed.
- Wanna see a neat effect? Drum your fingers on [Q][W]
- and [E] really fast just after the game starts.
-
-
- Help. The aliens are kicking my butt!
-
- Press the [SPACE BAR]. Your ship will be surrounded by
- a shield for ten cycles of the game. The number of remaining
- shield charges is in the top-right corner. You get a free
- shield charge with every new level, and a free life at 1,000
- 10,000 100,000 and 1,000,000 points.
-
-
- It runs a bit too fast on my new Pentium.
-
- From the title screen, press [ENTER]. This will bring
- up the options screen. Turn the refresh delay setting up. The
- higher the number, the slower the game plays.
-
-
- It says it won't let me play past level two unless I pay
- ten bucks.
-
- I may have been generous with the weapons, but I'm not
- that generous. After all, I'm a starving college student. Send
- a check for $9.95 to William Hood, 126 Wadsworth Avenue, Avon,
- New York 14414. Be sure to include your address.
-
-
- How do I uninstall?
-
- Z-Max makes NO CHANGES WHATSOEVER to your Windows and
- system directories. It doesn't even use an .INI file (but it
- does save the options in its working directory). Remove all
- the Z-Max files, and it's directory. Then just remove the
- icon from Program Manager (or whatever you use) and it's gone.
-
-
- Where did you get the backgrounds?
-
- I took the pictures myself, scanned them in and messed
- with the colors. They pictures are Canandaigua Lake frozen,
- rural Wyoming off I-80, and Taipei, Taiwan.
-
-
- Can I see the source code?
-
- Maybe. Are you an employer? I'm not going to distribute
- the source code publicly, but I can tell you how I did certain
- effects. The animation is double-buffered. I used LoadBitmap()
- to refresh the picture, drew the sprites (which are all icons)
- onto the device context it created, then sent the whole picture
- to the screen with BitBlt(). All the moving objects were stored
- in a template-linked list, modified to only add new objects onto
- the beginning. The code is written such that it plays the game
- "in its mind" entirely separate from the rendering process. The
- language used was Borland Turbo C++ on the "compact" memory model.
- The compiler was set to optimize for speed and to word-align all
- data.
-
-
- Whoa? What the ____ are you talking about?
-
- If you think my computerese is too much for you, better
- take a computer-science course. Be glad I didn't throw any
- Mandarin at you. :) (Dui-ah. Wo shuo Zhongwen.)
-
-
- Where did you learn all this?
-
- Maybe I'm still bitter that I didn't get my major there,
- but I couldn't have done it without CSE-143 at the University
- of Washington. Professor Zahorjan: Thanks!
-
- --William-Arthur Hood
- http://www.albany.edu/~wh0968 (Accurate until 12/96)
- wh0968@csc.albany.edu
-