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- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─ S H A R E W A R E ─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
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- ├─┼─ PROGRAMMING: ┼─┼─┼─┼─┼─┼ HUGO HABETS ┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- ├─┼─ GRAPHICS: ─┼─┼─┼─┼─┼─┼─┼ MATHIJS DE JONGE & HUGO HABETS ─┼─┼─┼─┼─┼─┼─┼─┤
- ├─┼─ BACKGROUND MAPS: ┼─┼─┼─┼ HUGO HABETS & TUUKKA PAAVOLA ─┼─┼─┼─┼─┼─┼─┼─┼─┤
- ├─┼─ PUBLISHED BY: ─┼─┼─┼─┼─┼ EUROWEBCOM ─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
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-
- If you think a Rhinoceros is slow..
- .. think again ..
- .. and play Rapid Rhino ..
-
- More Information:
- http://www.euroweb.com/rhino
- or
- rhino@euroweb.com
-
- System required: 386 or higher
- VGA
- MS-DOS 3 or higher
-
- System recommended: 486DX2/66 or higher
- Fast VGA (VLB or PCI with VRAM etc.)
- Gravis Ultrasound or SoundBlaster
- Joystick
- Harddisk
-
- Should work with: * MS-DOS (recommended)
- * Windows 3.11
- * Windows '95
- * Menu shells like Norton Commander
- * A 100% Compatible SoundBlaster/Ultrasound card
- * Any digital/analogue joystick
-
-
-
- Disclaimer:
- Neither Mind Probe nor EurowebCom can be held responsible in any way
- for damage to data, hardware, eyesight, kids, sleep etc.
- This game was not designed to cause any of those things, but to
- avoid any problems we must say usage of this game is at your own risk.
-
-
-
- DOCUMENTATION
-
- #1 Introduction
-
- #2 Shareware Notes
-
- #3 The Title Screen
-
- #4 Getting Sound
-
- #5 During the game...
-
- #6 Troubleshooting, Problems and Answers
-
-
- ┌──┐
- │#1│ Introduction
- └──┘
-
- Rapid Rhino is a cute platform game, fun for any age.
- The goal is to let our little blue hero reach the waterfall
- at the end of each level, to let him drink.
- Walk, Run, Jump, Shoot .. Rapid Rhino will do anything
- to reach the waterfalls, he just has to drink the water.
- There are five levels and a cool story to play with.
-
- This game is meant to provide fun at low cost. This means no $100, no
- 200Mb of harddisk space, no 7 CD-ROMs, no 8Mb required and no
- operating system needed which came out in 1995..
-
- The game supports SoundBlaster because most people have one, and
- Gravis Ultrasound because of it's superiour capabilities.
- If you have an Ultrasound, you'll get more sounds in stereo,
- and the game uses less memory.
-
- We hope you'll enjoy this game!!!
-
- ┌──┐
- │#2│ Shareware Notes
- └──┘
-
-
- This version of Rapid Rhino is shareware. The idea is to let you
- testplay a small part of the game, so you can see if you like it,
- if it works with your system etc.
-
- You may spread this version of Rapid Rhino under these two
- conditions: 1) No modifications may be made.
- 2) All 3 files (RAPIDS.EXE, RAPIDS.DOC, RAPIDS.DAT)
- must be included.
-
- Level 1 from the original game has been used to create this small
- shareware version. In the full version, level 1 is just to 'warm up'
- for the much harder levels which follow.
- Those levels are much more difficult and take more time to complete..
- So if you can play level 1 easily, it's time to order
- the next levels!
-
- To order Rapid Rhino, you can e-mail to rhino@euroweb.com
- or take a look at the Rapid Rhino webpages at
- http://www.euroweb.com/rhino
-
- See the screenshots, read the texts, read more about the
- developers, look at the children testplayers team..
- All this at the Rapid Rhino webpages!
-
- We also offer a unique service:
- You can get any picture you want as a background
- during the game! This can be a picture of the
- person you're giving Rapid Rhino for his/her birthday,
- a picture of your favourite baseball player
- or maybe a picture of your kid!
- Of course you can still get the original background
- animation when you register with this option.
- See our webpages for more information!
-
-
- ┌──┐
- │#3│ The Title Screen
- └──┘
-
-
- On the title screen, you can choose 3 items:
-
- START GAME
- OPTIONS
- QUIT
-
- To select an option, use the cursors and the space key.
- Select 'START GAME' if you want to play. If you want to change
- something before starting, choose 'OPTIONS'
- The 'QUIT' item will bring you back to your operating system.
-
- In the 'OPTIONS' screen you can set the following items:
-
- SOUND ON / OFF
- CONTROL KEYS / JOYSTICK
- SETUP JOYSTICK
- STORY LANGUAGE ENGLISH / NEDERLANDS
- EXIT OPTIONS
-
- You can select an option here the same way you did at the
- title screen. The options 'SOUND,' 'CONTROL' and 'STORY LANGUAGE'
- will change it's value when selected.
-
- The option 'SETUP JOYSTICK' will start a sequence to
- adjust the game to your joystick. The adjustment will
- be saved to disk so you will only have to do this once.
-
- The option 'EXIT OPTIONS' will bring you back to the
- title screen.
-
- Note: The options are saved only when you exit the game
- in the usual way (so resetting/crashing etc. will
- not save the options).
-
- ┌──┐
- │#4│ Getting Sound
- └──┘
-
- Rapid Rhino supports the Gravis Ultrasound and the SoundBlaster
- for sound.
-
- The GUS:
- Once this card is detected, the game loads all the
- usual (SB) samples and the extra (GUS) samples to
- the cards memory.
- The GUS playback is done by the GUS only (no DMA
- needed), so everything should work fine.
-
- The SoundBlaster:
- When the SoundBlaster is detected, the game asks for
- the IRQ. I assume all SB owners know what this is all
- about, but in case you're not sure, it's usually 7.
- The game uses the SB's capability to preform DMA playback
- of samples (DMA channel 1). This means a lot of things
- can go wrong. If so, you can always fool the problem with
- the /nosound parameter.
-
- The SoundBlaster has only got one sound playback channel.
- The game supports two methods to deal with this problem.
- The standard methode is when a new sound is to be played,
- the 'old' sound simply stops.
- This methode might cause a short slowdown of the game, since
- the SoundBlaster (DSP) and the DMA have to be reprogrammed
- to 'take over' the soundchannel.
- The second methode is to simply ignore the new sound when
- an old sound is still playing. To get this, use the
- '/sbfinishsample' parameter. This methode will not cause
- short slowdowns.
-
- The following parameters can be used to change sound
- output (usage: "RAPID [parameter] <Enter>"):
-
- /nosound | Skips all sound detection
- /nogus | Skips detection of GUS because it
- | might hang on a network card
- /sbfinishsample | See above
-
-
-
- Note: We tested Rapid Rhino under DOS, Windows 3.11 and Windows '95.
- It worked fine under all platforms, but Windows 3.11 created
- 'noise' soundeffects on the SoundBlaster.
-
-
- ┌──┐
- │#5│ During the game...
- └──┘
-
-
- During the game you can control the hero with the
- joystick (when selected in the options menu) or
- with the keyboard. The keys for keyboard control
- are:
- CURSORS to move left/right
- CURSOR UP to jump
- SPACE to shoot
-
- The following keys have the following function:
-
- ESC to quit the game
- PAUSE to pause the game
- F1 to turn background sound on/off (GUS only)
-
-
- ┌──┐
- │#6│ Troubleshooting, Problems and Answers
- └──┘
-
-
- P: .. the game hangs when starting ..
- A: Try to run the game with the /nosound parameter,
- like this: RAPID /nosound <Enter>
- If you have a SoundBlaster, try RAPID /nogus.
- The problem might be caused by a network card.
-
- P: .. the game still hangs when starting ..
- A: Try changing the system settings (BIOS/CONFIG.SYS etc.).
-
- P: .. the joystick doesn't work ..
- A: Check the connection and don't forget to setup the
- joystick in the options menu. Changing the computers
- speed (pressing the 'Turbo' button) will very likely
- change the joystick readings too.
-
- P: .. the background animation doesn't work ..
- A: To animate the background enough memory must be free.
- If this is not the case, only one 'frame' of the
- background will be loaded .. The animation doesn't
- work, but at least the game still does!
-
- P: .. The background sound (wind, jungle) doesn't work ..
- A: Those sounds are GUS only because the GUS has hardware
- mixing and it can store samples in it's own memory
- (leaving the conventional memory for animation etc.).
-
- P: .. the game crashes, bugs, acts weird, the controls don't
- work and the sound doesn't sound as it should ..
- A: Exit Windows and re-run the game from DOS. :-)
- This is not a Windows game, but tests showed it
- can work just fine under windows..
-
- P: .. the game runs extreemly slow..
- .. even the title screen works slowly ..
- A: This is probably because the joystick is selected while
- there is no joystick in the joystick port.
- There are 3 possibilities to solve this problem:
- 1) Connect the joystick..
- 2) Go to the options screen and select keyboard..
- 3) Exit the game and delete RAPID.CFG
-
-
- Hope to see you at http://www.euroweb.com/rhino
-
- ENJOY!
-