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- DRoboWHOids 1.3 changes
- =======================
-
- D*MN! Never ever update the backup _and_ backup of backup at the same
- time, no matter how much hurry you are in. I did it and wiped out the
- 1.2 source code..
-
- 1.3 is the Survival half of 1.2, see below for more details. The only
- (?) difference is that the level bonus is now 100*level points. I also
- used 2 different button routines, one for arrow buttons and a colored
- version for the rest of the buttons.
-
- DRoboWHOids 1.2 changes
- =======================
-
- One of the worst things I know is writing a manual <sigh> ..
-
- Bugs:
- -----
-
- There was one bug in drobos 1.1: when Sonic Screwdriver was used the
- "sonicdriver" button was set to down-position. If mouse button was kept
- pressed down and cursor moved over the "sonicdriver" button, the button
- was drawn in up-position, even thought there was no Sonic Screwdriver
- left to use. Fixed.
-
- Running:
- --------
-
- Pressing SHIFT-direction key makes user to "run" into a direction until
- a wall or scrapheap is hit or a Dalek comes dangerously close. This way
- of moving is safe. Scoring is 10 points per Dalek.
-
- One-to-one:
- -----------
-
- One-to-one feature allows user to stand in current place until a Dalek
- arrives into a neighbouring tile. Scoring is 10 points per Dalek.
-
- The lower part of the button table highlightnings can be read as "Gee,
- lost". Please don't let this discourage you.
-
- Game: classic vs. survival
- --------------------------
-
- There were some requests that didn't IMHO quite fit into the idea of
- drobos, but since they were good, I had to do something..
-
- The old drobos 1.1 is now the Classic game with the enhanced movement
- control, all the new features were put together as the Survival game:
-
- - you can save Sonic Screwdrivers to be used in higher levels
- - no bonus for unused ssd, instead you'll get 100 points per survived level
- - scrapheaps are movable (you can build a haven for yourself)
- - the first teleport is safe (lethal == you "zap" before and afterwards)
- - different score tables for both games (old score file NOT COMPATIBLE)
-
- Technical details:
- ------------------
-
- All score routines are rewritten to handle 2 separate score tables. I
- also rewrote all palette handling routines == if there's any trouble
- it's because of me and has nothing to do with GPPP.
-