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- Version 1.5
-
- A round game for 1-4 players
-
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- - Documentation -
-
-
- (C) 1993, 1997 by Peter Steffen
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- ──────────────────────────────────────────────────────────────────
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427
- USA, FAX 616-788-2765 or send a CompuServe message via CompuServe
- Mail to ASP Ombudsman 70007,3536.
-
- ──────────────────────────────────────────────────────────────────
-
-
- CRIME FIGHTER :
- (C) Copyright 1993, 1997 by Peter Steffen, all rights reserved
-
- CRIME FIGHTER - documentation :
- (C) Copyright 1993, 1997 by Peter Steffen, all rights reserved
-
-
- Contact the author
- ──────────────────
-
- If you have questions regarding to this program or suggestions how
- to make this game better, feel free to contact me under the
- following addresses:
-
- Peter Steffen Tel.: (+49) 05223/761865
- Postfach 1371 Fax : (+49) 05223/761866
- 32270 Kirchlengern Email: PeterSteffen@compuserve.com
- Germany
-
- Homepage: http://ourworld.compuserve.com/homepages/PeterSteffen
-
-
- Warranty Disclaimer
- ───────────────────
-
- PETER STEFFEN MAKES NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED,
- INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY
- AND/OR FITNESS FOR A PARTICULAR PURPOSE.
-
- PETER STEFFEN DOES NOT ASSUME ANY LIABILITY FOR THE USE OF THIS
- SOFTWARE BEYOND THE ORIGINAL PURCHASE PRICE OF THIS SOFTWARE.
-
- IN NO EVENT WILL PETER STEFFEN BE LIABLE TO YOU FOR ANY ADDITIONAL
- DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER
- INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF, OR
- INABILITY TO USE, THIS SOFTWARE AND ITS ACCOMPANYING
- DOCUMENTATION, EVEN IF PETER STEFFEN HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES.
-
- Changes to the files belonging to the software are strictly
- prohibited! Also it is not allowed to disassemble or to patch any
- part of the program or it's files.
-
- You find a HTML-version of this documentation in the directory
- HTML (crime_e.htm). Use any internet browser to read this file.
-
-
- Contents
- ────────
-
- What's it all about?...................................I
- The goal of the game..................................II
- Controls.............................................III
- Start.................................................IV
- Course of the game.....................................V
- Functions of the buildings............................VI
- The fight............................................VII
- Short summery.......................................VIII
- Shareware information.................................IX
- Registering............................................X
- License agreements....................................XI
-
-
- I) What's it all about?
- ───────────────────────
-
- A vision in the distant (near?) future:
- The war rages in the streets, new gang wars daily. No store is
- secure from raids and protection money collectors. Nobody dares to
- go unarmed on the streets. Everyday banks are attacked and mail
- trains are robbed. Even the heaviest weapons are free available.
- From the police no help can be expected, because even the chief
- constable is open to bribery.
- In this maze of crime and corruption four gangsters just now
- released from prison fight for the leadership of the underworld.
- They stop at nothing....
-
- In this game you can put yourself in such a gangster's place and
- try to seize the power in the underworld. But to reach this goal
- you have to commit many crimes.
- Besides up to three additional players try exactly the same.
-
-
- II) The goal of the game
- ────────────────────────
-
- The course of the game mainly consists of running around in a from
- above visible town and of entering different houses there. For
- example, when you enter a bank, you can either raid it, break the
- safe or blackmail the owner of the bank. Or you go to an arms
- dealer, where you can buy new weapons or let your men train. So
- every house has special functions in the game.
- For every crime you commit you get one point. With increasing
- score your status in the underworld also increases. When you
- start, you have only the status "Beginner". But with this status
- you cannot make a great deal in the underworld. For example you
- can't collect protection money with this status, because you still
- aren't taken seriously. Therefore your authority only increases
- with increasing score. The people have more respect for you, but
- also the police get more dangerous. So you must try to scrape
- through with little crimes first before you dare to tackle more
- serious crimes.
- Aim of the game is to reach the highest rank, "Boss of the
- underworld". If you play the game with several players, the player
- wins who reaches this rank first.
-
-
- III) Controls
- ─────────────
-
- The game can be played either with mouse or with keyboard. At the
- beginning of the game you are asked for the desired kind of
- control.
-
- >> Mouse control
-
- The most inputs you must make with buttons. This kind of control
- should be known from Windows or other programs. But anyway: If you
- want to select a button, you have to move the mouse pointer on
- this and press the left mouse button. Then you see that the button
- looks pressed. To execute the button's function you have to
- release the mouse button.
- You can input numbers with the mouse also. In these cases a
- keyboard appears on the screen which keys can be pressed the above
- described way. You confirm your input with the key with the green
- hook.
-
- >> Keyboard control
-
- At the keyboard control you are confronted with buttons too. But
- here you select with the cursor keys. Always the button appears
- pressed which is just selected. Now you move with the cursor keys
- from button to button and select the function with <Enter>.
- You make number inputs with the normal number keys of course.
-
-
- IV) Start
- ─────────
-
- After the start of the game you are asked to enter the maximum
- score. This number describes with which score a player will win
- the game. If you play with several players, 50 is quite good. For
- short games 20 points are also enough of course.
- (Information: In the shareware version the maximum score is
- limited to 25 points. But this should be enough to test the game
- in detail.)
- After that you are ordered to enter the number of players. With
- several people the game is more fun because of the motivation to
- be better than the other players. But of course you can play the
- game alone particularly since you don't have to wait for the
- players.
- Then you have to enter your name and the name of your gang. At the
- beginning you are alone, but you can sign on gangsters in the
- course of the game.
- After that you must determine your characteristics. Random numbers
- from 1 to 99 are shown, which can be stopped by pressing the left
- mouse button (mouse control) or any key (keyboard control). The
- first value is the strength of the person. This value determines
- how fast the energy of a person rebuilds. The energy is important
- for the fight, but later more. The second value is the
- intelligence. This is important for committing crimes. A person
- with a low intelligence isn't very suitable for being a pickpocket
- for example. The person will be caught more often than one with a
- high intelligence. Also persons with low intelligence can't be
- equipped with complicated weapons. The last value is the
- brutality. This value is important for the weapons equipment too.
- To serve for example a machine-gun in an unscrupulous way the
- person should have a high brutality. But you can let all these
- three values train at the arms dealer.
- Hint: If "your" intelligence should be very low at the beginning
- you could try to let it train, because otherwise you won't succeed
- in many crimes.
- At last your starting capital is viewed which has been defined
- randomly.
- After every player has made this inputs, the game begins:
-
-
- V) Course of the game
- ─────────────────────
-
- The players play one after another. At the beginning of each turn
- important messages are shown sometimes, for example that you
- haven't paid your rent or that you still sit in prison.
- If you were so successful in the last month that your prestige has
- considerably risen, you are informed here also.
- Then a big menu appears in which you can select the following
- actions:
-
- >> Overview
-
- Here you can look up all information about you and your gang. For
- example you get your current status and your score, information
- about your car, credits, rents, etc.
- On the next page you get an overview of your men. You see with
- which weapons the men are equipped and which values they have.
- (E = Energy, S = Strength, I = Intelligence, B = Brutality)
- In the beginning you see only your own values of course.
-
- >> Run through town
-
- This is the main part of the game. Every player can select this
- action only one time per round. Then the next player is on turn.
- A from above visible town appears. Your figure is displayed as a
- little white man or a blue car, if you own one already.
- You move this figure with the mouse by pressing the direction
- buttons in the right part of the screen or by using the cursor
- keys on the keyboard.
- In this way you can move through any street and in any building.
- You have only a limited number of steps available, however. On
- normal streets for every step exactly on step is subtracted, on
- the motorway it is only a half step. The motorway however has a
- special lane for every direction, so you have to drive till the
- next exit to chance direction. Also the motorway is only passable
- with a car of course.
- When you enter a house, the number of subtracted steps depends on
- the time you stay in there.
- By moving with feet you have altogether 25 steps available, but it
- can increase up to 46 steps depending on your car. After
- exhaustion of these steps your turn is over and the next player
- gets his chance.
- In the top right corner a city map is displayed from which you can
- gather your exactly position in town. When you click on the below
- button, a selection of the houses in town appears. Here you can
- select which houses shall be especially marked. This is quite
- practically when you want to know the nearest arms dealer for
- example.
- If you select the help button you are given the possibility to
- inform yourself about the actions that can be made in the houses.
- For this again a city map appears in which you have to point on
- the house in that you are interested. At keyboard control you move
- the red frame with the cursor keys on the respective house.
- Information about keyboard control: The buttons are accessible
- with the tabulator key.
-
- >> Police check
-
- So when you go unsuspectingly through the streets, it could happen
- that a police check awaits you. If you are unlucky it could be
- that the cops have a "wanted" poster of you or that counterfeit
- money is found at you.
- In this case you have two possibilities:
-
- - Escape attempt
- You break away and try to slip away on foot. Here a labyrinth of
- walls appears in which you and also four policemen are. These guys
- try to encircle you with clever movements and want to arrest you.
- Here you control your figure with the cursor keys. Mouse users
- also have to use them because a very fast reaction is necessary to
- escape from them. But this is not possible with the mouse.
- Try to stand 20 seconds, then the policemen will give up. At the
- first times you probably won't have a chance here, but instead of
- giving up quickly, better train it at the arms dealer. Then you
- should have more success.
- When the flight succeeds, you can play further in a normal way,
- but if you were caught you have no other chance than meeting the
- policemen in battle.
- You will meet the fight very often in the game. For this please
- read chapter >> Gang war first.
- If you win the battle, the game goes on in a normal way. But
- especially in the beginning you probably won't win very often.
- Then you are brought to court and condemned to prison. The length
- of this imprisonment depends on your status and is for beginners
- usually one or two months long. That means, that you have to miss
- one or two turns.
- When you have a higher status though, you are given the
- possibility of taking a lawyer. He can lower the punishment
- depending on his payment.
-
- - Bribe policemen
- Since all policemen (in this game) are open to bribery, you will
- have the least problems with this method. As bribe the cops demand
- an amount of money that depends on your status. Normally the cops
- will let you go after you have given them the money, but sometimes
- they only take the money and want to arrest you because of the
- bribery. In these cases you have to meet them in battle also.
-
- You will meet these actions very often in the game, because always
- when you are caught by the police, you have the choice between
- escape and bribery.
-
-
- VI) Functions of the buildings
- ──────────────────────────────
-
- But now to the actual function of the buildings.
-
- >> Car dealer
-
- At the beginning it would be useful to buy yourself a car, because
- you are then able to be longer in town.
-
- - Buy a car
- This is the easiest and the most harmless method to come into a
- car. A selection of three different cars appears, which powers and
- prices are displayed beside them.
- Each car dealer has a different supply of cars. So for example one
- only has small cars and another only medium-range cars. Who has
- which supply differs from game to game.
- If you have a car already the dealer takes your old in part
- exchange of course.
-
- - "Organize" a car
- This method involves a higher risk than the above one of course.
- You get a list of cars that stand in the dealer's car park at the
- moment. If you are lucky, you can get hold of powerful cars that
- you are not able to buy legally. So if you want to get a real good
- car you have to steal it.
- Further you should see to it that the man you assign as a thief
- possesses a quite high intelligence, otherwise he won't be very
- successful.
- Hint: If "you" haven't got a high intelligence in the beginning
- you should decide to buy a car first.
-
- - Blackmail car dealer
- Here you can blackmail the dealer. Of course, you need material to
- burden the dealer. Perhaps the bartender in one of the pubs will
- offer you some. If you are lucky the dealer is willing to give you
- money or something other for the material. But now and then it
- could be that the dealer isn't worried about the situation, for
- example when the photos show him with his wife instead of his
- mistress. Tough luck in this cases!
-
- >> Arms dealer
-
- To assert yourself in the underworld you have to arm your men with
- suitable weapons. But you can also let the abilities of your men
- train here.
-
- - Buy a weapon
- You get a selection of weapons of different prices and qualities.
- When buying a weapon, you should pay attention to a sufficient
- reach, a good hit precision and at best also a good effect.
- Certainly the best weapons are the machine-gun and the hand-
- grenades. But not all arms dealers have the full supply of weapons
- so you have to search for good weapons a longer time.
- Consider also that the person who shall get the weapon should have
- a sufficient intelligence and enough brutality for it. For use of
- a machine-gun a certain intelligence must be available namely.
-
- - Let people train
- If you failed buying a weapon because of the person's lack of
- intelligence or brutality, you can let these abilities train in
- the training camp. The same can be made also with the strength of
- the person. Either you let each ability train individually or you
- choose a combination training and do it for all abilities.
- After that you are asked for the quality of the training. Level 1
- means single, 2 double, etc. After the training the abilities of
- the person will be quite better.
- A further training you can do is the flight from the police. You
- train the escape attempt here with four gangsters who has
- disguised themselves as policemen. You should train the flight
- here sometimes, because in case of emergency your abilities here
- decide if you come in prison or not.
- In addition to it you can train the race with a little boy who has
- stolen a suitcase from you. This is important for kidnapping
- children. See more in chapter >> kidnap a child.
- And finally you are given the possibility to train creeping past
- some guards. This is important for several actions in the game.
- Read more about it later.
-
- >> Gangster's Pub
-
- This is the meeting place of many gangsters. You can sign on men
- here, sell stolen goods, get assignments, buy blackmail material
- and sell workers to the bartender.
-
- - Sell/Buy stolen goods
- The stolen goods are car radios from broken cars. You can buy them
- only in the station's pub, because the bartender there has a good
- supplier. Then you can sell this stuff to the bartenders of the
- remaining pubs. Of course, you should try to sell the radios for a
- lower price than that you have bought them for.
- Further you could try to get rid of the electronic devices that
- you have stolen in the department stores or in the residential
- area.
-
- - Sign on gangsters
- If you reached the status "Crook" you are given the possibility to
- sign on own gangsters for your gang. If an interested gangster is
- in the pub he comes to you and you get a short description of the
- guy. Of course, you should try to sign on gangsters with high
- abilities, so that you aren't forced to let them train. But don't
- be deceived by the descriptions!
- Each gangster demands a certain amount of money, so that he
- follows you. When you consider him for suitable, you have to pay
- this, and he will do anything you want.
-
- - Get assignments
- The bartender offers you different things here:
-
- a) Legal work
- Here the bartender suggests you a legal work in a local business.
- You only have to specify for how many months you want to work
- there. The jobs are well paid, but for this period you have to
- miss the turns. So it is actually only meaningful when you want to
- make a short break while the others go on playing.
-
- b) Mission
- Here you offer your services as a killer. You get a mission in
- which you have to kill a certain person or a group of persons.
- Sometimes it could be that the persons are protected by
- bodyguards. So be careful, otherwise you'll be the victim. The
- actual assassination then goes on in the form of a fight. For this
- please read chapter >> gang war first. After you have successfully
- completed your mission, you get the payment.
-
- c) Material for blackmailings
- Here the bartender offers you to blackmail a certain person in
- town. At first sight this material seems to be very expensive, but
- the thing is quite profitable. After you have bought the material,
- the bartender shows you, whom you are able to blackmail with it.
- Then you have to go to this person and present the material. In
- most cases the guy will offer you money or another special deal.
- This special deal depends on the person you blackmail.
-
- d) Smuggle a suitcase
- The bartender offers you a suitcase that has to be brought abroad.
- For this you must go to the airport.
-
- - Sell a child
- To tell the truth, this method is a little bit lousy. So you only
- should choose this if you can reconcile it with your conscience.
- Here you are given the possibility to sell a kidnapped child to
- the bartender as a cheap worker.
-
- >> Hotel
-
- Here you can rent a room. Or you just rob the box.
-
- - Rent a room
- A hotel room is necessary for some important actions in the game.
- At these places you will be given the information that you first
- need a room to complete the action.
-
- - Pay the rent
- Here you can pay the rent for your hotel room. Note that the rent
- is always paid in advance. But you can specify for how many months
- you want to do this.
-
- - Raid hotel
- This here depends on your fortune. Either the porter is scared
- stiff and hands over the money without resistance or he defends
- himself with a machine-gun. If you are even more unlucky it could
- be that some friends are on a visit at the moment....
-
- >> Bank
-
- Here is money in abundance. You may have it for the asking! Either
- you commit a normal bank raid or you try to break into the safe of
- the bank.
-
- - "normal" bank raid
- You force the cashier to hand over the money. But you should note
- that the gangster who shall threaten the guy has to be in
- possession of a suitable weapon for a bank raid. If you are
- unlucky the cashier sounds the alarm, so that you have to fight
- against the guards.
-
- - Break into the safe
- You vanish and come back at night. After you have succeeded in
- getting into the box, you only have to break the safe.
- For that purpose you must try to find out a three-digit number.
- You use a stethoscope for this.
- The mouse control differs a little bit from the keyboard control.
-
- Keyboard control:
- You turn the safe's first wheel with the keys <up> and <down>. At
- every rotation you hear a tone. The right number is reached when
- this tone differs a little bit from the other ones. To go to the
- next wheel press the key <2>. After you have found out this number
- also, you can go to the next by pressing key <3>.
-
- Mouse control:
- Two buttons at a time are fixed above each number. With one button
- you turn the wheel down and with the other up.
-
- The safe opens automatically when the right combination is set.
- But you have to hurry, because you only have a short time of about
- eight seconds before the siren sounds and the police storm the
- strongroom.
- Hint: Since not the intelligence of the player's character but the
- one of the player is important for breaking into the safe, you
- have here a good chance of coming into possession of money and
- points if your character hasn't got a high intelligence at the
- beginning.
-
- - Blackmail bank chief
- You blackmail the chief of the bank with your material. Read more
- about it in chapter >> car dealer and >> gangster's pub.
-
- >> Duds-Dave
-
- At Duds-Dave you can buy high-quality duds or new passports.
-
- - Buy duds
- The quality of his duds is very high, so you can buy them without
- hesitation. Only the police become aware of it sometimes.
- You are asked how much money you want to change into counterfeit
- money. Duds-Dave then will give you a higher amount of duds back.
-
- - Have a new passport made
- When you are stopped by a police check, you often have to show
- your identity card. Since the police possibly have a criminal file
- of you, they could identify you. If you had a new pass the chance
- of recognition would be much lower. So at Duds-Dave you are given
- the possibility of getting a new one. If you have several
- gangsters already you can choose either to get a pass for an
- individual gangster or for the whole gang. The more people are
- equipped with passports the better are the chances of not getting
- in trouble with the police.
-
- >> Underground station
-
- The town possesses a big underground system that you can use for
- fast movement over longer distances. In addition to this the
- overcrowded platform presents good opportunities for pickpockets.
-
- - Play pickpocket on the platform
- If you have several gangsters already you choose the one whom you
- want to assign as pickpocket. Of course, you take one with a high
- intelligence lest he should go about the stealing clumsily. If he
- has stolen something useful the thing is resold immediately and
- you get the value of the thing in cash.
-
- - Play pickpocket in the underground
- Here again a gangster goes on tour, with the difference that he
- does it in the underground this time. Here he has the advantage
- that the people stand more crowded than on the platform, so that
- the chances of success rise again.
-
- - Go by underground
- If you have to go over a long distance you are quick to be on the
- move for several turns. By underground you are able to do this
- quite faster.
- You stand in front of a tickets machine on which the town's map is
- shown. The underground stations are set off. The other buildings
- are displayed also, so that you can orient yourself. At keyboard
- control move the sparkling frame with the cursor keys on the
- station where you want to go to. At mouse control please click
- directly on the station.
- With increasing number of men the fare increases also of course.
- But don't be surprised at the high costs. They are so high because
- of the many advantages over the moving by feet or car. At a lower
- price nobody will go by these methods then.
-
- >> Police station
-
- This is the headquarters of the police. The arrested gangsters are
- billeted here as well.
-
- - Free arrested gangster
- If you play with several players it happens often that one of them
- has to go to prison. Especially in case of a high punishment this
- isn't very pleasant to the convict. But you can be gracious and
- free him. For this you then could expect a high reward from the
- arrested. But first you should inform yourself about the account's
- balance of the person, because if the one is broke you aren't able
- to get anything from him. Of course, you can make a private
- arrangement under the motto "you scratch my back and I'll scratch
- yours" for example.
-
- - Bribe chief constable
- This is a useful method if you intend to commit some bigger crimes
- in the next time. The chief constable then will instruct his men
- not to arrest you if you are caught at a crime. You only have to
- specify for how many months you want to bribe the police, and in
- this period you won't have any problems with them.
-
- - Blackmail chief constable
- You blackmail the chief constable with your burdening material.
- Read more about it in chapter >> car dealer and >> gangster's pub.
-
- >> Station
-
- This is the main station of town. You can try your luck on the
- platform and wait for a mail train there. Or you while away the
- time as a pickpocket.
-
- - Visit station's pub
- The station's pub differs not very much from the other pubs in
- this game. But the bartender in this pub is the only one who can
- sell car radios to you.
-
- - Go on the platform
- Here you are given the possibility to play pickpocket on the
- platform or in a train.
-
- - Attack a mail train
- In criminal history mail trains always had a great attraction for
- gangsters, because here in most cases is a lot of money to get. So
- in this game.
- If you are lucky a mail train is on the way through town at the
- moment and only waits to be attacked.
- Before you can get at the loot though, you have to stop the train.
- For this you go to the station's container area on which many
- containers
- stand around. To stop the train you must try to push these
- containers as fast on the track as possible.
- You move your figure with the cursor keys (also at mouse control).
- Note that you are only able to push one container at the same
- time. So you can't push two containers that stand one behind the
- other. Also you should hurry up a bit, because you only have a
- short time to place enough containers on the track. To stop the
- train you need eight containers in best cases and twelve in worst
- cases. If you are ready before the time is over or if you have
- blocked up your way you can shorten the time with <ESC>.
- Upon expiration of time the mail train appears. With every
- collision with a container the train is damaged a little bit and
- becomes slower. If the train becomes so damaged that it has to
- stop, immediately several guards come out of it to defend the
- train. Now you have to fight against them before you can set about
- the loot.
-
- - Go by train
- In this town there are two stations. Here you can go from one to
- the other.
-
- >> Casino
-
- If you have no luck with committing crimes you can try it in a
- legal manner.
-
- - Gambling
- You have the choice between three different games: Black-Jack,
- poker and roulette. The games are played automatically. You have
- no influence on the course of the game. Merely you are asked to
- specify the stake and to choose the gangster who shall play for
- you. Of course, you should select a very intelligent gangster.
- After the game you are told if you have won or if you have lost.
- The three games differ in chance and in the height of winnings. At
- Black-Jack you win easier as at poker and at poker you win easier
- as at roulette. The height of the winnings depends on the chance
- of course. In clear, at roulette the chance of winning is lowest,
- but when you win, then the winnings are the highest.
- Hint: If you have a gangster with a very high intelligence than
- you should try a game perhaps. The chances are not all that low.
-
- - Blackmail casino owner
- You blackmail the owner with your burdening material. Read more
- about it in chapter >> car dealer and >> gangster's pub.
-
- >> Playground
-
- Either you kidnap a little child here or you steal the grandma's
- handbags.
-
- - Kidnap a child
- This method is a promising source of income. Because when it's
- about the welfare of their children, the most parents will pay the
- ransom at all costs. So you choose a child of which you think that
- it has affluent parents and try to kidnap it. But here it is
- possible that you first have to fight with the father or with
- other people before you can vanish with the child.
- When you succeeded in the kidnapping, you have to choose either to
- demand ransom (the common method) or to sell the child in a pub as
- a cheap worker (the lousy method). If you have decided to demand
- ransom you have to select where it shall be deposited. Wouldn't it
- be funny to let it be deposited in front of the police
- headquarters for example. The policemen would be very angry about
- that.
- After that you have to specify the height of the ransom. But the
- higher this demand the higher is the chance that you will be
- fooled by the parents.
- Then you can try to pick up the ransom in the next time. For this
- you have to go to the place that you have determined as delivery
- place. There you are told if the delivery succeeds or if you are
- fooled. For example it may be that the money lies in the rubbish
- container as arranged, but that the child tears itself away from
- you and runs away with the suitcase. Since you don't put up with
- that, you have to try to capture the boy. Here you are placed in a
- labyrinth together with the child. You have only a short time to
- capture the fugitive. You should train this a few times at the
- arms dealer, otherwise in case of emergency you will get bad
- problems with it.
-
- - Pocket larceny
- Here you are given the possibility to try your luck as a
- pickpocket on the playground. Since a lot of affluent grandmas
- stay there, you will have good chances of success.
-
- >> Supermarket
-
- Supermarkets are excellently suitable for collecting protection
- moneys. But normal raids will be profitable as well.
-
- - Attack supermarket
- This here depends on your authority. If the storekeeper hasn't
- enough respect for you he possibly will take up arms himself or he
- will call over some friends. Then it looks bad for you of course.
-
- - Collect protection money
- This is the nightmare of all supermarket owners: the protection
- moneys. Here the owner has to pay a certain amount of money lest
- his store should be demolished.
- Of course, you should possess a higher status before you begin to
- collect money. A little gangster possibly won't be taken seriously
- when doing this. Also it may be that the owner already has a
- protector who wouldn't be very pleased.
-
- - Beg for alms
- Only very unsuccessful gangsters should try this. Because for a
- criminal it is the biggest shame to beg for money. Also the owners
- kick those gangsters out of their stores usually.
-
- >> Harbour
-
- This is the harbour of town. You can visit the dockland pub or try
- to steal a few containers in the container area.
-
- - Visit dockland pub
- Here you can sell car radios, sign on men, get assignments or sell
- children.
-
- - Pocket larceny on the beach
- Here you send your men to the beach to steal the clothes and the
- valuables of the swimmers.
-
- - Steal containers
- You go to the port's container area where many containers with
- valuable goods stand around. You must try to push as many
- containers as possible on the fields before the time is over. The
- containers standing on the fields at the end of the time come into
- your possession. But you have to go through the exit in time lest
- you should be caught by the police. If you have blocked your way
- you can give up by pressing <ESC>.
-
- >> Loan shark
-
- If you are completely unsuccessful you are given the possibility
- to raise a credit here to get hold of at least a start-up capital.
-
- - Raise a credit
- If you haven't got any chance of getting hold of money you can
- borrow up to 30000 DM here. Typically for a loan shark the
- interest is veeeeery high, namely 5% per month! Also the term of
- the credit is limited to five months, so if haven't paid the money
- back in this period the collectors come and take all money you
- possess. But if that isn't enough to settle your debts they seize
- your car also. If that still isn't enough you have to go to prison
- for some months depending on how much money misses.
-
- - Repay credit
- Here you can specify how much money of your running credit you
- want to pay off. Hurry up with this, otherwise the collectors will
- come.
-
- - Buy credit store
- If the owner is willing to sell his store you are able to become a
- loan shark also. The business is run automatically by the staff,
- but you receive the profits at the beginning of the month. You
- must let the store have a certain business capital for that it can
- make profits. The more capital you make available the higher will
- the profits be.
-
- - Change business capital
- If you are owner of the store you can increase or decrease the
- capital here. Or if you are in need for money you can help
- yourself here. But then the store makes lesser profits of course.
-
- - Collect debts
- Here you can ask from time to time if a debtor is behind with
- paying back his credit. Then you can collect it yourself.
-
- >> Department store
-
- Here you can break into the electronic storehouse or attack a
- money transport.
-
- - Steal electronic devices
- You try to break into the department store at night. Several
- things may get in your way here, for example guards.
- But if you have succeeded you can get down to emptying the
- storehouse. Here you have to push the devices on the fields. But
- you should vanish before the time is over, otherwise the police
- will get you. If you want to give up you can do this with <ESC>.
- Perhaps the bartender in one of the pubs will relieve you of the
- taken devices.
-
- - Attack a money transport
- To attack the money transport you have to hide in the inside of
- the department store first. The only problem is that it is guarded
- by several guards in the evening. You have to manage to pass by.
- For this you are placed into a labyrinth together with four
- guards. Your aim is to reach the door without being noticed by
- them. Here you have to know that the guards only patrol on their
- given route and only look to the front, to left and to right but
- not to the back. So you sometimes may run behind a guard to reach
- your aim.
- Since this part of the game is very difficult, you should train
- this a few times at the arms dealer first.
- If you succeeded in getting past the guards you only have to wait
- for the money transport. As soon as it arrives at the department
- store you are forced to fight against the escorting guards.
-
- - Blackmail the department store owner
- You blackmail the owner with your burdening material. Read more
- about it in chapter >> car dealer and >> gangster's pub.
-
- >> Villa
-
- Here you can do several things. You can steal electronic devices,
- kidnap children, steal cars or blackmail the owner.
-
- - Steal electronic devices
- If you succeed in getting into the house without being noticed you
- can get down to looting the electronic devices in it. Read more
- about it in chapter >> department store.
-
- - Kidnap a child
- Here you can kidnap one of the children playing in the garden. But
- be careful, some dangers lie in wait for you. Read more about it
- in chapter >> playground.
-
- - Steal a car
- You choose one of the luxury cars standing in the car park. Read
- more about it in chapter >> car dealer.
-
- - Blackmail the owner
- You blackmail the owner with your burdening material. Read more
- about it in chapter >> car dealer and >> gangster's pub.
-
- >> Townhall
-
- In the townhall you can either loot the town's pay office, kidnap
- an important state visitor or blackmail the mayor.
-
- - Blackmail the mayor
- You blackmail the mayor with your burdening material. Read more
- about it in chapter >> car dealer and >> gangster's pub.
-
- - Attack the town's pay office
- If you are lucky the cashier offers no resistance. But maybe he
- defends himself or he calls over a security service.
-
- - Kidnap a state visitor
- Should the president of an important industrial nation be in town
- at the moment you are given the possibility here to kidnap him.
- The problem is that he is protected by several bodyguards. So you
- first have to try to get past the guards without being noticed.
- Read more about this in chapter >> department store.
- If you succeeded in this you are asked to specify the height of
- the ransom and where it shall be deposited. To pick it up simply
- go to the specified location.
-
- >> Airport
-
- At the airport you can go on holiday or be active in smuggling.
-
- - Go on holiday
- From time to time every gangster needs holidays to recover from
- the strenuous gangster's life.
- Here you get a selection of several destinations that differ in
- the intensity of recovery. Also you have to specify how many
- months you want to go on holiday. For this period then you have to
- miss the turns.
- After the holiday you will notice that the values of your men have
- increased considerably. Especially for the energy this is very
- useful, because here the restriction to 35 energy points is
- lifted. That means that your men can build up very much energy, so
- that they will be nearly unbeatable in the next fights.
- Since the holidays are especially with several men and for a
- longer period very expensive, this is actually only suitable for
- established gangsters who are already very successful.
-
- - Smuggle a suitcase
- If you have got a corresponding assignment in the pub you could
- try to smuggle a suitcase through the customs examination here.
- Read more about it in chapter >> department store.
- In the terminal area you will meet somebody then who relieves you
- of the suitcase and gives you the payment for the assignment.
-
- If you have exhausted all steps the round is over for you. The
- next player is allowed to play.
- When all players were on turn, the month - the round - is over.
- Then an overview is displayed, so that the players can see the
- current order of precedence.
-
- >> Gang war
-
- The gang war only works if several players join the game. Here the
- players are given the possibility to fight against each other. So
- if anyone of them has made a big coup in the last month you could
- try to relieve him of the loot again.
-
-
- VII) The fight
- ──────────────
-
- The fight is a very important element in the game. It often
- happens that you have to fight for example against the police or
- against other gangsters. Your performance in this discipline
- usually decides over your success.
- When you compete in a fight, you see yourself, or your people, on
- the left side of the battlefield. Your enemy is located on the
- right side. In the bottom area an additional field is displayed in
- which data about the two opponents can be read.
- The two parties always move by turns. First the left player moves
- his figures and then the right.
- At the beginning of the fight each man has a certain energy. For
- every hit he loses a part of it. When the energy is exhausted, he
- is disabled and dropped out of the fight. The energy rebuilds in
- the course of the game again and depends on the strength of the
- person. So if you just had a serious battle your men are weakened
- and stand not very much.
- Each man can do only one action in one round: He can either move
- one step or do a shot, respectively a stroke, in a certain
- direction.
- When it's your turn, a frame appears around your first man. To let
- him move a step, click with the mouse in that direction where you
- want him to go. At keyboard control use the cursor keys for this.
- But when the man stands close enough to an enemy, he could also
- fire a shot to him.
- This depends very much on the weapon with which the gangster is
- equipped. The most important thing for a weapon is the reach.
- Hitting and stabbing weapons reach only over one field, pistols
- over several fields and rifles even wider. So before a shot or a
- punch you should estimate if the reach is wide enough to hit the
- enemy.
- Another important characteristic of a weapon is the hit precision.
- So it can be that the bullet may fly widely enough, but doesn't
- hit the aim anyway. So a machine-gun certainly has a far better
- hit precision than for example an ordinary pistol. The last
- characteristic of a weapon is the effect of course. It is quite a
- difference if the enemy is hit from a fist or an exploding hand
- grenade.
- So, if you have decided to fire a shot or a stroke to the enemy
- you have to press the right mouse button (at mouse control) or the
- <Enter> key (at keyboard control) first. The frame changes its
- color from white to black then. Now you choose the shot's
- direction in the same way as if you wanted to move the person. Of
- course, the enemy has to stand in a direct line for that he can be
- hit. Now you see the bullet flying over the screen. If it has
- reached its aim you will see if it was a hit and which effect the
- hit had, therefore how much energy the enemy lost. If the energy
- is exhausted the enemy vanishes from the battlefield and you have
- one problem less.
- After you have moved all your men this way, the enemy is on turn
- and does the same with his own people.
- This crossing of swords then lasts as long as all men of one party
- are finished. Then the fight ends and you get an overview of the
- losses.
- However, you are given the possibility to give up during the fight
- by pressing <ESC> if your enemy is too strong for you. If you know
- from the start that you won't have any chance winning the fight
- you could use this method. Then your men keep their full energy
- also.
- Hint: If you have several gangsters already you should use a
- strategy to have better chances. For example you could use unarmed
- men as protection for men with weapons. So the "useless" gangsters
- are finished first while the gangsters standing behind are still
- able to fire. And note the reaches of the weapons. For example if
- you are equipped with a machine-gun and your enemy only with a
- pistol you should try to keep his distance, so that you are able
- to hit him, but he is not able to do this to you.
-
- >> Next player
-
- Since probably no player is willing to miss a round voluntarily,
- this method is actually only useful if one of the players is
- unable at the moment and the others don't want to wait for him.
- Normally you won't need this function.
-
- >> Options
-
- This is a menu in which you are able to change program options,
- save game scores, etc.
-
- - Noises on/off
- Here you can choose whether to hear the noises and the music or
- not.
-
- - Show title graphics
- This option determines how often the title graphics of the
- buildings are displayed. If you already got the benefit of the
- graphics you perhaps could do without looking at them each time
- you enter a building. Namely on slower computers this can take a
- few moments. With "only new" you can determine that the graphic is
- only displayed if you enter the house the first time in the game.
-
- - Change maximum score
- Here you can change the number of points that must be reached to
- win the game. Changing the score is sometimes useful if you choose
- to play a little bit further or to break up the game faster. Of
- course, the ranks of the players are changed correspondingly. For
- example if you had the status "crook" already before you increased
- the maximum score, it may be that you are rated lower afterwards.
- Information: In the shareware version you can only play to a score
- of 25 points. But this should be quite enough to test the game
- thoroughly.
-
- - Load game
- Here you can load a saved game again.
- Information: Loading a game is only possible in the registered
- version.
-
- - Save game
- If you play with several players and a high maximum score, a game
- can quickly take many hours. Here it is very useful to save the
- game and play further the next day.
- Information: Saving a game is only possible in the registered
- version.
-
- - Delete a player
- During a long game maybe one player loses the interest in playing,
- although the others still want to play further. Then you could
- delete him from the game and play without him.
-
- - Crime Fighter information
- Here you are told who struggled so hard that you can enjoy
- yourself playing such a nice game now.
-
- - Change language
- Here you can change the language of the game. At the moment you
- can choose between English and German.
-
- >> End Game
-
- Here you leave the game back into DOS.
-
-
- VIII) Short summery
- ───────────────────
-
- This is a short summery of all the actions that you can do in the
- buildings:
-
- Car dealer Arms dealer
- buy cars buy weapons
- steal cars train men
- blackmail the car dealer train running
-
- Gangster's pub Hotel
- deal with stolen goods rent a room
- sign on gangsters raid hotel
- get assignments
- sell children Duds-Dave
- buy counterfeit money
- Bank get a new passport
- bank raid
- empty the safe Police headquarters
- blackmail the bank owner free player
- bribe chief constable
- Underground station blackmail chief constable
- play pickpocket
- go by underground Station
- visit the station's pub
- Casino play pickpocket
- black-jack attack mail train
- poker go by train
- roulette
- blackmail the casino owner Supermarket
- attack supermarket
- Playground collect protection money
- kidnap children go begging
- play pickpocket
- Loan shark
- Harbour raise a credit
- visit the dockland pub buy credit store
- play pickpocket
- steal containers Villa
- steal electronic devices
- Department store kidnap children
- steal electronic devices steal cars
- attack money transport blackmail the owner
- blackmail the store owner
- Airport
- Townhall go on holiday
- blackmail the mayor smuggle a suitcase
- kidnap a state visitor
- attack pay office
-
-
- IX) Shareware information
- ─────────────────────────
-
- Shareware distribution gives users a chance to try software before
- buying it. If you try a Shareware program and continue using it,
- you are expected to register. Individual programs differ on
- details -- some request registration while others require it, some
- specify a maximum trial period. With registration, you get
- anything from the simple right to continue using the software to
- an updated program with printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are of
- comparable quality. (In both cases, there are good programs and
- bad ones!) The main difference is in the method of distribution.
- The author specifically grants the right to copy and distribute
- the software, either to all and sundry or to a specific group. For
- example, some authors require written permission before a
- commercial disk vendor may copy their Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook, whether
- it's commercial or Shareware.The Shareware system makes fitting
- your needs easier, because you can try before you buy. And because
- the overhead is low, prices are low also. Shareware has the
- ultimate money-back guarantee -- if you don't use the product, you
- don't pay for it.
-
- ──────────────────────────────────────────────────────────────────
-
- CRIME FIGHTER is distributed as shareware. It is neither public
- domain nor freeware!
- You are allowed to test this game thoroughly for three weeks and
- check if it's that what you expected. If you enjoy the game and if
- you intend to continue playing it, you have to register it at the
- author. The use of this shareware version after expiration of the
- evaluation period of three weeks requires a purchase of a license.
-
- But registration has other benefits too:
- - saving the game is possible
- - playing time is no longer limited to 25 points
- - additional weapon: hand grenades
- - the reminder screen disappears
- - the good feeling of having supported the shareware
-
- Registration costs 20,- US$ (or 30,- DM).
-
-
- X) Registering
- ──────────────
-
- The registration of the program is handled as follows:
-
- After settling the registration fee I send you a code that is
- calculated from your name and your address. Then you choose "Enter
- registration info" from the starting screen of the shareware
- version. There you are asked to enter your personal data and the
- code. The program then checks whether the code corresponds with
- your data or not. If it does, the full version is activated and
- you are now able to use all benefits of the registered version.
-
- The registration fee for the full version amounts to 20,- US$ (or
- 30,- DM).
-
- There are two possibilities to get the code.
-
- 1) Direct order from me
- Here you have to fill out the registration form first.
- The easiest way to do this is to choose "fill out registration
- form" from the starting screen. An input field is displayed in
- which you have to write your name and your address. If you want
- you can enter your telephone- and fax-number and your email-
- address also.
-
- Then you are asked how you want to pay the fee of 20,- US$. You
- have several possibilities here that should shortly be described:
-
- >> credit card:
- At the moment the following credit cards are accepted: American
- Express, Visa, Diners Club. Eurocard and Mastercard will probably
- be accepted from September 1997.
- When paying with credit card you have to state the card type, the
- card number, the expiration date and the card's owner.
-
- >> cash payment
- This is a very easy method. You simply enclose your order the 20,-
- US$ in cash. So far I haven't had any problems with this method.
- The possibility that the money gets lost on the way is very low.
- You can pay in DM (30,-), US$ (20,-) or in any other currency. But
- please note the current exchange rates and send only bills, no
- coins.
-
- >> check
- You enclose your order a check to the amount of 30,- DM. Only
- checks are accepted that are drawn in DM on a German bank.
-
- >> money transfer
- Parallel to placing your order you transfer the 30,- DM on the
- following account:
- Sparkasse Herford
- BLZ 494 501 20
- Number 1180796318
- But please note that the order will not be processed until the
- amount has arrived on the account.
-
- >> international money order
- Here you pay with an international money order. Ask in your local
- post office for it.
-
- >> cash on delivery (only in Germany)
- Here the fee is collected from the postman at the front door. Add
- 3,- DM additional postage and 3,- DM postal fee to the normal
- price. Cash on delivery is only possible in Germany because of the
- high shipping costs in other countries.
-
- After you have selected the payment, you now have to choose how
- you want to get the code. You can select either to get it by mail,
- by fax or by email.
-
- Finally you must decide if you want to send the form directly to
- the printer or if you want to save it in a file first. The last
- you should select if you want to send me the form by email for
- example.
-
- Contact:
-
- Peter Steffen fax: +49 05223 / 761866
- P.O.Box 1371 email: PeterSteffen@compuserve.com
-
- 32270 Kirchlengern
- Germany
-
- Additions:
-
- - If you want to pay with credit card or cash on delivery, you
- could do this by telephone also:
- My telephone number: +49 05223 / 761865
-
- - If you have no possibility to print out the order form or to
- send it by email, you could also send a short message with your
- address and the payment information.
-
- - Moreover it is possible to use the form in the file
- "register.doc" (English) or "register.txt" (German).
-
- - You could also fill out the form on my homepage. The demanded
- information are the same as above.
- Homepage: http://ourworld.compuserve.com/homepages/PeterSteffen
-
- 2) Registration on CompuServe
- If you have a CompuServe access, you could register there also.
- Choose:
- GO SWREG
- and register the program #15204.
- In the next days you will get the code by email or by mail.
- The fee is debited from your CompuServe account automatically.
-
-
- XI) License agreements
- ──────────────────────
-
- >> Shareware version
-
- You are allowed to test this game thoroughly for three weeks and
- check if it's that what you expected. If you enjoy the game and if
- you intend to continue playing it, you have to register it at the
- author. The use of this shareware version after expiration of the
- evaluation period of three weeks requires a purchase of a license.
-
- The shareware version of this program is allowed to be copied,
- sold for a small fee, distributed on CD-ROM and uploaded to
- mailboxes and internet servers.
-
- It is not allowed to distribute versions with missing or changed
- files. This will be reported at the start of the program. If you
- are in possession of an incomplete version you can order a new one
- for 3,- DM in stamps (Germany) or 3,- US$ (other countries).
-
- Peter Steffen
- P.O. Box 1371
-
- 32270 Kirchlengern
- Germany
-
- The newest versions can also be downloaded from my homepage:
- http://ourworld.compuserve.com/homepages/PeterSteffen/
-
-
- >> Registered version
-
- With entering the registration code the shareware version of the
- software becomes the full version. With purchase of this code the
- user becomes authorized to activate the full version and to use it
- on exactly one computer at the same time. For every additional
- computer the purchase of an additional license in form of a
- registration code is required.
-
- It is strictly prohibited to give copies of the registration code
- or of the activated full version to other people. The possession
- of the code and the full version is only allowed to the
- registrated user. Violations of this regulations can be
- prosecuted.
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