home *** CD-ROM | disk | FTP | other *** search
-
- C L O N E (TM)
-
- Goals and Tips
-
-
- Note: This document is intended to provide you with the major goals of
- each puzzle, since these might not be evident at the first look. This
- document will prove to be very helpful to beginners. However, even if
- we tried not to give away any solutions to the actual puzzle elements,
- we'd suggest experienced players not to read the following.
-
-
- --- Episode 1: Mornack's Castle --------------------------------------------
-
- Level 1. Welcome: Get the silver key, open the silver door, then find a way
- to make the exit gem appear at the bottom of the level.
-
- Level 2. No Return: Get the golden key (beware of one-ways!), find a way to
- release the silver key (team work!), open the silver door and exit.
-
- Level 3. Offset: Make your clone(s) appear, then make all of them cross the
- harrow at the right (beware not to make any of them exit before all have
- gone through the gate!)
-
- Level 4. Traps: Try to find your way through these traps. There's a logic
- to understand and these traps will come back in other levels, so taking the
- time to understand everything correctly is worth the trouble! Then pickup
- the potion(s) in the chest and use them (SPACE) before going any further.
- Go get the other protections and exit.
-
- Level 5. Boars: Don't worry, these aren't dangerous, except for your
- nerves! This one is as simple as placing all four crystals onto their
- respective sockets.
-
- Level 6. Similar 1: Just place both crystals onto their color sockets.
-
- Level 7. Rings: Make your way through the rings in order to trigger all the
- red buttons at the left and right extremities of the level. You can roll
- inside a ring, or push it from the outside. You can push a ring from within
- another ring, but you can't push two ring from the outside at the same time.
- Beware not to block your exits. Although, rings are easier to deal with
- than crystals, so when you think you are stuck, you might not really be!
-
- Level 8. Guardians: Make your way through the Guardians while striving to
- trigger all round tiles on the ground, in order to open the door to the exit
- gem. Never look in the direction of a Guardian or you'll be roasted! When
- Guardians spot you, they stare at you for as long as you stay still. But
- there's a way to make them go away, as if you were invisible...
-
- Level 9. In The Woods: Just move the crystals over their respective
- sockets. But for that, you'll have to find your way through the forest.
- There are sort of brighter paths in the woods, which you can walk through.
-
- Level 10. Simple: Try to make the rocks blow with the help of the bomb
- given to you (SPACE to use it), but you should still be able to reach the
- exit gem without being fried alive by the thunder clouds.
-
- Level 11. A-MAZE-ING: Trigger all buttons and tiles on the ground. Beware
- of one-ways and always keep your clones close to each others.
-
- Level 12. Deep Forest: Find your way through this huge amazonian forest.
- Find all golden and silver keys and find the exit gem.
-
- Level 13. The Raft: Bring the other raft (on the island) back to your
- clone, in order for both of you to be able to cross the river to the exit
- gem.
-
- Level 14. Too Many: Get all keys and then to the exit gem! NB: Here, the
- one-ways aren't really dangerous, since they can be rotated by making other
- clones step on the activation tiles.
-
- Level 15. ReUse: Well... One crystal, many sockets...?
-
- Level 16. Massacre: Pick-up the potion versus fire in both chests and use
- them all immediately. Bring the raft to a narrow section of the river so
- that all clones can cross it. Bring them in the tunnel at the bottom of the
- level. You need at least six clones to open the exit, and then the last
- clone alive must survive in order to succeed.
-
- Level 17. Chained: Bring the crystal(s) on their sockets. Team work! :)
-
- Level 18. Paradoxal: Bring all crystals on their corresponding color
- sockets in both the left and right rooms. Beware not to displace a crystal
- while trying to reach the exit gem.
-
- Level 19. Trapped: Find the exact movements to bring all clones on the
- trigger tiles at the same time, without exposing them to traps! You must
- keep all clones alive!
-
- Level 20. MaxiNixaM: Bring all clones in the middle of the level without
- killing one of them. Make use of strategies!
-
- Level 21. The Nest: Get the three keys, trigger the three tiles over the
- keys, open the three doors, and trigger the three tiles beyond these doors.
- Beware not to be seen by a Frantic Arachnid! If one notices you, go hide
- behind a wall or die! And don't forget to hurry up! This is the last level
- of the episode and your are timed! When your time elapses (left blue digit
- is 0 and right is 9) all Arachnids are set loose on you!
-
-
- --- Episode 2: Frozen Mountains --------------------------------------------
-
- Level 1. Lotankass: You must bring both clone on the first two tiles at the
- same time. This will open the way for one clone. Then do the same of each
- set of two tiles. If your difficulty level is KooL or Foolish! then beware
- of spikes!
-
- Level 2. The Clock: Bring the four crystals on the four sockets. To get some
- challenge, try it at Foolish! it's worth it!
-
- Level 3. Dragons: Here you must get all of the keys. Try to tell the
- difference between all dragons. The kind dragons will only blow you some
- tiles downward, while the mad dragons will roast you! But there's a way to
- avoid their breath... (and it's not necessarily a block!)
-
- Level 4. Islands: Find the keys and head to the doors and the bottom left
- corner of the level. Finding the keys might not be easy, since they're
- concealed under the trees. Make sure to explore every little corner.
-
- Level 5. The Salvior: Go help your clones to leave their islands. And don't
- waste your rafts, you'll need all of them!
-
- Level 6. Sacrifices: The tile on the left-hand extremity controls the harrow
- to the exit gem. You must cast a magical ice block on this tile in order to
- access the end of the level. But... well... There's someone in the way...
- Just a matter of planification... and timing! This one is really worth
- trying at Foolish!
-
- Level 7. Matitash: Just move the crystals over their sockets. Simple? Nah!
-
- Level 8. Recycle: Use the yellow crystal as shields against the thunder
- clouds. But read the name of the level... twice! And then twice again! :)
-
- Level 9. Passage: Bring all of the clone to the left then up in the narrow
- passage then right between the lasers. Beware not to desintegrate any of
- your clones, you'll need them all to open the final door.
-
- Level 10. Cross-Wind: Move all crystals on their socket on the left. Easy?
- Might be...
-
- Level 11. Ice-Cubes: Four tiles, four ice-cubes, well...!
-
- Level 12. Wall-Kers: Take the upper corridor to the right room and gather
- all keys in this room. Then come back to take the lower passage to the
- other room and get the silver and golden keys. Then open all doors and
- exit. By the way, you'd better hurry up, the Frantic Arachnids are awaiting
- to bite your tender blue flesh!
-
- Level 13. Passes: This one is sport and team play. Every clone must be at
- the right place at the right moment, but don't worry, in this one you've got
- all your time.
-
- Level 14. Partakuus: Bring all six horizontal rings in the middle of the
- room, between the one-ways. Beware not to move a clone into this middle
- column, since there's no way out!
-
- Level 15. Seven: Once again, move all crystals over their sockets.
- However, in my opinion, this one is only really fun to play with the
- Foolish! difficulty level.
-
- Level 16. Quaternaum: Guess what? Crystals, sockets...? Yeah, right...
- Crystals over sockets! :) But this one is gonna require some team work.
-
- Level 17. Block Them: First, activate the Cloning Rune to the left of the
- big blue "5". Now you're 5! All clones must be on a trigger tile at the
- same time in order to open the exit. Now, how? You to guess!
-
- Level 18. Paranoid: Well, there's lot of traps in there! Step 1: Move the
- blue crystal to block most traps, but don't waste any of them, each has its
- purpose. Now, look near the bottom of the level, there's a frozen lever on
- the wall. This lever opens the door to the exit gem. Step 2: Reach this
- lever by going to the top of the level, then following the right area down
- to the bottom of the level then to the lever. But beware not to forget any
- unblocked trap!
-
- Level 19. Longit: (This one was named by the friend who conceived the
- puzzle, from the word Longitude because he commented that most of Clone's
- puzzles were horizontal! :) Yet another Move The Crystal Over the Color
- Socket story, but think twice as for which block to move first and where!
-
- Level 20. Groom: First, you need to open the harrows to the right by
- depressing the two tiles in the middle of the top of the level, right on the
- sides of the big blue "2". To use the Magical Ice Cube after picking it up,
- just press SPACE while taking care of heading in the correct direction.
- Then, there are two tiles left, on the two upper corners of the level, but
- the two clones are both on the same side...? How to reach the left trigger
- tile??? Do you really think I'll disclose the key to my puzzle!?! :)
-
- Level 21. The Freezer: Love moving crystals around to sockets? But what if
- you're given ice cubes instead of crystals and that they slip away as soon
- as you push them a little??? That makes it very difficult to cover all
- trigger tiles at once! NB: Beware not to block the lower left corner of the
- level, because the exit gem is there!
-
- Level 22. Doom!: Well... You'll remember The Freezer here, except that
- there are improved difficulty factors, like having to use many clones and...
- A DEADLY COUNT-DOWN!!!
-
-
- --- Episode 3: Ground Bowels -----------------------------------------------
-
- Level 1. N-Trans: (Read "Entrance"!) Get the bombs in the left room, then
- get the keys in the right room (To use bombs, press SPACE). Then take the
- middle passage down to the underworld. Here, you need to open the golden
- door just to the left of the passage you came from (yeah, I know, you need a
- key...). Once the golden door is open, you need to free the purple crystal
- from the rocks and move it onto its socket. Then take the raft and cross
- the lava river to get the last keys. But beware of the Red Frantic
- Arachnids, they are the Guardians of the Underworld and won't let you in so
- easily!
-
- Level 2. Spiky Maze: Take the raft onto the lava river. Find the entrance
- into the spiky maze, but beware not to run into spikes heading toward you!
- Get all the keys and bombs you can and come back to your raft and then to
- the right passage with golden and silver doors. Go down through it, while
- doing everything necessary to free your way. Then get all the bombs and
- keys you can and head to the bottom room. Experiment with the three levers
- to find out how to open the three harrows at the same time. Then your out
- to the next level!
-
- Level 3. avaLDrop: (To be read like if there was a mirror right in the
- middle of the name :) Get the bomb in the left room, then come back to the
- bow and take the right passage down to the lower room. Make your way to the
- exit gem (to the left) by blowing up some rocks, and blocking some Fire
- traps.
-
- Level 4. B-Powder: (Like in "Black-Powder"!) The barrel in the lower left
- corner of the upper big room must be rolled right to the opposite wall, in
- order to trigger a chain reaction that will free the middle passage for you.
- Once in the lower room, pick-up the two keys without destroying them, and
- your ready to leave the level!
-
- Level 5. Fire Runes: Go step onto the two side rooms' trigger tiles and then
- go down in the middle passage. Go get what's in the two chest on both sides
- and trigger the tile on the left. Then take the right passage down to the
- last room. Blow up some rocks and you're out of here!
-
- Level 6. Off-Rails: All the mine carts that are oriented vertically (with
- their wheels toward left and right) must be moved onto the trigger tiles on
- the top and bottom edges of the level.
-
- Level 7. Count: Blow up your way to the exit gem, but do count your bombs!
-
- Level 8. Devils: Go trigger all red buttons and then go to the exit gem
- immediately. Be very cautious, because the Sarcasm Devils will try to
- convert you to the Evil!
-
- Level 9. Search!: Explore all chest to find all the bombs you need to
- complete the level. Note: The first time you press on a chest, it opens and
- you get what's inside, and the second time you press it, it moves. That's a
- very important detail in this puzzle because you need to use that to offset
- your clones correctly and prevent them from being killed. (Joystick Note:
- Players using a joystick should use the keyboard for this level, since with
- the joystick, the chest will be opened at the same time as pushed). When
- you've got the bombs, bring your clones in the passage to the right and make
- sure they are distanced correctly some both of them will make a rock blow up
- when you place the bombs. You need both clones to complete this level.
-
- Level 10. Similar 2: Remember "Similar 1"? Similar 2 is very similar to
- "Similar 1"! :) But the previous strategy you used won't work here! This
- one can be very easy or very hard, depending if you're lucky or bright.
- Like mentioned in the message, don't persist in playing the level only once.
- Retry it as many times as needed, it might be easier that way.
-
- Level 11. Hide-Out: Reach the lever down to the right and go to the end.
- This one is very restricted in space and you'll need every single tile on
- the board! The Foolish! version as an extra puzzle element before the end,
- which is really worth a try!
-
- Level 12. Blandor: Make your way through the level in order to gather all
- bombs. Don't waste any single bomb since you'll need them all. Be cautious
- to block all Fire traps in your way.
-
- Level 13. Let it!: Blow your way up to the trigger tile, then push the gray
- crystal all the way right to the vacuuming hole. Then you're almost done.
- This one is a matter of sequence. There are things that must be done now,
- and there are things that must wait a little before doing. Well... I've
- already told you too much, good luck!
-
- Level 14. After: Same advice as previous level. You must blow your way to
- the exit gem to the right. The lever in the middle of the level opens the
- harrow to the exit gem.
-
- Level 15. Bomb Lack: Oh! This one seems complex! Don't worry, in fact it
- is quite simple when taken by little chunks. Like the "Count" puzzle, this
- one is very tight as for the number of bombs you're given compared to the
- number you need! Be very ingenious in your use of bombs. The overall path
- to follow is to take the passage to the right, then up, then left into the
- biggest room. Once everything as been gathered and triggered in this big
- room, head to the exit in the upper right corner of the level.
-
- Level 16. Malineous: Get the bombs in the two right-most chests, then clone
- yourself. Now try to reach the exit gem. NB: Try to take advantage of the
- fact you are two to optimize your usage of bombs. This one is really more
- challenging at Foolish! since you're not given any extra bombs for
- completing the level.
-
- Level 17. Metal Jaws: Just try to survive until you reach the end, in this
- random maze controled by four Dumb Boars that care little about your fate!
-
- Level 18. Human Shape: Just take a few seconds to scroll down the level with
- the PgDn key. Notice anything about the general shape of the level? :)
- (When you're done scrolling, press the ScrollLock key to reactivate
- Auto-Scrolling). Your goal is to reach the left and right feet. But first,
- you have to complete the puzzle in the torso, reach the left and right arms,
- and then go down on his belly. NB: Notice something strange with the number
- of crystals in the torso, compared to the number of sockets??? Once you'll
- have reached the legs, you must trigger the corresponding tiles with your
- two clones. The problem here is that you can't tell which tile is paired
- with which other tile...!
-
- Level 19. TouchDown!: Any Football fans here??? You'll love this one! It's
- a nice idea from my friend Sebastien Courtemanche. Get the ball then run
- past their blocking line, up to the TouchDown line! By the way, the
- so-called "ball" is an Energical Gem. Take care to notice the big
- "TouchDown" written with lava!
-
- Level 20. Gargoyles: Fire Gargoyles are strange creatures with mystical
- powers that can make you shrunk until you totally disappear. But they also
- have a weakness. They can't support being touch by a Living Being, which
- makes them petrify into stone statues. The only way you can reach them
- safely is when they're looking away from you, so they can't see you coming.
- The general path to follow is to gather all bombs in the upper corridor,
- then down into the magical room (beware here!). From this room, I'd suggest
- to take either the left or right passage. Then travel down the level
- completely, in order to gather more bombs and trigger some tiles. When
- you're done with one side, do the same for the opposite side you haven't
- explored yet. When all trigger tiles will have been activated, the middle
- room filled with those nasty creatures will be opened for you to cross. If
- you're still alive after that, you'll have to trigger the tiles on both
- lower corners of the level. These will o pen the way to the Deep Void (at
- the bottom of the level, right in the middle). Be confident, and face the
- Deep Void. It will lead you to the final level of the Ground Bowels
- episode.
-
- Level 21. Chickaboum!: Bring all crystals over their corresponding color
- sockets. Another puzzle with a... DEADLY COUNTDOWN!!! This one is REALLY
- a great challenge at the Foolish! difficulty level. No matter the
- difficulty level, you'd better plan the exact sequence of the blocks you'll
- move, etc... since it's really a matter of timing and planification.
-
-
- --- Episode 4: Candy Land --------------------------------------------------
-
- Level 1. Alzabarki: Clone yourself with the cloning rune right in front of
- you. Then, you must align all clones in the side rooms on the green trigger
- tiles. Once you succeeded, make all the clones on the sides exit and move
- up the middle passage, then repeat the same procedure for the two other side
- rooms.
-
- Level 2. Run!!!: Well... RUN!!!!!!!!!!!!
-
- Level 3. Alibaba: Remember Alibaba's Hide-Out? Don't touch the little
- goodies or you'll be trapped and roasted! Once you're out of the Room of
- Temptation, say goodbye to your clone brother, and try to reach the exit gem
- in the upper room.
-
- Level 4. Traffic Jam: Your goal here is to make the creatures step on all
- the green trigger tiles in the upper room (not necessarily at the same time!
- :) To achieve this, you have to step on the tiles in the lower corridor.
- This makes the pipes and intersection in the room change of direction.
- Funny!...
-
- Level 5. Country: Here you must travel in the Candy Land outside world to
- trigger all red buttons. Once all buttons have been triggered, the exit in
- the upper right corner of the level will be open.
-
- Level 6. Six: Just align the six clones over the six tiles and that's it!
- However it might not be as easy as it looks!
-
- Level 7. Rescue: Here you must make your way to your clone on the right-hand
- part of the level and bring both of them back to the exit gem.
-
- Level 8. Get Back: Trigger all green tiles in the level in order to access
- the exit gem.
-
- Level 9. Sentries: Align all clones on the tiles, but beware of the Frantic
- Arachnid sentries!
-
- Level 10. Catoblepas: Free the other clone with the four crystals, then use
- both of them to open the exit with the same crystals.
-
- Level 11. The Gate: Make all clones travel through the big gate way.
-
- Level 12. The Bridge: Remember "The Raft"? Now there's some extra
- elements, like the bridge for the mine cart...
-
- Level 13. COY: Arrange the crystals in the three rooms. Be VERY careful with
- your movements.
-
- Level 14. Azanis: Get the keys, place the green crystals over their sockets,
- use the lever(s) in the upper left corner of the level wisely and with
- strategy. Then bring both clones on the green tiles around the big blue
- "2". You'll need both clones alive in order to complete this level.
-
- Level 15. Nine: Crystals on the left, sockets on the right, you guessed it!
- Be very careful not to waste or block any crystals in the left room, you'll
- need nine of them!
-
- Level 16. Exchange: This time crystals are already on sockets, but not the
- right ones! You must rearrange them with the use of the railway and
- mine-cart. There's some very particular way to make the crystals travel on
- railroads, and a tip might as well be suggested by your environment... Pay
- attention to details...
-
- Level 17. Get Them Out: You must retrieve the blue crystals in the upper
- room and move them to their sockets. You must also reserve the raft for
- getting the silver key in the upper left corner of the level.
-
- Level 18. Rooms: Here you must go through six rooms of hazards and puzzles.
- The first room requires the rocks in front of the door to be blown away.
- The second is filled with spider(s). The third is a crystal warehouse you
- must rearrange a little. The fourth is... well... EASY! And the fifth
- contains powder barrels to be used in the sixth room. Good luck!
-
- Level 19. Passage 2: For this one, you need to align all clone into one
- vertical column and then move all this column of clones down into the
- passage. If you're playing in Foolish! mode, you have the extra step of
- moving the two last clones on the green tiles, without displacing the
- vertical column of clones, in order to open the harrow to the passage.
- REALLY worth trying it in Foolish!!!! :)
-
- Level 20. Arrgghh!!!: The two tiles in the room to the right must be held
- down by something heavy. This opens the harrow to the exit gem. But this
- puzzle is really hard! Don't be sad if you can't complete it in KooL or
- Foolish! the first time. The design of this puzzle is by my friend
- Sebastien Courtemanche, who by the way is really a puzzle SADISTIC!!!! If
- you're really confused by the many elements, try it in Childish, then once
- you grasped the idea behind the puzzle, try it in KooL, then in Foolish!
- The foolish version is by me. I just added two more spiders to the KooL
- version, but that was enough to render it unfeasible! I have to admit I had
- to play it for a while before finishing this abomination of puzzle, timing,
- and coordination! :)
-
-
- --- Episode 5: Future Destiny ----------------------------------------------
-
- Level 1. The Secret: Four crystals, four sockets... But doesn't anything
- look strange to you???
-
- Level 2. Vacuums: Get the four keys, then reach the exit gem. But beware
- not to be swallowed by the vacuuing holes on the ground!
-
- Level 3. The M: You must move the crystals from one end of the big M to the
- other.
-
- Level 4. Hyarusz: Get the red key, then open the red door which hides the
- blue key, then reach the blue door. Under this door is the triggering tile
- that will open the exit. But beware of Living Sparks! Try to move with
- their rhythm if you don't want to be electrified!
-
- Level 5. Teleportal: The teleporting portals! Use the portals to travels
- between rooms and arrange the crystals.
-
- Level 6. Controlers: You must bring both clones (in the middle passage) to
- the trigger tiles on the left and right sides of the level. The two other
- clones control the energy gates.
-
- Level 7. Sparks: Trigger all tiles, but get synchronized!
-
- Level 8. Ray Guns: Get the red key, then get the blue key, then reach for
- the blue door. If you play Foolish! then you must then come back to the
- starting position (lower left corner of the level). Here, you'd better
- write down what lever rotates which ray gun, since you'll need to toggle
- then many times to travel in this lethal maze!
-
- Level 9. Pattern: Align all clones to fit the pattern of the trigger tiles.
-
- Level 10. Yu Wang: Bring all clones on the trigger tiles. If you're
- playing KooL or Foolish! then you'll have to duplicate into more clones, in
- order to occupy all tiles. All clones must survive.
-
- Level 11. Ipon: Arrange all crystals. Beware not to displace the ones that
- you already set, this is the main difficulty in this puzzle.
-
- Level 12. The Pair: Here you've got to take advantage of you pair of clone.
- Both of them must make their way to the end, because all mecanisms are
- triggered by sets of two tiles, as the big computers at NASA are controlled
- by two keys that only two different persons can handle!
-
- Level 13. E-Shield: One way or the other, you end up electrified! Well,
- there has to be a way to avoid death... And even if you find a way, you'll
- still have to succeed putting your plan to execution!
-
- Level 14. Got The Blue: Use the blue crystals in the left room to protect
- yourself from the vacuuing holes in the right part. Plan everything wisely
- and don't waste a single crystal! (except the ones that you can't save)
-
- Level 15. Electrokus: Trigger all tiles and avoid the electrical waves!
-
- Level 16. Trapful: Get the yellow crystals in the right part of the level to
- protect yourself from the traps and reach the exit gem. Once again, don't
- waste any crystals or bombs.
-
- Level 17. Synchro: Bring the right clone onto the right trigger tile. This
- will open the left trigger tile, for the left clone to reach. Mostly a
- matter of synchro and itinerary.
-
- Level 18. The Path: Well... Short-cuts are not valuable alternatives here...
- You'd better follow the path, and follow it quickly!
-
- Level 19. Tubic: This one as two major steps. During the first step, one
- clone will control the pipes for the other to follow, and pick-up goodies,
- and during the second step, they will have their role exchanged. Once you
- have all the keys and jewels, bring both clones down to the middle passage,
- and climb it up to the exit gem.
-
- Level 20. Self-Destrux: You know when big space ships enter in
- auto-destruction mode, and then you have to escape the ship before becoming
- yet another space debris? That's the matter here! There's a chain reaction
- of exploding toxic-waste-barrels that will destroy the only keys to the end
- of the episode, and like if that wasn't enough, there's a mecanical glutton
- triggering a countdown that will make all the level burst! You start the
- level with four bombs already in your inventory. You must retrieve the 8
- blue keys, then use 4 of them to open the two door to the right and the two
- others at the bottom, which will provide you with 4 red keys. The 4 red
- keys give access to the 4 trigger tiles that open the energy gate near the
- exit. When this gate is open, rush toward the exit and wait for the final
- explosion, if any time's left at all!
-
-
- --- Episode 6: Kaos Realms -------------------------------------------------
-
- Level 1. Revolve: Here you must turn counter-clockwise and trigger all the
- lever. You must be cautious not to block the way behing you, since you'll
- have to pass there many times.
-
- Level 2. Intersect: Well... Try to reach the exit gem!
-
- Level 3. 4th Power: Use the clone that is free to go free the three others,
- then gather them in the middle room to open the exit.
-
- Level 4. Eight: Arrange the crystals.
-
- Level 5. Interval-5: Bring all 5 clones onto the 5 trigger tiles at the
- bottom of the level.
-
- Level 6. aMAZEing 2: Remember aMAZEing 1? Now there are turning one ways!
-
- Level 7. Blind: And the blind shall find its way!!! :)
-
- Level 8. The Lock: Trap most or all spiders in the room at the right. To
- help you with this is a lock in which you can trap spiders temporarily and
- then transfer into the big room. The left and right tiles of the lower
- corridor can be used in case of desperate situations!
-
- Level 9. Similar 3: Remember Similar 1 and 2? Now that's a brand new
- design, with the same concept of two clones in two almost identical rooms.
- Your goal is to enter the little rooms in the lower right corner of each big
- room. For this you need at least one silver key and one golden key.
-
- Level 10. Way Back: Activate all buttons as they appear. But plan you way
- back wisely!
-
- Level 11. Turn-O-Ring: There are trigger tiles, and there are rings. Move
- the rings onto the trigger tiles. But, well... Rings won't roll in any
- directions...?
-
- Level 12. Ghosts: This one may remind you of PacMan! Your goal is to
- trigger all the tiles, and reach the exit gem. If you retrieve the Devil
- Runes, then you'll be invincible for some times...
-
- Level 13. The Curse: There's something very weird happening... No matter
- the curse cast upon your clones, you must still try to trigger all tiles at
- once.
-
- Level 14. Symmetry: Here, almost everything is symmetrical, except the way
- your clones move! Move the crystals over their sockets.
-
- Level 15. Get Away: Tired of always trying to arrange the clone so they fit
- perfectly over all the tiles at once? This time, you have to remove them
- from all the tiles at once!
-
- Level 16. Lead It!: Tired of always having to go trigger all the tiles by
- moving the clones? This time, someone else will do it at your place. But
- as you will learn here, making someone else do exactly what you want is
- often way harder than doing it yourself!!!
-
- Level 17. Yalidla: Yet another move-the-crystal-over-the-socket puzzle. But
- that's no easy business when you're given so little working space!
-
- Level 18. Preserve'em: Four silver keys to open four silver doors. Four
- destroyed silver keys won't open four silver doors. Must preserve four
- silver keys to preserve chances of leaving level alive. Simple? Nah!
-
- Level 19. Claws: Bring all clones in the corridor in the lower left corner
- of the level. From there, you can open the harrow to the lower corridor by
- stepping on all the tiles at once. From the lower corridor, you can reach
- the so well protected golden key. The other tiles at the left of the
- golden key open the door to exit this part of the level. Then bring all
- clones up to the top-most corridor, and to the golden door. Beyond the
- golden door is a chest you must access in order to retrieve the four silver
- keys that free the way to the exit gem.
-
- Level 20. Species: What a nice souvenir of all the species you encountered
- in the six Clone Worlds. But, as a souvenir, it should remind you that
- you're not out of the wood! Trigger all red buttons and reach for the
- stairs at the top of the level, which lead directly to The Final Level!!!
-
- Level 21. Dead End: No one single second to waste! First set the five
- crystals onto their sockets. Second, push the raft left, then all the way
- down, into the toxic waste, and get the golden key. Then leave the island
- where you got this key and get the new raft that just appeared near-by and
- push it to the upper right lake, where you'll retrieve the silver key. Once
- you got both keys, head to the golden and silver doors, open them, push the
- mine-cart down onto the rails at the bottom of the level. By this time the
- Horde of Fiends of Kaos will be after you. While on the rails, try to avoid
- them, and escape to the right to the exit gem. Be quick, since the exit gem
- might not wait for you very longly!
-
-
- The End!
-
-
- You finally DID it!!!! Do you realize?!?!? You went through all the
- Clone puzzles! Now you've got something to flabbergast your friends
- with. And what an epic story to tell your grand-children, years from
- now! You will now be able to sleep normally, eat normally, well... do
- everything as you used to before entering the captivating World of
- Clone. WAIT!!! Do you really think it's over??? Do you really think
- we, the people at Antares, will let you one second away from your
- computer, wandering with pleasure in the laziness of Life??? NO WAY!!!
- Clone will soon be back into your computer, for weeks of even more
- torturing new puzzles!!! Meanwhile, have a deep breath, 'cause you
- can't tell when insomnia and little blue things running all over your
- mind will strike you back...
-
- MidKnight, Antares Prod.
-