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-
-
- C L O N E (TM)
-
-
- Documentation
-
-
- (C) Copyright 1997
- Antares Productions
- All Rights Reserved
-
-
-
-
- *** Introduction ***
-
-
- Welcome
- ~~~~~~~
- You're about to enter the amazing world of Clone and to face tons of puzzles
- and enigmas that will challenge your mind for weeks... Most probably,
- you've already played puzzle games with many characters to control, but you
- sure haven't had to control ALL of them at the SAME TIME!!! Playing around
- with the little blue clones is as simple as your ABC... But here, simple
- doesn't mean easy!!! Hehe...
-
- Print Out
- ~~~~~~~~~
- It is strongly suggested to print this document and to keep it near while
- playing. To print it, type the following at the DOS prompt, while in your
- Clone directory: "type clone.txt > prn" without the double-quotes, and
- press ENTER)
-
- If you're running under Windows and have MS-Word, then you might like to
- access the Word version instead, with enhanced page-layout and graphics.
-
- Another document that might be of help to you, especially if you're new with
- puzzle games, is goals.doc and goals.txt. (The former is the Word
- version, while the later is the text-only equivalent). This document
- describes the goals of every puzzles, with some tips, but without giving
- away any solutions! Hehe...
-
- Quick Start
- * Type "clone" and ENTER at the DOS prompt. (If anything goes wrong with
- program startup, refer to the Command-Line Trouble-Shooting Switches
- section further in this document)
- * Choose the episode to play and click on Play.
- * Once it the main menu, the program prompts you for a name to give your
- hero : type it and press ENTER.
- * At the bottom right of the main menu is the Levels panel. To play now,
- just click on the vertical Play button on this panel.
-
-
- *** This is a Shareware Game ***
-
-
- Please, help us support the Shareware concept and to come up with other
- great games in the future. Information on how to order is provided in the
- next section.
-
- You can order the Full Version at the low price of only US$ 25 for all 6
- episodes of the series.
-
- What's in the full version?
- * Six episodes including : Mornack's Castles, Frozen Mountains, Ground
- Bowels, Candy Land, Future Destiny, and Kaos Realms, each with amazing
- graphic sets, new creatures, mecanisms, vehicles and objects to interact
- with!
- * Over 20 puzzles per episode for a total of 125 puzzles, each with three
- difficulty levels for the whole family to enjoy the game to its full
- value!
- * Six thrilling-time-critical-ending-puzzles with a deadly countdown!
- * 28 songs - over an hour of original music ranging from soundtrack to
- industrial with digital instruments that make for a gloomy and very
- intriguing atmosphere...
- * The Juke Box, which allows you to listen to any of the 28 songs, plus a
- hidden song!
- * And a lot more!!!
-
-
- *** Ordering Information ***
-
-
- Pricing: All 6 episodes are packed together for only $25.00
-
- Shipping and handling: $4.00 International, $3.00 U.S. California
- residents must include 8.00% sales tax. Orders will be returned without the
- proper fees.
-
- Toll Free Ordering: Visa and MasterCard orders may be placed by calling
- Laser Point at (800) 894-6758. International users may call (408) 722-6894
- or fax the required information to (408) 722-6895. Notice: As of April 1,
- 1998 our area code will change from "408" to "831" so please use this new
- area code after April 1998.
-
- Electronic Mail Registration: You may register via electronic mail by
- sending the following information to orders@laserpoint.com or kalich@got.net:
-
- - Name of the product you are registering (Clone)
- - Visa or MasterCard Account Number
- - Card Type (Visa or MasterCard)
- - Card Expiration Date
- - Name of Card Holder
- - Address including zip or postal code
-
- Postal Mail Registration: You may send cash or checks, drawn in U.S. funds
- on a U.S. bank, to:
-
- Laser Point
- Clone Registration
- P.O.Box 2378
- Watsonville, CA. 95077
-
-
- Compuserve: CompuServe customers may wish to use the CompuServe Shareware
- Registry. GO SWREG and register product ID # 12795
-
-
- *** Technical Support ***
-
-
- The Clone Page
- ~~~~~~~~~~~~~~
- For more information on Clone as it becomes available you may like to visit
- The Clone Page, our official Web site at: http://www.interlinx.qc.ca/~clone
-
-
- The Clone Mailing-List
- ~~~~~~~~~~~~~~~~~~~~~~
- You can also suscribe to the Clone mailing list, for notices regarding
- updates, patches, tips and tricks, etc. To suscribe to the mailing list,
- send an Email to kalich@got.net requesting to be added to the list.
-
-
- Question and Comments
- ~~~~~~~~~~~~~~~~~~~~~
- Feel free to Email kalich@got.net at the attention of Mathieu. I will be glad
- to answer any of your questions and chat about the game.
-
-
- The Antares Productions' Site
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You may also like to visit the Antares Productions Web site for more info
- regarding our other products at: http://www.interlinx.qc.ca/~midk/antares
-
-
- *** The Game Interface ***
-
-
- The Main Menu
- ~~~~~~~~~~~~~
- Options (top left of main menu)
- ~~~~~~~
- * Return To Game lets you return to your current game as it was when you
- left it.
- * Look Intro shows the scrolling text you saw when entering this
- episode.
- * Settings allows to change the music and sound effects volume,
- calibrate joystick, change keys assignment, etc.
- * Help!!! is and online tutorial for an easy introduction to Clone, and
- to how it plays. The game will be in auto-pilot mode, so you just
- have to read the scrolls and press ENTER to go to the next lesson.
- If you want to try the tutorial by yourself, start it again and press
- TAB. This will turn-off auto-pilot.
- * Ordering Info gives all the information you need for ordering the
- complete Clone series of 6 episodes. This document you're reading
- also contains this information, under the Ordering Information
- section.
- * Quit returns you to the menu of the episodes.
-
- Heroes (top right of main menu)
- ~~~~~~
- This part of the main menu allows you to create new players, or delete
- them. This way, if a friend of yours wants to play, just let him create
- his own player, while leaving yours unchanged.
-
- Levels (bottom right of main menu)
- ~~~~~~
- This part of the main menu allows you to skip some levels or to retry
- any levels you already completed (ie. You can retry previous levels at
- higher difficulty levels). To play the selected level now, just click
- on the vertical Play button. If you want to postpone the currently
- selected level and try the next one right away, use the vertical Skip
- button (maximum of 3 skipped levels allowed). When you complete a
- level, it will be marked with a little blue bullet in the list : the
- size of the bullet corresponds to the difficulty level, so you can see
- which levels you could try at a higher difficulty level.
-
- Difficulty Level (bottom left of main menu)
- ~~~~~~~~~~~~~~~~
- This part of the main menu allows you to set the game to the difficulty
- level that best suits you. Note that you can change the difficulty
- level at any time. However, if you're already playing a level and that
- you change the difficulty level meanwhile, the new difficulty won't be
- effective until you restart the puzzle by clicking on the vertical Play
- button from the Levels panel.
-
-
- The Inventory Bar
- ~~~~~~~~~~~~~~~~~
-
- The inventory bar is displayed at the bottom of the game screen. You can
- press ENTER to hide or display it at any moment during the game. It
- contains three sections : the objects inventory, the currently active
- protections, and finally the energy status.
-
- * Objects Inventory : Everything you found in a level is displayed here. The
- current object is displayed in the golden frame. To cycle the objects
- through the golden frame, press ALT, and to use the current object, press
- SPACE.
-
- * Protections : The little icons here are lit when you are protected against
- some kinds of trap. The green potion is against acid, yellow against
- lightnings, red against fire, blue against ice, and the shield is against
- arrows. For more information about that, refer to the Puzzle Elements
- section, under the Objects and Traps paragraphs.
-
- * Energy : This bar shows how much energy you're left with. If there's more
- than one clone, then this bar shows all of their energy.
-
-
- The Keyboard (in game)
- ~~~~~~~~~~~~
-
- Movements
- ~~~~~~~~~
- Cursors Move around
- CTRL + Cursors Look in a direction without moving
- CTRL Stop moving instantly (or almost)
-
- Screen Scrolling
- ~~~~~~~~~~~~~~~~
- PgUp Scroll screen up
- PgDn Scroll screen down
- Scroll Lock Toggle auto-scrolling-lock on and off (if the ScrollLock
- led is lit on your keyboard, then it means scrolling is
- locked and you have to manually scroll the screen)
-
- Inventory
- ~~~~~~~~~
- ALT Select object in inventory (current object is in gold frame)
- SPACE Use current object in inventory
- ENTER Toggle inventory bar or close a scroll when done reading it
-
- Miscellaneous
- ~~~~~~~~~~~~~
- A Abort and retry the current level
- P Pause game
- ESC Return to main menu
-
- Sound Control
- ~~~~~~~~~~~~~
- M Toggle Music
- F Toggle sound FX
- S Toggle Sound (both Music and FX).
-
-
- *** Command-Line Switches ***
-
- Defaults (for first-time users)
- ~~~~~~~~
- For default configuration, just type "clone" and then ENTER at the DOS
- prompt when you're in your Clone directory.
-
- Standard switches
- ~~~~~~~~~~~~~~~~~
- * To get a quick switches reference, use the /? switch.
- * To enter an episode directly without going through The Hall, use the /Wn
- switch, where n is the number of the episode from 1 to 6.
- * To start Clone without intro screens and ending title, use the /NUDE
- switch.
- * To turn all music and sound fx off, or if you want to prevent the program
- from detecting your soundcard, use the /QUIET switch.
-
- Trouble-shooting parameters (if you have any problems getting Clone to run)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- * If your screen sometimes displays garbage, try the /VMC=ON switch. This
- will force the game to run in a more compatible video mode and allow you
- to scroll the display horizontally in order to be able to see the entire
- screen. In VMC, use HOME and END to scroll screen left or right and
- use INSERT to return to auto-scrolling.
-
- * If your sound card plays music too slowly or weirdly, try the /SNDAUTO=ON
- or /SNDFREQ=4 switches.
-
- * If you can't hear anything at all, make sure the program is detecting your
- sound card correctly (make sure your sound card's name is mentionned on
- the startup screen). If it's not the case, try the switch corresponding
- to your sound card (/SB for Sound Blaster and compatibles, /GUS for Gravis
- UltraSound, /SS for Ensoniq SoundScape) to force the program to use it.
-
-
- *** The Clone World ***
-
- The Puzzle Elements
- ~~~~~~~~~~~~~~~~~~~
- WARNING: The following section contains fun-spoiling informations that
- experienced players won't want to read. It describes most puzzle elements
- you'll encounter. Even though it doesn't contain any actual solutions to
- puzzles, reading a puzzle element's behavior might spoil experimentation and
- creativeness.
-
- Miscellaneous Blocks
- ~~~~~~~~~~~~~~~~~~~~
- Big Blue Jewels (End of Level):
- This jewel is the ultimate goal to reach in order to complete a level.
- Note that if there are more than one clone in the level, all of them
- that are still alive must reach this jewel.
-
- Locked Doors and Corresponding Keys:
- The silver and golden doors must be opened with the corresponding keys.
- If you have the right key, just press on the door to unlock and open
- it.
-
- Treasure Chests:
- Those chests sometimes contain many objects. Press on the chest once
- to open it and grab everything it contains. Once the chest is open,
- you can move it around like any other blocks. If you're playing with a
- joystick, the chest will be pushed at the same time it is opened, so it
- may be wise to temporarily use the keyboard when dealing with chests,
- especially when the position of the chest does matter.
-
- Rocks:
- The rocks are like walls in that they can't be moved. However, they
- can be destroyed by explosions. Note that the brightest rocks require
- three explosions in order to disappear completely, while the
- not-so-bright-not-so-dark rock requires two explosions, and the
- darkest rock, only one.
-
- Explosive-Powder Barrels:
- Those barrels contain very dangerous explosive-powder and will react
- violently to an explosion by producing another explosion. Beware of
- chain reactions when such barrels are packed in a row! Note that you
- can push those barrels to make them roll on the ground : They won't
- stop rolling until they hit a wall or obstacle, and will then explode!
-
- Ice Cubes:
- The ice cubes are similar to other blocks, except that when they are
- pushed, they keep sliding on the ground until they hit something. Note
- that Ice Cubes will melt if struck by an explosion or a fire ball.
-
- Vehicles
- ~~~~~~~~
- Rafts:
- With a raft you can travel on water and cross rivers. Note that as
- long as a raft is still on the ground you can move it around as you
- would with any other blocks. Once you pushed it into the water, you
- can step onto it and start navigating, but you can't push it back onto
- the ground.
-
- Golden Rings:
- You can enter a ring sideways and roll in it forward or backward. Note
- that you can also push it from the outside.
-
- Mine Carts:
- With a mine cart you can travel on railroads. Note that as long as a
- mine cart is not on the rails you can move it around, but only in the
- same direction as the cart's wheels. Once you pushed it onto the
- rails, you can step onto it and start traveling, but you can't push it
- back off-rails.
-
- Mecanisms
- ~~~~~~~~~
- Buttons and Levers (on the walls):
- You can activate mecanisms by pressing buttons and levers. Buttons can
- be depressed only once and cannot be poped back, while levers can be
- toggled as many times as you like.
-
- Trigger Tiles (on the ground):
- Another way to activate mecanisms is to walk over tigger tiles. Some
- of those will remain depressed, while others will pop-up as soon as you
- walk away. Such tiles require something heavy to be moved over them
- (yeah, like in Indiana Jones! Hehe...) like a color-crystal, a ring, a
- raft, a treasure chest or anything similar. Note that most of the
- times, when there are many clones in the level, you have to move all of
- them over the trigger tiles at the same time. This involves that you
- arrange all the clones in the same pattern as the tiles by using the
- obstacles to offset them correctly.
-
- Color-Crystals and Color-Crystal-Sockets:
- There are seven kinds of color-crystals, each with a different color.
- In order to activate a mecanism with a color-crystal, you have to move
- it over the crystal-socket of the corresponding color. Beware: Once
- the color-crystal has been set onto its socket, it is NOT stuck there
- and can be moved away. Beware not to displace it unvoluntarily!
-
- Big Blue Numbers:
- This kind of mecanism must be decreased down to zero in order to be
- activated. Most of the time, you have to activate many buttons,
- levers, trigger tiles or crystal-socket, each of them will decrease the
- big blue number by one unit.
-
- Objects
- ~~~~~~~
- Scrolls:
- Scrolls contain precious information and riddles. To read a scroll,
- select it from your inventory with ALT and then press SPACE. When
- you're done reading the scroll, press ENTER.
-
-
- Bombs:
- Bombs are used to destroy rocks and other fragile items. To use a
- bomb, select it from your inventory with ALT and then press SPACE.
- But you'd better hide away before it explodes! Hehe... The explosion
- will cover a 9 tiles area (3 tiles wide per 3 tiles high) so you can
- anticipate where to hide in order to be safe. Note that you won't
- suffer any damages at all if you are right beside an explosion when it
- occurs.
-
- Potions of Protection:
- The potions immune you against some traps. But you must first drink
- them in order to be protected! To use a potion, select it from your
- inventory with ALT and then press SPACE. A little icon will light
- up on the menu bar (between the inventory and the energy bar) to
- indicate that the protection is effective. Note that once a protection
- is effective, it won't expire until you really need it (ie. Being hit
- by the corresponding trap).
-
- Shields:
- The shields protect you against arrows. Refer to potions of
- protections (above) for details on how to use them.
-
- Gems of Vitality (small purple jewels):
- The Gems of Vitality enclose the pure essence of life and are VERY
- rare. To gain the energy contained by a gem, select it from your
- inventory with ALT and then press SPACE.
-
- Traps
- ~~~~~
- Acid Pots, Thunder Clouds, Bows, Fire Traps, Ice Traps, and Vacuums:
- Those traps will shoot you whenever you walk in from of them. To be
- protected, you can either move a block in front of them or use a
- magical protection (potions and shields). But note that they have
- particular orientations that you must know in order to be able to walk
- around them:
-
- * The acid pots shoots acid drop upwards.
- * The thunder cloud shoots lightnings downwards.
- * The bow shoots arrows sideways (left OR right, depending on the side
- it's poiting toward).
- * The fire and ice traps shoot fire and ice balls in ALL directions.
- * The vacuum sucks you in from ALL directions.
-
- Ray Guns:
- The ray guns are particular traps in that there must be two of them
- heading toward each other in order for the trap to be effective. You
- can be protected from those traps by moving a block in front of AT
- LEAST one of the two guns: this is enough to put the trap temporarily
- out of order.
-
- Spikes:
- Spikes can be very dangerous hazards, except if you know how to walk
- around them. The trick is easy: never arrive on a spike from the
- direction of its tip. Though, you can arrive from any other direction
- and leave in ANY direction at all.
-
- Movement-Restricting Elements
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Red One-Ways:
- The Red One-Ways prevent you from arriving on the tile from the
- direction of the arrow. Though, you can arrive from any other
- direction and leave in ANY direction at all.
-
- Turning One-Ways (one-ways with a tiny curly arrow over them):
- Turning One-Ways are similar to standard Red One-Ways, except that each
- time you step over them, they rotate clockwise 90 degrees. TIP: It is
- strongly suggested to plan what direction the turning one-ways will be
- heading to before actually moving over them, in order to avoid being
- stuck in a little area or not being able to come back to an important
- location.
-
- Pipes and Pipe-Intersections:
- Pipes are tunnels that you must follow from one end to the other,
- while pipe-intersections can be entered from ANY direction at all, but
- can only be left in the direction of the two little red arrows.
-
- Rail-Roads:
- The only way to travel on rails is to use a mine-cart. Note that you
- can move any block onto the rails and then push it with the mine-cart,
- but make sure you will be able to move the block off the rails (usually
- using a rail-corner).
-
- Magic
- ~~~~~
- Runes Carved on the Ground:
- Just step over those runes in order to unleash the magic they enclose.
-
- * The first is the Rune of Cloning, which will clone yourself into more
- little blue beings.
- * The second is the Rune of Uncloning, which will get you back to your
- single form.
- * The last is the Rune of Invincibility, which will morph all clones
- into invincible little devils for some seconds.
-
- Fire- and Ice-Ball Casting Magical Items:
- Those magical items allow you to cast fire- and ice-balls. The spell
- is cast in the direction your clone was heading when you arrived on it.
-
- * A fire-ball will explode when it hits an obstacle. Note that the
- explosion will be as big as a bomb if the distance of the cast if long
- enough (otherwise, it will only be one tile big).
-
- * An ice-ball will produce an ice-cube when it hits an obstacle. Note
- that you can freeze creatures with this spell.
-
-
- The Creatures
- ~~~~~~~~~~~~~
- WARNING: The following section contains fun-spoiling informations that
- experienced players won't want to read. It describes most creatures you'll
- encounter. Even though it doesn't contain any actual solutions to puzzles,
- reading a creature's behavior might spoil experimentation and creativeness.
-
- Little Blue Being (also known as "The Hero"):
- Hey!! It's you!! Note that your orientation DOES matter for a certain
- number of things, like casting magical fire- and ice-balls, and for
- some creatures that you must not look directly into the eyes, like the
- Floating Guardians.
-
- Gluttons:
- The gluttons are not really offensive, but they're the ones who trigger
- the deadly count-downs in the ending levels of the four last episodes!
-
- Creatures of "Mornack's Castles"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Dumb Boars:
- Those boars aren't offensive, but they definitely will be more than a
- problem for you : they're always at the wrong place, and at the wrong
- moment. If one is in your way, move close to it, wait until it goes
- away, and then quickly take his place before another does.
-
- Floating Guardians:
- Those floating beings will roast you as soon as you look directly into
- their only-eye. And if one of them notices you, he will stare at you
- until you go away or show him your back (ie. if a guardian is staring
- at you on your right, just look toward your left and he won't bother
- you any longer). Also, you might be able to move toward them while
- rolling, but I wouldn't take the chance!!!
-
- Frantic Arachnids:
- Those quickly-moving-spider-like-nine-eyed beings are really
- routine-minded, but a touch of chaos might make them go wild. Take my
- advice : if such a spider has you in sight, you'd better hide behind a
- wall VERY quickly before it arrives, or you're as good as dead!!! No
- doubt they're the most deadly creatures in all the Worlds of Clone!
- Hehe...
-
- Creatures of "Frozen Mountains"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Wall-Kers:
- Wall-Kers, as their name suggests, are living-walls. Unfortunately,
- they tend to sleep too often! Puzzles that contain such beings turn
- out to be living labyrints of stone that can entrap you for a while!
-
- Dragons of Confusion:
- Those dragons are easy to mistake. One is kind and the other is mad!
- The kind dragon of confusion will only blow you some tiles away if you
- walk under him, while the mad one will burn you with his fire breath!
- Note that the fire breath is only some tiles long.
-
- Creatures of "Ground Bowels"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Fire-Gargoyles:
- Those gargoyles of the underworld can reduce you to the size of an
- atom! Their orientation DOES matter, since when they're looking away
- from you, they won't see you... And if you're brave enough to sneak
- and touch one of them, it will turn into a stone statue... But beware
- that it doesn't turn toward you until you touch it! Note that such
- stone statues can be destroyed by explosions.
-
- Sarcasm Devils:
- Those ever-laughing-devils will try to transform you into another
- devil, but don't become one of theirs!
-
- Creatures of "Future Destiny"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Living Sparks:
- Living sparks are brainless entities that escaped some energy sources
- and that must follow walls indefinitely. A little like
- frantic-arachnids, they have very mechanical behaviors, unless some
- chaos make them go wild. You'd better take advantage of their rhythm
- in order to stay alive!
-
- Creatures of "Kaos Realms"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Kaos Ghosts:
- Kaos Ghosts are lethal in that they aren't stopped by walls or any
- obstacles. If one of them touches you, you'll be so afraid you won't
- be able to move for some seconds and you'll lose some energy...
-
- Claws of the Dark:
- Those gloomy creatures are living inside the walls of the Kaos Realms
- and will try to grab and eat you for lunch! In order to walk in front
- of a Claw of the Dark, wait till it just disappeared into the wall, and
- then hurry up and move to the next tile. Don't be brave, just wise and
- patient! Hehe...
-
-
- *** Conclusion ***
-
- I've always been told in my French classes that any well-constructed
- document had to have a conclusion. Well... Here it is!!! Hehe...
-
- Here at Antares Productions we put all our efforts in making Clone as fun
- and as valuable as possible and we spent almost two years developing it. It
- has been a real pleasure to produce this game and we hope you'll love it as
- much as we do... Enough with that... Have fun!!!
-
- MidKnight / Antares.
-