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INI File | 1997-05-31 | 11.9 KB | 312 lines |
- *****************************************************************
- * *
- * MONSTERS DEFINITION *
- * *
- *****************************************************************
-
- [MONSTERS]
- 11 WRad ARad SPEED/R LIFE Kick Rock SepLimit
- heronew.car 100 100 10 5 100 0 0 0 ;==== Hero ==========
- joker6.car 52 190 10 5 100 20 5 16 ;=1= Joker ==========
- spider.car 64 140 22 11 50 15 -1 10 ;=2= spider =======
- wman.car 80 220 16 8 140 10 6 26 ;=3= WingMan =======
- scelet3.car 90 220 9 5 220 25 2 26 ;=4= Sceleton =======
- pant1.car 90 220 10 5 260 40 1 26 ;=5= Punisher =======
- mongf.car 64 200 14 7 100 15 11 26 ;=6= Mong ===========
- faust1.car 70 200 12 5 150 20 8 26 ;=7= Faust ==========
- tt_tower.car 70 200 2 3 120 20 9 10 ;=8= Turret =========
- sfag.car 120 240 14 7 8000 80 8 100 ;=9= SFag ===
- deadman1.car 52 180 4 5 100 20 12 26 ;=10 DeadMen ==
-
-
- *****************************************************************
- * *
- * BMP & 3D OBJECTS DEFINITION *
- * *
- *****************************************************************
-
-
-
- [3D_OBJECTS]
- 31 [GoRad Shadow BMPObj BMPz ACode BlowUp BLim Sfx BSFX "FileName" "Animation"]
- ;========= weapons ===============================================
- 0 0 -1 0 0 0 0 0 0 bag.3o
- 0 1 -1 0 2 0 0 0 0 w_rifle.3o w_rifle.ani
- 0 1 -1 0 3 0 0 0 0 w_vcano.3o w_vcano.ani
- 0 1 -1 0 4 0 0 0 0 wdisk.3o wdisk.ani
- 0 1 -1 0 5 0 0 0 0 wcross.3o wcross.ani
- 0 1 -1 0 6 0 0 0 0 w_gr.3o w_gr.ani
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- ;========== ammo ==================================================
- 0 0 -1 0 21 0 0 0 0 bullets.3o
- 0 0 -1 0 22 0 0 0 0 gbbull.3o
- 0 0 -1 0 35 0 0 0 0 vbox.3o
- 0 0 -1 0 41 0 0 0 0 pila1.3o
- 0 0 -1 0 51 0 0 0 0 arrows.3o
- 0 0 -1 0 62 0 0 0 0 gr_box.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- ;=========== things ===============================================
- 0 0 -1 0 131 0 0 0 0 invis.3o invis.ani
- 0 0 -1 0 128 0 0 0 0 armor3.3o armor3.ani
- 0 0 -1 0 124 0 0 0 0 helmet1.3o helmet1.ani
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 102 0 0 0 0 life.3o
- 0 0 -1 0 120 0 0 0 0 biglife.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
-
-
- *****************************************************************
- * *
- * WEAPONS DEFINITION *
- * *
- *****************************************************************
-
- [WEAPONS]
- 6 ; RType, RldTm, YSh, RZ0, DAm, Limit, Start, RCount
- MODEL=ogun6.3o
- STAT =ogun6.ani
- SHOOT=ogatck.ani
- 3 86 32 180 20 120 25 1
- MODEL=rif_h5.3o
- STAT =rif_h2.ani
- SHOOT=rif_h1f.ani
- 11 128 42 180 10 50 10 4
- MODEL=v8h.3o
- STAT =vstat7h.ani
- SHOOT=vfire7h.ani
- 7 11 32 180 10 200 50 2
- MODEL=disk.3o
- STAT =dstat.ani
- SHOOT=dattack.ani
- 0 26 15 440 20 50 20 1
- MODEL=cross.3o
- STAT =cross.ani
- SHOOT=crossa.ani
- 4 60 32 320 10 40 5 1
- MODEL=gr4.3o
- STAT =gr_stat.ani
- SHOOT=gr_fire.ani
- 10 112 32 140 5 50 5 1
-
-
- *****************************************************************
- * *
- * 3D ROCKETS DEFINITION *
- * *
- *****************************************************************
-
- [ROCKETS]
- 13 [BW GF Ard CRd Pwr (Rfl Light Auto Fast Smook) ]
-
- 3d_MODEL = disk.3o ;
- ANIMATION = weapon\disk.ani ; Hero Golden Disk
- 1 0 120 42 30 0 0 0 0 0 ; 0
- ===
- 3d_MODEL = axe.3o ; Axe
- ANIMATION = weapon\axe.ani ; 1
- 1 0 120 42 42 0 0 0 0 0 ;
- ===
- 3d_MODEL = sword.3o ; 2
- ANIMATION = weapon\sword.ani ; Sceleton-Sword
- 1 0 120 42 40 0 1 0 0 11 ;
- ===
- 3d_MODEL = ; 3
- ANIMATION = ; Shoot-Gun
- 1 0 50 42 25 0 0 0 0 0 ;
- ===
- 3d_MODEL = arrow.3o ; 4
- ANIMATION = weapon\arrow.ani ; Arrow-Gun
- 1 0 120 42 40 0 1 0 1 0 ;
- ===
- 3d_MODEL = jdisk.3o ; 5
- ANIMATION = weapon\jdisk.ani ; Joker's disk
- 1 0 120 42 25 0 0 1 0 0 ;
- ===
- 3d_MODEL = 3arow.3o ; 6
- ANIMATION = weapon\3arow_.ani ; Wing-Man
- 1 0 120 42 5 0 1 1 0 14 ;
- ===
- 3d_MODEL = ; 7
- ANIMATION = ; Volcano Bullet
- 1 0 50 42 5 0 0 0 0 0 ;
- ===
- 3d_MODEL = ft_bomb.3o ; 8
- ANIMATION = weapon\ft_bomb.ani ; Faust Rocket
- 2 0 320 42 100 0 1 1 0 16 ;
- ===
- 3d_MODEL = arrowl.3o ; 9
- ANIMATION = weapon\arrowl.ani ; Laser
- 1 0 120 42 20 0 1 0 1 0 ;
- ===
- 3d_MODEL = grenade.3o ; 8
- ANIMATION = weapon\grenade.ani ; Grenade
- 2 0 420 42 100 0 1 0 0 18 ;
- ===
- 3d_MODEL = ; 3
- ANIMATION = ; Double-Barrel-Shot-Gun
- 1 0 50 42 16 0 0 0 0 0 ;
- ===
- 3d_MODEL = ; 3
- ANIMATION = ; DeadMan Screem
- 3 0 50 42 20 0 0 0 0 0 ;
- ===
-
-
-
- *****************************************************************
- * *
- * SEPARATE PARTS DEFINITION *
- * *
- *****************************************************************
-
-
- [GIBS]
- 01: = gib1.3o
- 02: = gib2.3o
- 03: = gib3.3o
- 06: = gib_s1.3o s:74
- 05: = gib_s2.3o
- 06: = gib_t1.3o s:75
- 07: = gib_sp.3o s:255
- #end
-
-
- *****************************************************************
- * *
- * BMP BLOWS DEFINITION *
- * *
- *****************************************************************
-
- [BLOWS]
- 19 ; GLASS, HalfSize, Smooking, Looped, Gravity, Jump, LightOn, FileName
- 2 1 0 0 0 0 1 bullet.obj
- 2 1 0 0 1 1 1 s.obj
- 1 0 0 0 0 0 1 point.obj
- 1 1 0 1 1 1 1 glass.obj
- 0 0 1 1 1 1 0 wood.obj
- 2 1 0 0 1 1 0 blood.obj
- 2 1 0 1 1 1 0 bloodb.obj
- 0 0 1 1 1 1 0 bbarel.obj
- 77 0 0 0 0 0 1 exp.obj
- 1 0 0 0 0 0 0 smoke.obj
- 1 0 0 0 0 0 0 dust.obj
- 1 0 0 0 0 0 0 smoke2.obj
- 1 1 0 0 0 0 0 sm3.obj
- 1 1 1 0 1 0 1 point.obj
- 1 0 0 0 0 0 0 magic.obj
- 1 1 1 0 1 0 0 bloop.obj
- 1 0 0 0 0 0 0 smoke5.obj
- 1 1 0 0 1 0 0 spark.obj
- 4 1 0 0 0 0 0 gren.obj
-
- [BMP_OBJECTS]
- 2 [Light Glass Half Z "FileName"]
- 0 0 1 0 0 0 flamed.obj
- 1 0 1 0 0 0 flamel.obj
-
-
-
-
- *****************************************************************
- * *
- * SOUNDS DEFINITION *
- * *
- *****************************************************************
-
- [SOUNDS]
- 00: thunder = thund0.raw
- 01: Scr. Click = scrclic.sfx
- 02: MenuScrol = 8menuscr.wav
- 03: MenuOn = menuent2.wav
- 04: MenuCh = 8menumov.wav
- 05: MenuSelect = 8menuesc.wav
- 06: Ammo fall = box_drop.wav
- 07: = meetexp.wav V:96
- 08: Drops = 8drop.wav
- 09: Bloop = bloop.wav
- 10: Wsteps = watstep1.wav
- 11: = watshoot.wav v:40
- 12: Jump = jump.wav v:96
- 13: = jump_no.wav v:96
- 14: Step = step01.raw
- 15: StepRun = step03.raw
- 16: =
- 17: =
- 18: =
- 19: =
- 20:*************=
- 21: GunFire 1 = shoot1.wav
- 22: GunFire 2 = rifle.wav
- 23: GunFire 3 = riflecut.wav
- 24: GunFire 4 = diskthrw.wav
- 25: GunFire 5 = ua_arb2.raw
- 26: GunFire 6 = grenade1.wav
- 27: =
- 28: =
- 29:*************=
- 30:-hero-disk---= exp_met.wav
- 31: axe = exp_met.wav
- 32: sword = arb_expl.wav
- 33: bull =
- 34: arrow = exp_arb2.wav
- 35: j.disk = exp_met.wav
- 36: arrow3 = exp_arb2.wav
- 37: vulcano =
- 38: f.rock = explode5.wav v:96
- 39 laser =
- 40: = explode5.wav
- 41: =
- 42: =
- 43: =
- 44: =
- 45: =
- 46: =
- 47: =
- 48: =
- 49: =
- 50:*************=
- 51: Get Weapon = weapon\berd_on.wav
- 52: = weapon\sgun_on.wav
- 53: = weapon\volc_on.wav
- 54: = weapon\pilb_on.wav
- 55: = weapon\arba_on.wav
- 56: = weapon\gren_on.wav
- 57: =
- 58: =
- 59:*************=
- 60: Item Up = itemup.wav
- 61: Message = text2.wav
- 62: Health = itemup2.wav
- 63: GetKey = acard.wav
- 64: =
- 65: =
- 66: =
- 67: Switch = doorknob.pcm
- 68: BreakGlass. = glass1.raw
- 69: . . = glass2.raw
- 70: ........... = glass3.wav
- 71: Explode = exp3_1.pcm
- 72: =
- 73: MeetFall = meetfall.wav v:14
- 74: Metal F = sfall.wav
- 75: HevyMetal = bounce.wav v:32
- 76: = 8menumov.wav v:90
- 77: =
- 78: Rick01 = rick002.wav v:40
- 79: Rick02 = rick003.wav v:40
- [SOUNDS_END]
-
-
- END.
-
-