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-
- -----------------------------------------------------------------------------
- Blast ZONE! v3.3
- -----------------------------------------------------------------------------
- by Zone Master of ZoneSoft Software
- -----------------------------------------------------------------------------
- and the WordUp Graphics Toolkit v4.5
- -----------------------------------------------------------------------------
-
- ------------
- Description:
- ------------
-
- Blast Zone is your typical shoot'em up game with powerups,
- hordes of really disgusting aliens and bosses. It is not
- meant to compare with any commercial software on the market
- nor do I expect it too. However, it is fun and the aliens
- aren't all that disgusting anyway.
-
- -------------
- Requirements:
- -------------
-
- - 386 SX or better (486 recommended but not required)
- - 256 color VGA monitor and at least 256k DRAM
- - Microsoft (c) compatible mouse & driver loaded
- - 100% compatible SoundBlaster or GUS soundcard
-
- ----------
- Objective:
- ----------
-
- Blast the aliens or be blasted. You will recieve 100 points for
- each alien destroyed multiplied by whatever level you may be
- on. Bosses are worth 10 times that. You start the game with a
- limited number of ships, etc. etc. End of story.
-
- ------
- Setup:
- ------
-
- Run the SETUP program that is included with the archive package.
- It will let you configure your soundcard port and irq addresses.
- This is basically all the setup you need to do. Don't delete any
- of the files (other than the *.DOC files or FILE_ID.DIZ) or you
- might run into some problems later on, and we wouldn't want that
- now would we. The game itself does extensive hardware and software
- checks so accidently deleting a needed game file will cause the
- game not to run.
-
- ---------
- Controls:
- ---------
-
- When the game finishes its startup checks you will have before you
- a dropdown menu as follows:
-
- GAME INPUT SKILL HELP OPTION
-
-
- - GAME menu
- -----------
-
- START is in essense just that it starts the game rolling.
- If you do not select a controller type with the INPUT menu,
- movement and firing will default to keyboard control.
-
- MUSIC just turns the music on/off. In order for CD audio
- to work (Registered version) you must turn this off.
-
- CDPLAY enables CD audio player (Registered version) :)
- (Play your own audio CD's while blasting away!!)
-
- ABOUT just tells you the version number and who made this
- game.
-
- HotKeys are:
-
- [S]TART
- [M]USIC
- [C]DPLAY
- [A]BOUT
-
-
- - INPUT menu
- ------------
-
- JOYST
- KEYBD
- MOUSE
-
- Following is an explanation of how each controller type effects
- gameplay:
-
- ---------
- Joystick:
- ---------
-
- - The JOY pad/stick will move you in 8 of the directions.
-
- - BUTTON 1 will fire your lasergun.
-
- - BUTTON 2 will launch a blastbomb.
-
- * NOTE: when selecting this option you will have to calibrate
- the joystick after selecting it. If the program does
- not find a joystick it will default to keyboard control.
-
- ---------
- Keyboard:
- ---------
-
- - UP moves your ship upward and towards ultimate doom.
-
- - DOWN moves your ship downward with hasty retreat.
-
- - LEFT moves your ship exit stage left.
-
- - RIGHT moves your ship exit stage right.
-
- - SPACE fires your laser gun at unsuspecting aliens.
-
- - The 'B' key will launch a blastbomb into their face.
-
- ------
- Mouse:
- ------
-
- - The MOUSE itself will move you around the starfield in all 8
- directions, and makes for a rather interesting game. If you
- move forward (up) to far the aliens will get pretty nervous
- and increase their attacking speed, so don't do this to often.
-
- - The LEFT mousebutton fires your laser at oncoming baddies.
-
- - The RIGHT mousebutton launches a blastbomb, if you have any
- that is.
-
- HotKeys are:
-
- [J]OYST
- [K]EYBD
- M[O]USE
-
-
- - SKILL menu
- ------------
-
- WIMPY -> easiest level there is! Good for beginners and young kids.
- EASY -> this is the default setting. Fairly easy.
- NORMAL -> things start getting a little faster now... (default)
- HARD -> now you're talk'in! This ain't for wimps ( see above :) )
- TURBO! -> forget it!
-
- HotKeys are:
-
- [W]IMPY
- [E]ASY
- [N]ORMAL
- [H]ARD
- [T]URBO!
-
-
- - HELP menu
- -----------
-
- INFO displays the on-line instructions and a brief explanation
- of the characters and input movements.
-
- CREDS displays who were involved in developing and testing
- Blast ZONE!
-
- ORDER will display information on how to order the full 70
- level registered version for only $7.00 + 1.00 s/h. (What
- a steal!)
-
- HotKeys are:
-
- [I]NFO
- C[R]EDS
- OR[D]ER
-
-
- - OPTION menu
- -------------
-
- SAVE lets you save the controller settings, game speed, and
- music options.
-
- KEYS gives you a list of all the available hotkeys.
-
- QUIT to DOS ends the game and exits back to reality (DOS).
-
- HotKeys are:
-
- SA[V]E
- KE[Y]S
- [Q]UIT
-
-
- -----------
- Other Keys:
- -----------
-
- - The ESC key will pause the current game in session. You can always
- press 'Y' for Yes to return to the menu or 'N' for No to keep
- blasting alien butt.
-
- - Pressing 'S' while in the Docking Bay will bring up the Weapons
- Shop screen where you can buy/sell various items provided you have
- the credits. Pressing 'D' will exit the shop.
-
- - While in the shop use the mouse to select the items you wish to
- buy / sell with the corresponding plus / minus buttons.
-
- ------------
- Docking Bay:
- ------------
-
- You will start play in Docking Bay 001 of Blast Central. Make
- sure you DO NOT press fire until the docking bay is clear of
- aliens or you will lose energy! When you are ready press fire
- and you will disembark the docking bay and begin blasting!
- Once you have left the bay you can not re-enter until you
- complete the level, or you re-start the game. Press 'S' while
- here to enter the Weapons Shop.
-
- ---------------
- Your Ships PLI:
- ---------------
-
- After leaving the safety of the docking bay you are on your own.
- Your ships superstructure can withstand 100 hits and then your
- current ship will be destroyed. This is indicated by the multicolor
- GREEN/YELLOW/RED power level indicator (PLI) to the right of the
- ship icon. Each alien laser will do an X amount of damage if it
- happens to impact with your ship depending on the level you are on.
-
- Of course, if you happen to have grabbed any shield icons your
- PLI will remain constant for the duration of the number of shields
- you happened to have accumulated.
-
- -------
- Bosses:
- -------
-
- Bosses are closely related to the smaller aliens of its type.
- With 4 major differences. They can take a LOT more damage,
- they can dish out a LOT more damage, they are 3 times the size
- of the smaller aliens, and if that's not enough, if you run
- into them you go bye bye! Each bosses power depends on which
- number level you are on. The boss will emerge after all other
- smaller aliens have been destroyed. His PLI will also show up
- at the bottom of the screen indicating how much energy he has.
-
- When you have destroyed the boss the level will end and you will
- advance to the next level for more punishment. Be warned, you
- can use blastbombs on bosses for a quick defeat, but you never
- know when you might need them later! Also make certain that you
- do NOT fly into the boss, hitting him will cause massive damage
- to your ship!
-
- ---------
- PowerUps:
- ---------
-
- During game play you will run into at least 8 different types
- of powerups, they are as follows:
-
- - Bonus: When these appear on the screen grabbing one of them will
- increase your score by a random amount between 200 - 1000
- times the level number.
-
- - Blastbomb: Will destroy ANY aliens (including bosses!) left
- in the starfield and send you to do battle with
- the end-of-level boss, (oh goody!) They are
- cumulative (add up) over levels. Only TWO blast-
- bombs may be used per level, this only makes sense,
- one for aliens, one for the boss...if you have any!
- They are worth 100 times the level number. Maximum
- blastbombs are 99. (Will show little blastbomb
- launching from ship)
-
- - Shields: These are automatically activated when picked up. Each
- shield will take upto 5 hits of damage before depleting
- its energy. The shields are also cumulative over levels.
- They are worth 75 times the level number. Maximum shields
- are 99.
-
- - Laser: When you start the game you start with a laser power of
- 1. If you manage to grab a lasergun icon, your laser power
- will be increased by 1 to a maximum of 9. This is indicated
- by the BLUE power level indicator (PLI) to the right of the
- lasergun icon. If you lose a ship during an alien battle
- your laser power will be reset to 1. (oh well) They are
- worth 50 times the level number. (see damage table below)
-
- - Energy: My favorite is the little energy icons that give your
- ship its life power. Grabbing one of these will increase
- your ships (PLI) by 10-50 to a max of 99. They are worth
- 25 times the level number.
-
- - Extra lives: This little treasure will increase your ships reserves
- by 1. Grabbing them also increases your score by 250
- points times the level number.
-
- - Missile Probes: These little buggers are far and few between, but
- if you manage to snag either the left or right one,
- your fire power will increase with an arsenal of
- micro-missiles at your disposal. They last as long
- as you can manage to keep your current ship. They
- are worth 150 times the level number. The missiles
- they fire will increase total damage by 1 to ALL
- the aliens you hit. (see damage table below)
-
- -------------
- Damage Table:
- -------------
-
- Damage X LaserPower Probe1 Probe2
- ----------------------------------------------
- 1 1x o o
- 2 1x x o
- 2 1x o x
- 3 1x x x
- ----------------------------------------------
- 2 2x o o
- 3 2x x o
- 3 2x o x
- 4 2x x x
- ----------------------------------------------
- 3 3x o o
- 4 3x x o
- 4 3x o x
- 5 3x x x
- ----------------------------------------------
- 4 4x o o
- 5 4x x o
- 5 4x o x
- 6 4x x x
- ----------------------------------------------
- 5 5x o o
- 6 5x x o
- 6 5x o x
- 7 5x x x
- ----------------------------------------------
- 6 6x o o
- 7 6x x o
- 7 6x o x
- 8 6x x x
- ----------------------------------------------
- 7 7x o o
- 8 7x x o
- 8 7x o x
- 9 7x x x
- ----------------------------------------------
- 8 8x o o
- 9 8x x o
- 9 8x o x
- 10 8x x x
- ----------------------------------------------
- 9 9x o o
- 10 9x x o
- 10 9x o x
- 11 9x x x
- ----------------------------------------------
-
- --------------------
- Hints about playing:
- --------------------
-
- - Avoid moving to close to groups of aliens. Even though their
- ships are harmless themselves, their weapons are not and come
- very unexpectedly sometimes. Above all keep your distance and
- blast away.
-
- - The aliens themselves become more powerful as levels increase
- so try to grab as many Laser and Shield powerups as possible
- without losing any ships. Seems impossible, but believe me it
- CAN be done. Aliens themselves cause NO damage to you when
- you hit them, it's their lasers you gots to look out for!
-
- - Save your Blastbombs for higher more difficult levels and
- bosses.
-
- - Remember your shields are limited to 5 hits NO MORE! if your
- lives indicator reads '0' and your shields are ready to give
- out, say goodbye galaxy.
-
- - After using a Blastbomb if there are any powerups left in space
- make sure to grab them before you go fight the boss. You may or
- may not have time to do this.
-
- - Blast bombs have effect on bosses too so save them for more
- difficult levels and bosses.
-
- - Never run into a boss, period! (Game over man!)
-
- - Many of the powerups come far and few between as you reach higher
- and more difficult levels so grab as many as you can on the easier
- levels.
-
- - As I mentioned above moving to close to the aliens battle line
- WILL make them quite edgy and they will increase their attack
- speed. Be careful, this is the one thing you shouldn't do on many
- occasions. The one exception is bosses, they move at a constant
- speed.
-
- - DO NOT get yourself in front of a boss to fire, even though it
- is possible to squeeze in between his fire, one wrong move and
- you could be space dust.
-
- - When you lose a ship the bombs and shields you have collected
- will not be lost, however your laser power will automatically
- reset to level 1.
-
- - If you could ever get 9x laserpower and BOTH Missile probes
- (and stay alive long enough) you could wreak some SERIOUS
- damage!
-
- - Have fun and don't get blown away too many times.
-
- -------------
- Registration:
- -------------
-
- Registration is $7.00. Please fill out the ORDER.FRM and send it to
- the following address:
-
- ZoneSoft Software
- 161 Lincoln Street
- Hornell, New York
- 14843-1412
-
- or e-mail me a message just to say hello at:
-
- zonemaster@techie.com
- or
- zonemast@servtech.com
-
- When you register you will recieve:
-
- - 50 more levels of mayhem
- - 10 more alien types
- - 10 more boss types
- - Add-on CD audio player (functions from within Blast ZONE!)
- - cheat codes for MORE bombs, shields, lives, and laserpower!
-
- -----------------
- ACKNOWLEDGEMENTS:
- -----------------
-
- - Coded by Zone Master
- (Dave Scouten)
- - Graphics by Wordup Graphics Toolkit v4.5
- (Barry and Chris Egerter)
- - Music & Sound by Digital Sound Interface Kit v1.01a
- (Carlos Hasan)
- - Music by Edge / Unexpected 1994
- - Waves by ???? - Whoever made them thanks and acks out to you!
- - Testing
- Zone Master (Dave Scouten)
- Skippy (Alan Scouten)
-
-
- [End of File]
-