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- Documentation for The TunnelMan v1.0
- ====================================
-
-
- Index
- =====
-
- 1. What is The TunnelMan?
- 2. System Requirement
- 3. Installation and start up
- 4. Instructions for game play
- 5. Instructions for tunnel editor
- 6. History of The TunnelMan
- 7. Disclaimer
-
-
-
- 1. What is The TunnelMan?
- ==========================
-
- The TunnelMan is a semi-action game which requires you to think a little
- bit in order to get pass each level. In this game, you control a little
- person (who is a miner) and you have to help him to find his way out from
- the tunnel. In each level, you have to collect all the dynamites and a
- detonator before you can use them to blow a hole on the emergency door. After
- that, you will be able to get to the next level. A detail story can be found
- when running the program.
-
-
-
- 2. System Requirement
- ======================
-
- * 80286 or higher processor
- * conventional memory of around 300k
- * VGA monitor
- * MS-DOS version 5.0 or above
- (I programmed this in MS-DOS 5.0 but it might work for DOS that has a
- version number less than 5.0)
- * disk space of around 1MB (a hard disk is recommended)
-
-
-
- 3. Installation and start up
- =============================
-
- It would be great if you can install this game into a harddisk since this
- game requires frequent disk access. After unzipping the program using
- pkunzip, you can run the game by typing "tunnel".
-
- You may supply the following command line arguments:
-
- /h: display help screen
- /f: set the name of the tunnel file, default is tunnel.dat
- /s: set animation speed
-
- Once you have got into the title screen, you will going to read the story
- about this game and you can skip to the next screen by pressing any key.
- Pressing ESC will bring you to the key instruction screen which shows you
- the rules and the keys for the game.
-
-
-
- 4. Instruction for game play
- =============================
-
- You can use the cursor to control the person's movement. Note that there
- is no key that allows you to "jump" to a higher level. In order to reach a
- high tunnel level, you must use the ladder and press the up cursor key. You
- can "drop" yourself from a higher level to a lower level and the person will
- not get hurt. Collecting objects is simple; you only have to walk to the
- object and you will pick it up automatically. Note that when there is a
- brick on top of your head, if you walk under it, the brick will fall. An
- animation sequence is shown in instruction screen and I highly recommend you
- read it before you start playing the game.
-
- Keys:
-
- up arrow: climb up
- down arrow: climb down
- left arrow: walk left
- right arrow: walk right
-
- ESC: display a list of keys, number of lives and oxygen left
- Q: quit program
- R: retry level
- F: refill lives (to 9) and refill oxygen
- space: invoke the tunnel editor
-
-
-
- 5. Instruction for tunnel editor
- =================================
-
- The editor itself is pretty self-explanatory. There is only one thing
- requires to talk about: what keys do you have to use after you get into the
- graphical editor (i.e. by selecting option 1 from the editor's main menu).
-
- Within the editor, you can use the cursor keys to move the big cursor. The
- HOME and END key can be used to move the cursor to the beginning or to the end
- of the line. To place / change an object, use the number keys (or the keypad
- with NUMLOCK on).
-
- 1 - brick
- 2 - ladder
- 3 - dynamite
- 4 - detonator
- 5 - exit
- 6 - person
- 7 - wall (or delete if you like)
-
- Pressing ESC during editing will bring you back to the main editor menu.
- Then you may choose to save the level, play the level etc.
-
-
-
- 6. History of The TunnelMan
- ============================
-
- This game's idea is taken from the game that I wrote for my "1 line screen"
- pocket computer 6 years ago. I had decided to port it to the PC a year or 2
- ago but I couldn't motivate myself for doing it. I managed to start it in
- January this year because I was teaching a class of information technology
- students and I wish to show them how "fun" programming can be, so I did it.
- The program didn't turn out to be that bad =) but I still think there are
- quite a few improvements could be made...
-
- I hope you will enjoy playing this game as much as I enjoy writing it.
- This program is written using Turbo Pascal 6.0 with TASM 3.0. Since this is
- the first game that I wrote, it would be appreciated if you can kindly give
- me some comments so that I can improve when I write my next game. Here's my
- e-mail address:
-
- chcy@mundil.cs.mu.oz.au
-
- Have fun...
-
- Cheung =) 19th November 1994
-
-
-
- 7. Disclaimer
- ==============
-
- You are running this program AT YOUR OWN RISK. The author is not
- responsible for any damage done by this program.
-