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- ┌─────────────────────┐
- │ B A T 'n B A L L │
- └─────────────────────┘
- Version: 1.1
- Release date: 16 October 1995
-
- Machine requirements: 286 16MHZ min, 640K, VGA, any DOS should do.
-
- DESCRIPTION:
- BAT 'n BALL is a game that tests your reflexes as you attempt to guard a
- castle of sorts from a drug-crazed bouncing ball.
- You have at your disposal a crude but effective bat and (hopefully) nerves
- of steel.
- Your castle is surrounded by a brick wall which quickly crumbles when hit
- by the malevolent ball.
- Defend it valiantly, for a hit to the pretty blocks at its core will lose you
- a life.
- Stick around untill your opponents lose their castles and you will progress to
- a new screen - lose all three lives and you've blown your chances.
-
- FEATURES:
- The game sports at least a dozen or so different playing areas.
- Ominous beeps should emit from your computer's built-in speaker.
- The game can be paused and the sound disabled during play.
- Two players can play simultaneously.
- Opponents get meaner, the ball faster and the playing area more difficult as
- you progress through levels.
- For each castle destroyed another ball appears.
- You can start play at a higher level if the first screens become a drag.
-
- HOW TO PLAY:
- The idea is to survive all of the screens. Sounds too easy?
- Defend your castle (pile of blocks) with your bat.
- If the ball smashes through its outer layer (wall) and hit the centre, you
- lose a life.
- Bump the ball with the end of your bat to deflect it towards the corner of a
- an opponent's castle.
- This makes it more difficult for your opponent to reach it in time.
- If one player loses a life during a two player game, the other continues alone
- untill the screen is finished or another life is lost.
- Try to eliminate your opponents quickly, for the ball soon turns an angry red
- and tries to set a new speed record.
- In the two player game you must avoid trapping the ball between your castles
- by blocking it only when necessary.
-
- PLAYING KEYS:
- These can be redefined but starts out as:
- Z - player 1 up\left
- X - player 1 down\right
- [ - player 2 down\left
- ] - player 2 up\right
-
- NEW IN RELEASE 1.1:
- 1) When any of the castles is destroyed another ball appears.
- There can be up to three balls in play at a time.
- 2) I've changed some colours and graphics.
- Whether its an improvement is debatable ;)
- 3) The ball can't pass through a bat from behind anymore.
- This makes the game more difficult, but fortunately also for your opponents.
- 4) The game runs EXACTLY the same speed on all computers unless your PC's
- realtime clock runs at non-realtime speeds :)
- 5) If you redefine the playing keys it gets stored.
-
- CONDITIONS OF USE:
- This game remains copyright of the author, but copying is allowed under the
- following conditions:
- 1) The game must be packaged with all its files present and unaltered, as
- originally released by the author.
- 2) The game must be copied and distributed free of charge.
- 3) If you enjoyed the game and would like to see more new products from Button
- Software, please send $5 or a USED CLASSIC VIDEOGAME CARTRIDGE to the
- following address:
-
- Andre van Wyk
- 105 Sidvale Court
- Parow, 7500
- Western Cape
- South Africa
-
- I collect mainly Intellivision games, but will welcome anything pre-1985.
-
- BUTTON SOFTWARE:
- Button software is the brothers Andre and Francois van Wyk.
- They can be reached via internet address avwyk@iaccess.za
- Comments about the game or any helpful ideas is welcome :)
-
- STANDARD DISCLAIMER:
- The authors of this game accepts no responsibility for any damage, direct or
- indirect, caused as a result of using this game.
-
-
-