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- ^014@HUBIE for DOS
- ^011@QUICK CONTROL REFERENCE:
-
- #015^063 Pushing:
- Shift + Direction when next to something
- (arrow on the number key pad)
-
- #025^063 Crushing:
- Ctrl + Direction (arrow on the number key
- pad)
-
- #043^063 Coptering:
- 7 for left or 9 for right (on the number
- key pad)
-
- #056^063 Climbing:
- 7 for left or 9 for right when next to
- something (on the number key pad)
-
- #031^063 Blowing:
- Shift + Direction (arrow on the number key
- pad)
- \\Page
- ^014OBJECTIVE:
-
- To navigate Hubie to the Exit Door. Hubie must
- manipulate and interact with the various objects on the
- board to reach the exit.
-
- Hubie is primarily a Pushing game. Ordinarily, objects
- are moved by Pushing rather than pulling. Learning
- Hubie's abilities and the properties of the objects are
- important for success.
-
- A WORD OF ADVICE: You should study each board
- before moving or destroying objects. Without
- forethought, you may inadvertently change a board and
- not be able to complete it.
-
- All boards included in the official Serendipity
- Software Shareware and Registered versions ARE
- solvable.
- \\Page
- ^014ENVIRONMENT:
-
-
- ^010The Game Board:
-
- The board is broken down into invisible rectangular
- units. Everything, including Hubie, will always come to
- rest within these units. The edge of the screen is the
- edge of the board.
-
-
- ^010The Properties:
-
- Gravity is simulated. Objects rise and fall at the same
- speed. Objects move at the same speed vertically as well
- as horizontally.
-
- If two objects should come to rest next to each other,
- they will remain together until pulled apart, destroyed, or
- one is moved vertically. Be careful, as only Magnets can
- pull.
- \\Page
- ^012THE CHARACTER:
-
- #009 Hubie is the creature you control. Hubie
- has two feet and two antennae on top of its head.
- Hubie can move to the left, right, copter, and
- climb.
- ^009 Hubie's abilities detailed:
-
- #015^063 Pushing:
- Hubie can push most objects, but only one at a
- time. This causes the object to move one unit
- away from Hubie. Hubie is incapable of moving
- more than one object. Only objects outlined in
- black can be pushed or turned in place.
-
- ^009 Keyboard Default:
- Shift + Direction when next to something
- (arrow on the number key pad)
-
-
- ^002@* * * * ABILITIES are continued * * * *
- \\Page
- ^002 Hubie's abilities (continued):
-
- #025^063 Crushing:
- Hubie can crush cracked objects with its head.
- #038 Crushing objects will disintegrate them.
- Some objects cannot be crushed, instead they
- will rotate within their space.
-
- ^009 Keyboard Default:
- Ctrl + Direction (arrow on the number key
- pad)
-
- #043^063 Coptering:
- Hubie can use its antennae to copter over a
- space or a gap. Hubie will fly over one unit.
- ^009 Keyboard Default:
- 7 for left or 9 for right (on the number
- key pad)
-
-
- ^002@* * * * ABILITIES are continued * * * *
- \\Page
- ^002 Hubie's abilities (continued):
-
- #056^063 Climbing:
- ONLY Green Vines and Dead Vines can be
- climbed more than one unit up.
- ^009 Keyboard Default:
- 7 for left or 9 for right when next to
- something (on the number key pad)
-
- #031^063 Blowing:
- Hubie can exhale a puff of air that moves
- floating objects away one unit. Hubie can blow
- objects any distance.
- ^009 Keyboard Default:
- Shift + Direction (arrow on the number key
- pad)
-
- #021 Hubie can push, not pull, objects. When falling,
- Hubie cannot be controlled but, can perform any
- ability when springing up. Hubie will die if an object
- falls on Hubie, or Hubie falls on Spikes or Fire.
- \\Page
- ^014 The Objects & Events:
-
- &017^103 Exit Door:
- When Hubie reaches the Exit Door, the board is
- complete. The Exit Door is a background object
- and can be covered or hidden.
-
- &018^103 Exit Sign:
- A neon sign that identifies the Exit Door. This
- is also a background object.
-
- &003^103 Bricks:
- Relatively indestructible stationary objects
- that support all objects.
-
- &004^103 Cracked Bricks:
- Bricks that Hubie can Crush.
- \\Page
- &012^103 Icy Bricks:
- Stationary light blue Bricks with a slippery
- surface. If an object or Hubie moves
- horizontally on these bricks, it will slide to the
- end of the bricks. But, if an object falls onto
- these bricks it will rest until pushed or pulled.
- Fire, Lightning, Focused Light Beams, and the
- One Ton Weight defrost Icy Bricks.
-
- &044^103 Soil:
- Similar to the Bricks, but indestructible.
-
- &060^103 Wooden Paneling:
- Just as the Bricks but flammable.
-
- &032^103 Spring:
- Anything that falls onto this metal spring will
- bounce indefinitely on the Spring.
-
- &002^103 Bouncy Ball:
- Anything that falls onto this Ball will bounce up
- with it. It is hard to stop this Ball from bouncing.
- \\Page
- &011^103 Green Vines:
- One inseparable unmovable object. Hubie always
- climbs the length of Vines.
-
- &010^103 Dead Vines:
- Are only one unit each, usually they are
- stacked. Any part may be Pushed out. Gravity
- can affect these vines. Hubie always climbs
- the length of Vines.
-
- &013^103 Wooden Log:
- A solid piece of wood.
-
- &033^103 Charcoal:
- A fragile, non-flammable object.
-
- &035^103 Cork:
- A wooden cork that plugs gaps one unit wide.
- If the Cork comes between two objects that
- are one unit apart, the Cork becomes stuck.
- The gap is then filled by the Cork.
- \\Page
- &015^103 TNT:
- An explodable metal canister that can
- disintegrate almost anything directly
- surrounding it.
-
- &014^103 Plunger:
- A metal box with a pressure sensitive button
- that when pressed will detonate all TNT.
-
- &021^103 Metal Block:
- Solid, cannot be disintegrated.
-
- &046^103 One Ton Weight:
- An object so heavy that it either cracks or
- disintegrates almost anything it falls onto.
-
- &007^103 Boulder:
- A big rock.
-
- &008^103 Cracked Boulder:
- A big rock that Hubie can Crush.
- \\Page
- &095&103^103 Tread Gears:
- Rotating wheels that force anything on top
- them to move in their direction.
-
- &099^103 Tread:
- A ribbon that moves between a pair of Gears.
- Treads move everything on top along its length.
- If something falls onto a series of treads all
- items on the treads are bounced upward. In
- this regard, Treads act like Springs.
- \\Page
- &047&051^103 Straight Pipe:
- Magical metal pipe that transports anything.
-
- &040&049^103 Curved Pipe:
- Just like the Straight Pipe but Hubie can
- change the direction of the Pipe by Crushing it.
- Curved Pipes can be rotated to face any
- direction.
-
- &077&079^103 Turning Pipe:
- Just like the Curved Pipe but, it will change
- direction whenever anything passes through it.
-
- &024^103 Magnet:
- Pull metal objects toward it. Hubie can rotate a
- Magnet's direction by Crushing it. Magnets can
- &025 only rotate horizontally. Magnets pull objects
- the width of the screen. Magnets are the only
- object that will pull other objects.
- \\Page
- &016^103 Glass Block:
- A fragile object. A Glass Block shatters if it
- falls or if a One Ton Weight falls on it.
-
- &009^103 Ice Cube:
- A block of ice that once moved, slides along
- any surface until blocked. Hubie cannot climb
- an Ice Cube. Heat melts Ice Cubes.
-
- &034^095 Fan: [Registered version only]
- The complement of Magnets. A Fan pushes
- almost any object. Hubie can rotate a Fan by
- &043 Crushing it. A Fan can only rotate horizontally.
- A Fan pushes an object the width of the
- screen.
- \\Page
- &019^103 Balloon:
- Rises until blocked. One Balloon supports one
- object. Two Balloons lift one object upward.
- Three Balloons lift two objects upward, etc.
- Hubie or a Fan can blow Balloons the width of
- the screen.
-
- &005&006^103 Spikes:
- Stationary bricks that will kill Hubie or destroy
- Balloons.
- \\Page
- ^095 Black Cloud: [Registered version only]
- &042
- ^207 Support:
- This cloud can support objects. If Hubie or a
- Fan blow the cloud, it can move carrying an
- object on top of it one unit.
-
- ^207 Lightning:
- &137 Shoots out of the Black Cloud if Hubie
- crushes this cloud. The Lightning will shoot
- &080 out away from Hubie. If Lightning hits
- anything mechanical that object either stops
- or starts. Lightning can create Fire. Mirrors
- can change the direction of Lightning.
- \\Page
- ^095 White Cloud: [Registered version only]
- &041
- ^207 Support:
- This cloud can support objects. If Hubie or a
- Fan blow the cloud, it can move carrying an
- object on top of it one unit.
-
- &153^207 Rainbow:
- If Hubie crushes a white cloud, it dissolves
- &036 into a Rainbow. The Rainbow will beam away
- from Hubie. Rainbows are magical "tubes," if
- &036 an object is placed in the Rainbow's entrance,
- the bright mass of pulsing colors, the object
- moves to the end of the Rainbow. A Rainbow,
- unlike a Pipe, will send objects only in one
- direction. Mirrors and Pipes can change the
- &061 path of a Rainbow. If the Rainbow passes
- through a Diamond, the Rainbow becomes a
- Focused Light Beam. Any object traveling
- inside of a Rainbow may be lost if it goes
- into a Diamond, Pipe or Mirror and can't exit.
- ^002@* * * * The White Cloud is continued * * * *
- \\Page
- &041^002 White Cloud continued:
-
-
- &039&027^207 Focused Light Beam:
- High intensity light that starts Fire and melts
- frozen objects. If a Focused Light Beam
- goes into a Diamond it will become a Rainbow.
- Focused light won't kill Hubie.
-
-
-
- @-----------------------------------------
-
-
-
- &023&031^095 Mirror: [Registered version only]
- Metal reflecting dishes. A Mirror reflects all
- light: Rainbows, Focused Light Beams, and
- &022&030 Lightning. A Mirror can be rotated. Hubie can
- rotate a Mirror to face any direction by
- Crushing it.
- \\Page
- &039^095 Diamond: [Registered version only]
- Extremely hard objects. They cannot be
- disintegrated. If a Rainbow or a Focused Light
- Beam go into a Diamond it will become the other.
-
- &029^103 Fire:
- Ignites anything organically based, i.e. Green
- Vines, Dead Vines, Wooden Paneling, Corks, and
- Wooden Logs. Fire will spread. It disintegrates
- some objects and transforms others. If it is
- not present at the start of the board, Lightning
- and Focused Light Beams can create Fire. If
- Fire is on an object, it will burn out. Fire
- will kill Hubie. An open flame is extinguished
- if covered with an object. Burning objects
- cannot be extinguished. Standing on Fire will
- kill Hubie, but pushing a burning object or
- standing near fire will not harm Hubie.
- \\Page
-