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- ROCK - INSTRUCTIONS
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- INTRODUCTION
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- THE AIM OF THE GAME...
- The goal is for players to survive the perils of the caves, collecting
- valuable diamonds and destroying (or avoiding) baddies. Enough diamonds
- must be collected in each cave to open the exit (signified by a white
- flash/sound), allowing progress to the next...
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- THE CAST...
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- THE PLAYERS
- Syd & Sid - Two reasonable dudes, who just want to get the game finished,
- so that they can sit back, relax and watch the end sequence!
- Each player starts the game with 3 lives. A free life is awarded
- every 1000pts.
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- EARTH
- Players automatically digs through this when walking around the caves,
- leaving a tunnel behind. Earth supports rocks and diamonds and acts as a
- barrier against baddies.
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- ROCKS
- Rocks are affected by gravity and will topple, if not supported by earth.
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- DIAMONDS
- Collecting diamonds increases players' score. On collecting a certain number
- of diamonds, the exit will open allowing the level to be completed.
- As with rocks, diamonds are affected by gravity and will kill the player or
- any baddies they fall onto.
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- TITANIUM WALLS
- This type of wall is totally indestructible and forms the cave perimeter.
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- BRICK WALLS
- These can be damaged or destroyed by explosion.
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- MAGIC WALLS
- Magic walls are similar to brick walls, but are semi-permiable.
- When rocks fall through a magic wall, they are transformed into diamonds,
- but if diamonds fall through, they are turned into rocks.
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- A magic wall is activated by dropping a rock or a diamond onto it. Once this
- happens, the wall will seem to move, but beware - this effect only lasts
- for a short time.
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- Before activating a magic wall, a space must be cleared underneath it for
- the transformed rocks and diamonds to fall.
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- GUARDIANS
- These baddies roam aruond the caves and will kill a player on contact. When
- killed, guardians explode causing proximity damage.
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- SUPER GUARDIANS
- Similar to guardians, but when killed, or touch slime, they explode
- into a shower of diamonds.
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- SLIME
- This harmless creature grows slowly through earth and tunnels. When slime is
- fully enclosed and can no longer grow, it suffocates and turns to diamonds,
- however if the slime grows too big, it will die and turn into rocks.
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- ENTRANCE
- Players' starting position within a cave.
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- EXIT
- Players must collect the required amount of diamonds, then head for this
- point.
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- CONTROLS
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- KEY GAME MENU
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- UP Player up Move cursor up
- DOWN Player down Move cursor down
- LEFT Player left Change option
- RIGHT Player right Change option
- FIRE Push, pick up, dig Select option
- F10 Pause
- <ESC> Abandon current life Exit
- SHIFT+<ESC> Return to the Main Menu
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- THE MAIN MENU
- On the title screen, you are presented with a menu, containing the following
- three options, with the current option highlighted by the bouncing cursor.
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- START GAME
- Starts the game
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- CAVE - *
- Selects the starting cave (Registered version only)
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- SETUP
- Enters the game setup menu
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- THE SETUP MENU
- From here you can modify many aspects of the game, using the following
- options and sub-menus.
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- CONTROLS
- Enters the controls menu
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- SOUND
- Turn sound on/off
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- GAME OPTIONS
- Enters the game options menu
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- ONE PLAYER
- Toggle between one and two player mode
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- SAVE SETUP
- Saves game setup to disk
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- FINISHED
- Returns to the main menu
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- THE CONTROLS MENU
- Allows keyboard or joystick selection and modification.
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- KEYBOARD
- Toggles between keyboard and joystick control. If joystick is selected
- and has not been calibrated, the CALIBRATE option will automatically
- be selected (see below for more information on joystick calibration)
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- REDEFINE KEYS
- Allows the player to specify alternative keyboard controls
- (default controls are the cursor keys and the spacebar)
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- CALIBRATE
- Before the game can be played using a joystick, it must first be
- calibrated. Follow the on-screen prompts...
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- FINISHED
- Returns to the setup menu
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- THE GAME OPTIONS MENU
- Allows display aspects of the game to be changed.
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- SCREEN SIZE:1
- A size of 1 gives the largest display with 5 giving the smallest
- Setting the screen size to 0 gives a custom display, but requires
- a fast CPU/VGA card
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- SMOOTH SCROLL
- Toggles between smooth/rough scrolling
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- SHUDDER ON
- If enabled, the playing area shudders when multiple rocks fall or an
- explosion occurs
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- BRIGHTNESS
- Increases or decreases screen brightness
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- FINISHED
- Returns to the controls menu
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- REQUIREMENTS
- In order to play this game, you need at least:
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- Color VGA
- 386/33 CPU
- 512k RAM
- VGA Graphics
- 1MB hard disk space
-