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- ┌
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- Psycho Pong (C) 1995 Scott Emerle & Jason Pimble │
- ┌──────────────────────────────────────────────────┘
- │
- │ Beta Release Documentation
- ┘
-
- │
- In The .ZIP File │
- ──────────────────────┘
-
- This .ZIP should only contain the following files:
- PSYCHO.EXE 40,301 bytes
- PSYCHO.DOC
-
- Anything else is not our responsibility. Of course, someone could
- edit this text and insert their own crap, but I'll give it a try anyway.
-
-
- │
- System Requirements │
- ─────────────────────────┘
-
- A fast CPU. The game runs in conventional memory. If you get any
- memory errors, then your really in trouble. Any VGA that does 320x200x256
- mode very quickly will work fine.
-
-
-
- │
- Instructions │
- ─────────────────┘
-
- As if you really need instructions to play pong. This variation
- is quite simple. The gameplay is exactly the same, but the screen rotates!
- The rotational speed will increase as someone keeps losing the ball. Pretty
- ingenious, ay? Game play is for one round, whoever reaches 10 points first
- wins. Score by punching out your opponent so he misses the ball.
-
- Controls are as follows:
-
- ┬
- Left Player │ Right Player
- ┌────────────────────┼───────────────────────────── ─── ─
- Move Up │ A │ Up-Arrow
- │ │
- Move Down │ Z │ Down-Arrow
- │ │
-
-
- Hitting the ESC key any time while playing will bring you to
- the title selection-screen.
-
- Sorry, there is no pause feature, you really don't need one. Just
- as you don't need a computer player. Try playing against yourself, it's
- quite fun. Really.
-
-
- │
- Miscellaneous │
- ────────────────┘
-
- This game was written entirely in Assembly in less than a week,
- using some routines that were left on my hard drive from Jason. Since I
- have no clue as to how those routines work, I won't optimize them to run
- smoothly on a slower machine. Besides, everyone should own a Pentium by
- now...
-
- The original concept of the game includes music, and 3 phases or
- stages. The first stage is what you have in this release, a rotating
- playfield. The second screen consists of an effect closely resembling a
- bad LSD-trip, or maybe it's just a really lame use of sine-tables. Anyway,
- it's really cool. The third screen would be a combination of the two, but
- since those routines are even slower than the rotation routine, it's not
- going to happen at this point in time.
-
- To make things more interesting, I, Scott, the main programmer
- of this monstrosity, sold my PC for several dum reasons, and until I get
- another one, you'll have to live with this. The game is very playable,
- and a lot of people enjoyed it so I decided to let out this version while
- I still had the code on working disks.
-
- If you want to contact us to swap or get any of our demos, or maybe
- even an optimized version of this game, send us some mail to:
-
- Psycho Pong
- P.O. Box 1037
- Merchantville, NJ
- 08109-0537
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