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- Syntax: CYBER [resolution | SETUP] [@<level filename>] [/Q]
- resolution = 320,360,640,800,1024,1280,MAXX
- /Q = Quick load (skip opening animations and memos)
-
- Game Play
- =========
- Mouse control
- ------------------
- Left-Button Accelerate/Set-Cruise
- Right-Button Brake/Cancel-Cruise
- Both-Buttons Look around (bike keeps moving) (or press Ctrl key)
-
- Keystrokes
- --------------------
- Space Fire current weapon
- W/1/2/3/4 Switch weapons
- PgUp/PgDn Change window size
- Alt Extend view to maximum as long as held down
- Shift,R Rear view
- Ctrl Look around (or both mouse buttons)
- Tab View map/zoom map
- Z,T Thrusters
- F1,O Overlook mode
- F2,L Headlights On/Off
- F3,H Heads Up Display (H.U.D.) Color
- F4,C Center Mark On/Off
- Ctrl-Alt-F5 Attempt Self Destruct
- B Look straight down (useful only when flying)
- Arrow Keys Crude control of bike (regardless of view)
- F11 CyberMaxx headset tracking toggle
- F12 CyberMaxx 2d/3d toggle
- Enter Enter message to other players (multi-player mode)
- Enter Send message
- Shift-Enter Send message to team members only
- Up-Arrow Message history recall
-
-
- All Editing Modes
- ==================
- Mouse control
- ------------------
- Left-Button Look around
- Right-Button Move up/down and left/right
- Both-Buttons Move forward in direction facing
- Alt-Both-Buttons Move quickly forward in direction facing
-
- Miscellaneous/Characteristics
- -----------------------------
- Plus/Minus Switch characteristics -- possible characteristics
- Headlight intensity
- Ambient percent
- Gravity
- Fly in time
- Music
- Background bitmap
- Track number
- Security time
-
- Ctrl-Plus/Minus Change value of current characteristic
- Enter/Escape Save stuff/Save stuff and exit
- F2 Toggle editing mode (block/vehicle)
- Tab View map (see overview of entire world)
- Ctrl-Tilde Start/Stop recording keystroke macro
- Alt-Tilde Play keystroke macro
-
-
- F10 = Enter recording mode for current track
- --------------------------------------------
- Delete Erase previous track
- Enter Start/Stop recording (starting erases previous track)
- Escape Exit recording mode
-
- Fly-In
- ------
- F3 Set next fly point
- Ctrl-F3 Clear all fly points
- F4 Execute fly-in
-
- Coloring
- --------
- F5/F6 Change current floor color
- F7/F8 Change current wall color
- Note: Some Alt-O objects use current floor/wall color
- when placed. Some vehicles do as well.
-
-
- Block Editing Mode (F2 = Change to vehicle editing mode)
- =======================================================
- Block/Polygon coloring (note: see F5-F8 above)
- ----------------------------------------------
- Alt-(1-8) Save current floor/wall color to buffer
- (1-8) Set current floor/wall color from buffer
- Alt-C Change current floor/wall color to that of selected block
- C Set selected block(s) to current floor/wall color
-
- Block placement (all keys delete block if one already exists)
- -------------------------------------------------------------
- Space Drop current block type in current color
- Alt-L Drop light source (intensity same as headlight)
- Alt-P Drop current prize
- Alt-O Drop current polygon object in current color (if applicable)
- Shift-O Same as Alt-O (only it will not delete an existing object)
- Ctrl-O Drop 20 of current polygon object randomly within
- selected area.
- Ctrl-R Drop 1000 randomly placed blocks of last used color
- Ctrl-F Drop 1000 randomly placed floor blocks of last used color
- Ctrl-W Place world-edge markers
- Ctrl-Alt-R Remove all randomly placed blocks
- Ctrl-Alt-F Remove all randomly placed floor blocks
- Ctrl-Alt-W Remove all world-edge markers
- Ctrl-Alt-D Randomly delete 20 objects from selected area (thinning trees)
- P Start/Stop platform (Shift-P == abort platform)
- R Start/Stop ramp (Shift-R == abort ramp)
-
- Block Movement + Types
- ----------------------
- Lf/Rt/Up/Dn Move current position in X/Z (relative to orientation)
- PgUp/PgDn Move current position in Y
- Home Move current position to object in current point of view
- Alt-Home Move current point of view to current position
- Alt-V Find next object of same type as current position object
- Ctrl-Lf/Rt Change current block type
- Ctrl-Home/End Change side-height of slant block to be placed
- Ctrl-PgUp/PgDn Change other-side-height of slant block to be placed
- Ctrl-I Invert sides of slant block to be placed
-
- Block Selection
- ---------------
- S Start/Stop selection (in yellow -- resizing)
- Shift-Delete Cut selected items (do a copy and a delete)
- Ctrl-Insert Copy selected items (hit S to abort copy)
- Shift-Insert Paste copied stuff to current selector postion
- Ctrl-Alt-Lf/Rt Rotate currently buffered stuff
-
- Lights
- ------
- Alt-L Drop light source (intensity same as headlight)
- Alt-Plus/Minus Change intensity of selected light source
-
- Polygon Objects
- ------------------------------
- Alt-O Drop current polygon object in current color
- Alt-Lf/Rt Rotate currently selected polygon object (45 degrees)
- Alt-Up/Dn Change currently selected polygon object
- Alt-PgUp/PgDn Change currently selected polygon object (by category)
- Shift-O Same as Alt-O (only it will not delete an existing object)
- Shift-Letter Quick just to next category with that letter
-
- Prizes
- ----------------------
- Alt-P Drop current prize
- Alt-Lf/Rt Rotate currently selected prize (45 degrees)
- Alt-Up/Dn Change currently selected prize
-
- Turrets
- ----------------------
- Alt-E Drop current turret
- Alt-Lf/Rt Rotate currently selected turret (45 degrees)
- Alt-Up/Dn Change currently selected turret
-
- Vehicle Editing Mode (F2 = Change to block editing mode)
- =======================================================
- Insert Insert a new vehicle on current track
- Delete Delete currently selected vehicle
- Lf/Rt Switch currently selected vehicle
- Up/Dn Move currently selected vehicle along track
- Shift-Up/Dn Move currently selected vehicle along track quickly
- Ctrl-R Move currently selected vehicle randomly along track
- (automatically makes sure it is not too close to others)
- Alt-Up/Dn Change currently selected vehicle type
- Home Move view to currently selected vehicle
-
-
- (c)1995 Artificial Software, L.L.C.
-