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- WEIRD ISLAND
- ══════════════
-
- Program, Audio, Visuals, Documentation copyright (c) 1992 Kevin A. Lee
-
- All Rights Reserved.
-
-
-
- 1. THE SHAREWARE IDEAL.
-
- This program is not free it is shareware. This is an ideal that allows
- software authors like myself to distribute their programs at little or no
- cost. It also enables software users like you, to try complete programs (not
- demo versions) before purchasing, at a substantially cheaper price than
- commercial equivalents. If you enjoy or use the program on a regular basis you
- are required to 'register' it. As a registered user you will receive program
- updates and other software from the author. To see what you will receive upon
- registering this program you are referred to the file REGISTER.DOC. You may
- make as many copies of this software and documentation as you like. You may
- distribute it to anyone as long as it remains unaltered and unmodified in the
- format in which you received it.
-
-
- 2. HARDWARE REQUIREMENTS.
-
- - The program requires the following hardware to run:
-
- - 512k RAM.
- - EGA, MCGA or VGA graphics card with 256k memory.
- - Hard Disk Drive.
- - 8086 or faster processor.
- - MS-DOS version 3.0 or greater
-
- - The following hardware is also supported:
-
- - Microsoft Serial Mouse (or 100% compatible).
-
-
- 3. GETTING STARTED.
-
- Before the program can be run it must first be installed into a directory
- on your hard disk. Because of the size of the program it is contained in two
- large PKZIP archive files. Firstly, make a directory on your hard disk where
- you wish the program to go, e.g. MD C:\GAMES\WEIRD. Then, extract the two
- files WEIRD1.ZIP and WEIRD2.ZIP into this new directory. The program is now
- ready to run.
-
- To run the program change into the directory where the files have been
- installed (eg. CD C:\GAMES\WEIRD) and then type WEIRD. Initially, a menu will
- appear allowing you to choose the configuration of the program (the video
- mode, whether sound is required etc.) Simply choose the relevant options and
- the game will begin. During the game you may save your progress at any time
- by choosing the Files action from the Action Window (see below for an
- explanation of these terms). This will allow you to save your position or
- restore the position of a previous game.
-
-
- 4. THE GAME
-
- Weird Island is a graphic adventure which uses an original 'point and
- click' interface, eradicating the need for typing of complex sentences. It
- features graphic illustrations of every location from a first person
- perspective. This allows you to take part in the game as yourself not some
- computer character. The plot of the game is as follows:
-
- «------------»
-
- Leafing through the newspaper one morning you come across a notice
- requesting your presence at 'HUGH, PUGH and BARNEY-MAGREW Solicitors to
- Elizabeth Taylor.' Puzzled (and who wouldn't be), the next day you visit the
- solicitors where you are told that you have come into possession of a remote
- island paradise. The island was apparently claimed by five galley slaves many,
- many years ago; one of whom was your ancestor (its nice to know who your
- descended from).
-
- Ownership of the island passes between the families of the founders every
- 100 years and your family is next in line to do with the island what you wish.
- You were supposed to be told this by the previous owner of the island but he
- seems to have conveniently disappeared. Anyway, the solicitors suggest you go
- out to the island to see for yourself. Strangely, you feel happy to oblige...
-
-
- 5. THE INTERFACE
-
- Weird Island uses a consistent user interface in order to tell its story.
- Once you have got to grips with the basic concepts of the interface you should
- be able to use it intuitively. The diagram below labels each part of the
- interface:
-
-
- ┌───────────────────────────────────────────────────┐
- │ Text Window │
- └───────────────────────────────────────────────────┘
- ┌─────────────────────────────┐ ┌─────────────────┐
- │ │ │ │
- │ │ │ │
- │ Picture Window │ │ Action Window │
- │ │ │ │
- │ │ │ │
- ├─────────────────────────────┤ │ │
- │ Sentence Window │ │ │
- └─────────────────────────────┘ └─────────────────┘
- ┌──────────────────┐ ┌──┐ ┌─────────────────┐
- │ Inventory │ ┌──┼──┼──┐ │ Objects │
- │ Window │ └──┼──┼──┘ │ Window │
- └──────────────────┘ └──┘ └─────────────────┘
-
-
- Taking each window in order, the relevance of each one is as follows:
-
- 1. Text Window.
-
- This window is the area where you are told what happens during the game.
- For example, if you tried to pick up something that was to heavy for you to
- carry, a message might appear saying, 'That is too heavy for you to carry'.
- Any message remains in this window until you do something that requires
- another message to be displayed.
-
- 2. Action Window.
-
- The action window contains a list of all the actions relevant to the
- adventure, for example Take, Drop, Examine etc. They are all contained within
- their own box boundaries so that you can click on a box. A letter of each
- action is also underlined; if you press this letter it causes the same result
- as clicking on the box.
-
- 3. Sentence Window.
-
- In order to perform actions you compose sentences. For example, suppose
- that there was a rock in the location, and you wanted to pick it up. You would
- first click on the action 'Take' (the word 'Take' would then appear in the
- sentence window). Then you would click on the object 'rock' and the word
- 'rock' would then appear in the sentence window. You have now composed the
- sentence 'Take rock'. To confirm this action simply click on the sentence in
- the sentence window. Some actions work on more than one object, for example
- the 'Use' action works on up to two objects. In this case the word '(on)' will
- appear after the first object showing that the second object is optional.
-
- 4. Picture Window
-
- This window contains a graphic illustration of what you can see. It
- changes according to the actions that you perform.
-
- 5. Objects Window
-
- The objects window contains a list of every item that appears in the
- location. It includes people and items. This window can be scrolled up and
- down if there are too many objects to appear in the window at a time. The
- arrows at the side of the window will be highlighted if you can scroll up or
- down. To scroll the windows simply click on one of the highlighted arrows.
-
- 6. Inventory Window
-
- The inventory window contains a list of all the objects you are carrying.
- Like the objects window it can be scrolled up and down if there are more items
- than can fit in the window. Be warned there is a limit to the number of
- objects that you can carry (although it is a very generous limit).
-
- 7. Direction Arrows
-
- The final area of the screen shows four arrows. These correspond to the
- directions of a compass with north pointing up the screen. The exits from each
- location are shown via these arrows in that if you can go in a particular
- direction the relevant arrow will be highlighted. To move in this direction
- simply click on the arrow itself.
-
-
- 6. KEYBOARD COMMANDS.
-
- If you do not have a compatible mouse or prefer to use the keyboard here
- is a list of keyboard commands which correspond to the mouse actions mentioned
- above:
-
-
- E key - Examine 1* - 1st item in inventory window
- T key - Take 2 - 2nd item in inventory window
- D key - Drop 3 - 3rd item in inventory window
- U key - Use 4 - 4th item in inventory window
- S key - Speak
- O key - Open 5 - 1st item in location window
- C key - Close 6 - 2nd item in location window
- P key - Push 7 - 3rd item in location window
- L key - Pull 8 - 4th item in location window
- F key - File menu
- Q key - Quit
-
- Cursor Up - Go north
- Cursor Down - Go south
- Cursor Left - Go east
- Cursor Right - Go west
- Left shift + cursor up - Scroll inventory window up
- Left shift + cursor down - Scroll inventory window down
- Right shift + cursor up - Scroll objects window up
- Right shift + cursor down - Scroll objects window down
- Return key - Confirm sentence.
-
- * Number keys on qwerty keyboard not numeric keypad.
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