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- The Official ADOM FAQ File
-
- Version 2.20a
-
- Last change: 12 July 1997
-
- This document answers some of the most frequenty asked questions about
- ADOM. If you feel that anything important is missing, please send
- suggestions to Richard Fowler, who is the official maintainer of the ADOM
- FAQ. He can be reached at thinker@texas.net.
- Many thanks to Erwin Mascardo, ADOM FAQ maintainer, retired.
-
- ---------------------------------------------------------------------------
-
- Table of Contents
-
- Items marked with a `*' are new additions since the last release. Items
- marked with a `#' have been edited since the last release.
-
- Section 1: General
-
- 1.1: What does ADOM stand for?
-
- #1.2: What is the current version of ADOM?
-
- 1.3: What hardware platforms can run ADOM?
-
- 1.4: Where on the Internet can I find support and information about ADOM?
-
- 1.5: Where can I get the source code for ADOM?
-
- 1.6: What happened to the spoilers that were once in this file?
-
- 1.7: I have a suggestion/comment regarding the game. Where do I send it?
-
- 1.8: I've discovered a bug in ADOM. How do I report it?
-
- 1.9: Where do you draw the line in this file between spoiler-type and
- non-spoiler-type answers?
-
- 1.10: Is ADOM Freeware?
-
- Section 2: Burdens of Command
-
- 2.1: I've just upgraded to a new version, and the README file says that
- several new commands and functions have been added. However, I can't seem
- to use them. What gives?
-
- 2.2: How do I light a torch?
-
- 2.3: How do I extinguish a torch?
-
- 2.4: How do I use lock picks?
-
- 2.5: What is Ventriloquism good for?
-
- 2.6: Is there a command that allows you to rest safely in order to regain
- hit points and power points?
-
- 2.7: What does `Continuous Search' (keystroke `ws') mean?
-
- 2.8: What is the `T'actic command for?
-
- 2.9: I can use the `W'eapon command to see my hand weapon damage, but how
- do I see my kick or missile damage?
-
- 2.10: Is there any way to identify monsters at a distance?
-
- 2.11: How do I use my Bridge Building skill?
-
- 2.12: I can't put points into Bridge Building! Why not?
-
- 2.13: How can I open a locked door if I don't have the right key or
- lockpicks?
-
- 2.14: How do I sell something in a shop?
-
- 2.15:How do I use my Smithing skill?
-
- 2.16: How do I enter a town or dungeon from the main map?
-
- 2.17: Why isn't there a way to see most of the relevant information about
- my character on one page?
-
- Section 3: Playing the Game
-
- Section 3.0 More Basic than Basic
-
- 3.0.1: What's the best race/class combination to play?
-
- 3.0.2: What's a good strategy for satrting the game?
-
- Section 3.1: The Basics
-
- 3.1.1: What is the Drakalor Chain?
-
- 3.1.2: Where is the Village Dungeon? It's nowhere on my map!
-
- 3.1.3: I can't keep myself fed. How do I avoid dying from starvation?
-
- 3.1.4: I'm doing several of the above things already, and I'm still
- starving. Now what?
-
- 3.1.5: How come I don't benefit from eating raw meat?
-
- 3.1.6: I ate a stomfillia herb, and instead of feeding me, it caused me to
- die of starvation! Why?
-
- 3.1.7: I've been poisoned! How do I cure it?
-
- 3.1.8: How come my Neutralize Poison spell didn't work?
-
- 3.1.9: What can I do with colored pools?
-
- 3.1.10: What can I do with a waterproof/fireproof blanket?
-
- 3.1.11: How do I stop the killer bees from coming out of their hive, or the
- giant ants from their hole?
-
- 3.1.12: How come, no matter what I do, my alignment seems to gravitate
- inexorably toward Lawful? I wanna become a Champion of Chaos!
-
- 3.1.13: Well, now that such is the case, what do I do to become Lawful?
- It's impossible now!
-
- 3.1.14: I've gotten the Poison Hands chaos power, and every food item I
- touch gets poisoned! Is there a way around this?
-
- 3.1.15: I picked up a `strange item'. A few dozen turns later, I notice
- that I have ten of them! What's going on?
-
- 3.1.16: How do I kill a karmic creature without becoming cursed or doomed?
-
- 3.1.17: Why is it that I don't always get cursed or doomed when I
- accidently attack a karmic creature?
-
- 3.1.18: I ran into a named Rock Giant Lord on the second level of the
- Village Dungeon! I thought this place wasn't supposed to be this tough!
-
- 3.1.19: Speaking of impossibly hard monsters, I'm in the cave just NW of
- Terinyo with a 15th level Barbarian, and I've got rats punching through my
- dragon scale mail!
-
- 3.1.20: How do I get logs for Bridge Building or Fletchery?
-
- 3.1.21: I can never finish cutting a tree down because I keep getting
- hungry! How can I avoid this?
-
- 3.1.22: I'm trapped on a level with a thousand brown worms, and they keep
- multiplying faster than I can kill them! Is this fair?
-
- #3.1.23: Can I shoot things in the `red' range of my missiles?
-
- 3.1.24: Is the `seemingly infinite' dungeon really infinite?
-
- 3.1.25: What's with the levels in the Caverns of Chaos that only take up
- half of the screen?
-
- 3.1.26: How are the growth patterns for herb bushes determined?
-
- Section 3.2: Player Abilities
-
- 3.2.1: How come my Defensive Value keeps shifting up and down by a point or
- two for no apparent reason?
-
- 3.2.2: How do I make myself resistant to special attacks?
-
- 3.2.3: How come I'm still getting hurt by fire attacks when I'm wearing a
- ring of fire resistance?
-
- 3.2.4: How do I learn to read, if I started out totally illiterate?
-
- 3.2.5: What about the other skills that I don't know?
-
- 3.2.6: I'm playing a Mindcrafter, and the game crashes when I attempt to
- use my Teleport Control power. Why?
-
- 3.2.7: How come my combat abilities suffer so much when I wield 2 weapons?
-
- #3.2.8: I've gotten myself the `doomed' intrinsic. What does that mean?
-
- 3.2.9: How come my attributes didn't go up when I paid the Dwarven trainer?
-
- 3.2.10: Is it better to concentrate on mastering a single weapon or to
- become pretty good at handling several?
-
- Section 3: Matters Arcane
-
- 3.3.1: What do the different altar colors mean?
-
- 3.3.2: How can I tell if an item is cursed?
-
- 3.3.3: How do I get rid of a cursed item?
-
- 3.3.4: I've learned the spell `divine wrath'. It lets me fire lightning
- bolts. Am I missing something?
-
- 3.3.5: What do all the numbers on the spellcasting menu mean?
-
- 3.3.6: What's all this I hear about corruption?
-
- 3.3.7: Okay, so corruption is a Bad Thing. How do I get rid of it, then?
-
- 3.3.8: What use is a holy symbol?
-
- 3.3.9: How come standard Fireball spells don't hurt me, while a so-called
- Improved Fireball will hurt me if I'm in the blast radius?
-
- 3.3.10: What's the difference betweena ring of fire and a ring of fire
- resistance?
-
- 3.3.11: What exactly does a wand of ball lightning do? It sure doesn't
- shoot lightning balls!
-
- ---------------------------------------------------------------------------
-
- The List
-
- Section 1: General
-
- 1.1: What does ADOM stand for?
-
- ADOM is an acronym for `Ancient Domains Of Mystery'.
-
- ---------------------------------------------------------------------------
-
- #1.2: What is the current version of ADOM?
-
- The current game version is 0.9.9. `Gamma' releases are also available;
- these are bugfix releases without any major new features. The current one
- is 0.9.9 gamma 5.
-
- ---------------------------------------------------------------------------
-
- 1.3: What hardware platforms can run ADOM?
-
- A 386 or better PC running DOS, Linux (now available in ELF and a.out
- format), NT, or OS/2. An Amiga 3000 with a hard disk and minimum 2 MB RAM.
-
- ---------------------------------------------------------------------------
-
- 1.4: Where on the Internet can I find support and information about ADOM?
-
- If you are looking for discussion about ADOM (or would like to start a
- discussion (: ) you should try the newsgroup rec.games.roguelike.adom
- although some comments still appear on rec.games.roguelike.misc.
-
- Announcements concerning ADOM are posted to rec.games.roguelike.announce.
-
- The latest version of ADOM can be found via FTP at adom.dartmouth.edu in
- the directory /adom.
-
- The old AOL ftp site is no longer available due to cost reasons.
-
- A little while after the latest version is released you will also be able
- to find it at the official roguelike games site at ftp.win.tue.nl in the
- directory /pub/games/adom. (This site will be faster for European users.)
-
- Also, several of the web sites below offer downloading options.
-
- If you would like to use your Web browser you can find the official
- official ADOM website at http://members.aol.com/AdomDev/index.html.
-
- Clinton Smith has a fine ADOM web page at
- http://www.iinet.net.au/~festive/adom.html. This site contains searchable
- copies of this FAQ and Charlie Ball's ADOM Strategy Guide, as well as
- downloads of the latest game version for all platforms. It also has a
- section where you can post your heroic deeds and horrible deaths for the
- world to see.
-
- Richard Fowler has an ADOM web page (eternally) under construction at
- http://lonestar.texas.net/~thinker/adom/index.html
- This is a full mirror of the official download site.
- Richard's main feature is a "hint-through", which serves as a walkthrough
- of the whole game if you choose to activate all of the "spoiler traps".
- (You need to have JavaScript enabled in your web browser to appreciate it
- fully.) The majority of the hint-through has not been updated to 0.9.9 yet,
- but the spoiler section is up to date.
-
- Moonlight's ADOM Page http://www.ratol.fi/~etuomain/adom/index.html
- Erno Tuomainen has a growing collection of spoilers and advice, as
- well as being a download site. The above link will set you into frames, but
- the site is also available without frames
- http://www.ratol.fi/~etuomain/adom/main.html.
-
- Shadowfire's Ancient Domain
- http://www.geocities.com/TimesSquare/Alley/7915/
- Chris Allcock also maintains some info, as well as supplying the DOS
- version for download.
-
- Matt Chatterley (http://user.itl.net/~neddy/adom.html) has mostly pointers
- to other sites, but is the source for the absolutely most current version
- of the ADOM Strategy Guide, which he maintains.
-
- ---------------------------------------------------------------------------
-
- 1.5: Where can I get the source code for ADOM?
-
- If you can obtain the source, Thomas would be extremely interested in
- finding out how you cracked his system's security. As long as Thomas is
- working solo on the pre-1.0.0 release, no source will be available. Thomas
- has stated that he will release the source once the game has reached
- version 1.0.0, to facilitate porting to other platforms.
-
- ---------------------------------------------------------------------------
-
- 1.6: What happened to the spoilers that were once in this file?
-
- The official spoilers maintainer is Daniel Quaroni
- <goat@pelican.cit.cornell.edu>.
- See also websites listed above (1.4).
-
- ---------------------------------------------------------------------------
-
- 1.7: I have a suggestion/comment regarding the game. Where do I send it?
-
- Thomas' email address, for ADOM-related material apart from bug reports, is
- rpg@saranxis.ruhr.de.
-
- Please read the rec.games.roguelike.adom newsgroup before sending in a
- suggestion, as someone else might have already made it.
-
- ---------------------------------------------------------------------------
-
- 1.8: I've discovered a bug in ADOM. How do I report it?
-
- First, be sure that the `bug' isn't actually a feature of the game. (Things
- that cause the game to crash with a fatal error message qualify, certainly,
- but not all bugs cause fatal errors...and not all unexpected game
- behaviours are caused by bugs.) Second, if the game crashed with a fatal
- error, make a note of the exact wording of the message. Third, if the game
- successfully saved itself during the fatal error crash, check to see if it
- restores properly. Lastly, send your report to adom-bugs@saranxis.ruhr.de.
-
- Include the version number of the game, the platform being played on (DOS
- or Linux, and include your Linux version), the fatal error message (if
- any), and as detailed an explanation as possible of the game state at the
- time of the bug and the action (or lack thereof) that triggered it. If you
- have a feeling you know (in programming terms) what caused the bug, by all
- means include your hypothesis.
-
- Please note that even nitpicky things like typographical errors are worthy
- of bug reporting.
-
- ---------------------------------------------------------------------------
-
- 1.9: Where do you draw the line in this file between spoiler-type and
- non-spoiler-type answers?
-
- The astute reader will note that I haven't included a number of questions
- that pop up on the newsgroup fairly frequently. IMHO, a spoiler is
- information which bypasses the problem-solving process; while a non-spoiler
- is information which doesn't necessarily solve a game puzzle, but does help
- you get around a problem of interface, basic survival (as opposed to direct
- advancement toward victory), or something that is necessary but woefully
- unobvious. Only non-spoilers, for the most part, are included here.
-
- ---------------------------------------------------------------------------
-
- 1.10: Is ADOM freeware?<?a>
-
- At the moment, ADOM is postcardware, and will likely remain so (although
- I'm sure Thomas would appreciate food). Thomas' snail-mail address:
-
- Thomas Biskup
- Timmerbrinksweg 37
- 45896 Gelsenkirchen
- Germany
-
- ---------------------------------------------------------------------------
-
- Section 2: Burdens of Command
-
- 2.1: I've just upgraded to a new version, and the README file says that
- several new commands and functions have been added. However, I can't seem
- to use them. What gives?
-
- You have to delete your `ADOM.KBD' and `ADOM.CFG' (DOS version) or
- `.adom.kbd' and `.adom.cfg' (Linux) files whenever you upgrade. Otherwise,
- the game will happily use the old set of keybindings and configuration
- variables, unaware that new functionality has been added.
-
- ---------------------------------------------------------------------------
-
- 2.2: How do I light a torch?
-
- Wield the torch (either in your right or left hand). Then use it. In order
- to make this work you also will need to have a tinderbox and flint and
- steel in your backpack.
-
- ---------------------------------------------------------------------------
-
- 2.3: How do I extinguish a torch?
-
- When you unwield the torch, you're asked if you want to extinguish it. If
- you answer `yes', it goes out and is placed in your backpack. If you answer
- `no', nothing happens. (A lit torch in your backpack? Get real.)
-
- ---------------------------------------------------------------------------
-
- 2.4: How do I use lock picks?
-
- Instead of trying to use the lock picks, `a'pply your Pick Lock skill. You
- will automatically use the most effective lock picks that are in your
- inventory.
-
- ---------------------------------------------------------------------------
-
- 2.5: What is Ventriloquism good for?
-
- If you manage to use it succesfully on a monster, the monster might be
- confused for two or more turns.
-
- ---------------------------------------------------------------------------
-
- 2.6: Is there a command that allows you to rest safely in order to regain
- hit points and power points?
-
- Yes, actually you can use the walk-mode to do this. Simply press `w' to
- activate the walk-mode followed by `5' for the direction which makes your
- character `walk on the spot' and is great for safely recovering. You'll
- automatically stop waiting if something comes near, if you get shot at,
- etc.
-
- ---------------------------------------------------------------------------
-
- 2.7: What does `Continuous Search' (keystroke `ws') mean?
-
- Similar to `walk on the spot', this is equivalent to searching until you
- find something interesting or a given number of turns (default 50) have
- passed.
-
- ---------------------------------------------------------------------------
-
- 2.8: What is the `T'actic command for?
-
- Changing your combat tactics allows you to trade off offensive ability for
- defensive ability, or vice versa. Note that versions 0.8.0 and above show
- you the numerical effect of the different tactics on the top line of the
- screen. It costs you no time to change tactics, so feel free to experiment.
-
- Warning: if you fight too defensively, your weapon skills (v0.9.3 and up)
- won't improve.
-
- ---------------------------------------------------------------------------
-
- 2.9: I can use the `W'eapon command to see my hand weapon damage, but how
- do I see my kick or missile damage?
-
- Version 0.8.3 added the `K'ick Damage command, and 0.9.0 added `M'issile
- Damage.
-
- ---------------------------------------------------------------------------
-
- 2.10: Is there any way to identify monsters at a distance?
-
- The `l'ook command, as of version 0.9.2, lets you move the cursor onto
- anything within vision range to identify it. As of version 0.9.9, just
- aiming a missile weapon will tell you what you're aiming at and whether
- it's already hostile.
-
- ---------------------------------------------------------------------------
-
- 2.11: How do I use my Bridge Building skill?
-
- You need to have a log and a hatchet in your inventory. Either put the
- hatchet into your tool slot and `u'se it, or `U'se it from your backpack.
-
- ---------------------------------------------------------------------------
-
- 2.12: I can't put points into Bridge Building! Why not?
-
- You need to have Yrrigs' Manual in your inventory, and be literate. There
- are several skills which require some piece of equipment in order to
- improve (cooking/cooking set, fletchery/fletchery set).
-
- ---------------------------------------------------------------------------
-
- 2.13: How can I open a locked door if I don't have the right key of
- lockpicks?
-
- Kick the door down. Note that this may prove hazardous to your health, more
- so depending on where you are standing at the time.
-
- ---------------------------------------------------------------------------
-
- 2.14: How do I sell something in a shop?
-
- Contrary to intuition, don't give the item to the shopkeeper; just drop it.
- If he's interested, he'll make an offer.
-
- ---------------------------------------------------------------------------
-
- 2.15: How do I use my Smithing skill?
-
- Smithing is a complicated task. You need the following ingredients:
-
- 1) A one-handed hammer. Warhammers work nicely.
- 2) An anvil. There are two guaranteed in the game, but they also rarely
- appear in dungeons.
- 3) Something to smith! You need to know what kind of metal it's made of.
- 4) An ingot of the appropriate metal. A lump of ore won't cut it, but can
- be converted into ingots by applying the Smithing skill to them first.
- 5) A forge. You can't carry these around with you, but you can hope to find
- one in your travels. There are a couple of guaranteed forges.
-
- Stand on the forge, wield the hammer, and apply your Smithing skill to your
- metal item. (This will also serve to make metal ingots out of ore lumps.)
- Your Metallurgy skill seems to affect your chance of success; I've also
- heard whispers that wearing a leather apron helps in some mysterious way.
-
- ---------------------------------------------------------------------------
-
- 2.16: How do I enter a town or dungeon from the main map?
-
- Use the '>' command. (Yes, it seems basic, but it seems to come up.)
-
- ---------------------------------------------------------------------------
-
- 2.17: Why isn't there a way to see most of the relevant information about
- my character on one page?
-
- As of version 0.9.9, there is! During gameplay, just use the '@' key, and
- learn all kinds of things about your current (and future) abilities.
-
- ---------------------------------------------------------------------------
-
- Section 3: Playing the Game
-
- Section 3.0: More Basic than Basic
-
- 3.0.1: What's the best race/class combination to play?
-
- While this is indeed a Frequently Asked Question, it's one without a single
- correct answer. It depends heavily on your style of play, your accumulated
- experience in playing, and how seriously you want to be challenged. Matt
- Chatterley's strategy guide goes into some detail on how to go about
- picking a race/class to play, but here's a condensed guide (colored fairly
- heavily by my own preferences and experience):
-
- Warrior-types (Fighters, Paladins, Rangers, Monks, Archers, Barbarians,
- Beastfighters, Farmers, Weaponsmiths) tend to survive better at the lower
- levels, but they'll start having problems near the middle of the game
- unless they can keep themselves well-stocked in magic items or pick up a
- few spells along the way. (Brute force isn't the answer to *everything*!)
- Weaponsmiths actually have a fairly tough early going, since they're
- lugging around that anvil, but once they get a chance to use it, watch out!
- Archers are deadly with their missiles, but don't forget to practice with
- your melee weapons, especially if you can't make ammunition for your race's
- preferred missile weapon. Monks and Beastfighters have the following
- additional problem: they fight best unarmed, but some of the artifact
- weapons grant important resistances or immunities, and there are some
- monsters that you really shouldn't attack with hands and feet. Trolls,
- Dwarves, Orcs, and Drakelings make excellent fighters, with the exception
- of Archer -- Elves (any kind) and Hobbits do well there. (High Elven
- Archers are one of my favorite classes to play.)
-
- Spellcasters (Priests, Wizards, Druids, Mindcrafters, Elementalists,
- Necromancers) have the opposite problem from warriors: the early going is
- very tough, but they can roll on fairly easily once they've gained a dozen
- levels or so. Mindcrafters and Elementalists do particularly well because
- they gain additional powers with experience, instead of having to hope for
- spellbooks -- be warned, though, that mental powers are useless against
- undead. Elves and Gnomes make good spellcasters, although almost any race
- can make a good Priest (Orcs are nice!).
-
- Thieves and Assassins are a little frail to be hack-and-slash fighters, but
- they start out with some nice skills, including the all-important Detect
- Traps. They're rather like Archers in this regard, though they don't start
- with a huge pile of missiles. Try an Elf here, or a Hobbit if you want a
- challenge.
-
- Healers can absorb damage pretty well, though they have a hard time dishing
- it out. Top priority is getting a fairly decent weapon -- even a hand axe
- or mace will do better than that scalpel. Since they're not really
- spell-casters, pick a race with some backbone like Human, Dwarf, or
- Drakeling. Or, if you want an absurd mental image, take a Troll -- as a
- bonus, you start with the standard-issue Trollish heavy club as well as
- that dinky little scalpel. (Don't throw the scalpel away, though...with our
- luck, Thomas has an obscure little use for it.)
-
- Merchants and Bards can be easy to impossible, depending on the luck of the
- dice. The random element of Merchant item specialties and Bard skills makes
- every game with one of these classes unique. With Bards, there's the
- additional consideration of the starting pet, as different races get
- different pets. Almost any race works here; these classes are a test of the
- player's ability to adapt.
-
- ---------------------------------------------------------------------------
-
- 3.0.2: What's a good strategy for starting the game?
-
- Aero, longtime FAQ maintainer said, "This has to be one of *the* most
- Frequently Asked Questions on the newsgroup, yet I've been reluctant to
- include an answer up till now because I've felt it would be too much of a
- spoiler." He added a long informative section, which Thomas promptly made
- inappropriate by adding new options at the very beginning. So I offer you
- this amended version.
-
- Head for the little village right at the end of the first road. Stop there
- for a moment and evaluate your character. Put on useful rings, drink useful
- potions, read useful scrolls that have permanent effects, and, if you've
- got them, read spellbooks a time or two. Buy a ration or two at the store
- if you're feeling paranoid. Advice for buying food: you get what you pay
- for.
-
- You should talk to the sheriff, and either the druid or the village elder
- to get some minor quests; the choice between elder or druid is important,
- as their quests are mutually exclusive. If you feel up to it, leave town
- and head NW. The small cave there has a useful item, and it's a good place
- to gain a few experience levels and practice weapon skills, but be warned!
- At least 50% of my own premature deaths come from staying in this dungeon
- too long. The monsters are tougher than normal, and they only get much
- worse. Find the down staircase.
-
- You might want to pop out and finish the sheriff's quest, or check out the
- town SW of the first village to learn a few things. I then dive back into
- the small cave and go down until I find the bottom and come out the other
- side. Then return to the village and complete any remaining quests.
-
- Then set out south, around the river toward the center of the screen, past
- the pyramid into a cave (*its description is *not* "a non-descript
- tunnel"!). Try to stay alive.
-
- ---------------------------------------------------------------------------
-
- Section 3.1: The Basics
-
- 3.1.1: What is the Drakalor Chain?
-
- The Drakalor Chain is the mountain range which is represented by the
- `world' map.
-
- ---------------------------------------------------------------------------
-
- 3.1.2: Where is the Village Dungeon? It's nowhere on my map!
-
- The Village Dungeon doesn't appear until you speak to Village Elder Rynt
- for the first time about Yrrigs. Starting with version 0.9.9, it won't
- appear at all if you speak to Guth'Alak, the Druid before talking to Rynt.
- The entrance for the Druid's quest will appear instead.
-
- ---------------------------------------------------------------------------
-
- 3.1.3: I can't keep myself fed. How do I avoid dying from starvation?
-
- There are several ways to solve the food problem. A high Food Preservation
- skill will both increase the likelihood of a monster leaving a corpse when
- it dies and allow you to keep a monster corpse in your inventory longer.
- (If you're playing version 0.9.0 or higher, cooking corpses will keep them
- preserved even longer.) A high Herbalism skill will help you identify a
- particular herb that can feed you very well (experimentation with herbs
- isn't a good idea, since the bad ones are very dangerous). A few hundred
- gold pieces and some patience can buy you a good amount of food on the
- arena level from the ratling traders (although their wares aren't
- particularly filling, so you will need a lot of them). In an emergency, you
- can pray to your god if you're in reasonably good standing (you have to be
- at `Hungry!' status for this to work reliably). Finally, if you hang around
- on a level where monsters come at you hard, fast, and continuously, at
- least a few of them are going to drop rations or other non-perishable food.
-
- ---------------------------------------------------------------------------
-
- 3.1.4: I'm doing several of the above things already, and I'm still
- starving. Now what?
-
- Take off any items that make you invisible. Invisibility drastically
- increases your food consumption rate. The same is true of artifacts and
- things that make you regenerate more quickly than usual. If that doesn't
- work, stop playing Trolls until you have better luck with obtaining food,
- as Trolls have a high inherent rate of food consumption. (However, this is
- counterbalanced somewhat by the fact that Trolls can eat almost anything.)
-
- ---------------------------------------------------------------------------
-
- 3.1.5: How come I don't benefit from eating raw meat?
-
- Different races have different ideas of which foods are appetizing, and
- which foods go down okay but don't sit too well in the stomach, and which
- foods do nothing except induce vomiting, and which foods are too revolting
- even to think about eating. Starting with version 0.9.0, you can try
- cooking it, if you know how to cook.
-
- ---------------------------------------------------------------------------
-
- 3.1.6: I ate a stomfillia herb, and instead of feeding me, it caused me to
- die of starvation! Why?
-
- As the name makes fairly obvious, stomfillia herbs fill your stomach -- if
- they're not cursed. Cursed herbs have a nasty habit of doing the opposite
- of what they're supposed to do, or (in the case of herbs which are bad for
- you to begin with) having worse-than-normal effects on you.
-
- ---------------------------------------------------------------------------
-
- 3.1.7: I've been poisoned! How do I cure it?
-
- Certain potions, herbs, and spells are effective in this regard. If you're
- tough enough or know the right spell, you can weather the poison's ravaging
- effect on your body. The gods can also cure poison if you're in good
- standing with them.
-
- ---------------------------------------------------------------------------
-
- 3.1.8: How come my Neutralize Poison spell didn't work?
-
- The effects of poisons are cumulative, and the Neutralize Poison spell only
- eliminates a certain amount of poison from your system with each casting.
-
- ---------------------------------------------------------------------------
-
- 3.1.9: What can I do with colored pools?
-
- You can drink from a pool. The effects aren't always beneficial.
-
- ---------------------------------------------------------------------------
-
- 3.1.10: What can I do with a waterproof/fireproof blanket?
-
- If you have one of these in your backpack, it'll protect anything in the
- pack from water/fire. It doesn't help with the items that you have
- equipped, however.
-
- ---------------------------------------------------------------------------
-
- 3.1.11: How do I stop the killer bees from coming out of their hive, or the
- giant ants from their hole?
-
- Insect colonies have finite populations. With bees, you can speed up the
- process by disturbing the hive.
-
- ---------------------------------------------------------------------------
-
- 3.1.12: How come, no matter what I do, my alignment seems to gravitate
- inexorably toward Lawful? I wanna become a Champion of Chaos!
-
- Upgrade your game version. As of version 0.9.4, it takes much more
- conscious effort on your part to change your alignment -- simply sitting
- around and killing chaotic monsters won't cause your alignment to slide
- toward Lawful.
-
- ---------------------------------------------------------------------------
-
- 3.1.13: Well, now that such is the case, what do I do to become Lawful?
- It's impossible now!
-
- As in real life, it takes a lot of time and trouble to prove that you're a
- good person, while it takes only a few quick actions to demonstrate that
- you're a Bad Guy. Be generous, fair-minded, noble, and above all else,
- patient. You'll get that L+ eventually.
-
- You'll notice that there are a number of things that help your character a
- great deal, but are considered chaotic acts. This is intentional. These
- acts are often the easy route to power, and (to misquote Yoda) "take not
- the easy path, to the Dark Side it leads!" Nobody said that being a paragon
- of Law would be easy...
-
- ---------------------------------------------------------------------------
-
- 3.1.14: I've gotten the Poison Hands chaos power, and every food item I
- touch gets poisoned! Is there a way around this?
-
- You need to wear thick gauntlets (that is, the pair of gauntlets whose
- description is `thick gauntlets').
-
- ---------------------------------------------------------------------------
-
- 3.1.15: I picked up a `strange item'. A few dozen turns later, I notice
- that I have ten of them! What's going on?
-
- You've discovered one of the more interesting artifacts in the game: the
- Si. Its value lies not in its use, but in the manner in which you dispose
- of it.
-
- ---------------------------------------------------------------------------
-
- 3.1.16: How do I kill a karmic creature without becoming cursed or doomed?
-
- Ranged attacks and spells don't affect your karma, as it were. Kicking it
- to death is no longer a safe option, as of version 0.9.4.
-
- ---------------------------------------------------------------------------
-
- 3.1.17: Why is it that I don't always become cursed or doomed when I
- accidently attack a karmic creature?
-
- The cursing/dooming is a special defensive attack, like the acid splash of
- a gray ooze or the paralysis of a floating eye, and like all attacks, it
- doesn't always hit...unless of course you were already cursed and doomed,
- and so didn't notice.
-
- ---------------------------------------------------------------------------
-
- 3.1.18: I ran into a named Rock Giant Lord on the second level of the
- Village Dungeon! I thought this place wasn't supposed to be this tough!
-
- When you run into a tough monster that has a name, there is an artifact
- somewhere on the level (the exception here is the Si, which has no
- guardian). Artifact guardians are scaled to be more appropriate to the
- object they guard.
-
- ---------------------------------------------------------------------------
-
- 3.1.19: Speaking of impossibly hard monsters, I'm in the cave just NW of
- Terinyo with a 15th level Barbarian, and I've got rats punching through my
- dragon scale mail!
-
- The fact that you're 15th level is the reason. The small cave to the NW of
- Terinyo is meant to be a launching pad for 1st-level characters. Its
- difficulty level deliberately increases tremendously as your experience
- level goes up.
-
- ---------------------------------------------------------------------------
-
- 3.1.20: How do I get logs for Bridge Building or Fletchery?
-
- Cut down a tree. Note that the wilderness is not the only place where you
- can find trees to cut down, and as far as Fletchery is concerned, sticks
- are merely small logs.
-
- ---------------------------------------------------------------------------
-
- 3.1.21: I can never finish cutting a tree down because I keep getting
- hungry! How can I avoid this?
-
- If you want to play at being a lumberjack, you'd better eat a
- lumberjack-sized breakfast before you go out!
-
- ---------------------------------------------------------------------------
-
- 3.1.22: I'm trapped on a level with a thousand brown worms, and they keep
- multiplying faster than I can kill them! Is this fair?
-
- While I won't address the discussion of `fairness' in the code which
- handles breeding monsters, I can supply a few pointers on how to get
- through this situation. Wielding two weapons will help you kill them
- faster. Offensive spells (particularly area effect ones) work nicely.
- Closing and locking room doors can help hem them in. If you're dealing with
- gremlins and a water trap, hack your way to the trap and sit on it till all
- the gremlins are dead.
-
- Note that there is one level where this is meant to happen, and it was
- placed as a tactical exercise.
-
- ---------------------------------------------------------------------------
-
- #3.1.23: Can I shoot things in the `red' range of my missiles?
-
- Maybe. The `red' range is anything that is beyond the `base' range of your
- missiles (which you can see with the `M' command, although this command
- doesn't seem to account for range bonuses due to weapon and Archery skill).
- This isn't always the same as the weapon's maximum range, however -- thrown
- weapons do tend to max out right at the `base' range, while bows and slings
- can reach quite a bit further, albeit with greatly reduced hit probability.
- From my experience, an Archer can hit anything within vision range, and a
- non-Archer can make it out to 1 or 2 squares of red on a good roll. If the
- missile doesn't travel beyond the base range (as in 0.9.9 g4+), then you
- probably won't hit anything.
-
- In some rare game situations, there is also a `gray' range, which comes
- between yellow and red. This indicates a square which is within your
- weapon's base range, but is outside of your field of vision.
-
- ---------------------------------------------------------------------------
-
- 3.1.24: Is the `seemingly infinite' dungeon really infinite?
-
- Seek out the madman who speaks in verse, for he can answer better than I...
-
- ---------------------------------------------------------------------------
-
- 3.1.25: What's with the levels in the Caverns of Chaos that only take up
- half of the screen?
-
- Every dungeon (except the pyramid) level fills the entire screen, more or
- less. The trick is finding a way over to the `dark' section.
-
- ---------------------------------------------------------------------------
-
- 3.1.26: How are the growth patterns for herb bushes determined?
-
- This is a bit of a spoiler, but the majority of the work is left as an
- exercise to the reader, so here goes...
-
- Consider a given herb bush. Count up the number of bushes in the
- surrounding 8 squares.
-
- 1) If the bush has 0 or 1 neighbors, it will die.
- 2) If the bush has 2 or 3 neighbors, it will live.
- 3) If the bush has 4 or more neighbors, it will die.
- 4) If a given empty square has exactly 3 neighboring bushes, a new
- bush will grow there.
- 5) All births and deaths are simultaneous.
-
- If you haven't figured it out already, these are the rules to the classic
- mathematical game called Life, invented by John Conway. I haven't yet
- figured out what time interval the game uses to calculate generations, or
- how it handles map boundaries.
-
- Based on these rules, you should be able to figure out bush patterns that
- will allow you to harvest infinite herbs without ever running out of bushes
- (with suitable delays for successive generations, of course).
-
- ---------------------------------------------------------------------------
-
- Section 3.2: Player Abilities
-
- 3.2.1: How come my Defensive Value keeps shifting up and down by a point or
- two for no apparent reason?
-
- There's a reason for everything in ADOM, even if the reason isn't obvious
- to the eye. The most common reasons for having your DV shift is having your
- hunger status shift from `Satiated' to normal, or vice versa, and having
- your encumbrance status go to `Burdened' or worse, or vice versa.
-
- ---------------------------------------------------------------------------
-
- 3.2.2: How do I make myself resistant to special attacks?
-
- Besides the use of suitable items, the gods have been known to grant
- certain invulnerabilities to their most loyal servants. It is also said
- that `you are what you eat'.
-
- ---------------------------------------------------------------------------
-
- 3.2.3: How come I'm still getting hurt by fire attacks when I'm wearing a
- ring of fire resistance?
-
- Unlike certain other Rogue-alikes, resistance isn't the same as immunity.
- Resistance only protects against a given amount of damage. However, you can
- combine sources of resistance to improve your level of protection. It is
- possible to acquire total immunity to certain special attacks, but this is
- much more difficult than gaining resistance.
-
- ---------------------------------------------------------------------------
-
- 3.2.4: How do I learn to read, if I started out totally illiterate?
-
- Again, `you are what you eat'. You need to find the corpse of an extremely
- well-read monster. Solving a certain minor quest can also help.
-
- ---------------------------------------------------------------------------
-
- 3.2.5: What about the other skills that I don't know?
-
- A potion of education always has a chance of giving you a skill you don't
- have. There are a few people scattered around who can teach you skills,
- although they all have different ideas of payment.
-
- ---------------------------------------------------------------------------
-
- 3.2.6: I'm playing a Mindcrafter, and the game crashes when I attempt to
- use my Teleport Control power. Why?
-
- Upgrade your game version. This problem has been fixed as of version 0.9.3.
- Teleport control never has implied the ability to teleport.
-
- ---------------------------------------------------------------------------
-
- 3.2.7: How come my combat abilities suffer so much when I wield 2 weapons?
-
- Actually, this depends on exactly which 2 weapons you're wielding.
- According to Thomas, many factors are considered when calculating the
- To-Hit penalties for using 2 weapons. Use a little common sense here; it
- makes more sense to wield (say) a long sword and a dagger than a long sword
- and a battle axe. Starting with version 0.9.0, developing your Two Weapon
- Combat skill will help matters greatly. Starting with version 0.9.2,
- developing your weapon skills will also help.
-
- ---------------------------------------------------------------------------
-
- 3.2.8: I've gotten myself the `doomed' intrinsic. What does that mean?
-
- Just as being `lucky' or having `Fate smile upon you' causes the game to
- fudge some internal calculations in your favor, `cursed' and `doomed' cause
- the game to add a fudge factor in the opposite direction. Being doomed is
- worse than being cursed, and the two can combine, just as `lucky' and `Fate
- smiles upon you' are cumulative. Note well that the negative effect of
- being doomed is worse than the positive effect of being very lucky, so they
- don't simply cancel.
-
- ---------------------------------------------------------------------------
-
- 3.2.9: How come my attributes didn't go up when I paid the Dwarven trainer?
-
- Assuming you paid enough gold, the effects of training are not immediately
- visible. The game makes periodic checks to see if your attributes have
- increased or decreased due to your actions, and the effects of training are
- applied at the next check point.
- This is also why training with Yrrigs does not show immediate improvement
- in Bridge Building, or why training with Jharod (if you already know
- Healing) does not show immediate improvement in Healing.
-
- ---------------------------------------------------------------------------
-
- 3.2.10: Is it better to concentrate on mastering a single weapon ro to
- become pretty good at handling several?
-
- There's no single good answer for this one. Before you get an artifact
- weapon, it certainly helps to have some proficiency in multiple weapon
- classes in case you lose your favorite weapon to an exploding door or rust
- monster. If you go this route, practice when you're in relatively little
- danger -- you certainly shouldn't wait till you find a greater vault full
- of gelatinous cubes and green slimes to figure out which end of a spear is
- for business. Once you've gotten your artifact weapon, it still might help
- to work on other weapon classes a bit, because there's usually a better
- artifact out there to be found (unless you're lucky enough to get crowned
- with Justifier in the Village Dungeon, or some such). Of course, very high
- weapon skills do grant some nice benefits, and if you're spending your time
- practicing many weapons, you won't get extremely good with any of them...
-
- ---------------------------------------------------------------------------
-
- Section 3: Matters Arcane
-
- 3.3.1: What do the different altar colors mean?
-
- White corresponds to the lawful deity, gray to the neutral, and black to
- the chaotic.
-
- ---------------------------------------------------------------------------
-
- 3.3.2: How can I tell if an item is cursed?
-
- Drop it on an altar (starting with version 0.8.3, the altar's alignment
- must match yours); if nothing happens, try making your god more aware of
- the importance of helping you. Starting with version 0.9.0, you can develop
- your Detect Item Status skill. Be warned, however, that some particularly
- diabolical items become cursed when you attempt to use them, even if
- they're not cursed to begin with...
-
- ---------------------------------------------------------------------------
-
- 3.3.3: How do I get rid of a cursed item?
-
- There are again several approaches. Dipping the item in holy water will
- remove the curse, as will reading a scroll of uncursing. A scroll of item
- destruction will remove both the curse and the item. If you don't mind
- getting roughed up a little, find a suitable trap or monster that has the
- ability to destroy the item in question, and go a few rounds with
- it...however, this method also puts your other equipment in danger. If the
- cursed item is a weapon, pick a fight with a monster that has the ability
- to disarm you, and unless you have an ungodly Dexterity or incredible
- weapon skill, you'll be rid of it before you know it. If you're desperate,
- kick an altar (preferably not a co-aligned one) until it falls over, which
- will offend its patron god enough that he'll zap you with a bolt that
- destroys everything you're carrying.
-
- Note that artifacts are immune to destruction, so you'll have to go with
- holy water, scrolls of uncursing, or (for the nasty artifact weapons)
- getting forcibly disarmed.
-
- ---------------------------------------------------------------------------
-
- 3.3.4: I've learned the spell `divine wrath'. It lets me fire lightning
- bolts. Am I missing something?
-
- No, you've just learned the lightning bolt spell under a different name.
- For atmosphere, several spells have different names depending on whether
- they're the `wizard' or `priest' version. There's no difference between
- them other than the name. A few other correspondences (far from a
- comprehensive list):
-
- magic missile <=> minor punishment
- strength of Atlas <=> lordly might
- teleport <=> ethereal bridge
-
- ---------------------------------------------------------------------------
-
- 3.3.5: What do all the numbers on the spellcasting menu mean?
-
- The number to the right of the spell name is its cost in power points. The
- row of stars is merely a pictorial depiction of the casting cost.
-
- The leftmost number is the most important. This is a representation of how
- many times you can cast the spell. It's not a straight indicator of the
- number of zaps a spell has left, because this number usually goes down by
- more than 1 per casting. This is dependent upon (as far as I can tell) your
- Concentration skill and your Mana attribute.
-
- ---------------------------------------------------------------------------
-
- 3.3.6: What's all this I hear about corruption?
-
- Corruption is a warping of your body caused by your proximity to the Chaos
- Gate. This effect can be accelerated by corruption traps and attacks from
- Chaos beings. When you've absorbed a sufficient amount of Chaos energy, it
- manifests itself in a Chaos power.
-
- Chaos powers are often helpful, although some of them have nasty side
- effects (like Poison Hands). However, if you become too badly corrupted,
- you mutate into a bubbling mass of primal Chaos. Game over.
-
- ---------------------------------------------------------------------------
-
- 3.3.7: Okay, so corruption is a Bad Thing. How do I get rid of it, then?
-
- Scrolls of chaos resistance help greatly here, and potions of cure
- corruption don't hurt, either. Completing a certain quest will net you the
- reward of having all of your corruption removed -- once. Contrary to
- popular belief, the gods cannot (or will not) remove corruption.
-
- ---------------------------------------------------------------------------
-
- 3.3.8: What use is a holy symbol?
-
- Every time you use one, you become a tiny little bit closer to your god.
-
- ---------------------------------------------------------------------------
-
- 3.3.9: How come standard Fireball spells don't hurt me, while a so-called
- Improved Fireball will hurt me if I'm in the blast radius?
-
- Well, I hear that the extra incantations required to launch fireballs at a
- distance took up so much space in the spellbook that something had to go,
- so they decided to eliminate the incantation which shielded the caster from
- the fireball's effect...
-
- Seriously, though, the `improvement' with an Improved Fireball is that you
- can indeed launch it away from yourself, and it does more damage. It was
- designed for distance work, not close-up work -- that's what the *regular*
- Fireball is for.
-
- ---------------------------------------------------------------------------
-
- 3.3.10: What's the difference between a ring of fire and a ring of fire
- resistance?
-
- Rings of fire and cold resistance protect you. Rings of ice and fire
- protect your gear.
-
- ---------------------------------------------------------------------------
-
- 3.3.11: What exactly does a wand of ball lightening do? It sure doesn't
- shoot lightening balls!
-
- This fires a standard lightening bolt in a random direction. Dangerous
- indoors.
-
- ---------------------------------------------------------------------------
-
- Copyright 1996, 1997 by Thomas Biskup, Erwin Mascardo, and Richard Fowler.
- This FAQ may be freely distributed as long as these two copyright messages
- are distributed with it. Karmic creatures are exempted from this
- restriction.
-
- ---------------------------------------------------------------------------
-
- ADOM ⌐ Copyright 1994, 1995, 1996, 1997 by Thomas Biskup. All rights
- reserved.
-