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Text File | 1980-02-04 | 28.3 KB | 1,345 lines |
- Machine 68020
-
- ;;; " Includes"
- Incdir "!Includes:"
- Include "StdLibInc.i"
- Include "StdHardInc.i"
- Include "Screens.i"
- Include "Loader.i"
- Include "Support.i"
-
- ;Incdir "!intro:"
- ;Include "intromain.i"
-
- xref Writer_PutW
- xref PasteLetter
-
- xref _InitFade
- xref _DoFade
-
- xref P61_WaitCRow2
- xref P61_WaitCRow
- xref P61_WaitPos
-
- xref _SetColByte
- ;;;
- ;;; " Defines"
- xdef Intro_Init
- xdef Intro_Main
- xdef Intro_Remove
-
- xdef Apathy
- xdef WriteCList2
- xdef Wr1BplPtr_2
- xdef Wr1SprPtr2
-
- ;----------------------
-
- Intro_ID Equ 42
- FadeBuffSize Equ 8*1024
- ;;;
- ;;; " Letter Defines"
- END Equ 100
-
- A Equ 0
- B Equ 1
- C Equ 2
- D Equ 3
- E Equ 4
- F Equ 5
- G Equ 6
- H Equ 7
- I Equ 8
- J Equ 9
- K Equ 10
- L Equ 11
- M Equ 12
- N Equ 13
- O Equ 14
- P Equ 15
- Q Equ 16
- R Equ 17
- S Equ 18
- T Equ 19
- U Equ 20
- V Equ 21
- W Equ 22
- X Equ 23
- Y Equ 24
- Z Equ 25
- N0 Equ 26
- N1 Equ 27
- N2 Equ 28
- N3 Equ 29
- N4 Equ 30
- N5 Equ 31
- N6 Equ 32
- N7 Equ 33
- N8 Equ 34
- N9 Equ 35
- PNK Equ 36 ;.
- UTR Equ 37 ;!
- FRA Equ 38 ;?
- KOL Equ 39 ;:
-
- ;;;
-
- ***************************************
- * Exempel/TestProgram... *
- ***************************************
-
- Section code,CODE
-
- IFND noexample
- ;;; " Example"
- Start: Bsr _InitDemo
- Tst.l d0
- Bne Exit2
-
- PlayMusic: Bsr _PlayMusic
- Tst.l d0
- Bne Exit
-
- Move.w #0,P61_Play
-
- Bsr Intro_Init
- Tst.l d0
- Bne StopMusic
-
- Bsr Intro_Main
-
- Main: Btst #6,$bfe001
- Bne Main
- .waitlop Btst #6,$bfe001
- Beq .waitlop
-
- Bsr Intro_Remove
-
- StopMusic: Bsr _StopMusic
- Exit: Bsr _UninitDemo
- Exit2: Moveq #0,d0
- Rts
- ;;;
- ENDC
-
- ***************************************
- * Intro-Subrutiner nedanför.... *
- ***************************************
-
- Intro_Init:
- ;;; " Alloc Pics"
- AllocPic1: Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic1Ptr
- Beq InitError
-
- Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic2Ptr
- Beq InitError
-
- Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic3Ptr
- Beq InitError
-
- ;-------------------------
-
- Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic4Ptr
- Beq InitError
-
- Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic5Ptr
- Beq InitError
-
- Move.l #40*256*4,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,Wr1Pic6Ptr
- Beq InitError
-
- ;;;
- ;;; " Init Pics"
- Lea Henke,a0
- Move.l Wr1Pic1Ptr,a1
- Bsr InitPic
-
- Lea Jeppe,a0
- Move.l Wr1Pic2Ptr,a1
- Add.l #40*128+20,a1
- Bsr InitPic
-
- Lea Alex,a0
- Move.l Wr1Pic3Ptr,a1
- Add.l #20,a1
- Bsr InitPic
-
- Lea Magnus,a0
- Move.l Wr1Pic4Ptr,a1
- Add.l #40*128,a1
- Bsr InitPic
-
- Lea Johnny,a0
- Move.l Wr1Pic5Ptr,a1
- Bsr InitPic
-
- Lea Oliver,a0
- Move.l Wr1Pic6Ptr,a1
- Add.l #40*128+20,a1
- Bsr InitPic
- ;;;
- ;;; " Open Writer Screen"
- AllocWrite1Pic: Move.l #40*256*2,d0
- Move.l #Intro_ID,d1
- Bsr _AllocChip
- Move.l d0,WriteScr1Ptr
- Beq InitError
-
- ;--------------------------
-
- Lea Wr1BplPtr,a0
- Move.l WriteScr1Ptr,d1
- Moveq #2-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1BplPtr,a0
- Lea 16(a0),a0
- Move.l Wr1Pic1Ptr,d1
- Add.l #40*128,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1BplPtr2,a0
- Move.l Wr1Pic2Ptr,d1
- ;Add.l #40*128,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1SprPtr,a0
- Move.l #SpriteDummy,d1
- Moveq #7,d2
- Moveq #0,d0
- Bsr _SetPtrs
- ;;;
- ;;; " Alloc Fade Buffer"
- AllocFadeBuff: Move.l #8*1024,d0
- Move.l #Intro_ID,d1
- Bsr _AllocPublic
- Move.l d0,FadeBuffPtr
- Beq InitError
- ;;;
- ;;; " Rts"
- Moveq #0,d0
- Rts
- InitError:
- Move.l #Intro_ID,d0
- Bsr _FreeMany
- Moveq #1,d0
- Rts
- ;;;
-
- Intro_Main:
- ;;; " Show Screen"
- Bsr _Sync
-
- Lea WriteCList1,a0
- Bsr _InstallCopper
- ;;;
- ;;; " Init Colours"
- Lea Custom,a5
- Move.w #$0000,$106(a5)
- Move.w #$0000,$180(a5)
- Move.w #$0777,$182(a5)
- Move.w #$0bbb,$184(a5)
- Move.w #$0fff,$186(a5)
- ;;;
-
- ;Move.w #1,P61_Play
-
- ;IFD kulig
- ;;; " Scroll First"
- Bsr InitCols
-
- Bsr InitFade1
-
- Move.l Wr1Pic1Ptr,d0
- Move.l Wr1Pic2Ptr,d1
- Bsr ScrollPics
- Tst.l d0
- Bne Break
-
- ;IFND noexample
- Move.w #1,P61_Play
- ;ENDC
-
- Bsr Fade
- Tst.l d0
- Bne Break
- ;;;
- ;;; " RayLight + Chip"
- Bsr InitFade3
-
- Move.w #28,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word1,a0
- Move.l #180,d0
- Move.l #25,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade3
-
- Move.w #32,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word2,a0
- Move.l #85,d0
- Move.l #195,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade2
-
- Move.w #52,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Move.w #58,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Wr1_ClrScr
- ;;;
-
- ;;; " Scroll Second"
- Bsr InitCols
- Bsr InitFade1
-
- Move.l Wr1Pic3Ptr,d0
- Move.l Wr1Pic4Ptr,d1
- Bsr ScrollPics
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
- ;;;
- ;;; " Wasp + Mad Druid"
- Bsr InitFade3
-
- Move.w #28,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word3,a0
- Move.l #80,d0
- Move.l #25,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade3
-
- Move.w #32,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word4,a0
- Move.l #170,d0
- Move.l #195,d1
- Bsr Wr1_Write
-
- Lea Wr1Word42,a0
- Move.l #170+55,d0
- Move.l #195,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade2
-
- Move.w #52,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Move.w #58,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Wr1_ClrScr
- ;;;
-
- ;;; " Scroll Third"
- Bsr InitCols
- Bsr InitFade1
-
- Move.l Wr1Pic5Ptr,d0
- Move.l Wr1Pic6Ptr,d1
- Bsr ScrollPics
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
- ;;;
- ;;; " GunRider + Oliver"
- Bsr InitFade3
-
- Move.w #28,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word5,a0
- Move.l #170,d0
- Move.l #25,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade3
-
- Move.w #32,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word6,a0
- Move.l #60,d0
- Move.l #195,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade2
-
- Move.w #52,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Move.w #58,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Wr1_ClrScr
- ;;;
-
- ;;; " Blank Pics"
- Lea Wr1BplPtr,a0
- Lea 16(a0),a0
- Move.l Wr1Pic1Ptr,d1
- Add.l #40*128,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1BplPtr2,a0
- Move.l Wr1Pic1Ptr,d1
- Add.l #40*128,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
- ;;;
- ;;; " PowerLine Proudly Presents"
- Bsr InitFade1
-
- Move.w #0,d0
- Bsr P61_WaitCRow2
- Tst.l d0
- Bne Break
-
- Lea Wr1Word7a,a0
- Move.l #88,d0
- Move.l #20,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade3
-
- Move.w #28,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word7,a0
- Move.l #95,d0
- Move.l #100,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade3
-
- Move.w #32,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Lea Wr1Word8,a0
- Move.l #89,d0
- Move.l #170,d1
- Bsr Wr1_Write
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Move.w #0,d0
- Bsr P61_WaitCRow2
- Tst.l d0
- Bne Break
-
- Bsr Wr1_ClrScr
- ;;;
- ;ENDC
-
- ;;; " Apathy Screen"
- Bsr InitFade6
-
- Lea Wr1BplPtr_2,a0
- Move.l #Apathy,d1
- Moveq #1-1,d2
- Move.l #80*256,d0
- Bsr _SetPtrs
-
- Lea Wr1SprPtr2,a0
- Move.l #SpriteDummy,d1
- Moveq #7,d2
- Moveq #0,d0
- Bsr _SetPtrs
-
- Lea WriteCList2,a0
- Bsr _InstallCopper
-
- Bsr Fade
- Tst.l d0
- Bne Break
-
- Bsr InitFade7
-
- Move.w #32,d0
- Bsr P61_WaitCRow
- Tst.l d0
- Bne Break
-
- Bsr Fade
- Tst.l d0
- Bne Break
- ;;;
-
- Move.w #0,d0
- Bsr P61_WaitCRow2
-
- Lea WriteCList1,a0
- Bsr _InstallCopper
-
- ;;; " PasteWord"
- Lea Wr1BplPtr,a0
- Move.l WriteScr1Ptr,d1
- Moveq #2-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Word1,a1
-
- .wordlop
-
- .again Btst #2,$dff016
- Beq Break
-
- Move.w Sync_Old,d0
- Move.w P61_CRow,d1
- Move.w d1,Sync_Old
- Cmp.w d0,d1
- Beq .again
- And.w #1,d1
- Bne .again
-
- Move.b (a1)+,d1
- And.l #255,d1
-
- Cmp.l #253,d1
- Beq .again
- Cmp.l #254,d1
- Bne .nocls
-
- Movem.l d0-a6,-(a7)
- Bsr InitFade5
- Bsr Fade
- Tst.l d0
- Bne Break2
-
- Movem.l (a7)+,d0-a6
- Bsr Wr1_ClrScr
- Bra .again
-
- .nocls Cmp.l #255,d1
- Beq .done2
-
- Move.b (a1)+,d2
- And.l #255,d2
-
- Move.l #320,d3
- Move.l #256,d4
-
- Move.l WriteScr1Ptr,a0
- Lea WordTable,a2
-
- .writelop Move.b (a1)+,d7
- Extb.l d7
- Cmp.l #END,d7
- Beq .done
-
- Move.l d7,d0
-
- Lea Custom,a5
- Move.w #$0000,$106(a5)
- Move.w #$0000,$180(a5)
- Move.w #$0777,$182(a5)
- Move.w #$0bbb,$184(a5)
- Move.w #$0fff,$186(a5)
-
- Bsr PasteLetter
-
- Add.l (a2,d7*4),d1
-
- Bra .writelop
-
- .done
- Bra .wordlop
- .done2
-
- ;;;
-
- Moveq #0,d0
- Rts
-
- Break: Moveq #1,d0
- Rts
-
- Break2: Movem.l (a7)+,d0-a6
- Moveq #1,d0
- Rts
-
-
- Intro_Remove:
- ;;; " Free Memory"
- FreeMemory: Move.l #Intro_ID,d0
- Bsr _FreeMany
- ;;;
- Rts
-
-
- ***************************************
- * Mera Subs... *
- ***************************************
- ;;; "Wr1_Write"
- ********************************
- * IN: a0 - Pekare till ordet *
- * d0 - X pos *
- * d1 - Y pos *
- ********************************
- Wr1_Write: Movem.l d0-d4/a0,-(a7)
-
- Move.l a0,a1
- Move.l WriteScr1Ptr,a0
- Move.l d1,d2
- Move.l d0,d1
- Move.l #320,d3
- Move.l #256,d4
- Bsr Writer_PutW
-
- Movem.l (a7)+,d0-d4/a0
- Rts
- ;;;
- ;;; "Wr1_ClrScr"
- Wr1_ClrScr: Movem.l a0/d0,-(a7)
-
- Move.l WriteScr1Ptr,a0
- Move.l #320/8*256*2/16-1,d0
-
- .lop Clr.l (a0)+
- Clr.l (a0)+
- Clr.l (a0)+
- Clr.l (a0)+
- Dbra d0,.lop
-
- Movem.l (a7)+,a0/d0
- Rts
- ;;;
- ;;; "InitPic"
- ****************************************
- *IN: a0 - Pic *
- * a1 - Dest Screen *
- ****************************************
- InitPic: Move.l a0,a2
- Move.l a1,a0
- Move.l #4-1,d4
- .plane
- Move.l a2,a1
-
- Move.l #64-1,d7
- .ylop
-
- Move.l #20-1,d6
- .xlop Moveq #0,d0
-
- Cmp.l #3,d4
- Bne .next1
-
- Move.b (a1)+,d0
- Move.b d0,d1
- And.w #%10000,d0
- Lsr.l #4,d0
- And.w #%1,d1
-
- Move.b (a1)+,d2
- Move.b d2,d3
- And.w #%10000,d2
- Lsr.l #4,d2
- And.w #%1,d3
- Bra .done
-
- .next1 Cmp.l #2,d4
- Bne .next2
-
- Move.b (a1)+,d0
- Move.b d0,d1
- And.w #%100000,d0
- Lsr.l #5,d0
- And.w #%10,d1
- Lsr.l #1,d1
-
- Move.b (a1)+,d2
- Move.b d2,d3
- And.w #%100000,d2
- Lsr.l #5,d2
- And.w #%10,d3
- Lsr.l #1,d3
- Bra .done
-
- .next2 Cmp.l #1,d4
- Bne .next3
-
- Move.b (a1)+,d0
- Move.b d0,d1
- And.w #%1000000,d0
- Lsr.l #6,d0
- And.w #%100,d1
- Lsr.l #2,d1
-
- Move.b (a1)+,d2
- Move.b d2,d3
- And.w #%1000000,d2
- Lsr.l #6,d2
- And.w #%100,d3
- Lsr.l #2,d3
-
- Bra .done
-
- .next3 Cmp.l #0,d4
- Bne .done
-
- Move.b (a1)+,d0
- Move.b d0,d1
- And.w #%10000000,d0
- Lsr.l #7,d0
- And.w #%1000,d1
- Lsr.l #3,d1
-
- Move.b (a1)+,d2
- Move.b d2,d3
- And.w #%10000000,d2
- Lsr.l #7,d2
- And.w #%1000,d3
- Lsr.l #3,d3
- .done
-
- Lsl.l #2,d0
- Or.b d1,d0
- Lsl.l #2,d0
- Or.b d2,d0
- Lsl.l #2,d0
- Or.b d3,d0
-
- Move.b d0,d1
- Lsl.l #1,d1
- Or.b d1,d0
-
- Move.b d0,(a0)+
-
- Dbra d6,.xlop
-
- Add.l #20,a0
-
- Move.l -40(a0),(a0)+
- Move.l -40(a0),(a0)+
- Move.l -40(a0),(a0)+
- Move.l -40(a0),(a0)+
- Move.l -40(a0),(a0)+
-
- Add.l #20,a0
-
- Dbra d7,.ylop
-
- Add.l #40*128,a0
-
- Dbra d4,.plane
-
- Rts
- ;;;
- ;;; "ScrollPics"
- ***************************************
- * IN: d0 - Pic1 *
- * d1 - Pic2 *
- ***************************************
- ScrollPics: Move.l d0,d3
- Move.l d1,d4
- Add.l #40*128,d4
-
- Move.l #128-1,d7
- Moveq #2,d5
- .lop Bsr _Sync
-
- Btst #2,$dff016
- Beq .break
-
- Lea Wr1BplPtr,a0
- Lea 16(a0),a0
- Move.l d7,d1
- Muls.w #40,d1
- Add.l d3,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1BplPtr2,a0
- Move.l d7,d2
- Muls.w #40,d2
- Move.l d4,d1
- Sub.l d2,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Move.l d5,d1
- Asr.l #1,d1
- Sub.l d1,d7
- Add.l #1,d5
-
- Tst.l d7
- Bgt .lop
-
- Lea Wr1BplPtr,a0
- Lea 16(a0),a0
- Move.l d3,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Lea Wr1BplPtr2,a0
- Move.l d4,d1
- Moveq #4-1,d2
- Move.l #40*256,d0
- Bsr _SetPtrs
-
- Moveq #0,d0
- Rts
-
- .break Moveq #1,d0
- Rts
- ;;;
- ;;; "InitFade1"
- InitFade1: Move.l #64,d0
- Move.l #16,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal3,a0
- Lea Pal5,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade2"
- InitFade2: Move.l #4,d0
- Move.l #16,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal1,a0
- Lea Pal2,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade3"
- InitFade3: Move.l #64,d0
- Move.l #16,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal4,a0
- Lea Pal1,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade4"
- InitFade4: Move.l #4,d0
- Move.l #64,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal1,a0
- Lea Pal2,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade5"
- InitFade5: Move.l #64,d0
- Move.l #4,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal1,a0
- Lea Pal2,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade6"
- InitFade6: Move.l #2,d0
- Move.l #16,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal3,a0
- Lea Pal6,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
- ;;; "InitFade7"
- InitFade7: Move.l #2,d0
- Move.l #64,d1
- Move.l #0,d2
- Move.l #0,d3
- Lea Pal6,a0
- Lea Pal2,a1
- Move.l FadeBuffPtr,a2
- Bsr _InitFade
- Rts
- ;;;
-
- ;;; "Fade"
- Fade:
- .fade Bsr _Sync
-
- Btst #2,$dff016
- Beq .break
-
- Move.l FadeBuffPtr,a0
- Bsr _DoFade
- Tst.l d0
- Beq .fade
-
- Moveq #0,d0
- Rts
-
- .break Moveq #1,d0
- Rts
- ;;;
-
- ;;; "Init Colours (pics)"
- InitCols: Moveq #0,d0
- Moveq #0,d5
- Moveq #16-1,d7
-
- .collop1 Move.l d5,d1
- Move.l d5,d2
- Move.l d5,d3
- Bsr _SetColByte
- Addq.l #4,d0
- Add.l #16,d5
- Dbra d7,.collop1
- Rts
- ;;;
-
- ***************************************
- * Intro Data... *
- ***************************************
- ;;; "Variables / Data"
- FadeBuffPtr: Dc.l 0
- Wr1FadeBuffPtr: Dc.l 0
- WriteScr1Ptr: Dc.l 0
-
- Wr1Pic1Ptr: Dc.l 0
- Wr1Pic2Ptr: Dc.l 0
- Wr1Pic3Ptr: Dc.l 0
- Wr1Pic4Ptr: Dc.l 0
- Wr1Pic5Ptr: Dc.l 0
- Wr1Pic6Ptr: Dc.l 0
-
- Sync_Old: Dc.l 0
-
- Wr1Word1: Dc.b R,A,Y,L,I,G,H,T,END
- Wr1Word2: Dc.b C,H,I,P,END
- Wr1Word3: Dc.b W,A,S,P,END
- Wr1Word4: Dc.b M,A,D,END
- Wr1Word42: Dc.b D,R,U,I,D,END
- Wr1Word5: Dc.b G,U,N,R,I,D,E,R,END
- Wr1Word6: Dc.b O,L,I,V,E,R,END
-
- Wr1Word7a: Dc.b P,O,W,E,R,L,I,N,E,END
- Wr1Word7: Dc.b P,R,O,U,D,L,Y,END
- Wr1Word8: Dc.b P,R,E,S,E,N,T,S,END
-
- Word1: Dc.b 120,20,Y,O,U,END
- Dc.b 190,70,W,I,L,L,END
- Dc.b 160,130,A,L,L,END
- Dc.b 253
- Dc.b 140,200,D,I,E,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 150,30,Y,O,U,END
- Dc.b 253
- Dc.b 100,80,C,A,N,N,O,T,END
- Dc.b 190,130,E,S,C,A,P,E,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 170,30,B,U,T,END
- Dc.b 100,80,B,E,F,O,R,E,END
- Dc.b 140,140,Y,O,U,END
- Dc.b 253
- Dc.b 200,210,D,I,E,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 180,20,W,E,END
- Dc.b 253
- Dc.b 80,80,W,I,L,L,END
- Dc.b 150,140,S,H,O,W,END
- Dc.b 253
- Dc.b 210,210,Y,O,U,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 100,20,O,U,R,END
- Dc.b 190,90,L,I,F,E,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 150,150,O,U,R,END
- Dc.b 120,210,R,E,V,O,L,U,T,I,O,N,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 90,30,W,H,E,N,END
- Dc.b 40,90,T,H,E,R,E,END
- Dc.b 253
- Dc.b 80,160,I,S,END
- Dc.b 0,210,S,I,L,E,N,C,E,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 30,20,W,E,END
- Dc.b 190,80,W,I,L,L,END
- Dc.b 253
- Dc.b 60,160,D,I,E,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 110,50,S,O,END
- Dc.b 170,160,S,C,R,E,A,M,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 170,20,O,U,R,END
- Dc.b 130,90,N,A,M,E,END
- Dc.b 100,160,O,U,T,END
- Dc.b 253
- Dc.b 190,200,L,O,U,D,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 190,40,B,E,C,A,U,S,E,END
- Dc.b 253
- Dc.b 120,100,Y,O,U,END
- Dc.b 160,150,W,O,N,T,END
- Dc.b 130,210,S,E,E,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 120,30,A,N,Y,T,H,I,N,G,END
- Dc.b 70,80,L,I,K,E,END
- Dc.b 253
- Dc.b 190,170,I,T,END
- Dc.b 140,210,A,G,A,I,N,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 30,0,A,END
- Dc.b 100,40,N2,X,N2,END
- Dc.b 253
- Dc.b 100,90,Z,O,O,M,R,O,T,A,T,E,END
- Dc.b 253
- Dc.b 60,150,N5,N0,F,P,S,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 130,80,W,I,T,H,END
- Dc.b 90,170,F,A,S,T,M,E,M,END
- Dc.b 253
- Dc.b 254
-
- Dc.b 160,20,N,O,END
- Dc.b 100,80,B,L,I,T,T,E,R,S,C,R,E,E,N,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 190,40,N,O,END
- Dc.b 100,120,N0,N3,N0,END
- Dc.b 253
- Dc.b 40,210,N,E,E,D,E,D,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 30,30,T,H,E,END
- Dc.b 253
- Dc.b 180,80,R,E,A,L,L,Y,END
- Dc.b 70,160,F,A,S,T,E,S,T,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 160,60,E,V,E,R,END
- Dc.b 30,170,S,E,E,N,UTR,END
- Dc.b 253,253
- Dc.b 254
-
- Dc.b 255
- Even
-
- Pal1: Dc.l $000000,$777777,$bbbbbb,$ffffff
- Dc.l $001111,0,0,0
- Dc.l $002222,0,0,0
- Dc.l $003333,0,0,0
-
- Dc.l $004444,0,0,0
- Dc.l $005555,0,0,0
- Dc.l $006666,0,0,0
- Dc.l $007777,0,0,0
-
- Dc.l $008888,0,0,0
- Dc.l $009999,0,0,0
- Dc.l $00aaaa,0,0,0
- Dc.l $00bbbb,0,0,0
-
- Dc.l $00cccc,0,0,0
- Dc.l $00dddd,0,0,0
- Dc.l $00eeee,0,0,0
- Dc.l $00ffff,0,0,0
-
- Pal2:
- REPT 16
- Dc.l 0,0,0,0
- ENDR
-
- Pal3:
- REPT 16
- Dc.l $ffffff,$ffffff,$ffffff,$ffffff
- ENDR
-
- Pal4: Dc.l $444444,$bbbbbb,$ffffff,$ffffff
- Dc.l $555555,0,0,0
- Dc.l $666666,0,0,0
- Dc.l $777777,0,0,0
-
- Dc.l $888888,0,0,0
- Dc.l $999999,0,0,0
- Dc.l $aaaaaa,0,0,0
- Dc.l $bbbbbb,0,0,0
-
- Dc.l $cccccc,0,0,0
- Dc.l $dddddd,0,0,0
- Dc.l $eeeeee,0,0,0
- Dc.l $ffffff,0,0,0
-
- Dc.l $ffffff,0,0,0
- Dc.l $ffffff,0,0,0
- Dc.l $ffffff,0,0,0
- Dc.l $ffffff,0,0,0
-
-
- Pal5: Dc.l $000000,$777777,$bbbbbb,$ffffff
- Dc.l $111111,0,0,0
- Dc.l $222222,0,0,0
- Dc.l $333333,0,0,0
-
- Dc.l $444444,0,0,0
- Dc.l $555555,0,0,0
- Dc.l $666666,0,0,0
- Dc.l $777777,0,0,0
-
- Dc.l $888888,0,0,0
- Dc.l $999999,0,0,0
- Dc.l $aaaaaa,0,0,0
- Dc.l $bbbbbb,0,0,0
-
- Dc.l $cccccc,0,0,0
- Dc.l $dddddd,0,0,0
- Dc.l $eeeeee,0,0,0
- Dc.l $ffffff,0,0,0
-
- Pal6: Dc.l $0,$ff4433
-
- ;;;
- ;;; "Word Table"
- _L Equ 16
- _S1 Equ 6
- _S2 Equ 9
-
- WordTable: Dc.l _L,_L,_L,_L,_L,_L,_L,_L,_S1,_L,_L,_L,_L,_L,_L
- Dc.l _L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_S2,_L,_L
- Dc.l _L,_L,_L,_L,_L,_L,_L,_S1,_L,_L
- ;;;
-
- Section data,DATA
- ;;; "Pics"
- Henke: Incbin "!intro:intro/henke5.4bit"
- Jeppe: Incbin "!intro:intro/jeppe1.4bit"
- Alex: Incbin "!intro:intro/alex1.4bit"
- Magnus: Incbin "!intro:intro/magnus4.4bit"
- Johnny: Incbin "!intro:intro/johnny4.4bit"
- Oliver: Incbin "!intro:intro/dog1.4bit"
- ;;;
- Section chipdata,DATA_C
- ;;; "Writer CopperList 1"
- WriteCList1: Dc.w $008e,$2c81 ; DIWSTRT
- Dc.w $0090,$2bc1 ; DIWSTOP
- Dc.w $0092,$0038 ; DDFSTRT
- Dc.w $0094,$00d0 ; DDFSTOP
- Dc.w $0100,$6201 ; BPLCON0
- Dc.w $0102,$0000 ; BPLCON1
- Dc.w $0104,$0200 ; BPLCON2
- Dc.w $0108,-8 ; BPLMOD1
- Dc.w $010a,-8 ; BPLMOD2
- Dc.w $01fc,$0003 ; FETCHMODE
-
- Wr1BplPtr: Dc.w $00e0,$0000 ; BPL1PTH
- Dc.w $00e2,$0000 ; BPL1PTL
- Dc.w $00e4,$0000 ; BPL1PTL
- Dc.w $00e6,$0000 ; BPL1PTL
- Dc.w $00e8,$0000 ; BPL1PTL
- Dc.w $00ea,$0000 ; BPL1PTL
- Dc.w $00ec,$0000 ; BPL1PTL
- Dc.w $00ee,$0000 ; BPL1PTL
- Dc.w $00f0,$0000 ; BPL1PTL
- Dc.w $00f2,$0000 ; BPL1PTL
- Dc.w $00f4,$0000 ; BPL1PTL
- Dc.w $00f6,$0000 ; BPL1PTL
-
- Wr1SprPtr:
- Wr1SprNum Set $0120
- REPT 16
- Dc.w Wr1SprNum,$0000 ; SPRxPT
- Wr1SprNum Set Wr1SprNum+2
- ENDR
-
- Dc.w $ac01,$fffe
- Wr1BplPtr2: Dc.w $00e8,$0000 ; BPL1PTL
- Dc.w $00ea,$0000 ; BPL1PTL
- Dc.w $00ec,$0000 ; BPL1PTL
- Dc.w $00ee,$0000 ; BPL1PTL
- Dc.w $00f0,$0000 ; BPL1PTL
- Dc.w $00f2,$0000 ; BPL1PTL
- Dc.w $00f4,$0000 ; BPL1PTL
- Dc.w $00f6,$0000 ; BPL1PTL
-
- Dc.w $ffff,$fffe ; End of list
- ;;;
- ;;; "Writer CopperList 2"
- Cnop 0,8
- WriteCList2: Dc.w $008e,$2c81 ; DIWSTRT
- Dc.w $0090,$2bc1 ; DIWSTOP
- Dc.w $0092,$0038 ; DDFSTRT
- Dc.w $0094,$00d0 ; DDFSTOP
- Dc.w $0100,$9201 ; BPLCON0
- Dc.w $0102,$0000 ; BPLCON1
- Dc.w $0104,$0200 ; BPLCON2
- Dc.w $0108,0 ; BPLMOD1
- Dc.w $010a,0 ; BPLMOD2
- Dc.w $01fc,$0000 ; FETCHMODE
-
- Wr1BplPtr_2: Dc.w $00e0,$0000 ; BPL1PTH
- Dc.w $00e2,$0000 ; BPL1PTL
-
- Wr1SprPtr2:
- Wr1SprNum2 Set $0120
- REPT 16
- Dc.w Wr1SprNum2,$0000 ; SPRxPT
- Wr1SprNum2 Set Wr1SprNum2+2
- ENDR
-
- Dc.w $ffff,$fffe ; End of list
- ;;;
-
- ;;; "Apathy"
- Cnop 0,8
- Apathy: Incbin "!intro:intro/apathy2.raw"
- ;;;
-