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- ;;; "Includes & Defines"
- Machine 68020
- Incdir "!Includes:"
- Include "StdLibInc.i"
- Include "StdHardInc.i"
-
- Include "Loader.i"
- Include "Support.i"
- Include "Demo.i"
-
- Incdir "!Includes:os3.0/"
- Include "exec/memory.i"
-
- xdef Fastest_Init
- xdef Fastest_Show
- xdef Fastest_Counter
- xdef Fastest_Main
- xdef Fastest_Remove
-
- xdef Fastest_Angle
- xdef Fastest_Zoom
- xdef Fastest_XOff
- xdef Fastest_YOff
-
- Fastest_ID Equ 101
- SprCol Equ $000
- NoGrid Equ 0
- Grey Equ 1
- Dither Equ 1
- MBlur Equ 1
-
- DIST Equ 180
-
- IFEQ Grey
-
- _Farg0 Equ $0
- _Farg1 Equ $668
- _Farg2 Equ $7b7
- _Farg3 Equ $7a9
- _Farg4 Equ $c65
- _Farg5 Equ $a65
- _Farg6 Equ $a68
- _Farg7 Equ $b96
-
- _Farg8 Equ $aaa
- _Farg9 Equ $aac
- _Farg10 Equ $aca
- _Farg11 Equ $acc
- _Farg12 Equ $da8
- _Farg13 Equ $dbc
- _Farg14 Equ $dca
- _Farg15 Equ $ffe
-
- ;_Farg0 Equ $0004
- ;_Farg1 Equ $0015
- ;_Farg2 Equ $0026
- ;_Farg3 Equ $0137
- ;_Farg4 Equ $0248
- ;_Farg5 Equ $0359
- ;_Farg6 Equ $046a
- ;_Farg7 Equ $057b
-
- ;_Farg8 Equ $068c
- ;_Farg9 Equ $079d
- ;_Farg10 Equ $08ae
- ;_Farg11 Equ $09bf
- ;_Farg12 Equ $0acf
- ;_Farg13 Equ $0bdf
- ;_Farg14 Equ $0cef
- ;_Farg15 Equ $0dff
-
- ELSE
-
- _Farg0 Equ $0000
- _Farg1 Equ $0111
- _Farg2 Equ $0222
- _Farg3 Equ $0333
- _Farg4 Equ $0444
- _Farg5 Equ $0555
- _Farg6 Equ $0666
- _Farg7 Equ $0777
-
- _Farg8 Equ $0888
- _Farg9 Equ $0999
- _Farg10 Equ $0aaa
- _Farg11 Equ $0bbb
- _Farg12 Equ $0ccc
- _Farg13 Equ $0ddd
- _Farg14 Equ $0eee
- _Farg15 Equ $0fff
-
- ENDC
-
- IFNE NoGrid
- Farg0 Equ _Farg4
- Farg1 Equ _Farg4
- Farg2 Equ _Farg4
- Farg3 Equ _Farg4
- Farg4 Equ _Farg6
- Farg5 Equ _Farg6
- Farg6 Equ _Farg6
- Farg7 Equ _Farg6
-
- Farg8 Equ _Farg4
- Farg9 Equ _Farg4
- Farg10 Equ _Farg4
- Farg11 Equ _Farg4
- Farg12 Equ _Farg6
- Farg13 Equ _Farg6
- Farg14 Equ _Farg6
- Farg15 Equ _Farg6
-
- ELSE
-
- Farg0 Equ SprCol
- Farg1 Equ SprCol
- Farg2 Equ SprCol
- Farg3 Equ SprCol
- Farg4 Equ SprCol
- Farg5 Equ SprCol
- Farg6 Equ SprCol
- Farg7 Equ SprCol
-
- Farg8 Equ SprCol
- Farg9 Equ SprCol
- Farg10 Equ SprCol
- Farg11 Equ SprCol
- Farg12 Equ SprCol
- Farg13 Equ SprCol
- Farg14 Equ SprCol
- Farg15 Equ SprCol
-
- ENDC
- ;;;
-
- ***************************************
- * Exempel/TestProgram... *
- ***************************************
-
- Section code,CODE
-
- IFND noexample
- ;;; " Example"
- Start: Jsr _InitDemo
- Tst.l d0
- Bne Exit
-
- PlayMusic: Bsr _PlayMusic
- Tst.l d0
- Bne Uninit
-
- Bsr Fastest_Init
- Tst.l d0
- Bne StopMusic
-
- Bsr Fastest_Show
-
- Main: Bsr _Sync
- Bsr Fastest_Counter
- Bsr Fastest_Main
-
- Btst #6,$bfe001
- Bne Main
- .waitlop Btst #6,$bfe001
- Beq .waitlop
-
- Bsr Fastest_Remove
-
- StopMusic: Bsr _StopMusic
- Uninit: Bsr _UninitDemo
- Exit: Moveq #0,d0
- Rts
- ;;;
- ENDC
-
- ***************************************
- * Subrutiner nedanför.... *
- ***************************************
-
- Fastest_Init:
- ;;; " Alloc CopperList"
- AllocCopper: Move.l #10*1024,d0
- Move.l #Fastest_ID,d1
- Jsr _AllocChip
- Tst.l d0
- Beq InitError
- Move.l d0,CopperPtr
- ;;;
- ;;; " Init CopperList"
- InitCList: Move.l CopperPtr,a0
-
- Move.l #$008e2c81,(a0)+ ; DIWSTRT
- Move.l #$00902cc1,(a0)+ ; DIWSTOP
- Move.l #$00920038,(a0)+ ; DDFSTRT
- Move.l #$009400d0,(a0)+ ; DDFSTOP
- Move.l #$01005201,(a0)+ ; BPLCON0
- Move.l #$01020010,(a0)+ ; BPLCON1
- Move.l #$01040024,(a0)+ ; BPLCON2
- Move.l #$01060020,(a0)+ ; BPLCON3 ($0020 = copborder)
- Move.w #$0108,(a0)+ ; BPLMOD1
- Move.w #-8,(a0)+
- Move.w #$010a,(a0)+ ; BPLMOD2
- Move.w #-8,(a0)+
- Move.l #$010c0022,(a0)+ ; Sprite palette = 31
- Move.l #$01fc000f,(a0)+ ; FETCHMODE
-
- ;-----------------------------------
-
- Move.l a0,BplPtr
- Move.l #$00e00000,(a0)+ ; BPL1PTH
- Move.l #$00e20000,(a0)+ ; BPL1PTL
- Move.l #$00e40000,(a0)+ ; BPL1PTL
- Move.l #$00e60000,(a0)+ ; BPL1PTL
- Move.l #$00e80000,(a0)+ ; BPL1PTL
- Move.l #$00ea0000,(a0)+ ; BPL1PTL
- Move.l #$00ec0000,(a0)+ ; BPL1PTL
- Move.l #$00ee0000,(a0)+ ; BPL1PTL
-
- Move.l #$00f00000,(a0)+ ; BPL1PTH
- Move.l #$00f20000,(a0)+ ; BPL1PTL
- Move.l #$00f40000,(a0)+ ; BPL1PTL
- Move.l #$00f60000,(a0)+ ; BPL1PTL
- Move.l #$00f80000,(a0)+ ; BPL1PTL
- Move.l #$00fa0000,(a0)+ ; BPL1PTL
- Move.l #$00fc0000,(a0)+ ; BPL1PTL
- Move.l #$00fe0000,(a0)+ ; BPL1PTL
-
- ;--------------------------------
-
- Move.l a0,SprPtr
- Move.l #$01200000,(a0)+ ; SPRxPT
- Move.l #$01220000,(a0)+ ; SPRxPT
- Move.l #$01240000,(a0)+ ; SPRxPT
- Move.l #$01260000,(a0)+ ; SPRxPT
- Move.l #$01280000,(a0)+ ; SPRxPT
- Move.l #$012a0000,(a0)+ ; SPRxPT
- Move.l #$012c0000,(a0)+ ; SPRxPT
- Move.l #$012e0000,(a0)+ ; SPRxPT
- Move.l #$01300000,(a0)+ ; SPRxPT
- Move.l #$01320000,(a0)+ ; SPRxPT
- Move.l #$01340000,(a0)+ ; SPRxPT
- Move.l #$01360000,(a0)+ ; SPRxPT
- Move.l #$01380000,(a0)+ ; SPRxPT
- Move.l #$013a0000,(a0)+ ; SPRxPT
- Move.l #$013c0000,(a0)+ ; SPRxPT
- Move.l #$013e0000,(a0)+ ; SPRxPT
-
- ;--------------------
-
- Move.l #$2c,d0
- Move.l #64+42-1,d7
-
- .lop1 Move.l d0,d1
- Swap d1
- Lsl.l #8,d1
- Or.l #$0001fffe,d1
- Move.l d1,(a0)+
-
- Move.w #$0108,(a0)+
- Move.w #-48,(a0)+
- Move.w #$010a,(a0)+
- Move.w #-48,(a0)+
- Move.l #$01020010,(a0)+
-
- Move.l d0,d1
- Addq.l #1,d1
- Swap d1
- Lsl.l #8,d1
- Or.l #$0001fffe,d1
- Move.l d1,(a0)+
-
- Move.w #$0108,(a0)+
- Move.w #-8,(a0)+
- Move.w #$010a,(a0)+
- Move.w #-8,(a0)+
- Move.l #$01020021,(a0)+
-
- Addq.l #2,d0
- Dbra d7,.lop1
-
- ;--------------------------
-
- Move.l #$ffdffffe,(a0)+
-
- Move.l #0,d0
- Move.l #22-1,d7
-
- .lop2 Move.l d0,d1
- Swap d1
- Lsl.l #8,d1
- Or.l #$0001fffe,d1
- Move.l d1,(a0)+
-
- Move.w #$0108,(a0)+
- Move.w #-48,(a0)+
- Move.w #$010a,(a0)+
- Move.w #-48,(a0)+
- Move.l #$01020010,(a0)+
-
- Move.l d0,d1
- Addq.l #1,d1
- Swap d1
- Lsl.l #8,d1
- Or.l #$0001fffe,d1
- Move.l d1,(a0)+
-
- Move.w #$0108,(a0)+
- Move.w #-8,(a0)+
- Move.w #$010a,(a0)+
- Move.w #-8,(a0)+
- Move.l #$01020021,(a0)+
-
- Addq.l #2,d0
- Dbra d7,.lop2
-
- Move.l #$fffffffe,(a0)+ ; End of list
- ;;;
- ;;; " Init Screen"
- InitScreen:
- Move.l #40*128*5,d0
- Move.l #Fastest_ID,d1
- Jsr _AllocChip
- Tst.l d0
- Beq InitError
- Move.l d0,ScrPtr1
- Add.l #5120,d0
- Move.l d0,ScrPtr2
- Add.l #5120,d0
- Move.l d0,ViewPtr1
- Add.l #5120,d0
- Move.l d0,ViewPtr2
- Add.l #5120,d0
- Move.l d0,Plane5Ptr
-
- ;------------------------
-
- Move.l BplPtr,a0
- Move.l ScrPtr1,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 8(a0),a0
- Move.l ScrPtr1,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 16(a0),a0
- Move.l ScrPtr2,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 24(a0),a0
- Move.l ScrPtr2,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- ;- - - - - - - - - - - - -
-
- Move.l BplPtr,a0
- Lea 32(a0),a0
- Move.l Plane5Ptr,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- ;------------------------
-
- Move.l SprPtr,a0
- Move.l #SpriteDummy,d1
- Moveq #7,d2
- Moveq #0,d0
- Jsr _SetPtrs
- ;;;
- ;;; " Fill Plane5"
- FillPlane5: Move.l #40*128/4-1,d0
- Move.l Plane5Ptr,a0
- .lop Move.l #%01010101010101010101010101010101,(a0)+
- Dbra d0,.lop
- ;;;
-
- ;;; " Alloc TextureCopies"
- AllocTextures: Move.l #256*256*2,d0
- Move.l #Fastest_ID,d1
- Jsr _AllocPublic
- Tst.l d0
- Beq InitError
- Move.l d0,TexturePtr1
-
- Move.l #256*256*2,d0
- Move.l #Fastest_ID,d1
- Jsr _AllocPublic
- Tst.l d0
- Beq InitError
- Move.l d0,TexturePtr2
- ;;;
- ;;; " Extract 4-bit Texture"
- Extract: Lea Texture,a0
- Move.l TexturePtr1,a1
- Move.l #256/2*128-1,d7
- .lop1
- Move.b (a0)+,d0
- Move.b d0,d1
- And.l #%11110000,d0
- Lsr.l #4,d0
- And.l #%00001111,d1
-
- Move.w d0,(a1)+
- Move.w d1,(a1)+
-
- Dbra d7,.lop1
- ;;;
- ;;; " Copy to second half"
- Duplicate: Move.l TexturePtr1,a0
- Move.l TexturePtr1,a1
- Add.l #256*256,a1
-
- Move.l #256*256/4-1,d7
- .copylop1 Move.l (a0)+,(a1)+
- Dbra d7,.copylop1
- ;;;
- ;;; " Roll texture 1"
- Copy2: Move.l TexturePtr1,a0
-
- Move.l #256*256*2/4-1,d7
- .lop
- Move.l (a0),d0
- Lsl.l #8,d0
- Move.l d0,(a0)+
-
- Dbra d7,.lop
- ;;;
- ;;; " Copy to texture 2"
- Copy4: Move.l TexturePtr1,a0
- Move.l TexturePtr2,a1
-
- Move.l #256*256*2/4-1,d7
- .lop
- Move.l (a0)+,d0
- Lsl.l #4,d0
- Move.l d0,(a1)+
-
- Dbra d7,.lop
- ;;;
-
- ;;; " Rts"
- Moveq #0,d0
- Rts
-
- InitError: Move.l #Fastest_ID,d0
- Bsr _FreeMany
- Moveq #1,d0
- Rts
- ;;;
-
- Fastest_Show:
- ;;; " Init Colours"
- InitCols1: Move.w #$0020,$dff106
-
- Move.w #Farg0,$dff180
- Move.w #Farg1,$dff182
- Move.w #Farg2,$dff184
- Move.w #Farg3,$dff186
- Move.w #Farg4,$dff188
- Move.w #Farg5,$dff18a
- Move.w #Farg6,$dff18c
- Move.w #Farg7,$dff18e
- Move.w #Farg8,$dff190
- Move.w #Farg9,$dff192
- Move.w #Farg10,$dff194
- Move.w #Farg11,$dff196
- Move.w #Farg12,$dff198
- Move.w #Farg13,$dff19a
- Move.w #Farg14,$dff19c
- Move.w #Farg15,$dff19e
-
- Move.w #_Farg0,$dff1a0
- Move.w #_Farg1,$dff1a2
- Move.w #_Farg2,$dff1a4
- Move.w #_Farg3,$dff1a6
- Move.w #_Farg4,$dff1a8
- Move.w #_Farg5,$dff1aa
- Move.w #_Farg6,$dff1ac
- Move.w #_Farg7,$dff1ae
- Move.w #_Farg8,$dff1b0
- Move.w #_Farg9,$dff1b2
- Move.w #_Farg10,$dff1b4
- Move.w #_Farg11,$dff1b6
- Move.w #_Farg12,$dff1b8
- Move.w #_Farg13,$dff1ba
- Move.w #_Farg14,$dff1bc
- Move.w #_Farg15,$dff1be
-
- Move.w #$2020,$dff106
-
- Move.w #SprCol,$dff180
- Move.w #SprCol,$dff182
- Move.w #SprCol,$dff184
- Move.w #SprCol,$dff186
- Move.w #SprCol,$dff188
- Move.w #SprCol,$dff18a
- Move.w #SprCol,$dff18c
- Move.w #SprCol,$dff18e
- Move.w #SprCol,$dff190
- Move.w #SprCol,$dff192
- Move.w #SprCol,$dff194
- Move.w #SprCol,$dff196
- Move.w #SprCol,$dff198
- Move.w #SprCol,$dff19a
- Move.w #SprCol,$dff19c
- Move.w #SprCol,$dff19e
- ;;;
- ;;; " Install Copperlist"
- Move.l CopperPtr,a0
- Jsr _InstallCopper
- ;;;
- Rts
-
- Fastest_Counter:
- ;;; " Add Counters"
- AddCounters: Add.l #1,Fastest_Angle
- And.l #1023,Fastest_Angle
-
- Add.l #1024,Fastest_XOff
- Add.l #1024,Fastest_YOff
-
- Add.l #4,Zoom
- And.l #1023,Zoom
-
- Lea _Sin1024,a0
- Move.l Zoom,d0
- Move.w (a0,d0*2),d3
- Asl.w #1,d3
- Add.w #512+DIST,d3
- Move.w d3,Fastest_Zoom
- ;;;
- Rts
-
- Fastest_Main:
- ;;; " Make Adders"
- Lea _Sin1024,a0
- Moveq #0,d7
-
- Move.w Fastest_Zoom,d3
-
- Move.l Fastest_Angle,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d1
- Muls.w d3,d1
- Asr.l #8,d1
- Addx.l d7,d1
-
- Add.l #256,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d2
- Muls.w d3,d2
- Asr.l #8,d2
- Addx.l d7,d2
-
- Move.l d2,Yadd1
- Move.l d1,Yadd2
- Move.l d1,Xadd1
- Neg.l d2
- Move.l d2,Xadd2
- ;;;
- ;;; " Make Offset Table"
- Moveq #0,d6
-
- Move.l Yadd1,a4
- Move.l Yadd2,a5
-
- Lea PlotLop,a0
- Lea OffsetTable,a2
-
- Moveq #0,d2
- Moveq #0,d1
- Moveq #0,d0
- Move.l #16-1,d7
-
- MakeTable: Sub.l a4,d1
- Sub.l a5,d2
-
- Move.l d1,d0
- Asr.l #8,d0
- Addx.l d6,d0
- Asl.l #8,d0
-
- Move.l d2,d3
- Asr.l #8,d3
- Addx.l d6,d0
- Move.b d3,d0
- Asl.w #1,d0 ;Words...
- Move.l (a2)+,d5 ;Get inst. offset
- Move.w d0,(a0,d5) ;Poke instruction
-
- Dbra d7,MakeTable
- ;;;
- ;;; " Make Offset Table (16 Steps)"
- Moveq #0,d6
-
- Move.l Yadd1,d0
- Asl.l #4,d0
- Move.l d0,a4
- Move.l Yadd2,d0
- ;Asl.l #4,d0
- Move.l d0,a5
-
- Lea TempTable,a0
-
- Moveq #0,d2
- Moveq #0,d1
- Moveq #0,d0
- Move.l #16-1,d7
-
- MakeTable16: Add.l a4,d1
- Add.l a5,d2
-
- Move.l d1,d0
- Asr.l #8,d0
- Addx.l d6,d0
- Asl.l #8,d0
-
- Move.l d2,d3
- Asr.l #4,d3
- Addx.l d6,d0
- Move.b d3,d0
-
- Asl.w #1,d0 ;Words...
- Move.w d0,(a0)+ ;Poke instruction
-
- Dbra d7,MakeTable16
- ;;;
- ;;; " Calculate Starting point"
- Lea _Sin1024,a0
- Moveq #0,d7
-
- Move.w Fastest_Zoom,d3
-
- Move.l Fastest_XOff,d4
- Move.l Fastest_YOff,d5
-
- ;--------------------------
-
- Move.l Fastest_Angle,d0
- Add.l #256,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d1
- Muls.w d3,d1
- Muls.l #-160/2,d1
-
- Sub.l #256,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d2
- Muls.w d3,d2
- Muls.l #-128/2,d2
-
- Add.l d2,d1
- Asr.l #8,d1
- Addx.l d7,d1
- Add.l d4,d1
- Move.l d1,XStart
-
- ;--------------------------
-
- Move.l Fastest_Angle,d0
- Add.l #0,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d1
- Muls.w d3,d1
- Muls.l #-160/2,d1
-
- Add.l #256,d0
- And.l #1023,d0
- Move.w (a0,d0*2),d2
- Muls.w d3,d2
- Muls.l #-128/2,d2
-
- Sub.l d2,d1
- Asr.l #8,d1
- Addx.l d7,d1
- Add.l d5,d1
- Move.l d1,YStart
- ;;;
- ;;; " Clear Cache"
- Move.l _ExecBase,a6
- Jsr _LVOCacheClearU(a6)
- Nop
- ;;;
- ;;; " Plot"
- Move.l ScrPtr1,a2
- Move.l ScrPtr2,a3
-
- Move.l XStart,XCurr1
- Move.l YStart,XCurr2
-
- Move.l #128-1,YCount
- YLine:
- Move.l Xadd2,d1
- Add.l d1,XCurr2
- Move.l Xadd1,d1
- Add.l d1,XCurr1
-
- Moveq #0,d6
- Move.l XCurr1,d1
- Asr.l #8,d1
- Addx.l d6,d1
- Asl.l #8,d1
-
- Move.l XCurr2,d0
- Asr.l #8,d0
- Addx.l d6,d0
- Move.b d0,d1
- Asl.w #1,d1 ;Words...
- Move.w d1,d6
-
- Move.l TexturePtr1,a4
- Add.l #256*256,a4
- Move.l TexturePtr2,a5
- Add.l #256*256,a5
-
- Lea TempTable,a6
-
- Move.l #%00110011001100110011001100110011,d4
- Move.l #%11001100110011001100110011001100,d5
-
- Move.l #160/16-1,d7
-
- XLine: Move.w (a6)+,d0
- Add.w d6,d0
-
- Move.l a4,a0
- Add.w d0,a0
- Move.l a5,a1
- Add.w d0,a1
-
- PlotLop: Move.w 2(a0),d3
- Or.w 2(a1),d3
- Move.b 2(a0),d3
- Or.b 2(a1),d3
- Swap d3
- Move.w 2(a0),d3
- Or.w 2(a1),d3
- Move.b 2(a0),d3
- Or.b 2(a1),d3
-
- Move.w 2(a0),d2
- Or.w 2(a1),d2
- Move.b 2(a0),d2
- Or.b 2(a1),d2
- Swap d2
- Move.w 2(a0),d2
- Or.w 2(a1),d2
- Move.b 2(a0),d2
- Or.b 2(a1),d2
-
- ;- - - - - - - - - - - - -
-
- Move.l d2,d1
- Move.l d3,d0
-
- And.l d4,d2
- And.l d5,d1
- And.l d4,d3
- And.l d5,d0
-
- Lsl.l #2,d2
- Lsr.l #2,d0
-
- Or.l d3,d2
- Or.l d0,d1
- Move.l d2,(a2)+
- Move.l d1,(a3)+
-
- Dbra d7,XLine
-
- Subq.l #1,YCount
- Bge YLine
- ;;;
- ;;; " Screen Swap"
- Move.l ScrPtr1,d0
- Move.l ViewPtr1,ScrPtr1
- Move.l d0,ViewPtr1
-
- Move.l ScrPtr2,d0
- Move.l ViewPtr2,ScrPtr2
- Move.l d0,ViewPtr2
-
- ;--------------------------
-
- Move.l BplPtr,a0
- Move.l ViewPtr1,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 8(a0),a0
- Move.l ViewPtr1,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 16(a0),a0
- Move.l ViewPtr2,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
-
- Move.l BplPtr,a0
- Lea 24(a0),a0
- Move.l ViewPtr2,d1
- Moveq #0,d2
- Move.l #0,d0
- Jsr _SetPtrs
- ;;;
- Rts
-
- Fastest_Remove:
- ;;; " Free Memory"
- CloseScreen: Move.l #Fastest_ID,d0
- Jsr _FreeMany
- ;;;
- Rts
-
- ***************************************
- * Data... *
- ***************************************
-
- ;;; "Variables / Tables"
- Cnop 0,8
-
- Int1: Dc.l 0
-
- Temp1: Dc.l 0
- Temp2: Dc.l 0
- Temp3: Dc.l 0
- Temp4: Dc.l 0
-
- YCount: Dc.l 0
-
- Even: Dc.l 0
- Yadd1: Dc.l 0
- Yadd2: Dc.l 0
- Xadd1: Dc.l 0
- Xadd2: Dc.l 0
-
- XCurr1: Dc.l 0
- XCurr2: Dc.l 0
- Begin1: Dc.l 0
- Begin2: Dc.l 0
-
- XStart: Dc.l 0
- YStart: Dc.l 0
-
- Zoom: Dc.l 0
-
- Fastest_Angle: Dc.l 0
- Fastest_Zoom: Dc.l 0
- Fastest_XOff: Dc.l 0
- Fastest_YOff: Dc.l 0
-
- ScrPtr1: Dc.l 0
- ScrPtr2: Dc.l 0
- ViewPtr1: Dc.l 0
- ViewPtr2: Dc.l 0
- Plane5Ptr: Dc.l 0
-
- CopperPtr: Dc.l 0
- BplPtr: Dc.l 0
- SprPtr: Dc.l 0
-
- TexturePtr1: Dc.l 0
- TexturePtr2: Dc.l 0
-
-
-
- OffsetTable: Dc.l 28,62,32,66,20,54,24,58
- Dc.l 10,44,14,48, 2,36, 6,40
-
- TempTable: Dc.w 0,0,0,0,0,0,0,0
- Dc.w 0,0,0,0,0,0,0,0
-
- ScrambleTable2: Dc.l 9,1,8,0,11,3,10,2
- Dc.l 13,5,12,4,15,7,14,6
- ;;;
-
- Section data,DATA
- ;;; "Texture"
- Cnop 0,8
- Texture: Incbin "!intro:fastest/textures/atomic.4bit"
- ;;;
-
-