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-
-
- - Wild Surfaces -
-
- Hi there!
-
- You now have a copy of the Alien Workshop Attributes collection #1 in
- your mailbox. These attributes have been defined during a period of 2
- years and represent a large amount of different surfaces from crusted
- organic dragonskin to realistic metals and wood. To be able to take
- advance of these powerfull attributes you need to have Essence I & II
- + all original Im3.2+ textures installed on your system. Using the
- attributes from within Imagine doesn't need any changes of your
- directories names. However, Imagine doesn't work with the old version
- of Essence I & II due to extensions of the textures (i.e. *.Itx).
-
- Whenever you load one of the attributes, Imagine will mostly likely
- come up with a requester saying that it can't find the textures described
- in the attribute file. Just press 'ok' and edit the path for the
- texture manually (or rename your directories accordingly to my own
- setup as described below). Now save the attribute with the same name
- as the original, this way you can easily customize the attributes
- specific for your own system.
-
-
- Directory CyberStation:Imagine
-
- -Essence-PartII_Old
- -Essence_Old
-
- (path for old textures, for use with forge. I don't know how you can
- do this, since Forge isn't located in this directory, but I guess you
- could assign CyberStation to your drawer)
-
- Attributes
- Brushes
- Docs
- Effects
-
- (path for the Essence textures for Imagine
-
- Essence
- Essence-PartII
- Fonts
- Objects
- Projects
- Rexx
- Textures
- Textures-PartII
- Tutorial
-
- O /
- - X
- -------------------------------------------------------------------
- O \
-
- - Imagine configuration -
-
- A lot of beginners asked me if I could include my Imagine.config (the
- buttons for the different editors). ofcourse, but you have to remember
- that I'm using an 1024x768 screen which is screaming for buttons.
- Also, check out my 'Function keys'. They're optimized for the fasted
- workspace in Imagine (F2 =3D attributes, F3 =3D Transformations, F4 =3D
- States etc.).
-
- To edit your own Imagine.config file just load up an editor (I'm using
- the Cygnus editor) and insert the relevant text from my config in your
- own setup. Happy rendering!
-
- - Homepage + ShowReel -
-
- Watch out for the Alien Workshop Homepage (pixels with attitude) soon
- coming up. Featuring 1024x768 (with 90x60 thumbnail) renderings and a
- very nice and practical design. 20 minutes ShowReel available in
- 768x576 25fps directly from the Vlab Motion system + 16bit stereo
- soundtrack. The only thing you have to do is to send a new VHS tape +
- a pre-stamped envelope (or include 10$ along with the VHS tape, and
- expect your tape back within 1 week). The ShowReel features both
- Imagine and Lightwave renderings with scenarios up to 2.7 million
- triangles (this is serious business).
-
- The sequences in this ShowReel were also competing along with a lot
- of
- other videos at 'The Party 5', a large computer convent held in
- Denmark from the 27. of December to the 29. of December. Our video
- (called Showreel) won the first price (about 4600 $ including an
- Pentium 90Mhz). We arranged a deal with the team who won the 3rd prize
- to include their contributing (A Lightwave rendered shortstory) on
- this Video, now available in quantities for you, the Imagineer. Don't
- hesistate to take a good look at what Imagine can do, it's really
- impressive!
-
- To get hold of a copy, enclose a new VHS tape (Pal only :/) + 10$ and
- mail it to:
-
- Alien Workshop
-
- Anders Lundholm
- Marievej 27
- 2740 skovlunde
- Denmark
-
- Expect an answer (email) once the mail is here!
-
- - CDRom for the IML -
-
- If possible, put in a few disks with the best of your renderings on
- while
- mailing the VHS tape to me. (I might come up with a CDRom within a few
- weeks supposed to be sold to people on the IML for about 25$ including
- shipping) and attributes. All this will be gathered in a very fine
- directory-structure with 8+3 charachter files. Very nice Renderings
- will be on this CD along with a lot of textures from various
- programmers (Rexx and requesters for Imagine just to mention a few).
- You'll get the CD very cheap if you've been contributing to the CD,
- and we'll work from the list which I will compile every time I recieve
- a new disk!
-
- - This way, you could actually send me a letter but only include the
- disk(s) and get a cheap CD deal.
-
- # Rendering Presets
-
- PSET 320x256,320,256,18,17
- PSET 480x680,480,680,1,1
- PSET 640x480,640,480,1,1
- PSET 640x512,640,512,18,17
- PSET 720x576,720,576,18,17
- PSET 736x566,736,566,18,17
- PSET 768x576,768,576,18,17
- PSET 800x600,800,600,1,1
- PSET 1000x1450,1000,1450,1,1
- PSET 1024x768,1024,768,1,1
- PSET 1280x1024,1280,1024,1,1
- PSET 2400x3400,2400,3400,1,1
-
- # Function Keys
-
- FD01 650 # Pick Select
- FD02 510 # Arrange Attributes
- FD03 3a0 # Transformation
- FD04 710 # State Requester
- FD05 394 # Add Primitive
- FD06 760 # Bones SubGroups Requester
- FD07 545 # Make SubGroup Value_Requester
- FD08 760 # Freeze Requester
- FD09 2e0 # Set Zone
- FD10 1a0 # Quickrender HotKey
- FD11 650 # Pick Select
-
- FF01 110 # project
- FF02 120 # detail
- FF03 130 # cycle
- FF04 140 # stage
- FF05 150 # action
- FF06 640 # lock
- FF07 550 # 90 degrees
- FF08 310
- FF09 2d0 # Set Zone
- FF10 1a0 # QuickRender
- FF14 150 # Action Editor
- FF15 180 # Preferences Editor
- FF16 110 # Project Editor
- FF17 120 # Detail Editor
- FF19 130 # Cycle Editor
- FF20 140 # Stage Editor
-
- FC01 6a0 # Copy From
- FC09 2d0 # Set Renderzone
- FC10 1a0 # QuickRender key
-
- FS01 540 # Pick Select
- FS02 3h0 # Attributes Requester
- FS03 370 # Transformation
- FS04 390 # Position Bar
- FS05 3a0 # AlignMent Bar
- FS06 330 # Rename Object
- FS07 2h0 # Quick Stage
- FS08 2o0 # Set Zone
- FS09 810 # Make Animation Preview
- FS10 1b0 # QuickRender Key
- FS12 550
- FS13 560
- FS14 150
- FS15 190
- FS16 110
- FS17 120
- FS18 130
- FS19 140
-
- FA01 170 # Save Changes
- FA02 110 # Project Editor
- FA03 150 # Stage Editor
- FA04 120 # Detail Editor
-
- FP01 650 # Pick Select
- FP02 390 # Load Font
- FP03 3a0 # Add Points
-
-
- # User Gadgets
-
- DBTN 520,"Particles" # Particle
- DBTN 4e2,"Box" # Drag Box
- DBTN 4e1,"Click" # Click...Hmmm!
- DBTN 4e3,"Lasso" # Use Lasso Picking...
- DBTN 391,"Axis" # Add Axis
- DBTN 393,"Ground" # Add Ground
- DBTN 392,"Sphere" # Add Primitive Sphere
- DBTN 397,"Def_Tool" # Add Deform Tool
- DBTN 5b0,"Deform" # Use Deform Tool On Object!
- DBTN 710,"State" # Call State Requester
- DBTN 541,"Sharp" # Make Sharp Edges
- DBTN 6g0,"Edge" # Pick Sharp edges. Usefull for checking which edges
- are phong or flatshaded DBTN 2f0,"Clear" # Clear Zone DBTN
- 760,"Freeze" # Freeze Function DBTN 790,"Constrain" # Constrain
- Function DBTN 770,"Release" # Release Function DBTN 545,"SubGroup" #
- Make SubGroup DBTN 6b0,"PickSub" # Pick Subgroup DBTN 4d1,"Magnet" #
- Magnetism On/Off Settings DBTN 4d2,"Magnet_Setup" # Setup Requester
- for Magnetic Editing Method DBTN 580,"Applique" # Appliques A Brush To
- An Object DBTN 6f0,"Edge_Filter" # Requester for Selecting Edges using
- =B0 DBTN 590,"Waves" # Use Wave Function (Axis' Sizes) to Wave an
- Object. DBTN 6d0,"Pick Range" # In Edges, Point, Lines or whatever.
- DBTN 530,"Apply" # Multiply Copying Attributes From source to selected
- obj. DBTN 6d0,"Range" DBTN 542,"Soft" DBTN 4b0,"Hide" DBTN 543,"Q"
-
- FBTN 210,"Coord" # Coordinates On/Off
- FBTN 720,"Make_Key" # Make Kay Slice
- FBTN 730,"Unmake_Key" # Unmake Key Slice
- FBTN 740,"Copy_KeySlice" # Symmetry off
- FBTN 520,"Front_Sym" # Front (Top) view symmetry
- FBTN 530,"Right_Sym/Top_Sym" # Right (Front) view symmetry
- FBTN 540,"Both_sym" # Symmetry in both views
- FBTN 550,"90" # 90 Degree Symmetry
- FBTN 620,"Drag Box" # Box Mode
- FBTN 610,"Click" # Click Mode
- FBTN 640,"Lock" # Lock To Grid
- FBTN 410,"Edit" # Edit Points
- FBTN 420,"Add" # Add Points
- FBTN 430,"Delete" # Delete Points
- FBTN 710,"Select_Key" # Select Key-Slice
- FBTN 740,"Copy_From" # De-Select Symetri-Cross_Sections
-
- CBTN 210,"Coords" # Coordinates on/off
- CBTN 260,"ZI" # Zoom in
- CBTN 270,"ZO" # Zoom out
- CBTN 6a0,"Copy From" # Copy from a userdefined frame
- CBTN 510,"Pivot"
- CBTN 520,"Twist"
- CBTN 530,"Move"
- CBTN 610,"First_Cell"
- CBTN 620,"Last_Cell"
- CBTN 630,"Next_key"
- CBTN 640,"Prev_Key"
- CBTN 650,"Goto_Frame"
- CBTN 660,"Next_Frame"
- CBTN 670,"Prev_Frame"
- CBTN 680,"Make_Key"
- CBTN 690,"UnMake_Key"
- CBTN 710,"Make_Anim"
-
- SBTN 350,"Clone" # Clone Object
- SBTN 2d0,"Camera View" # Camera View on/off
- SBTN 760,"+ Break" # Next Break Point
- SBTN 770,"- Break" # Previous BreakPoint
- SBTN 2k0,"Bluing Method" # Use Bluing Funtion
- SBTN 2j0,"QuickStage" # Quick Stage
- SBTN 2c0,"NewMode" # NewMode Draw Function
- SBTN 3e0,"Draw_All" # Use QuickDraw WireFrame Method.
- SBTN 3f0,"Draw_Toggle" # Toggles Selected Object between QuickDraw and
- iob. SBTN 2l0,"Layers_Specify" # Specify entered layers from within
- the Act-ed. SBTN 2m0,"Layers_Add" # Add Specified layers SBTN
- 2o0,"Zone_Set" # set your renderzone in the perspective window SBTN
- 2p0,"Zone Clear" # Clear selected Renderzone in the perspective window
- SBTN 322,"Default_Light" # Add Default Lightsource
-
- ABTN 210,"Add" # Add action bar mode
- ABTN 220,"Delete" # Delete action bar mode
- ABTN 230,"Info" # Action bar info mode
- ABTN 290,"Cancel" # Cancel Add
- ABTN 170,"Save" # Save Changes
- ABTN 110,"Project" # Goto Project Editor
- ABTN 150,"Stage" # Goto Stage Editor
- ABTN 120,"Detail" # Goto Detail Editor
- ABTN 250,"Copy" # Copy Option
- ABTN 260,"Paste" # Paste Option
- ABTN 280,"Sort" # Sort Yar StageFiles
-
- PBTN 390,"Fonts" # Add Fonts
- PBTN 3a0,"Points" # Add Points
- PBTN 3c0,"Save Points" # Save Points
-
-
- # End Of File
-
-
-
- OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo
- oOo
-
- \o Regards
- #- Anders Lundholm . Im4.0 . 68060 . 32Mb . CyberVision64 . Expert
- zz Alien Workshop (Tm) Computer Graphics . Modeling & Animation
-
-