pagedescr="Lets you control options related to sampled sounds. Use the Panel pop-up to choose from five functions available: Play, Wait, Stop, Volume and Pan.^n^nSample: Play^nPlays a sound sample file. Clicking the File: button opens the File menu, where you can load a .WAV sample file. You can hear selected files by clicking Preview.";
text[1]="Select a type of sound event - Sample, MIDI, CD or Mixer. Each sound type has its own set of control panels. Clicking on a Sound button in the Main or List menus opens the Sound menu and activates the Sound control panel that applies to that event. If no sound event has been defined, Sample is selected.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:panelpopup
{
title="Panel pop-up";
text[1]="Lets you access the control panels for the selected sound type events. ^"None^" on this button indicates that no sound event of that type is defined for the current element or page.^n^nChanges made in the sound settings are not displayed on the column button until you accept them and return to the Main menu, or move to another page.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:preview
{
title="Preview";
text[1]="Lets you test a sound event by viewing the page with the sound event(s) you have added.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:okbutton
{
title="OK";
text[1]="Accepts changes and exits the Sound menu.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:cancelbutton
{
title="Cancel";
text[1]="Returns to the Main or List menu without applying changes.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayrate
{
title="Rate (Hz)";
text[1]="Lets you adjust the rate in Hertz (Hz) at which the sample is played. The higher the rate, the higher the pitch of the sound and the less time it takes to play.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayloops
{
title="Loops";
text[1]="Define the number of times (from 1 to 99, or infinite) the sample is repeated before the next page in the script is displayed or the sample stops.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplaypan
{
title="Pan slider";
text[1]="Sets the left/right balance of the sound. Default: centered.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayvolume
{
title="Volume slider";
text[1]="Adjusts the loudness of the sound. Default: maximum.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayfade
{
title="Fade In Time";
text[1]="Defines the time in seconds from 0 to 99 that the sound takes to increase from no sound to the level set by the Volume slider. Wait? is available with a Fade-in Time other than zero.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplaywait
{
title="Wait?";
text[1]="Controls the flow of a script. When on, Wait? prevents the script from proceeding until the current sound event finishes. It is on by default.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayspool
{
title="Spool?";
text[1]="Allows you to turn off spooling (playing of sample sound files directly from disk). With Spool? turned off, sounds are loaded into memory before playing. This can often allow animations that run at the same time as the sample to run more smoothly.";
descr=text[1];
block=1;
max=1;
Use(SetPos);
}
:sampleplayfile
{
title="File:...";
text[1]="Indicates the current sound file. Clicking on this button takes you to the File menu, where you can select another sound file.";