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Java Source | 1998-03-20 | 17.8 KB | 501 lines |
- /*
- * @(#)Math.java 1.29 98/03/18
- *
- * Copyright 1994-1998 by Sun Microsystems, Inc.,
- * 901 San Antonio Road, Palo Alto, California, 94303, U.S.A.
- * All rights reserved.
- *
- * This software is the confidential and proprietary information
- * of Sun Microsystems, Inc. ("Confidential Information"). You
- * shall not disclose such Confidential Information and shall use
- * it only in accordance with the terms of the license agreement
- * you entered into with Sun.
- */
-
- package java.lang;
- import java.util.Random;
-
-
- /**
- * The class <code>Math</code> contains methods for performing basic
- * numeric operations such as the elementary exponential, logarithm,
- * square root, and trigonometric functions.
- * <p>
- * To help ensure portability of Java programs, the definitions of
- * many of the numeric functions in this package require that they
- * produce the same results as certain published algorithms. These
- * algorithms are available from the well-known network library
- * <code>netlib</code> as the package "Freely Distributable
- * Math Library" (<code>fdlibm</code>). These algorithms, which
- * are written in the C programming language, are then to be
- * understood as executed with all floating-point operations
- * following the rules of Java floating-point arithmetic.
- * <p>
- * The network library may be found on the World Wide Web at:
- * <blockquote><pre>
- * http://netlib.att.com/
- * </pre></blockquote>
- * <p>
- * then perform a keyword search for "<code>fdlibm</code>".
- * <p>
- * The Java math library is defined with respect to the version of
- * <code>fdlibm</code> dated January 4, 1995. Where
- * <code>fdlibm</code> provides more than one definition for a
- * function (such as <code>acos</code>), use the "IEEE 754 core
- * function" version (residing in a file whose name begins with
- * the letter <code>e</code>).
- *
- * @author unascribed
- * @version 1.29, 03/18/98
- * @since JDK1.0
- */
-
- public final class Math {
-
- /**
- * Don't let anyone instantiate this class.
- */
- private Math() {}
-
- /**
- * The <code>double</code> value that is closer than any other to
- * <code>e</code>, the base of the natural logarithms.
- */
- public static final double E = 2.7182818284590452354;
-
- /**
- * The <code>double</code> value that is closer than any other to
- * <i>pi</i>, the ratio of the circumference of a circle to its diameter.
- */
- public static final double PI = 3.14159265358979323846;
-
- /**
- * Returns the trigonometric sine of an angle.
- *
- * @param a an angle, in radians.
- * @return the sine of the argument.
- */
- public static native double sin(double a);
-
- /**
- * Returns the trigonometric cosine of an angle.
- *
- * @param a an angle, in radians.
- * @return the cosine of the argument.
- */
- public static native double cos(double a);
-
- /**
- * Returns the trigonometric tangent of an angle.
- *
- * @param a an angle, in radians.
- * @return the tangent of the argument.
- */
- public static native double tan(double a);
-
- /**
- * Returns the arc sine of an angle, in the range of -<i>pi</i>/2 through
- * <i>pi</i>/2.
- *
- * @param a an angle, in radians.
- * @return the arc sine of the argument.
- */
- public static native double asin(double a);
-
- /**
- * Returns the arc cosine of an angle, in the range of 0.0 through
- * <i>pi</i>.
- *
- * @param a an angle, in radians.
- * @return the arc cosine of the argument.
- */
- public static native double acos(double a);
-
- /**
- * Returns the arc tangent of an angle, in the range of -<i>pi</i>/2
- * through <i>pi</i>/2.
- *
- * @param a an angle, in radians.
- * @return the arc tangent of the argument.
- */
- public static native double atan(double a);
-
- /**
- * Returns the exponential number <i>e</i> (i.e., 2.718...) raised to
- * the power of a <code>double</code> value.
- *
- * @param a a <code>double</code> value.
- * @return the value <i>e</i><sup>a</sup>, where <i>e</i> is the base of
- * the natural logarithms.
- */
- public static native double exp(double a);
-
- /**
- * Returns the natural logarithm (base <i>e</i>) of a <code>double</code>
- * value.
- *
- * @param a a number greater than <code>0.0</code>.
- * @return the value ln <code>a</code>, the natural logarithm of
- * <code>a</code>.
- */
- public static native double log(double a);
-
- /**
- * Returns the square root of a <code>double</code> value.
- *
- * @param a a <code>double</code> value.
- * <!--@return the value of √ <code>a</code>.-->
- * @return the square root of <code>a</code>.
- * If the argument is NaN or less than zero, the result is NaN.
- */
- public static native double sqrt(double a);
-
- /**
- * Computes the remainder operation on two arguments as prescribed
- * by the IEEE 754 standard.
- * The remainder value is mathematically equal to
- * <code>f1 - f2</code> × <i>n</i>,
- * where <i>n</i> is the mathematical integer closest to the exact
- * mathematical value of the quotient <code>f1/f2</code>, and if two
- * mathematical integers are equally close to <code>f1/f2</code>,
- * then <i>n</i> is the integer that is even. If the remainder is
- * zero, its sign is the same as the sign of the first argument.
- *
- * @param f1 the dividend.
- * @param f2 the divisor.
- * @return the remainder when <code>f1</code> is divided by
- * <code>f2</code>.
- */
- public static native double IEEEremainder(double f1, double f2);
-
- /**
- * Returns the smallest (closest to negative infinity)
- * <code>double</code> value that is not less than the argument and is
- * equal to a mathematical integer.
- *
- * @param a a <code>double</code> value.
- * <!--@return the value ⌈ <code>a</code> ⌉.-->
- * @return the smallest (closest to negative infinity)
- * <code>double</code> value that is not less than the argument
- * and is equal to a mathematical integer.
- */
- public static native double ceil(double a);
-
- /**
- * Returns the largest (closest to positive infinity)
- * <code>double</code> value that is not greater than the argument and
- * is equal to a mathematical integer.
- *
- * @param a a <code>double</code> value.
- * @param a an assigned value.
- * <!--@return the value ⌊ <code>a</code> ⌋.-->
- * @return the largest (closest to positive infinity)
- * <code>double</code> value that is not greater than the argument
- * and is equal to a mathematical integer.
- */
- public static native double floor(double a);
-
- /**
- * returns the closest integer to the argument.
- *
- * @param a a <code>double</code> value.
- * @return the closest <code>double</code> value to <code>a</code> that is
- * equal to a mathematical integer. If two <code>double</code>
- * values that are mathematical integers are equally close to the
- * value of the argument, the result is the integer value that
- * is even.
- */
- public static native double rint(double a);
-
- /**
- * Converts rectangular coordinates (<code>b</code>, <code>a</code>)
- * to polar (r, <i>theta</i>).
- * This method computes the phase <i>theta</i> by computing an arc tangent
- * of <code>b/a</code> in the range of -<i>pi</i> to <i>pi</i>.
- *
- * @param a a <code>double</code> value.
- * @param b a <code>double</code> value.
- * @return the <i>theta</i> component of the point
- * (<i>r</i>, <i>theta</i>)
- * in polar coordinates that corresponds to the point
- * (<i>b</i>, <i>a</i>) in Cartesian coordinates.
- */
- public static native double atan2(double a, double b);
-
-
- /**
- * Returns of value of the first argument raised to the power of the
- * second argument.
- * <p>
- * If (<code>a == 0.0</code>), then <code>b</code> must be
- * greater than <code>0.0</code>; otherwise an exception is thrown.
- * An exception also will occur if (<code>a <= 0.0</code>)
- * and <code>b</code> is not equal to a whole number.
- *
- * @param a a <code>double</code> value.
- * @param b a <code>double</code> value.
- * @return the value <code>a<sup>b</sup></code>.
- * @exception ArithmeticException if (<code>a == 0.0</code>) and
- * (<code>b <= 0.0</code>), or
- * if (<code>a <= 0.0</code>) and <code>b</code>
- * is not equal to a whole number.
- */
- public static native double pow(double a, double b);
-
- /**
- * Returns the closest <code>int</code> to the argument.
- * <p>
- * If the argument is negative infinity or any value less than or
- * equal to the value of <code>Integer.MIN_VALUE</code>, the result is
- * equal to the value of <code>Integer.MIN_VALUE</code>.
- * <p>
- * If the argument is positive infinity or any value greater than or
- * equal to the value of <code>Integer.MAX_VALUE</code>, the result is
- * equal to the value of <code>Integer.MAX_VALUE</code>.
- *
- * @param a a <code>float</code> value.
- * @return the value of the argument rounded to the nearest
- * <code>int</code> value.
- * @see java.lang.Integer#MAX_VALUE
- * @see java.lang.Integer#MIN_VALUE
- */
- public static int round(float a) {
- return (int)floor(a + 0.5f);
- }
-
- /**
- * Returns the closest <code>long</code> to the argument.
- * <p>
- * If the argument is negative infinity or any value less than or
- * equal to the value of <code>Long.MIN_VALUE</code>, the result is
- * equal to the value of <code>Long.MIN_VALUE</code>.
- * <p>
- * If the argument is positive infinity or any value greater than or
- * equal to the value of <code>Long.MAX_VALUE</code>, the result is
- * equal to the value of <code>Long.MAX_VALUE</code>.
- *
- * @param a a <code>double</code> value.
- * @return the value of the argument rounded to the nearest
- * <code>long</code> value.
- * @see java.lang.Long#MAX_VALUE
- * @see java.lang.Long#MIN_VALUE
- */
- public static long round(double a) {
- return (long)floor(a + 0.5d);
- }
-
- private static Random randomNumberGenerator;
-
- /**
- * Returns a random number between <code>0.0</code> and <code>1.0</code>.
- * Random number generators are often referred to as pseudorandom number
- * generators because the numbers produced tend to repeat themselves after
- * a period of time.
- *
- * @return a pseudorandom <code>double</code> between <code>0.0</code>
- * and <code>1.0</code>.
- * @see java.util.Random#nextDouble()
- */
- public static synchronized double random() {
- if (randomNumberGenerator == null)
- randomNumberGenerator = new Random();
- return randomNumberGenerator.nextDouble();
- }
-
- /**
- * Returns the absolute value of an <code>int</code> value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- * <p>
- * Note that if the argument is equal to the value of
- * <code>Integer.MIN_VALUE</code>, the most negative representable
- * <code>int</code> value, the result is that same value, which is
- * negative.
- *
- * @param a an <code>int</code> value.
- * @return the absolute value of the argument.
- * @see java.lang.Integer#MIN_VALUE
- */
- public static int abs(int a) {
- return (a < 0) ? -a : a;
- }
-
- /**
- * Returns the absolute value of a <code>long</code> value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- * <p>
- * Note that if the argument is equal to the value of
- * <code>Long.MIN_VALUE</code>, the most negative representable
- * <code>long</code> value, the result is that same value, which is
- * negative.
- *
- * @param a a <code>long</code> value.
- * @return the absolute value of the argument.
- * @see java.lang.Long#MIN_VALUE
- */
- public static long abs(long a) {
- return (a < 0) ? -a : a;
- }
-
- /**
- * Returns the absolute value of a <code>float</code> value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- *
- * @param a a <code>float</code> value.
- * @return the absolute value of the argument.
- */
- public static float abs(float a) {
- if (a < 0.0F) { /* negative-non-zero */
- return -a;
- }
- if (a > 0.0F || a != a) { /* positive-non-zero or NaN */
- return a;
- }
- return 0.0F; /* zero */
- }
-
- /**
- * Returns the absolute value of a <code>double</code> value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- *
- * @param a a <code>double</code> value.
- * @return the absolute value of the argument.
- */
- public static double abs(double a) {
- if (a < 0.0D) { /* negative-non-zero */
- return -a;
- }
- if (a > 0.0D || a != a) { /* positive-non-zero or NaN */
- return a;
- }
- return 0.0D; /* zero */
- }
-
- /**
- * Returns the greater of two <code>int</code> values.
- *
- * @param a an <code>int</code> value.
- * @param b an <code>int</code> value.
- * @return the larger of <code>a</code> and <code>b</code>.
- */
- public static int max(int a, int b) {
- return (a >= b) ? a : b;
- }
-
- /**
- * Returns the greater of two <code>long</code> values.
- *
- * @param a a <code>long</code> value.
- * @param b a <code>long</code> value.
- * @return the larger of <code>a</code> and <code>b</code>.
- */
- public static long max(long a, long b) {
- return (a >= b) ? a : b;
- }
-
- private static long negativeZeroFloatBits = Float.floatToIntBits(-0.0f);
- private static long negativeZeroDoubleBits = Double.doubleToLongBits(-0.0d);
-
- /**
- * Returns the greater of two <code>float</code> values. If either value
- * is <code>NaN</code>, then the result is <code>NaN</code>. Unlike the
- * the numerical comparison operators, this method considers negative zero
- * to be strictly smaller than positive zero.
- *
- * @param a a <code>float</code> value.
- * @param b a <code>float</code> value.
- * @return the larger of <code>a</code> and <code>b</code>.
- */
- public static float max(float a, float b) {
- if (a != a) return a; // a is NaN
- if ((a == 0.0f) && (b == 0.0f)
- && (Float.floatToIntBits(a) == negativeZeroFloatBits)) {
- return b;
- }
- return (a >= b) ? a : b;
- }
-
- /**
- * Returns the greater of two <code>double</code> values. If either value
- * is <code>NaN</code>, then the result is <code>NaN</code>. Unlike the
- * the numerical comparison operators, this method considers negative zero
- * to be strictly smaller than positive zero.
- *
- * @param a a <code>double</code> value.
- * @param b a <code>double</code> value.
- * @return the larger of <code>a</code> and <code>b</code>.
- */
- public static double max(double a, double b) {
- if (a != a) return a; // a is NaN
- if ((a == 0.0d) && (b == 0.0d)
- && (Double.doubleToLongBits(a) == negativeZeroDoubleBits)) {
- return b;
- }
- return (a >= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two <code>int</code> values.
- *
- * @param a an <code>int</code> value.
- * @param b an <code>int</code> value.
- * @return the smaller of <code>a</code> and <code>b</code>.
- */
- public static int min(int a, int b) {
- return (a <= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two <code>long</code> values.
- *
- * @param a a <code>long</code> value.
- * @param b a <code>long</code> value.
- * @return the smaller of <code>a</code> and <code>b</code>.
- */
- public static long min(long a, long b) {
- return (a <= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two <code>float</code> values. If either value
- * is <code>NaN</code>, then the result is <code>NaN</code>. Unlike the
- * the numerical comparison operators, this method considers negative zero
- * to be strictly smaller than positive zero.
- *
- * @param a a <code>float</code> value.
- * @param b a <code>float</code> value.
- * @return the smaller of <code>a</code> and <code>b.</code>
- */
- public static float min(float a, float b) {
- if (a != a) return a; // a is NaN
- if ((a == 0.0f) && (b == 0.0f)
- && (Float.floatToIntBits(b) == negativeZeroFloatBits)) {
- return b;
- }
- return (a <= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two <code>double</code> values. If either value
- * is <code>NaN</code>, then the result is <code>NaN</code>. Unlike the
- * the numerical comparison operators, this method considers negative zero
- * to be strictly smaller than positive zero.
- *
- * @param a a <code>double</code> value.
- * @param b a <code>double</code> value.
- * @return the smaller of <code>a</code> and <code>b</code>.
- */
- public static double min(double a, double b) {
- if (a != a) return a; // a is NaN
- if ((a == 0.0d) && (b == 0.0d)
- && (Double.doubleToLongBits(b) == negativeZeroDoubleBits)) {
- return b;
- }
- return (a <= b) ? a : b;
- }
-
- }
-