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-
-
- Introduction
- ------------
-
- This chapter describes what RIPscrip is and gives a little
- information on how to use it in your menus.
-
-
- What is RIPscrip
- ----------------
-
- RIPscrip (Remote Imaging Protocol Script Language) is a
- Graphical Script Language with wich you can produce all kind
- of graphical effects in your menus and even use Mouse Buttons
- or Mouse Areas to controll your BBS.
-
- RIPscrip is a set of codes .. a bit like the ANSI codes in
- normall BBS screens .. but with RIPscrip you can do a lot
- more then only drawing screens.
- You can draw pixels, lines, circles, arcs bezier curves.
- You can floodfill parts of the screen.
- You can use 16 colors from a palette of 64 (more in newer RIP versions).
- You can change and define line and fill styles.
- Use different fonts in a lot of sizes (not suported
- locally at this moment).
- You can copy pieces of the screen and put them somewhere else
- or load and save pieces from the screen to disk.
- Or load pictures from disk to the screen.
- You can use mouse buttons or mouse fields to make a screen
- clickable.
-
- RIPscrip is a lot more complicated then ANSI, it is almost impossible
- to make screens by hand. You need a special editor to "draw"
- your screens.
-
- The Trion BBS system can display RIPscrip codes locally
- (up to version 1.54 of RIPscrip).
-
- Note that some one who logs in over a serial port needs a
- terminal program with RIPscrip capabilities or else his display
- will be filled with unreadable codes.
-
-
- How to use in menus
- -------------------
-
-
- Note that you have to enable RIPscrip processing with an ANSI-code
- or the RIP commands will be shown as normal text.
-
-
- ESC[1! Disables all RIPscrip processing. Any RIPscrip sequences
- are interpreted as raw text.
-
- ESC[2! Enabled RIPscrip processing. Any RIPscrip sequences will
- be parsed and processed.
-
-
- Folowing is an menu example to show a single RIP screen:
-
- Cmd "1" , 0-255
- Print "esc[2!|"
- PrintFile "trion:text/tower.rip"
- More
- Print "esc[1!|"
- EndCmd
-
- (Replace 'esc' with the ANSI escape code)
-
- If you want to control a part of your BBS with RIPscrip screens you
- only switch back to ANSI after the last screen because after the
- last code the mouse clicks on RIP icons don't work, and the colors
- are switched back to ANSI colors.
- (RIPscrip uses the EGA color system with 16 colors from a palette
- from 64 colors, which differ from the ANSI colors)
-
- Also note that RIPscrip on PC's use a screen of 640 x 350 pixels
- (80 x 43) characters. So if you want to use the entire RIPscreen
- you have to use the Interlaced mode, if you don't need the bottom
- 94 pixels you can use the non-Interlaced mode.
-
-
-
-
-
-
-
- Added a menu flag "NOSCREEN" , if you put this after flags
- in the first part of the menu (where hotkeyable is) then
- the menu screen will not be printed.
- This is usefull if there is no menu screen file, because
- with this flag you don't get a warning that there is no
- screen.
- This flag is meant for use with FX (effects) doors that
- can build a screen on there own.
-
- Flags should be separated with a comma !!
-
- For instance: flags hotkeyable, noscreen
- Or: FLAGS NOSCREEN
-
-
-
- Included a RIPscrip BBS graphics test door.
- I used this to debug RIP code, and to write a functions
- to use RIP codes in doors.
- This door is a good example of some things that are
- possible with RIPscrip, for the people who want
- to experiment with it, the source is included.
- With this in your menu you can view it.
-
- Cmd "T" , 0-255
- CliDoor "trion:utils/riptest"
- EndCmd
-
-
- RIP menus..
-
- It is now possible to make a menu set the is for a great
- part controlled with a mouse.
- This is basically a demo to demonstrate just that.
-
- The problem with RIP is that you have to give an ANSI code
- to switch it on and off, because if you have it on the ANSI
- colors don't work, and if you turn it off the mouse button
- definitions are gone.
-
- You can make a normal menu set with RIP screens instead of
- the ANSI screens but you have to place print menu commands
- to switch on/off the RIP mode all over the place.
- (see BBS.doc for info about this.
-
- So what you basically want is an FX type of door that switches
- RIP on when the screen is build and switch RIP off after the
- input of a user.
- That is what I have done .. I made an FX door that can
- produce a screen with icons for every menu.
- And because it is an FX door, it has a little graphicall
- effect in it when it waits for input.
-
- On my BBS I made a copy of the menuset especially for
- RIP so it can be viewed with ANSI or RIP.
- When you arrive in the start menu you can go to the
- "normal" menu with return but with R you end up in
- the RIP menu set.
-
- (RIP menuset, Door and source of door is included)
-
- The new menuset is named like this:
-
- xxxxxxxxxx.src -> xxxxxxxx_rip.src
-
- In all RIP menus I added the "NOSCREEN" flag, because
- it doesn't needs an ANSI file just the RipDoor FX door.
- But when you've made a screen yourself you can remove
- the NOSCREEN flag and use a normal file for a screen.
- Or when you know a little C you can change the
- door yourself.
-
- Added this to every RIP menu:
-
-
- BuildScreen
- CliDoor "trion:utils/ripdoor ~50 0"
- EndCmd
-
-
- You have to replace the Zero with a different number
- for each menu like this:
-
-
- main menu 0
- file menu 1
- Mail menu 2
- Bulletin menu 3
- Door menu 4
- Logout menu 5
- Sysop menu 6
- User edit menu 7
- test menu 8
- Browse menu 10
- List menu 11
- Download menu 12
- Read msgs menu 13
- Scan msgs menu 14
- Editor menu 15
-
-
-
-