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-
-
-
- Crossfire V1.69.1 FULL!!
-
- © by Chaotic Byte Productions 1997
-
-
- This is the registered version, and it's MAILWARE. It originally was Shareware,
- but nearly nobody seemed to be interested in.
-
- If you still want to register, just do as it is written later.
-
- A huge Guide to explain everything is included (only german, sorry :-()
-
- Crossfire is a very variable 2-4 Player Shoot`emUp-Game including:
-
- - 20 Weapons
- - 15 other Items
- - up to 25 rounds to fight
- - Highscores
- - Prefs-Program to configure (nearly) everything you want to
-
-
- To register:
- ------------
-
- Send 20 german Marks (or the aquivalent in your currency) to:
-
-
- Thomas Schulze
- An der Winkelwiese 2
- 01109 Dresden
-
- Germany
-
- If you want to get the game per Email (fast and easy), add your
- Email-adress.
-
-
- If you have any comments or suggestions, email me:
-
- stefan.cbyte@sz-online.de
-
- At this moment I don`t have a web-page, but maybe later...
-
-
-
-
- Installing Crossfire:
- ---------------------
-
- Simply copy all the files anywhere to your harddisc,
- change to this directory and start Crossfire (or the
- Prefs-Programm).
-
-
- Minimum Configuration:
- ----------------------
-
- Any Amiga with at least 2 MB CHIP-Ram, a 020 CPU and PAL!!!
- I'll soon upload a patch to make it work on a 68000 CPU.
- It`s very difficult code the game NTSC-compatible,
- so don`t await a patch soon. Maybe I add a couple of lines
- that force PAL, but NTSC-User will need a Multiscan-Monitor
- to use it.
-
-
- Recommended Configuration:
- --------------------------
-
- 030/50 MHz, 2 MB Chip, 2 MB Fast
-
-
- The Game is tested with:
- ------------------------
-
- - Amiga 1200, 030/50, 4 MB Fast, OS 3.0
- - Amiga 1200, 030/50, 16 MB Fast, OS 3.0
- - Amiga 1200, 060/50, 16 MB Fast, OS 3.0
- - Amiga 4000, PPC604e/180 & 060/50, 64 MB Fast, OS 3.1 (my Amiga)
-
-
-
- Switching of my turboboard, the Game runs correctly, so I think, it
- also should work with a unexpanded A1200 (don`t expect fast action at
- such a lame machine (and by such an idiotic BASIC-Coder;))
-
- A500-Users: Don`t blame me, buy a computer!
-
-
-
-
- ---------------------------------------------------------------------
-
-
-
-
- First: I`m a coder, not a artist, so don`t blame me about the graphics,
- ------ draw better graphics!
-
- I`m german, so my English-knowledge isn`t very good.
- If you have found some mistakes, please email me,
- I`ll correct it as fast as possible.
-
-
- MAIN MENU:
- ----------
-
- Start Game...........: I don`t now :)
- Options..............: options
- Show Replay..........: shows replays
- Save Options.........: Saves the Options
- Quit.................: Quit
-
- Select with Joy or the Cursorkeys and Space.
-
-
-
-
- OPTIONS:
- --------
-
- Global Options.......: misc options
- Names................: names
- Controls.............: controls
- Armor................: armor
- Colours..............: colours
- Back to Main.........: back
-
-
-
- GLOBAL OPTIONS:
- ---------------
-
- Players..............: the number of players
- Items................: How often items appear
- max Rounds...........: Number of rounds
- Teammode.............: On/Off, only available with 4 players
- Areas................: in random or continous order
- Game Mode............: Normal..... Normal
- Space...... Space
- Senior..... Everything is slower
- Death...... First hit counts!
- Back.................: Back
-
- Don`t use mode Senior so often, it is very easy to overload the
- Bullet-Routines in this mode.
-
-
-
-
- CONTROL OPTIONS:
- ----------------
-
- Joy 1................: Joy in Gameport
- Joy 2................: Joy in Mouseport
-
- Keys 1...............: RShift/RAlt to accellerate forward/backward
- 1/5 (NP) to rotate left/right
- - (/) to fire weapon
-
- Keys 2...............: LCtrl/LShift to accellerate forward/backward
- LAlt/LAmiga to rotate
- Tab to fire weapen
-
- Keys 3...............: Cursorkeys to accellerate/rotate
- RAlt to fire weapon
-
-
- Use Keys 3 only, of only one player uses keyboard or you own a A4000.
- There are some problems with the keyboard-controller of the A1200, so don`t
- blame me for these horrible key-combinations.
-
-
-
-
- THE HISTORY SO FAR:
- -------------------
-
- The year 68030: Some scientists discover the remains of an old civilisation
- inside some asteroids far away from earth. The government
- of earth decides to research this technologie.
-
- The year 68060: Now, the government has stopped its financial support.
- Money is needed. To finance the further research, the
- scientists decide to use this technologie in a game show.
- This game show is called CROSSFIRE.
-
-
-
- THE GAME:
- ---------
-
-
- Keys:
- HELP.................: Pause
- ESC..................: Back to Main Menu
-
-
- After several Info-Screens (switchable with the Prefs-Prog), the spaceships
- start inside a asteroid. Sometimes some spheres are beamed into the arena,
- they may activate a special ability if collected, explode or shot back.
-
- The more damage you inflict, the more points you get. Killing a enemy ship
- scores 20 Points, getting to the end of a round alive scores 30 Points.
-
- The round ends, if less than 2 players are alive.
-
- TEAMMODE:
- Player 1 and 2 are Team 1, Player 3 und 4 are Team 2.
- Its impossible to hit the teampartner by shooting at him, player mines
- doesn`t react to teampartners, but explosions damage all players.
-
- Round ends, if both players of one team are killed. Every ship of the
- winning team scores 20 Points.
-
- Hiscores are impossible with Teammode.
-
-
- At the end of every round a (switchable) Infoscreen appears, informing
- about the scores of the round.
- Pressing "S" at this screen saves the fight for Replay (only registered
- version).
-
-
-
- SHOW REPLAY:
- ------------
-
- A requester appears asking you for the name of the replay.
- It can be stopped by pressing ESC. You can press "R" at any time of the
- Replay and play the rest again.
-
-
-
- PERSONAL NOTE:
- --------------
-
-
- The first lines of this game were written in october of 1996, I typed
- it three times (somewhat with the power-supply-cabel). Every try the
- source gets shorter and faster.
- At this moment it was a game for 2 Players, a bullet like an apple and
- the ships had only 16 directions.
- For nearly 14 months I tested the game with everyone I was able to convince to,
- adding everything I ever wanted to have in such a game. I never made a list
- of features the game should have.
-
- Now this game reflects very accuratly what I think a Multiplayer-Game have
- to be. (For example, the ships now have 64 directions to shot!)
-
- When ever I thought, the game is complete, something new comes into
- mind, which the game should have. When ever I wanted the kick the f**king
- game far away, some people encouraged me to do go further. These people
- I want to thank for their suggestions, ideas and their mental support:
-
- My brother Stefan for many ideas, testfights and his moral
- support ("Code, or I`ll kick you in your ...!" ;))
- Maybe you`ll get 10%.
-
- My brother Uwe for some ideas, some testfights and some
- moral support
- Maybe I`ll invite you to McDonalds ;)
-
- Dirk Böhme for being my second Backup-Harddisc, many Testfights
- and some ideas
-
- All the people who had to test the game (everyone is (still) alive)
-
- Some Shareware-Games, which have earned my respect and which have
- given me some inspiration.
-
- Many Games (Shareware or Full Price), where I thought, the coders
- never played their own games. Some ... really BAD
- mistakes in such fundamental things like the Controls,
- I thought, there a mistake is found at FIRST!
- Even in Full-Price-Games I saw problems I solved in
- version V1.08!
- I don`t wonder about the dying of the AMIGA with such
- an lack of motivation...
-
-
-
- PS: There is a SPECIAL MODE hidden somewhere in the game, try to find it!
-