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- Foundation 1st Aminet Demo
- --------------------------
-
- Introduction
- ------------
-
- This has been a difficult time for me trying to get the game ready for
- it's first mass public release. I like to think I have high standards
- and so I find it hard to come to a time when I'm happy with releasing
- something. I've spent the past 3 days working towards final bugfixes
- and adding some important necessary features that would turn the mass
- of game play into a playable system. Towards the last few hours of
- coding bugs did creap in and I was forced to spend more and more time
- fixing and testing. The time came when I realized that I had to draw
- the line as some point and finaly release it!
-
- A compromise was made to release only the lowres version for now
- which will save a lot of file size. I'll be spending the next few
- weeks updating the game with new features and improoving things in many
- areas. Some improovements will result in Aminet Demo 2 in about one week
- with the rest of the resolutions available then. While it is
- possible to go into any size screen (maximum 800x600) it is advised
- to stay with lowres screens. (320x256 for AGA and 320x240 for rtg) The
- lowres grapics mode means there are 4 times as many object to render
- and depite the fact that they are 4 times smaller it still results in
- a big slow down compared to uing the large graphics on higher resolutions.
- Feel free to experiment with the screen size if you wish but the small
- graphics are really only designed for low resolution screens.
-
- I was also worried that too much time would be spent with people attempting
- to run versions that they can't possibly use on their system. I must admit
- that if the game doesn't get enough CPU power behind it the slowness of the
- game can spoil much of the fun. If you are forced to stick with the lowres
- versions for now then all of your effort will be spent playing the game
- at it's full power and smoothness even though I can promise more speed
- and smooth gamplay to come. Much of the code is still unoptimized so
- you will see times when features are a bit jumpy and slow. Eventually
- you will see very little speed change durring the gameplay.
-
- Missions
- --------
-
- There are just three missions here. Little time was spend in the design
- of the missions but they do start off very simple and small then they
- get biggr and more complicated. They have been designed to allow plenty
- of freedom to experiment and lost of scope to practice the finer elements
- of gameplay. I'm sorry there is no special ending of demo animation or
- anything lik that. I have more important features to work on at this
- moment.
-
- Features
- --------
-
- There are many features missing from this demo. The computer AI is quite
- basic in these three levels. Anyone who has been betatesting the game for
- the past months will tell you how quickly the computer AI is evolving and
- how much more playability there is as things improove. There are also
- things like Shooting Tower buildings, Archers, ships, air balloons, custom
- levels, random map systems, split screen mode, TCP/IP mode, and many
- other presently developed features that are not available in this demo.
- I decided o avoid too much confusion by eliminating many sections of
- th game and many partially developed features to allow you time to adjust
- to the way things work. I'll be very happy to introduce you to those
- features as they become optimized and ready for public playing.
-
- Bugs
- ----
-
- I've already mentioned bugs. Bugs are nasty things that are there to
- spoil a perfectly good demo with small (and sometimes huge problems).
- The game has been tested on many systems but NO Picasso96 tests have
- been made at all so maybe it won't work. Tests have not been made on
- systems with only 2Meg of memory and the game is hardcoded to use more
- memory than it could. The game is still in heavy development so you can
- imagine that over the past week a lot of new features have been added
- which may clash with previously tested features. So now I've explained
- well enough that things will most likely go wrong. You are free to end
- "short but sweet" bug reports to *me* and not the Sadeness address.
- While I'm sure th publishers will be happy to deal with any problems
- thre is little they can do to help you other that refering your mail
- to me. If you're playing this game any later than November 20th then
- rest assured that it's very likely that your bugs have been fixed.
- PLEASE no bug reports by Snailmail! Okay, send your bugs reports to the
- address at the bottom of this text file.
-
- Future
- ------
-
- As I said, there will be a new demo in the next week. Maybe there will
- be a small update in the next few days. I do plan to give you a bigger
- taste of the game with better designed levels, tougher computer teams
- that may even beat you! and many new buildings, new features and a
- total cleanup of th current gameplay. All of your suggestions will be
- taken seriously although we do have a prety good idea of what is needed
- to improove things. You an be sure than I'm no more than 50% happy with
- the way things are at the moment and it'll only take another month to
- out all of those problems right!
-
- Final word
- ----------
-
- I really don't know what to expect from your thoughts on the game. I've
- spent the past year working on this and many months have been spent
- getting things working right and supporting lots of different systems.
- I really can't stand to look at old beta versions of the game even if they
- are only a month old. Things improove so much in such a short time and
- if it was up to me I'd keep things to myself until the final day :)
- Now I've released this demo you can be sure that I won't let it remain
- on Aminet without being updated. I cringe at th thought of people playing
- with the old FoundationEd program and the same thoughts will haunt me
- with this demo in less than 1 month time.
-
- Any suggestions should be sent to my address. While Sadeness will be happy
- to hear your views on the game and they would also love to receive your
- support and pre-orders for the completed game it is still more efficient
- to direct suggestions/bug reports to me. I must say that you may only get
- a very short answer but any feedback will assist me!
-
- I hope you enjoy what you see so far.
-
- Cheers,
-
- Paul Burkey
- Email: paul@sneech.demon.co.uk (feedback, bugreports, suggestions)
- Email: foundation@sadeness.demon.co.uk (orders, feedback, information)
-
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-
- Ordering Info:
- -------------
-
- To pre-order your copy of Foundation, either send a cheque
- or postal order to the address below for the sum of £30.95
- (price includes postage and packing worldwide), please make
- sure payment is in pounds sterling.
-
- Alternatively, you can pay via credit/debit card. We accept
- most major cards including Visa, Switch, Mastercard, Eurocard.
-
- Sadeness Software
- 13 Russell Terrace
- Mundesley
- Norfolk
- NR11 8LJ
- UK
-
- TEL : 01263 722169
- email : foundation@sadeness.demon.co.uk
- WWW : www.sadeness.demon.co.uk
-
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