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- --------------------------------------------------------------------------
- Foundation Manual (in progress version)
- --------------------------------------------------------------------------
- **************************************************************************
- This document will eventually grow into the final Foundation Manual. At the
- moment it will contain only a brief description of the games features and
- has been released to help those who are playing the demos.
- **************************************************************************
- There are still many important missing features in this file but it should
- at least help you with some basic information.
- **************************************************************************
-
- Contents
-
- 1. System Requirements.
- 2. Installation.
- 3. Game Description.
- 4. Resources Description.
- 5. Unit Descriptions.
- 6. Building Descriptions.
- 7. General Game Play.
- 8. The Control Panels.
-
- --------------------------------------------------------------------------
- 1. System Requirements.
-
- Foundation requires a 2Meg AGA equipped Amiga (e.g.. A1200) The game has been
- aimed towards a 68030 based Amiga as minimum but a bare A1200 is enough to
- run the game at an acceptable speed. The RTG version will need a CyberGFX/P96
- supported graphics card and at least 6Meg of memory. The graphics car will
- also have to deal with quite a large amount of inboard data so 4Meg Video
- ram is recommended for hires screens. It is recommended that an 040/40 is
- a good standard for the RTG version.
-
- Extra memory is also helpful as it reduces the amount of disk access
- during the game. Users with only 2Meg of memory will find the game
- will access the disk very frequently. While the game does use it's own
- cache system it is recommended that you use a dedicated cache program for
- better support and flexibility not to mention speed.
-
- --------------------------------------------------------------------------
- 2. Installation
-
- The game will run from any location on a Hard Drive and there is
- no need for any special setups (e.g.. assigns, paths etc..) There is
- no point in discussing the instillation of the demo at this stage
- because there will be many demo updates.
-
- --------------------------------------------------------------------------
- 3. Game description.
-
- Story
- -----
- (The storyline is not yet included)
- The general story of the game is based on a fantasy world where people from
- all times in history have been gathered up by an unknown force to experience the
- aspects of life they enjoyed most or parts of life they wish they had been
- able to play while they were alive. An example of this is Albert Einstein
- who was tired of knowing how the universe worked so he wanted nothing more
- than to play about with magic and wizardry. For some reason the world of
- Foundation is full of Amiga users who seem to be just so keen to play out
- their fantasies that they have always dreamed of.
- (the full story will be continued....)
-
- Basic Gameplay ideas.
-
- Take control over your people. Explore the land and build the necessary
- buildings to provide extra food and resources. Complete the mission which
- may involve destroying the other teams or any number of set missions
- including take control over 80% of the land and so on.
-
- The Main Screen.
- ----------------
-
- The main screen is split into 5 main sections:-
-
- ,----,---------- b -------,
- | a |--------------------|
- |----| |
- | | |
- | e | c |
- |----| |
- | | |
- | |--------------------|
- '----'-----------d--------'
-
- a> The Small Map.
-
- This shows the current view position on the Map and provides a way to
- quickly move your view. It also shows you the areas that have been
- explored. Clicking the small map with the right button will bring up
- the large Map Window. The buttons on the side of the small map are as
- follows:-
-
- Game Speed This allows you to switch from normal/fast Game speed.
- Read Messages. This icon will flash when you have any messages.
- Building Spaces This will show you all the available "plots" for
- building.
- Statistics. This is a quick was to access the Statistics panel.
- Ideas. This icon will flash when you have any new ideas.
-
- b> The Status Panel.
-
- This shows the date and current Technology level for your people. It is also
- used as an area to type messages. Using the 'Enter' key you can go into the
- Message mode which is most useful in multiplayer network mode. It also provides
- a traditional means of entering Cheats but that sort of thing would never be
- dreamt of in this game...
-
- c> The View area.
-
- This is where all the action can be viewed. It is here where you can
- point and select your people/buildings. This view is used for almost
- all of your game control. You can resize the Game View using the F1-F2
- keys. Making the view size smaller will speed up the game on slower
- machines.
-
- d> The Resources Panel.
-
- Here you can keep watch on some of your resources. Using the slider
- arrows you can cycle through and gain an instant information on any of
- your resources. The figure shown is the amount of resources/people
- you have in your Headquarters and your Warehouses. You may have more
- resources in your other buildings but this value shows the amount of
- spare/unused elements you have.
-
- e> The Control Panel.
-
- This panel is where all the statistics and game control can be accessed.
- If you have selected a building or any of your people, you can then issue
- orders or alter the settings for you buildings. From the icon panels you
- can also set up your trading and many other game controls. The Control
- panel together with the View Area is where the whole game is controlled.
-
- --------------------------------------------------------------------------
- 4. Resources Descriptions.
-
- Resources are split into 2 main groups.
-
- 1> Materials.
- 2> Food.
-
- Here is a full description of the materials group.
-
- Gold.
-
- Used as a basic currency for buying and selling goods. It is also
- used in the training of soldiers, Wizards and Scientists. Another use
- for gold is in the payment of repairs to your buildings. It is good
- to keep a good supply of gold for any emergencies.
-
- Wood and Stone.
-
- Two of the most basic building materials. The Stone can be mined or you
- could also use your Stone Mason to recover Stone from around the land.
- The wood is taken from the forestry and so it is good to keep your
- Foresters active at all times.
-
- Coal.
-
- Used in the refinery to create Gold and Steel. Also used in the
- process of making armour.
-
- Steel.
-
- Used to create Armour and sometimes as a building material.
-
- Ore.
-
- The Ore is broken down in the refinery to form Gold and Steel.
-
- Water.
-
- A very important resource. Used for refreshing your people in
- it's basic form and used in the Brewery to create Wine. The water
- is also used by some buildings as part of production.
-
- Oil.
-
- Used in the Laboratory as a part of experiments and it is also used
- by the Peasants to set fire to buildings. Without this element you
- will not be able to develop new technologies and the torch building
- command will not be available.
-
- Armour.
-
- Sometimes used in the Building process to create strong forts. It
- is also used in the process of training Soldiers and upgrading your
- troops.
-
- Magic.
-
- Used by the Wizards to create buildings, trees and other Wizard type
- activities. Without Magic the world of Foundation will come out of your
- control and you will become defenceless to attacks such as fire.
-
- Ideas.
-
- The Idea element is really just a Blue Print or scroll containing
- the new ideas from the scientists. As soon as the Idea arrives in
- Storage, it can be used to upgrade your technology in the form of
- a new building or upgrades.
-
- Cross
-
- The Cross is the symbol of the Soul. When a member of your team dies
- the Cross will appear as the last remains.
-
- And the foods group...
-
- Bread, Meat, Wheat, Wine, Vegetables, Fruit, Fish
-
- All foods work in the same way but certain activities require different
- groups of food. The soldiers working in the forts will enjoy eating
- Bread and Wine while the scientists like to eat Fish and Vegetables while
- they are working.
-
- --------------------------------------------------------------------------
- 5. Unit Descriptions.
-
- People/Units are split into two groups.
-
- 1> Working Units.
- 2> Fighting Units.
-
- First to explain the working Units.
-
- The Peasant.
-
- This is your most important Unit. The Peasant can be used for many tasks
- such as mining, fishing and farming. They are used to transport resources
- about your land. The Peasant can take on most jobs in your kingdom and
- once trained they can be upgraded to become higher level Units.
-
- The Maiden.
-
- Another important Unit. Without the Maiden your people cannot reproduce
- and your numbers will soon shrink. The Maiden provides you with fresh
- blood and a good supply of Maidens is needed in order for you to generate
- a large healthy band of people. For your people to breed and reproduce
- you will need to give them some privacy. The Headquarters is not the best
- place to raise a family but it is possible. The newborn people in the
- world of Foundation have the ability to work in the same way as the
- older people. While the soul of the character is 1 year old he will still
- have the ability to work in the same way as older characters. In the world
- of Foundation you take on the character rather than the character taking
- on you.
-
- The Wizard.
-
- The Wizards are highly trained in the use of Magic. For many years they
- have replaced the Peasants skills in the area of Building and transforming
- the land. With a good supply of magic they can provide you with all the
- buildings you require. You will still need to provide the necessary
- resources for building but the use of Magic has speeded up the process
- of building and indeed the removal of buildings. The Wizards jobs have
- become more difficult in time and they are starting to become lost with
- the traditional roles of Wizardry. Maybe this is why many Wizards are
- turning to the more exciting activities of war.
-
- The Scientist.
-
- Without science you cannot expand your technologies and your enemies
- will soon surpass your knowledge. With a good team of scientists you
- can create a good flow of fresh ideas that will keep you ahead of your
- opposition. The Scientists can also give you some much needed advice
- on how to improve your status and provide important upgrades to your
- buildings. Scientists are also the key to discovering cures to any health
- problems that can arise with overcrowding and the problems of war.
-
- The Soldier/Guard.
-
- Every building in your land will have room for at least one Guard.
- If you have a guard in a building it will protect you from internal
- attacks. When the guard has served enough time and he has proved
- himself in his work he will be promoted to a Knight.
-
- The Knight
-
- The knight is a powerful fighter. He is strong and brave but he is not
- happy to be reduced to the lower ranks of a Guard. He will happily serve
- to your demands on the battlefield an after he has reached a high level
- of experience he will be promoted to Black Knight.
-
- The Black Knight
-
- The strongest of all fighting units. He will usually survive until his
- days are over and he has the power to protect himself from most attackers.
- He is immune to the arrows of the archer and it is rare for a Peasant to
- be brave enough to approach him.
-
- The Archer
-
- The archers are known to be cowardly people. They like to keep away
- from any trouble but if you give them enough distance they can usually
- take out targets quickly and safely. Being a cowardly group they enjoy
- nothing more than to live in the safety of the Archers Tower where
- they are safe from even the weakest of peasant attackers. Their biggest
- fear is the power of the Black Knights who enjoy using their immunity
- of arrows to scare the life out of the Archers.
-
- --------------------------------------------------------------------------
-
- 6. Building Descriptions.
-
- Headquarters.
-
- The Headquarters is used as storage for resources and people. It is also
- the home of your good self so it is important that you protect it against
- the enemy. Storage space is limited so you will probably need to build
- at least one Warehouse to store a large bulk of your goods. If this
- building is lost then the game is over.
-
- Mines.
-
- Important building for the collection of Stone, Ore, Coal and Oil.
-
- Farmhouse.
-
- Important building for the creation of Wheat, Fruit and Vegetables.
-
- Warehouse.
-
- This is a very important building. Without the Warehouse you may find
- that resources and people are delayed in the process of leaving your
- Headquarters. Does the modern day problem of Bandwidth sound familiar?
- Don't underestimate the usefulness of this Building.
-
- Armoury.
-
- The place where your Steel is turned into Armour which is the important
- resource of War.
-
- Pump House.
-
- The all important Water source. Without water you can expect to see many
- health problems.
-
- Wizard Hut.
-
- While this was initially a place for Wizards to keep themselves to
- themselves, this building has become a good place for Wizards to
- train for higher levels.
-
- Peasant Hut.
-
- A nice peaceful building which gives the Maidens the privacy they
- need and it also stops the Headquarters from becoming too overcrowded.
-
- Forester.
-
- The source of your wood collection. Your forester will happily collect
- up the wood from the surrounding trees. As the wood is collected it is
- also distributed about the local buildings.
-
- Stone Mason.
-
- The Stone mason will search the land for rocks. This is probably the
- best source of stone you will have.
-
- Refinery.
-
- This is yet another all important building where your Ore is refined
- to become Gold and Steel.
-
- Fishery.
-
- Most of the time you will have plenty of water to allow you to fish for
- this vital food item. The Fishery must be built close to the sea or
- lakes. The Fishermen are often too lazy to leave their warm hut but
- when the sun comes out you can sometimes see them lining up and going
- about their business.
-
- Crematorium.
-
- This is where the last remains of your people (the cross) can be refined
- to become a single element of Magic. The magic is then used to aid
- you in your future developments.
-
- Laboratory.
-
- The important base for advancing technology. This is where your Scientist
- will be housed and provided with the resources to develop new technologies
- and any other helpful advances to aid you on your mission.
-
- Bakery.
-
- This is where the Bread is formed from the Wheat and Water. While it
- is possible to live without the Bread it is worth providing it to
- improve the diet of your people.
-
- Brewery.
-
- The Wine is not the most healthy food source but it helps to keep your
- people happy. Using the Brewery you can provide this popular beverage.
- It is possible to live without this Food type but if your Population
- get unhappy you may be forced to provide them with this building. Keep
- a close watch on the morale of your people.
-
- Food Factory.
-
- Modern day living has inspired the use of a simple one building for
- everything approach to creating food. This is the easiest way to
- provide a good range of food but it is also the most expensive method
- so keep a watch on your Gold supplies.
-
- Barracks.
-
- The important place to train your people. You can train your Peasants
- in here to become soldiers. That will cost you one Gold and one Armour.
- You can also train Scientists and Wizards who each cost one Gold to
- train.
-
- Hospital
-
- The Hospital works in a similar way to the Warehouse. It acts as a
- storage of people and food. There are some important differences. First
- of all the food combined with the healthy living will allow your people
- to recover quickly. If you have many Peasants in the Hospital and you
- request for a Peasant to leave the building then the most healthy
- Peasant will leave first. Any time during the game you find a sick
- person you should always send him/her to the Hospital to recover. If
- the building becomes overcrowded then some healthy people will leave
- to make room for the sick.
-
- (many more buildings to be added)
-
- --------------------------------------------------------------------------
-
- 7. General Game Play
-
- Summon your people.
-
- The first task you must learn is that of commanding your people to leave
- a building. This is done in two main ways. The easiest method is using
- the Quick Orders panel. You can call up this panel by clicking in an empty
- space in the play area. The Quick Orders panel will show you how many
- spare people you have in your Warehouse or Headquarters. Selecting one of
- these people will command that character to leave his home and walk to
- your chosen location. See the detailed description of the Quick Orders
- panel for more information.
-
- Another way to command a person to leave a building is via the Occupants
- panel. You can call this panel up by selecting the same building twice.
- There is also an Occupants button in most building panels. The Occupants
- panel will provide you with a simple list of the people in the current
- building and it is possible to select any one of these and command him
- to leave using the leave building button. See the detailed description
- of the Occupants panel for more information.
-
- Create a new building.
-
- Creating buildings is quick an easy. You must first choose a suitable
- location on the play area. The first click will bring up the Quick Orders
- panel but a second click with bring up the Choose Building Panel. You
- must now select the building you require. You must have enough of the
- necessary resources to be able to select the building and you must be
- in a valid location. The Mine for example must be on high ground where
- the rock landscape is found. The Pumphouse building must be at low
- altitude where the ground is soft. You can't build in areas that are
- not fully explored.
-
- One you have chosen a building to create you will be given a Foundation
- and a Wizard will soon arrive to Magic the building in place. If you
- do not have enough Magic in storage then this stage will be have to
- be delayed.
-
-
- General Housekeeping
-
- Most building are put into one of two groups. There are the Storage
- buildings which are used to store people and resources. Examples of
- these buildings are the Headquarters, Warehouse and the Hospital. Each
- building of this type can be given a desired level of each element or
- person. This will let you build a Warehouse with a specific use for
- example you could build a Warehouse close to your mines, refineries
- and your Armoury. This building could then be given the desired levels
- for each element. For this example we could presume that only the
- Coal, Ore, Water, Peasants and a small amount of food was given a
- desired level of 20 each. All of the other elements could be reset to
- Zero which would mean that all the Armour, Stone, Oil and Gold that
- was made in his area would be taken to the Headquarters while the elements
- that are useful to these buildings were stored in good quantities.
- It is also advised to keep the level of Soldiers to a good amount to
- protect the Warehouse as well as the nearby areas.
-
- The other building work in a different way. They have a very much more
- restricted design with three types of contents. The small area on the
- left if the food group. This gives enough room for three types of food
- an there is room one of each item. The upper level of storage is the
- materials and workers group. These are the people who work/live in the
- building and also the place where materials are kept. The Refinery would
- have Coal and Ore as its materials along with a number of peasant workers
- and also a Guard. The lower section is the output group. This is where
- the resources are created ready to be taken out to a place of need.
- Together with the output elements there is also a space for the Cross
- which is where the workers will end up if they don't get enough food
- and healthy living.
-
- The input group can be changed to fit your needs so if you are running
- short on peasants then you can choose to only have one Peasant worker.
- If you only want to make a small slow supply of Bread then you could
- give the Bakery a level of one Wheat.
-
- The output group is not always restricted to resources. The Barracks
- has an output group that contains Wizards, Soldiers and Archers. These
- output people are trained from the Peasants. The output group can be
- altered to suit your needs. If you find you need to train 4 Scientists
- then you can set the level of scientists to 4 and that is how many you
- will get. You can set the level to "Full" and the Barracks will train
- your Scientists until you turn it off. This feature is also useful
- if you have 3 mines and you don't need much Oil. You can turn off
- the Oil on two mines which will give them more time to create other
- resources. Maybe you have a large group of Stone Mason buildings and
- you would like to turn of Stone mining altogether.
-
- Food and Health
-
- You will have to provide enough food for you people and you must also
- ensure that there is enough variety to suit the needs of each person
- in each job the take on. It has already been mentioned that those
- Peasants working in the mine will require a different diet to the
- Scientists working in the laboratory. Each building can contain 3
- items of food. The Storage buildings usually contain the full range
- of food and it is usually in plenty supply. While your people are
- busy working in the buildings they may decide to eat. At his point
- they decide exactly which piece of food they require from the menu in
- that particular building. If that piece of food is not available they
- will go without food for that period of time. They will loose some
- energy and they will also loose some of their morale. At the next
- opportunity for food they may choose a different item and so it is
- possible to keep a building supplied with just one of the three items
- on the menu but this is not the best way to keep your people happy.
- If your people become unhealthy they will not reproduce and they will
- become easy targets for attackers. If they become too unhappy then they
- may start to disobey orders and generally become inefficient and
- worthless. This it is not essential to provide a full range of food
- it is recommended to attempt to supply as much as you can whenever
- possible.
-
- Guards
-
- Every building will contain at least one space for a Guard. It is
- good to keep someone guarding your buildings because without a guard
- you are open for a takeover. Without a guard it is possible for an
- enemy team to enter the building at will. When there are enemy people
- in the building it usually turns into a fight and the strongest
- group will take control. While you building is guarded you are still
- subject to thieves. If a Peasant does make his way into your building
- he will still be subject to attack by your occupants and for this
- reason the thieves usually make a quick escape as soon as possible.
-
- More Magic
-
- The Magic is a useful element in the world of Foundation. It is not only
- the commonly used system of building but it is also used for landscaping.
- At any time you can command your Wizard to create some fresh trees and
- fresh rocks. The rocks are a good source of Coal and Ore but the most
- common rocks are made of pure Stone. Once the Stone Mason or the Forester
- have taken their supplied the Magic will soon wear off. The source of
- the Magic is the Crematorium. This special building will turn the last
- remains of your people into fresh Magic. This gives you an almost endless
- supply of Magic to last you for as long as you continue to have a
- population.
-
- Control your People.
-
- The control system for organizing your people and issuing commands
- is a very simple one but from a simple method you have a very complex
- array of commands ready for controlling your populous.
-
- The first lesson to learn is the select. This is done by clicking the
- mouse in an empty area of the world with thew Left Mouse Button (LMB)
- and dragging the pointer across the View area to form a box on the
- screen. When you release the mouse the system will check to see if
- there were any people in that area when you released the mouse. Any
- people that were inside the box during hat time will become selected
- and they will form a group. It is quite possible that your group could
- contain just one person but it may also contain a large army. Another
- trick to learn is the SHIFT select option which will allow you to add
- more people to the group. The SHIFT grab system will give you the added
- bonus of removing selected people from the group.
-
- Now you have a group selected you are able to issue commands. The most
- basic of these is the MOVE command. The MOVE command is issued using
- the Right Mouse Button (RMB) to click in an area on the playfield. Now
- your whole group will start their journey to your selected location.
- When they arrive you will see they are waiting for your next command.
- The MOVE command is the most useful command of them all. It gives you
- the power to direct any of your people to go to any valid destination.
- The destination doesn't have to be an outside location. You can also
- command your people to enter buildings. If you send a person into a
- building it will then become his home. This is where he will stay until
- you command him to another place. If this building is a production
- building (for example a Mine) then he will start to work here and
- possibly take part in delivering goods to other buildings. This is
- where he will spend the rest of his days unless you command him to
- move somewhere else. If you alter the settings for his home and it
- removes the need for his presence then he will then return to a nearby
- Stores building where he will remain until your next commands.
-
- (Many more topics to cover..)
-
- --------------------------------------------------------------------------
-
- 8. The Control Panels.
-
- A lot of the game is controlled from a wide range of control panels. They
- provide Statistics as well as an interface to control your world in
- every last detail.
-
- The Main Panel
-
- The First Panel you see is known as the Main Panel. From here you can
- access all of the other Panels. The Main Panel also shows some of the
- most important Game statistics. The Statistics are as follows...
-
- Population - The amount of People in your whole team. This includes every
- type of person including Peasants and Knights.
- Buildings - The Amount of Buildings you have.
- Gold - The most valuable element. The Gold is a good resource to
- have because it can pay for Training soldiers, repairing
- buildings and it is also a valuable element to trade with.
- Production - A level describing the percentage of resources you are
- making against the resources needed.
- Land - The amount of land you control. This is the amount of land
- that you are controlling with buildings. Any wide open areas
- of land with no buildings is free from control.
-
- There are also 6 important buttons on the Main Panel. From here you can
- access the other panels. These buttons are...
-
- Selected Building - When this button is available it will take you to a
- panel that has all the information about the
- currently selected building.
- Selected People - When this button is active it will allow you to
- see and control your selected people in great detail.
- Resources - This will display a Global Storage panel which will
- give you a detailed run down of how many of each
- resource you have in your Storage buildings.
- Trading - From the trading panel you can setup trades with
- other players for resources you need. Alternatively
- you can also set up direct Stock Exchange which is
- an instant exchange. The Stock exchange does not
- give you as much value as a proper trade. (detailed
- Trading info to be added further on)
- Statistics - This will take you to the second most important panel
- the control of the statistics and in-game preferences
- is an important part of your play.
- Game Options - The Game options panel gives you general information
- about the game an the mission. It also allows you to
- save and load games. You can also find the Quit
- option in the Game Options panel.
-
- The Statistics panel is packed with buttons that will led you to vital
- information to aid you in your game.
-
- Input and Output
-
- This panel will display the amount of resources comming in and the amount
- going out. When you see a Red bar chart it means you are losing more of
- that resource than you are making. If you see a Green bar then you are safe
- knowing that you're making more than you are using. If the Green bar is
- filling the full scale of the chart then you should consider slowing
- down the prediction. If however the Red bar is filling the scale then
- you should check for improving the production of this item. If you select
- one of these elements with a mouse click it will take you through a short-cut
- to the next panel.
-
- Production Chart
-
- Here you will see a simple production chart for each element. This is
- where you can predict any sharp changes in resource usage and attempt
- to avoid a situation where you're making too much or too little of one
- element.
-
- Building Count
-
- Here is a simple display showing how many of each building you have
- created. This will allow you to make a quick calculation of the
- building you may need to create next.
-
- Death Reports
-
- To aid you in the process of cutting down on the number of casualties
- it is useful to see the causes of the recent deaths. A quick glance
- at the last 4 deaths can often give you a clue to what can be done to
- improve your populations life expectancy. There is a small cycle
- gadget at the bottom of the panel that will take you to a 2nd Death
- statistic screen. The Popular Deaths chart will display the most
- frequent causes of Death. This is an extra help in discovering problems
- with health and other troubles.
-
- Production Priority
-
- Here you can arrange the various elements in order of need. If you have
- many Farms you can decide which food you prefer to make. An item with
- a higher priority will be produced more often than a lower priority
- element. The Production priority has another use. When you send a
- Peasant into an enemy building he will leave the building with some
- stolen goods. The preference of goods to steal is based on the Production
- Priority.
-
- Transport Priority.
-
- People and resources must be moved from place to place. This is usually
- done without any external control. It would be impossible to control
- 100 people working in 20 buildings moving various resources from one
- place to another. This is all taken care of by the people who work
- in the different buildings. While you are always free to take control
- over a person at any time and command him to do something you want him
- to do, it is still very useful to let them get on with it. Quite often
- a building will contain many different items and many different people.
- Only so much can be removed from a building at any time and sometimes
- there are less people to carry the resources than you need so some form
- of preference must be done. This is what the Transport priority is for.
- The Resources always come ahead of the people in the Priority list so
- quite often you will see Peasants leaving a building before a Knight,
- even though the Knight may be above the Peasant in the Priority. This
- is because the Peasant is moving an important high Priority resource
- which gives him the advantage over a Knight.
-
- The Mission Status.
-
- This Panel will show you a simple chart with the current percentage of
- Mission Completed. You can sometimes see the progress of the other
- teams but quite often in a Conquest Game you will be the only team
- taking part in the Mission. Nonetheless you can still use this
- Panel to keep watch on your progress.
-
- The Best & Worst Panel.
-
- This is a simple but effective statistic panel. At a quick glance
- you can see which elements you have 100 much of and which elements
- you have too little of. The Percentage is calculated by taking
- the current population and generating some ideal figures for each
- element. A figure of 200% would indicate that you have two times
- the recommended amount at this current stage in the game while a
- figure of 50% means you need to double the production of this type.
-
- Multi Statistics.
-
- This is where you get some comparisons between each of the players in
- the current game. you can see just how effective your last attack
- was or you can get an idea of how stable the other teams are with
- figures like land ownership, Gold reserve and Army size. Here is
- a description of the options from left to right.
-
- Population - The level of population based on all of your people
- including your Knights, Peasants and Wizards.
- Army - This a is based on the amount of Fighting Units you
- have. This includes Guards, Knights and Archers.
- Production - The level of resources you are creating. This uses
- elements such as Coal, Gold, Food and Water.
- Land Ownership - The amount of land you control.
- Gold - Simply a level of Gold.
- Buildings - The numbers of building owned.
- Technology - The current Tech. level.
- Everything - A figure based on the average of all other statistics.
-
- --------------------------------------------------------------------------
-
- (to be continued...)
-
- --------------------------------------------------------------------------
-
- That is all for now... I'll update this manual on a daily basis and future
- versions of the Foundation Demo will contain the most up-to-date manual. I
- will upload this manual to the http://www.sneech.demon.co.uk/FoundDemo.html
- web page as frequently as I can.
-
- --------------------------------------------------------------------------
-
- The END (for now...)
-
- ------------------------------------------
- Paul Burkey - paulb@sneech.demon.co.uk
- ------------------------------------------
-