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- ───────────────────────────────────────────────────────────────────────────────
-
- LuciWORLD Copyright 1994 Lucida Group
- All Rights Reserved
- GTDR
-
- LuciWORLD is a trademark of Lucida Group.
- The Reality Engine is a trademark of Lucida Group.
-
- Please forgive any typos in this documentation as time did not permit us
- to proofread as well as we would have liked :)
-
- ───────────────────────────────────────────────────────────────────────────────
- First. . . .
- ───────────────────────────────────────────────────────────────────────────────
-
- We have something very important that you all should read. Now.
-
- CHILDREN.MOD [Children of Science] was authored by Jester of Sanity.
- We have, as the world would say, "ripped" this MOD not only because
- of the excellence of the music quality, but also because we strongly
- agree with the message contained within this song.
-
- Jester of Sanity wishes (commented the MOD) to dedicate Children
- of Science to, "Panther of Sanity because he seems 2 be a real
- scientific kid."
-
- Having grown up on the brink of the "information age" and the paving
- of the "information highway," we feel that a song of this nature is
- necessary to have in a technological demo such as ours, and are
- not only honored to be blessed with its presence, but are extremely
- proud that _someone_ out there really sees what is going on in
- today's _global_ society.
-
- We here at Lucida feel that the world is changing at too rapid a
- pace to be kept up with! We welcome these notions of change, and
- this one song represents our inner thoughts better than a song we
- could have authored ourselves. We simply wish to thank Jester of
- Sanity in a most public fashion and not try to deprive him of his
- due credit. We are not just a bunch of "lamer" rippers. We just
- developed an immediate appreciation of this particular song.
-
- Jester of Sanity is in no way affiliated with Lucida Group, and
- does not know we are using his song in our demo because we could
- not contact him before the release date of the demo. We only made
- one very minor modification to the song so that it would loop more
- smoothly as its runtime is less than that of our demo. We received
- your song, Jester, on a CD-ROM that had Modules on it as well as a
- lot of other material.
-
- Again, thank you, Jester of Sanity. Please feel free to contact
- us if you get a hold of our demo. We will continue to try to
- contact you.
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Greetingz!
- ───────────────────────────────────────────────────────────────────────────────
-
- Hello, world, from Lucida Group. By now, you have probably played
- Battle Beyond and Mission 9 from us, and couldn't help but notice that they
- were top-view games. Well, that is about to change with our new toy, "The
- Reality Engine!" Yes, Linc has been *very* busy creating this new engine to
- drive our 3D games -- coming soon. . . .
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Anyway, who/what is Lucida?
- ───────────────────────────────────────────────────────────────────────────────
-
- Linc -- Head Coder/Project Coordinator/PR
- (Real Name: Robert J. Colbert)
-
- Mantis -- Coder/Grafix/Muzik/Project Design
- (Real Name: Steve Heintz)
-
- Crypt Keeper -- Grafix Artist
- (Real Name: Christopher R. Burnham)
-
-
- ───────────────────────────────────────────────────────────────────────────────
- What did I just download?
- ───────────────────────────────────────────────────────────────────────────────
-
- You just downloaded a small piece of software that demonstrates
- some of the capabilities of our Reality Engine. You will see some
- 3D animation of wireframe, solid, and our new "Dot Frame" objects.
- You will see them twist, bend and display WAVES. All at speeds
- approaching sonic.
-
- This demo was not written in a "competitive" nature. It was written
- for two reasons: (1) To say hello to everyone in a friendly manner;
- (2) To show you all what we're up to! _If_ this demo happens to
- make its way to Assembly '94, we would like for it to be judged, but
- that's not why we've written it.
-
- We have been working on The Reality Engine for over two years! Linc
- started work on the project when he was 18 -- he's 21 now. Comprised
- of a rich mixture of code in both C and Assembly, this engine handles
- vector balls, wireframes (soon to be solids), texture maps (not
- presented in the demo), and a lot of math at the calculus level. We
- can only hope that you can understand and comprehend the size of such
- a project -- and we further hope you have come to appreciate the speed
- of this code, even when paired with a slow four-channel digital
- music player (MOD-OBJ)!
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Cool. How do I run it?
- ───────────────────────────────────────────────────────────────────────────────
-
- Well, get out of this text viewer, and into DOS! Boot your machine
- squeaky clean (no memory managers or TSR's, ESPECIALLY EMM386!!) --
- get to the directory that you put this demo in, and type LUCIWRLD
- and press [ENTER]. That's it.
-
- After loading some necessary data into RAM (provided you have enough
- free), the demo will display a prompt, "Music:" with the current
- selection immediately following (default "Off"). To change your
- selection, press the spacebar. The selections are as follows (in
- order). . . .
-
- · Off
- · PC Speaker (ack)
- · Sound Blaster Quality - Low (286 / Slow 386)
- · Sound Blaster Quality - Normal (386 / Slow 486)
- · Sound Blaster Quality - High (486 / Pentium?)
-
- When the correct selection is displayed, press ENTER to move on.
- You will be asked if you would like the demo to loop. This is an
- infinite loop that can only be exitied by pressing Alt + Esc (during
- an animation part), and runs from the very first pixel of the demo to
- the very last, over and over and over and over and over and over --
- you get the idea. It was built into the demo for store display
- purposes. You may, however, decide you'd like to use our demo as
- a screen saver or equivalent and want it to run until _you_ decide
- it should stop. [Look ma, no hands!!]
-
- Sit back in that extra-nice reclining chair of yours, turn all the
- lights off in the room at night, turn the volume WAY UP on your
- speakers and enjoy the show. Your going to see some old techniques
- of ours (borders, scrolling backgrounds, etc.), and you're going to
- see some 3D animation. Toward the end of the demo, we're introducing
- some of Crypt Keeper's new artwork (newest member of Lucida).
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Demo control.
- ───────────────────────────────────────────────────────────────────────────────
-
- Although we have designed this demo to run 100% by itself after you
- get it set up, you do have some "runtime" options:
-
- · Pressing any key will skip to the next part.
- · Pressing Alt + Esc during an animation will abort to DOS.
-
- While the demo is running, you may skip to the next part by pressing
- any key. You can also "abort" the demo by pressing Alt + Esc at
- any time *during an animation*. Still screen sections of the demo
- do not respond to Alt + Esc. If you choose to "abort" the demo, you
- will not be given the statistics; you have to let the whole demo
- run (without looping) in order to get the statistics (frames/sec,
- run time, etc.).
-
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Well, I watched it, and it's SUPER COOL!!
- How can I contact Lucida to let you know what I think?
- ───────────────────────────────────────────────────────────────────────────────
-
- Well, you have a variety of options. You can:
-
- Send us surface mail at:
- Lucida Group
- 32 Ohio Street
- McKees Rocks, PA 15136
-
- Send us Email at:
- · Polaris 2000 BBS SysOp: Dreamweaver
- (412)457-3197 [Pittsburgh, PA USA]
-
- · File Exchange BBS SysOp: Nightowl
- (412)884-9132 [Pittsburgh, PA USA]
-
- Tell the sysop of the board you call that you're there to speak with
- Lucida Group. They'll treat ya nicely. To minimize long distance
- charges, prepare an ASCII text document without logging on and
- upload it to us. We'll be sure to send you a reply by US Mail if
- you request it (just give us an address!). That way, you only need
- to call one of the above boards once to contact us, or you could
- simply mail us a letter at our Snail Mail address extra above :)
- NOTE: We read our email daily, usually after about 11:00 p.m.
- Eastern Standard Time. You can expect a direct reply from
- _us_, not a representative.
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Allright, so what can I expect from you guys in the future?
- ───────────────────────────────────────────────────────────────────────────────
-
- [Lucida as a whole]
- Well, this is difficult to say. We hadn't really planned on
- finishing the Reality Engine so soon. Most of The Reality Engine
- has been coded in Assembly, with math extensions in C++. It's not
- that easy of a task to manage by any standard. It is, nonetheless,
- completed and bug-free! We are very happy about this, and proud of
- our new product.
-
- We had started a new top-view game, but that's going to change. The
- whole game is going to change. We're giving it a temporary name of,
- "Freefall." This new game will take you to a weightless, parallel
- universe where nothing seems real. Anything could be real, and your
- job is to find objects that are real. This is going to be the most
- wonderful virtual reality game to be released on the PC. We are
- currently working out several quirks of using a standard VGA card in
- 360w x 480h x 256c mode. This will make for excellent quality grafix
- and super resolution that most of you haven't even seen your computer
- produce -- yet. The problems are due to the "squashed" aspect
- ratio. Maintaining believable objects with such a squashed ratio is
- very difficult, but we're doing it here at Lucida! Speed is another
- problem with this most heavily interlaced graphics mode. Only our
- 486 customers will be able to access this graphics mode.
-
- We are also planning a TSR screen saver for DOS that uses the Reality
- Engine. It, too, will use digital music. It, too, as well as this
- demo, will be freeware!! Look for it sometime in mid 1994.
-
- [Linc]
- After <much> coding, Linc plans to crawl into a little dark corner
- and shiver for a while. He'll be fine in about a week, and work
- will resume on all projects. Special thanks must be given to all
- the local pizza shops in my immediate area that deliver! As a non-
- stop coder, nourishment becomes a luxury -- and so does delivery
- at 1 a.m. Thanx guyz/gurlz!!
-
- [Mantis]
- Mantis will be working on a role playing game for a while. We'll
- letcha know when it's nearing completion. He's also helping with the
- game design of Freefall, the first _game_ from Lucida which will use
- the Reality Engine. He is also rather busy with a personal life.
-
- [Crypt Keeper]
- Crypt Keeper is a bit unpredictable. He'll probably be drawing a
- lot of new stuff for the games, but he also does some private stuff
- as well. We wish to publicly welcome him to the group, and we're
- telling you all to look for his private art collection. He is one
- of the most talented digital artists we have ever met. If only he
- did _sound_!! <grin>.
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- So what's left?
- ───────────────────────────────────────────────────────────────────────────────
-
- It will be quite a while before you see another Lucida release. We
- are going to dedicate our time exclusively to the development of the
- games mentioned above. We can tell you, however, that this _will_
- be among the best shareware you'll see for a long time.
-
- Thank you very much for checking out our new demo, and look for more
- great products from Lucida in the future. This group is growing.
- We are producing more and more each day we manage to wake up (or not
- sleep, as the case goes <grin>). See ya in the future!
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ========[Growing]======== Lucida Distribution Network =========[Growing]=======
- ───────────────────────────────────────────────────────────────────────────────
-
- Official Lucida Distribution Sites (where to get verified files from us):
-
- [In Pittsburgh, Pennsylvania]
- · Polaris 2000 BBS (412) 457-3197 Sysop: Dreamweaver
- · The File Exchange BBS (412) 884-9132 Sysop: Nightowl
-
- [In Terre Haute, Indiana]
- · The Late Nite BBS (812) 234-0460 Sysop: Money Man
-
-
- We are working on getting more distribution sites. If you are a sysop of a
- BBS, and would like to become an official Lucida Distribution Site, please
- feel free to print and fill out the file DISTAPP1.TXT. We'll send you the
- complete shareware versions of our two games, and you are guaranteed to
- receive our future releases as soon as they are distributed, direct upload
- from us -- guaranteed virus free!
-
- If you are an individual who calls a BBS regularly, please encourage your
- SysOp to become an Official Lucida Distribution Site. This will enable you
- to receive our files directly from us -- all in one piece -- all virus free.
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Special Thanks to:
- ───────────────────────────────────────────────────────────────────────────────
-
- Creating a demo such as the one you're about to see/have just seen
- takes a lot of time, effort, skill, determination and support. As
- well as having to study computers beyond just the classroom, you just
- have to love doing this.
-
- Please don't send us email or otherwise contact us to ask, "so can I
- have the source code?" We'll answer you now -- no. We try to help
- as many people as we can with figuring out problems they might be
- having, and are proud of being able to do so. We will not, however,
- simply hand you the solutions! They weren't, "handed," to us.
-
- A demo also can't, "just be done." Several products have been used
- to aid in the creation of our demo, and quite frankly, LuciWORLD just
- wouldn't have been possible if it weren't for:
-
-
- · Borland. This demo was created using Turbo C++ v3.0 for
- DOS and the Turbo Assembler. Obviously, no
- compiler/assembler, no demo. Lucida Group uses
- Borland Programming Language products exclusively.
-
- · The POV team. Thanks for creating such an excellent public
- domain ray tracer. Everyting in the Vector Balls
- section of this demo only looks _so_ good because
- you guys are _experts_!!! Our title screens were
- also created using the POV ray tracer.
-
- · Autodesk. The Autodesk Animator v1.0 built-in paint facility
- was used EXTENSIVELY during the creation of this demo.
-
- · Mathematica Incorporated. TEMPRA GIF is not just a tool,
- it is a complete workbench! Thanks for all the
- great color fades and pixel-popping, eye boggling
- detail.
-
- · Alchemy Mindworks, Inc. If Graphics Workshop for DOS didn't
- exist, we'd just curl up and die. Your program is
- excellent, and we're still looking for that book!
-
- · Media Vision. Your Developer's Toolkit helps us understand
- more and more each day.
-
- · Mark J. Cox. As the creator of MOD-OBJ, this demo wouldn't
- sound quite so good without you.
-
- · Our customers! If it weren't for you, we'd have no reason
- at all for writing these programs. 'Nuff said.
-
-
-
-
- ───────────────────────────────────────────────────────────────────────────────
- Afterthoughts. . . .
- ───────────────────────────────────────────────────────────────────────────────
-
- If you would like to start the demo at a certain "part", here's how:
-
- Part Name │ DOS Command
- ────────────────────────────────├────────────
- Space Trip Intro with scrolly │ LUCIWRLD 1
- Flying Carpet / Magic Tunnel │ LUCIWRLD 2
- Vector Ball plane with waves │ LUCIWRLD 3
- Vectorball Lucida Logo │ LUCIWRLD 4
- Glitter Cube │ LUCIWRLD 5
- Wireframe Cube & Pyramid │ LUCIWRLD 6
- Crypt Keeper's Art Gallery │ LUCIWRLD 7
- Final Vectorball Credits/Greetz │ LUCIWRLD 8
-