home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
-
-
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO'S HOUSE OF HORRORS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
-
- Copyright 1990, 1991, David P. Gray, Gray Design Associates
-
- All Rights Reserved
-
-
- Member, Association of Shareware Professionals
-
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
-
- 1. Specification
- 2. System Requirements
- 3. Files Distributed
- 4. Revision History
- 5. Other Versions
-
- 6. USER GUIDE
- 6.1 Start-up Procedure
- 6.2 How to Play
- 6.3 Function Keys
- 6.4 Record and Playback
-
- 7. Program Self-Check
- 8. Comments to the Author
- 9. Association of Shareware Professionals
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- HUGO'S HOUSE OF HORRORS is an exciting and challenging adventure game. Take
- your hero through a superbly animated adventure, solving puzzles, finding
- hidden objects and outwitting the maniac hosts of the haunted house during
- his quest to rescue Penelope. Just look at what's in store; a vicious dog,
- a mad professor, hidden passageways, vampire bats, and much much more, all
- in gloriously colorful 3D EGA graphics and accompanied by a healthy dose of
- humor.
-
- HUGO'S HOUSE OF HORRORS received Shareware Magazine's highest award
- (October 1990 edition).
-
- For registering this game you will receive:
-
- FREE Hugo's House of Horrors, hint booklet
- FREE Hugo's House of Horrors, registered version with self-running feature
- FREE Unregistered Hugo II, Whodunit? (3-D adventure game) not including
- the hint booklet
-
- You can register by sending $20.00 plus $4.00 S&H to David P. Gray, Gray Design
- Associates P.O. Box 333, Northboro, MA 01532, USA. Please see README.DOC for
- more information.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- HUGO requires an IBM compatible computer with EGA graphics, at least 360Kb of
- ram and 850Kb of disk space.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- MANUAL.DOC : This file
- README.DOC : Important Information
- HHH.EXE : HUGO'S HOUSE OF HORRORS program
- PLAYBACK.DAT : Automatic playback file for entire
- game (registered version only)
- VARIOUS : Various data files for the game
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- 1.0 Jan 01 1990 : Baseline version
- 1.1 Jan 03 1990 : Fixed register incompatibility with
- VGA cards which caused freeze on
- first screen
- 1.2 Jan 14 1990 : Fixed ASP compliance "bug"
- 1.3 Apr 27 1990 : Added corruption self-check
- 1.4 Sep 01 1990 : Fixed case sensitivity on QUIT or EXIT
- 1.5 Feb 10 1991 : Curtailed butler's perambulation
- 1.6 May 14 1991 : Added 1-800 telephone number
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. OTHER VERSIONS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- HUGO II, WHODUNIT? ... It's adventure time again as HUGO and Penelope get
- swept up in another superbly animated 3-D EGA extravaganza! This time a
- mystery is afoot with a couple of fiendish twists and a large helping of
- humor along the way. HUGO II, WHODUNIT? follows the same look and feel of
- HUGO'S HOUSE OF HORRORS but with many more screens and characters.
-
- If you enjoyed the HUGO'S HOUSE OF HORRORS, then HUGO II is a real treat in
- store for you!
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
-
-
-
-
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.1 START-UP PROCEDURE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
- Start HUGO'S HOUSE OF HORRORS by typing HHH.
-
- The registered version allows you to add one or more switches as follows:
- HHH -s Disables the sound
- HHH -r Runs the program in RECORD mode
- HHH -p Runs the program in PLAYBACK mode
-
- To finish the game early, type either QUIT or EXIT at the prompt.
-
-
-
-
-
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
- To move HUGO, use either your arrow keys or the numeric keypad. (Remember to
- turn the Num-Lock off). If using the keypad, diagonal movement is possible.
-
- Use simple English to instruct HUGO to perform an action. For example "look
- around" or "look at door" to look at things. To pick something up try "pick
- up the gold" or "get gold" or "take gold". Many synonyms are allowed but if
- HUGO doesn't seem to understand, try re-phrasing your command.
-
- Certain actions carry a bonus score when carried out, as does picking up
- useful objects. When you have successfully completed the game, your score
- should match the maximum score shown on the status line at the top of the
- screen.
-
- If you have trouble solving some of the puzzles in this game, there is a
- free hint booklet available. This contains a range of hints, from cryptic
- to obvious, for each room. To obtain your hint booklet, simply follow the
- directions in the readme file to register this program.
-
- Registered users also receive a self-running version of the game (see section
- on record and playback).
-
-
-
-
-
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
- F1 .......... Press once for a reminder of the other function keys.
- Press twice for help.
-
-
- F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
- continuously. The status of this button is shown in the
- status line at the top of the screen.
-
-
- F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
- repeat a command or edit the last command.
-
-
- F4 .......... SAVES A GAME. If you have to leave the game early but wish to
- save your current position, use this feature by pressing F4.
-
- You will see a text box appear with eight rows of dotted lines
- and an arrow pointing to the first. These are empty "slots"
- which allow you to save up to eight versions of the game.
- Press return and the arrow will flash by the first slot,
- prompting you to enter a short description of your current
- game, e.g. "In the Kitchen", press return to save the game and
- then either continue or leave the game by typing QUIT or EXIT.
-
- When you return to run the game again, use the F5 button to
- restore it. You may re-use any slot and either retain the
- same description or type another.
-
-
- F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
- in function F4. Note you may not select an empty slot ! Hit
- return to restore the game.
-
-
- F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
- objects you are currently carrying.
-
-
- F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
- of the game from the screen and places you in a normal DOS
- environment from which you can perform your regular work-like
- commands. Note, however, that the game is still lurking unseen
- in the background and the amount of memory available to you is
- reduced by about 280Kb. Resume your game at the next opportune
- moment by typing EXIT.
-
-
-
-
-
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.4 RECORD AND PLAYBACK ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
- The registered version of the game includes record and playback modes. This
- effectively allows you to construct a self-running version of the game and a
- sample playback file is included which runs right through the game from start
- to finish, achieving the maximum score possible.
-
- To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
- same directory as your registered version of the game and type: HHH -p
-
- This self-running game might be suitable for, say, a child who is too young
- to play the game but can watch the game like a story. To disable the sound
- during the playback, type: HHH -p -s
-
- To record your own game, start the program by typing: HHH -r Note that this
- will create a file PLAYBACK.DAT which will overwrite any previous file of
- that name, including the one supplied. If you wish to save a previous
- PLAYBACK.DAT, copy it to another directory or rename it.
-
- Some points to watch when recording are:
- ■ When a text box appears on the screen, it will stay up for a period of time
- which depends on how much text there is to read. When the time is up, the
- program beeps to let you know you can continue. This is because during
- playback, there should be no manual intervention.
- ■ Don't try to use the Save and Restore features, this would require manual
- intervention during playback.
- ■ The same goes for the BOSS button.
- ■ You may use the F1, F2, F3, F6 buttons during recording.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. PROGRAM SELF-CHECK ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- HUGO'S HOUSE OF HORRORS provides a measure of protection for itself against
- accidental corruption during downloads from bulletin boards. A self-check is
- performed when the program starts up and will notify the user upon failure.
- Note that the program must be run from the directory where it resides or the
- self-check will fail.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- Any feedback would be greatly appreciated. Please direct any comments to
- the author personally via mail to David P. Gray, Gray Design Associates,
- P.O. Box 333, Northboro, MA 01532, USA.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 9. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- This software is produced by David P. Gray who is a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a shareware-related
- problem with an ASP member by contacting the member directly, ASP may be able
- to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products. Please write to
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
- CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
-
-
-
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-