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- WELCOME TO FIREPOWER !
-
- There are three modes of play
- in FIREPOWER. You have just chosen:
-
- PLAY BY MODEM
-
- In this mode of FIREPOWER the
- adversary is another person using a
- separate computer. Both computers
- must be connected by modem.
- Communication via modem can be over
- the telephone lines or the modems
- can be directly connected. The
- playing screen is divided into two
- parts, one side will show the viewing
- screen and the STATUS WINDOW, and the
- other side will show the modem screen
- and its controls. Soon after reading
- these instructions, a tank selection
- screen will appear. There are three
- tanks to choose from. Each has its own
- advantages and disadvantages. View
- the individual tanks by pressing the
- joystick to the left, center or right.
- Make a selection by pressing the fire
- button down while the tank desired is
- being shown. Both players must select
- a tank before the game will begin.
-
- KEYPAD CONTROL
- Similar to joystick control except
- that the number keys (4-6) on the keypad
- are used to view the individual tanks.
- Make a selection by pressing the INS
- key on the keypad down while the tank
- desired is being shown.
-
- KEYBOARD CONTROL
- Tank selection using the keyboard
- keys is not available in the play by
- modem game.
-
- GAME PLAY
-
- The goal of FIREPOWER is to
- find the enemy's flag and return it
- to ones home base. The game begins with
- the tank sitting in a garage at its
- home base. Driving forward causes the
- tank to come out of the garage and
- become visible. (See TANK CONTROL.)
- If a tank remains stationary for too
- long the enemy will locate it and
- attack with helicopters. It is possible
- for the tank to get stuck while driving
- through rubble or other things
- projecting from the ground. Movement
- in the opposite direction usually
- solves this problem.
-
- STATUS WINDOW
-
- SCORE: Points are gained by
- destroying enemy tanks, helicopters,
- men and fortresses. Points are also
- gained by saving friendly men and
- returning them to a First-Aid station
- (marked with a red cross.)
-
- MINES: Mines are symbolized in
- the STATUS WINDOW by a circular disk
- with a diagonal stripe. The number off
- to the right indicates the number of
- mines still remaining in the tank.
- One additional mine is obtained for
- each multiple of five men that are
- rescued and returned to a friendly
- First-Aid Station. (See MINE LAYING
- for additional information.)
-
- MEN: The number in this window
- indicates the number of men aboard
- the tank. Men are picked up by having
- the tank at a complete stop when the
- men run up to the tank; if the tank
- is moving, the men will be killed.
- After a tank has taken on the maximum
- number of men, no more men will run
- up to the tank. Men are unloaded by
- stopping on the right side of a
- friendly First-Aid Station (marked
- with a cross.) The men will
- automatically leave the tank and run
- into the station.
-
- FUEL: Each tank starts with a
- full load of fuel. Fuel is consumed
- as the tank drives from place to place.
- Additional fuel is acquired by returning
- to the home base or by finding and
- destroying an enemy fuel depot (a large
- dome diagonally connected to a smaller
- dome.) Tanks which run out of fuel
- explode, preventing the enemy from
- obtaining and using abandoned tanks.
-
- RADAR: The radar is the large
- black square in the status window.
- The dot in the center is the tank
- you control. Friendly and enemy
- helicopters, tanks, home bases or
- flags that are close enough to your
- tank will also appear on the radar.
-
- TANK CONTROL
-
- Tank control in FIREPOWER
- is absolute. To drive the tank to
- left, just push the joystick to the
- left and hold it there. If the
- tank is facing left, and backwards
- movement is desired, just push the
- joystick to the right (in the
- opposite direction.)
-
- KEYPAD CONTROL
- Similar to joystick control except
- that the number keys (1-9) on the keypad
- are used to control tank movement.
-
- KEYBOARD CONTROL
- Tank movement using the keyboard
- keys is not available in the play by
- modem game.
-
- TANK FIRING
-
- One of the two fire buttons on the
- joystick is used exclusively to shoot
- from the tank. To shoot from the tank
- just press the correct fire button
- down and hold it there.
-
- KEYPAD CONTROL
- Pressing the INS key on the keypad
- causes the tank to fire.
-
- MINE LAYING
-
- One of the two fire buttons on the
- joystick is used exclusively to lay
- mines. To lay a mine, bring the tank
- to a complete stop, press the correct
- fire button down and hold it there
- (briefly), then release the fire button
- and move away. Beware! Mines are
- proximity mines and explode whenever
- either tank passes too close. One
- additional mine is obtained for each
- multiple of five men that are rescued
- and returned to a friendly
- First-Aid Station.
-
- KEYPAD CONTROL
- Pressing the . DEL key on the
- keypad lays a mine.
-
- MISC CONTROLS
-
- CONTROL P
- Pause / unpause the game.
-
- CONTROL S
- Toggle the sound on/off.
-
- F10
- Abort the game in progress. The
- game is stopped and the results are
- printed.
-
- GAME SPEED
-
- Firepower begins running at the
- maximum speed offered by the
- computer. (Delay rate begins at 0.)
-
- - key on keypad
- Speed the game up. Pressing this
- key decrements the current delay
- rate (mimimum delay of 0) and causes
- the delay rate to be printed at the
- top of the radar box.
-
- + key on keypad
- Slow the game up. Pressing this
- key increments the current delay
- rate (maximum delay of 99) and
- causes the delay rate to be printed
- at the top of the radar box.
-
- MODEM CONTROL
-
- The modem mode is designed for
- use with Hayes 1200 baud compatible
- modems only, and is not guaranteed
- to work with modems that are not
- Hayes compatible.
- After reading these instructions
- the modem mode game will begin running.
- One side of the screen will be set up
- for the tank, the other side for the
- modem control. After connection has
- been made, the modem side of the screen
- will echo most key presses made by
- either player. Therefore, messages may
- may be typed in by either player during
- the game. Along the bottom of the modem
- side of the screen will be a control
- panel. Controls are selected by using
- the arrow keys to move the X to the
- desired box and then pressing the ins
- key. Controls are as follows:
-
- #: Type in the telephone number.
-
- CALL: Call the telephone number typed
- in the box marked a #.
-
- PLAY: Start the game.
-
- H-UP: Send the ATH0 command to the
- modem (to hang up.)
-
-
- For further information consult a
- modem user's manual.
-
-
- SUGGESTION
- It is suggested that the one or
- two player games be played first in
- in order to give you a feeling for
- FIREPOWER.
-
- HINTS
-
- 1. After laying a mine move the tank
- away. A new mine becomes active
- shortly after it is dropped.
-
- 2. Gun turrets at fortress locations
- have only eight firing positions.
- The turrets can fire only at 45
- degree angles and multiples thereof.
- This liability can be exploited by
- attacking at odd angles. In
- addition, if the flag has not been
- captured, enemy turrets will not
- usually shoot in any direction that
- might damage other parts of its own
- fortress. Thus, if an attacking
- tank is well positioned, enemy
- turrets will not fire at it if it
- is in close proximity to other
- vulnerable parts of its fortress.
-
- Good Luck and
- capture the flag!@
- @ @ marks the end!
-