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- 3/18/92
-
- VirtualDungeon II: ANTKILL v1.1
-
- Release history:
- v1.0 initial release
- v1.1 fix multi-char bios call weirdness
- ------------------------------------------------------------------------------
-
-
- Greetings from NEUROSPORT!
-
- Welcome to the second of the new VirtualDungeon(tm) series
- of games from NEUROSPORT!
-
- A DOS Compatible, EGA HI RES or VGA STD Color Graphics, 286(AT)/386
- or faster is recommended for this game.
-
- In VirtualDungeon II: ANTKILL(tm), you will climb into a gigantic
- Anthill and find your way to the Brood Queen and her children to save
- your town.
-
- If you missed VirtualDungeon I:
-
- In VirtualDungeon I: BOB'S DRAGON HUNT(tm), you will battle Dragons
- of various types and attempt to kill as many as possible to
- save your town. (available as DRAGHUNT.ZIP on most boards).
-
- To start the game, type "ANTKILL". You may turn off the sound by
- typing "ANTKILL -ns" to start the game.
-
- An explanatory note on VirtualDungeon(tm):
-
- The VirtualDungeon(tm) is best described as a 3-D simulation of
- reality, in this case a Fantasy. Many actions you would think
- to do will have similar results AS IF YOU WERE THERE! A list
- of commands is available by pressing "?" and is also at the bottom
- of this file for you to print out, if desired.
-
- Some History on the Development of the VirtualDungeon:
-
- In early 1990, bored with $50 games that were played out
- inside of 3 days, two programmers decided to create a game
- environment that would be literally endless in variety,
- flexibility and adventure. Having cut our teeth on most
- excellent forerunners such as D&D, MORIA, NETHACK and LARN
- (to name only a few) we conceptualized and created the original
- game engine incorporated in MAJIK ADVENTURE(tm) in early '91.
- Specifications included the ability to pack immense quantities
- of individual spells (100's), customized monsters (over 260) and
- items (over 260 separate items with 1000's of magical variations)
- into the 640K memory of the PC. By mid '91, we had released our first
- shareware game QUICKMAJIK(tm).
- Based on feedback from users and publishers, we then started
- development on a 3-D graphics system that could run on an AT class
- machine and represent objects in true perspective with volume.
- Through the use of assembly code and sweat (blood and tears), we
- finally achieved the ability to display over a thousand 3-D plates
- in real time (or close to it).
- In early '92 we released CRYSTAL DECEPTION(tm) for mail order and
- Bob's Dragon Hunt and ANTKILL as shareware.
-
- Here are some basic tips to improve survivability in ANTKILL:
-
- a) (g)et your weapon in-hand first,
- b) (w)ear your armor next,
- c) use the "+" and "-" keys to turn around and see your immediate
- area, use e(x)amine command to look at a location,
- item or monster, use (S)tatus command and select yourself,
- ie. press "S" and press Enter, to examine your character,
- d) keep your back to a wall(always good advice whenever given!),
- e) wear your magic jewelry and (d)rop that heavy stuff you can't
- use such as extra shields or poleaxes,
- f) if you can't kill a measly Worker Ant with one blow,
- try and find a better weapon!
- g) watch out for twitchy fingers!
-
- Look for VirtualDungeon III: NIGHT ON BALD MOUNTAIN in two or
- so months. In VirDun-III, you will climb into a Volcano to find
- the Pit from which various Undead emanate and destroy the Fiend
- creating them!
-
-
- ******************* IMPORTANT NOTICE!!!!!!! ***********************
-
- If you liked ANTKILL(tm), PLEASE HELP SUPPORT more fine SHAREWARE
-
- type games from NEUROSPORT by registering your copy and sending $15.00
-
- now (or what you can afford) to:
-
- NEUROSPORT
- 4206 Scott Drive
- Rowlett, TX 75088
-
- Be sure to include your name and address!
-
- We rely on your contributions and value you as a customer.
-
- *******************************************************************
-
- Consider receiving THE VIRTUALDUNGEON NEWSLETTER(see below) for an
- additional $5.
-
- The (struggling) Authors wish to Thank You! for your support in advance
- and look forward to providing more Fantasy and SF games for your enjoyment!
-
- Hope you are not afraid of Insects!
-
- Bob and Faron
- NEUROSPORT
-
- Ps.
-
- To our Users:
-
- You may leave E-mail for us at the following:
-
- Compuserve - 70244,1215
- Delphi - WICKEY
-
- Thanks for your feedback! We have incorporated additional delay times for
- several special effects that 40 Mhz '386 users reported as too fast. Wish we
- could afford that kind of equipment to develop and test on. You may
- also use one of those SLOW programs (VARISLOW, etc.) to slow down play. We
- added the ability to save your character in this game, but still think
- Bob's Dragon Hunt is too quickly finished to need a save. If we get enough
- requests, we'll add it in. We will be re-vamping Bob's Dragon Hunt w/said
- delays + artwork mods and re-releasing it in a couple of months or so. A
- list of commands is at the end of this file for you to print out.
-
- Keep those letters coming!
-
- We already have most of the artwork for VirDun-III:NIGHT, but are probably
- going to begin work on a new SF game (we are Fantasy AND SciFi freaks).
- We have been planning the SF series for a while but are just now getting
- started. It is going to take some time, so will interrupt completion
- of NIGHT. The SF series will begin with a Starship Troopers (a la Heinlein)
- scenario with futuristic weapons (but with our special twist of
- you-are-there viewpoint), smaller suits than Battle Tech(tm) (perhaps
- 2 to 3 tons rather than 20+) and various missions. The shareware version
- may be a single mission. The SF series culminates in a full-blown,
- integrated Cyberspace thriller, release date late '92 or early '93.
-
- Bob and Faron
-
- *********************************
-
- If you wish(!) to enjoy an advanced player level, fully stocked,
- multi-level dungeon experience in 3-D,
-
- *** NEUROSPORT is proud to introduce: ***
-
- !**********************************!
- ! !
- ! CRYSTAL DECEPTION(tm) !
- ! !
- ! a VirtualDungeon(tm) adventure !
- ! !
- !**********************************!
-
- SAVE YLLOD AND SHATTER THE CRYSTAL DECEPTION!
-
- BUILD ONE OF SIXTEEN CHARACTER CLASSES
- INTO A WORLDSHAKING POWER!
-
- HOURS OF ADVENTURE IN THE VIRTUALDUNGEON(tm)
-
- 1000'S OF UNIQUE MAGIC ITEMS AND ALL YOUR FAVORITE SPELLS!
-
- HUNDREDS OF FANTASY'S MOST DANGEROUS MONSTERS IN 3-D!
-
- Available now through mail order by sending $30 + $3 S&H = $33.00
- check or money order to:
-
- NEUROSPORT
- 4206 Scott Drive
- Rowlett, TX 75088
-
- Please remember to include your return mailing address. The game
- will be sent on 5-1/4" 360K diskette unless you specify otherwise and
- includes a User's Guide.
-
- THE VIRTUALDUNGEON NEWSLETTER
-
- If you want to be placed on our mailing list for future products
- and Dungeon Questions and Answers, please send an additional $5. This
- will entitle you to receive for one year the VIRTUALDUNGEON NEWSLETTER
- which is published quarterly.
-
- *********************************
-
- If you do not have a computer with enough UMPPHHH to play this
- game, try QUICKMAJIK(tm) for DOS Compatible (8086)XT/AT machines in
- CGA/EGA/VGA. You should be able to download this from your local BBS
- or on-line service and it may also be called QMAJIK or MAJIK or QUICKMAJ,
- etc.
-
- We also have a full-feature dungeon game available for
- DOS Compatible XT/AT machines with CGA/EGA/VGA called
-
- ***********************
- * *
- * MAJIK ADVENTURE(tm) *
- * *
- ***********************
-
- which features an incredible number of spells, monsters
- and items in full color or CGA Mono.
-
- To mail order MAJIK ADVENTURE, send $20. + $3 S&H = $23
- check or money order to:
-
- NEUROSPORT
- 4206 Scott Drive
- Rowlett, TX 75088
-
- Please remember to include your return mailing address. The game
- will be sent on 5-1/4" 360K diskette unless you specify otherwise and
- includes a User's Guide.
-
- *********************************
-
- A NOTE TO SOFTWARE CATALOG PUBLISHERS, SIG's, Private Individuals:
-
- If you wish to include this game in your catalog, NEUROSPORT
- will give you permission in advance provided you agree to the
- following terms:
-
- 1. This notice and all files included with the original version
- of the archived program are to be included with no modifications.
- 2. No more than a nominal fee is to be charged.
- 3. You may change the archive protocols subject to provision 1 above.
- 4. You notify us, in writing, of your intent.
-
- Subject to the above conditions, you may freely proliferate this game.
-
- NEUROSPORT
-
- *********************************
-
- ANTKILL(tm) COMMAND LIST
-
- (arrowkeys)take a step/strike (s)earch
- (/) see previous messages (t)hrow
- (.)wait (w)ear
- (?)help e(x)amine location
- (INS) center viewpoint (z)ap
- (>) go down tunnel/dig down (B)ash
- (<) go up tunnel (C)ommune with Gods
- (d)rop (D)isarm trap
- (e)quipment list (E)at
- (g)et from pack (I)nvoke item or ability
- (i)nventory list (O)ption selection
- (j)ump (P)ut in pack
- (k)ick (Q)uit game (asks if save)
- (n)ame Monster or Item (R)ead scroll
- (o)perate Item(chest) (S)tatus Screen
- (p)ickup (T)akeoff
- (q)uaff (W)eight check
- (r)un (Y)ell
-
- (+) turn right (-) turn left
- (*) turn around (ENTER) turn to near enemy
- (shift pgup) zoom in (shift pgdn) zoom back
- (shift right arrow) turn head right (shift left arrow) turn head left
- (shift up arrow) look upwards (shift up arrow) look downwards
-