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- 2000/12/05
-
- Strange lockup running sieve?
-
- 2000/12/04
-
- Fix serious efficiency problems in the files.fs wordset by caching the
- file size.
-
- 2000/12/03
-
- Try to figure out why archiver3 is broken YET AGAIN.
-
- 2000/11/30
-
- Fix the bad saving of alternate module ROM filenames (from memory dialog)
- in session file. Neither the memory map nor the rom commands are saved.
-
- 2000/10/11
-
- //Fix the binary save routines... methinks the dsk write sectors routine.
- //It makes files too large by one sector.
-
- dis/fix files can't be created by fw assembler
-
- 2000/08/28
-
- Allow saving of debug log...
-
- 2000/06/25
-
- //Be sure to kill main app when v9t9_window is closed
-
- 2000/06/24
-
- //Add dialog for controlling realtime, sound/speech, ...
-
- 2000/06/20
-
- //When adding a disk image from an unknown directory, the error message pops
- //up although the directory will be added to the path.
-
- 2000/06/09
-
- //files.cnf: reopens a file for appending, but somehow the FDR is overwritten
- to a dis/fix 0.
-
- 2000/06/08
-
- //Add escape key as accelerator
- //Way repetitious catalog reads in Multiplan?
- // -- fuckin' opens and closes the catalog once per file!
- // argh! argh! argh! How to detect this in a sane way?
- // -- keep a flag telling whether catalog for a disk should have
- // changed, based on our knowledge of files opened with write
- // permission, or time out after five seconds?
- // fixed, using timeout
-
- Slow down log window
- Recent file list for quick save/quick load
-
- 2000/06/08
-
- //Log levels are not quite sane. Want to see debug output in svgalib!
- //L_0 apparently triggers sprite stuff and svga keyboard stuff too.
-
- 2000/06/05
-
- //Skip unrecognized argv options instead of dying
- //Add speech rom setting to config file
-
- 2000/06/04
-
- Have dialog for log levels
-
- 2000/06/01
-
- unzip was causing this problem...
-
- //-- d'oh! renaming of old DOS files doesn't work since extended ASCII
- //characters are mapped funny. See if this is something that VFAT does
- //or what... we can't allow the renames if they become meaningless
- //(i.e., DSK>>P1 goes to DSK;P1 when it should be DSK/P1)
-
- 2000/05/31
-
- -- some way for the user to use c_DYNAMIC functions?
- -- add command button to save screenshot
- //-- add options to disk dialog (catalog size, unknown files, repairs)
-
- 2000/05/29
-
- -- debugger state is not saved properly to session files (i.e., the event tag,
- info about verbosity)
- //-- speech memory view is wrong
-
- 2000/05/27
-
- //-- Add a command on modules panel to reread modules.inf
- //-- Make status window to show various infos... maybe the v9t9 window itself.
-
- //The debugger can use this status window, or status callback function,
- //to update the necessary info at the necessary time. We need, then,
- //commands to: single-step (pause+single?), set breakpoint (use either
- //code word overwrite or "hardware" breakpoint), refresh intermittently
- //(imperative to have low-cost tracing).
-
- //for debugger memory watches, we want to have as much common code as possible,
- //meaning it should send status of memory windows with the hex dump, etc.,
- //but seems difficult to use this to display "updated" memory regions on the
- //display, unless we pass as arguments to the status function the ascii string
- //and a bitmask of changed bytes on the line for use by the UI. Um. Or,
- //we should send the array of bytes themselves, and let the UI format them.
-
- //We should be able to use the "print" functionality and the read-command
- //feature in the UI, since this tells us the PC, status, WP, etc., without
- //having to manually send events everywhere when these change. But why?
- //Although it's neat to use the commands, we need to decode text strings
- //and stuff. Or not.
-
- 2000/04/20
-
- Change sprite stuff so perfect bitmap of screen is maintained, and
- this is copied to temp buffer where sprites are drawn. No need to
- meticulously maintain history of sprite movement. Also, five sprites
- on a line can be handled easier this way.
-
- // FIXED: by correctly implementing VDP read-before-write
- //NOT TRUE: looks like a bug (this below)
- //(Popeye depends on this effect,
- //this accounts for mysterious five bottles on a row that never disappear.)
-
- 2000/04/09
-
- Stuff to do:
-
- //-- parser gets stuck on mismatched quotes
- //-- fix parser so no-argument items can be read with 'print'
- // via (xxx), this isn't perfect
- -- modifiers for BindKey
- //-- move debugger over to MemoryEntry
-
-