home *** CD-ROM | disk | FTP | other *** search
-
-
- ----------------------------------------------------------------------
-
- BLOBZ - UPDATED DEMO -
-
- This is an updated version of the Blobz demo, and I hope that
- all of the bugs that were in the previous Aminet demo have been
- fixed.
-
- Please send bug reports and comments by Email to:
-
- D.M.Reed-96@student.lboro.ac.uk
-
- If you have any suggestions / ideas for 'Blobz II' , which I
- will soon be starting work on, then also send them to me at
- the above email address.
-
- (Please don't email me to ask for hints/tips/cheats for the game....)
-
- ----------------------------------------------------------------------
-
- Blobz Instruction Manual (This is for the full game, but
- I included it with the demo anyway):
-
-
- Contents
- 1 - Installing the game to a Hard Disk
- 2 - Installing the Level Editor
- 3 - Playing the Game
- 4 - Using the Level Editor
-
-
- 1 - Installing the game to a Hard Disk:
-
- The game is fully Hard disk installable.
-
- 2Mb of hard disk space is required for full installation, which
- includes the level editor.
-
- There was no room on the disks for a proper installer, but installation
- is fairly easy as at does not require any modifications to your startup-
- -sequence.
-
- To install Blobz to a Hard disk.
-
- 1) From Workbench, create a drawer called 'BLOBZ' in the partition of your
- hard disk where you want to install Blobz.
-
- 2) Insert Blobz disk one in the disk drive, and drag 'BLOBZ.EXE' and the
- drawer called 'DISK1' into the drawer you have created on your Hard disk
-
- 3) Copy the contents of the FONTS drawer on Blobz disk one to the FONTS
- drawer on your hard disk (This will be found on the partition of your
- hard disk which contains Workbench - you may have to use Show-All files
- in the icons menu of Workbench)
- If you do not install the Blobz font, then the game will use the default
- system font, which does not look very good.
-
- 4) Insert Blobz Disk 2, and copy the drawer 'DISK2' into the BLOBZ drawer
- which you have created on your hard disk.
-
- Now Blobz should be installed.
-
- To run Blobz form a Hard Disk:
-
- If you have more than 2Mb of RAM, then you can play Blobz simply by clicking
- on its icon in Workbench.
-
- If you have only 2Mb of RAM (Unexpanded A1200's), then you must do this:
-
- 1) Reset the Amiga (Ctrl + Left Amiga key + Right Amiga key)
-
- 2) Hold down both mouse buttons and wait for the early startup menu.
-
- 3) Select 'Boot with no startup-sequence'
-
- 4) When the CLI window appears, type
-
- <Name of HD partition>:blobz <Enter>
- Blobz.exe <Enter>
-
- Where <Name of HD partition> is 'DH1' ,'DH2' or 'DH3' etc, depending
- upon where you installed it.
-
- If the message 'Please insert Volume ENV:' appears, then click on cancel.
-
- 2- Installing the Level Editor
-
- You will need a copy of LHA, or some other archiver which can decompress
- LHA archives, as the only way that we could fit the editor on the disk
- was to compress it in this way
- (If you do not have a copy of LHA, look in the 'C' drawer on old magazine
- coverdisks, as often they compress software in this way)
-
- The archived file is on disk 1, called LEVED.LHA
-
- To extract it with LHA, type
-
- LHA x LEVED.LHA RAM:
-
- If you have a Hard drive then copy the decompressed executable file into
- the 'Blobz' drawer which you installed the game to, and you should be
- able to run the level editor from Workbench.
-
- If you are using floppy disks, you will need a blank, formatted disk to
- copy the level editor on to. You can then load the level editor from
- Workbench, but you will have to remember to insert game disk 2 before
- clicking on 'Start Editing' once the level editor loads.
-
- IMPORTANT - BEFORE USING THE LEVEL EDITOR FROM FLOPPY DISKS, MAKE
- SURE YOU HAVE MADE A BACKUP OF GAME DISK 2 - AND ONLY
- SAVE YOUR LEVELS ON THE BACKUP
-
- 3) Playing the Game.
-
- If you are not playing off a hard disk, insert disk 1 and reset the
- Amiga. Swap the disks when prompted.
-
- When the game loads, you should be presented with an options screen
- which allows you to:
-
- Start Normal Game - Starts the game
- Start Custom Missions - Play levels made with the Level Editor
- Enter Level Code - Continue a previous game
- Music On/Off
- Speech On/Off
- Quit - Exit to workbench, if playing from hard disk
-
- (Select options from this screen with the mouse - the whole game is
- mouse controlled)
-
- The World Map Screen
- --------------------
-
- When you select Start Normal Game, you will be shown the World Map.
- Each flashing red square represents a mission, and you must work
- your way through to the exit of each world be completing these missions.
- When you complete a mission, the password on the map screen will update.
-
- Move around the map screen with either the mouse or the arrow keys
- The right mouse button will quit the current game and return you to
- the options screen.
-
- The Mission Preview Screen
- --------------------------
-
- When you select a mission, after a pause to load the mission,the preview
- screen will appear giving information about the mission.
-
- Click the left mouse button to start, or the right mouse button to go
- back to the map screen.
-
- The Game
- --------
-
- The mission preview screen tells you what you have to do for each mission,
- and you control the movement of the Blobz by giving then different skills
-
- You give the Blobz skills by clicking on the skill icons at the bottom of
- the screen and then clicking on a blob.
-
- (Yes - I know it's just like another well known game... )
-
- You can also select skills quickly by using the arrow keys - this can be
- vital in the later missions.
-
- The Energy bar : The yellow bar in the bottom left corner of the screen
- shows your energy level. You use up energy each time you give a blob a
- skill. The energy gradually recharges (the reacharge rate depends on the
- level). The white marker shows how much energy will be used up when you
- use the currently selected skill. If you don't have enough energy, you
- can't use the skill.
-
- The mission ends when all blobs are either dead or in the exit, or if the
- time limit runs out.
-
- You are then shown a mission debreifing screen, and can either replay
- the mission if you have failed it, or return to the map screen.
-
- The Blobz Skills (from left to right)
-
- TurnAround - Turns a blob around
- Jump - Makes a blob jump
- Jet-pack - Just like a large jump
- Extender - Blob stretches to form a horizontal bridge,then dies
- Chomper - Blob chomps his way horizontally through objects
- Driller - Blob drills a hole vertically downwards
- Horizontal Missile - Fires a missile horizontally
- Vertical Missile - Fires a missile vertically upwards
-
- Also there are Pause, Slo-Motion, and Normal Speed buttons in the bottom
- left of the screen. (Note that in slo-motion mode, the timer does not
- slow down)
-
-
- 4) Using the level editor.
-
- If you managed to install it, then you should have no problems using it,
- but here are a few points:
-
- Selecting and placing blocks - this is done with the mouse. Left button
- places a block, and right button deletes a block.
-
- Load and Save Icons - Only save you levels as custom levels, in the 'CUSTOM'
- drawer of disk 2. If you save them over the original
- game levels (i.e. to cheat!) they will not work
- (unless you know the cheat mode which allows this!)
-
- Entrances / Exits - Make sure that the all of entrance / exit blocks are
- used in the correct places - if you miss one of the
- blocks, then the entrance / exit may not work. This
- includes the block that goes directly above an exit
- (and only seems to contain a couple of pixels)
- Try loading up the game levels to see how your
- entrances and exits should look.
-
- Enemies - To place an enemy, use the block that looks like a
- shrunk down radar sprite. You can select the enemy
- type from the level details screen.
- Make sure that it is not possible for an enemy to
- go off the top or bottom of the screen, as this
- may crash the game.
- Also, if you don't want the game to slow down, only
- use a maximum of 2 enemies per level.
-
- Mission details screen:
-
- Skills - You can select which skills are on ath the start of the level,
- and how much energy (in pixels) they use up. the number beside
- each skill is the amount of energy it uses. Make sure you
- set this for skills you can pick up during a mission, and not
- just the ones that you start off with.
-
- Number of Blobs - Don't use more than 8 unless you have an accellerated
- Amiga (less if you use enemies). If you set this above
- about 25, it will probably crash the game.
-
- Release rate - Smaller number = Smaller delay between blobs. a setting of
- 25 equals a one-second delay between blobs appearing at the
- entrance.
-
- Recharge Rate - Big number = Faster rate of energy recharge. An average
- setting is about 20 (if skills use about 10-30 pixels)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-